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2022-01-30 00:29:44 +00:00

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<title>Citadel Station 13 Changelog</title>
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://citadel-station.net/wiki/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
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<font size='2'><b>Thanks to:</b> /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported, <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b> use the template provided here!</b></a></u>.</font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/Citadel-Station-13/Citadel-Station-13/graphs/contributors'>-Click Here-</a><br></font>
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<h2 class="date">29 January 2022</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes Papers not working due to a dependency updated.</li>
</ul>
<h2 class="date">28 January 2022</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">genital fluids are once again not valid for pod cloning, nor do the decals have dna (I hate the fact I had to PR this because the original got merged with this still present)</li>
</ul>
<h3 class="author">SpiWat updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">fixed a typo, I hope</li>
</ul>
<h2 class="date">26 January 2022</h2>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Antag info panel using tgui for selected antags</li>
<li class="code_imp">TGUI hardsync</li>
<li class="code_imp">TIMER_DELETE_ME flag for timers</li>
<li class="code_imp">wiremod backend (DO NOT ENABLE, FOLLOWUP PR WILL ADD WIREMOD) tweak: Cryo DOES NOT store the items, instead only drops it as soon as the person "fully cryo" tweak: Changes on how uplink works. Purchases are now only based on if said uplink has the right flag to purchase an item, rather than using a list to whitelist/blacklist specific gamemodes for it. Also, the purchase items handles poplocking by themselves now.</li>
</ul>
<h2 class="date">25 January 2022</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Artificial zeolite now has a taste</li>
<li class="spellcheck">"Zeolites" has been renamed to "zeolite" ("a beaker of zeolites" is like "a beaker of woods")</li>
<li class="spellcheck">Various taste descriptors have had their end punctuation removed</li>
</ul>
<h2 class="date">23 January 2022</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Synths no longer take direct damage from low blood. They will however suffer from lower cooling efficiency and be in danger of overheating.</li>
<li class="balance">The temperature system of synths is now simillar to the coldblooded trait, though depending on environment and coolant level, with access to short bursts of direct control via active cooling.</li>
<li class="balance">Synths no longer breathe. If in crit, they meltdown and suffer burn damage over time.</li>
<li class="balance">Synths are now immune to low pressure, resistant to low temp, and vulnerable to high temp.</li>
<li class="balance">Synths no longer process oxyloss and temperature adjustment chemicals.</li>
<li class="balance">Nanogel is now printable at med- / scilathes and mechfabs after researching the Advanced Robotics node. It does need a bit of diamond though. tweak: All Synthetics now use blood type S</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Atmospheric Flux event</li>
<li class="balance">A lot more fluids can be used for replica pods</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New type of flora to lava land, an Ash Tree, can be harvested for coal or if lucky used to gather honey. Just use a container!</li>
</ul>
<h2 class="date">14 January 2022</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="admin">More logging for bad ERP reagent mechanics</li>
<li class="balance">Made supernova rad storms less strong, slightly more common (but less spammy)</li>
</ul>
<h2 class="date">10 January 2022</h2>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">bloodsplatter effects no longer white in certain cases</li>
<li class="bugfix">the blood in the BDM ruin is no longer white</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Alcohol works again</li>
</ul>
<h2 class="date">07 January 2022</h2>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds an airlock between atmos and engineering on omega.</li>
</ul>
<h2 class="date">04 January 2022</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Jumpboots now have a mining sprite. Alt-click, as usual, to change 'em.</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds pipes to the SM to make omega better</li>
<li class="bugfix">Various omega fixes</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Hydrogen gas (no way to get yet)</li>
<li class="rscadd">Gas groups, such as...</li>
<li class="rscadd">Chemical gases, starting with ethanol, bromine, diethylamine, ammonia, phlogiston</li>
<li class="rscadd">Bromine gas (can make it by tossing hot bromine on the ground OR by burning methyl bromide)</li>
<li class="rscadd">Ammonia gas (toss hot ammonia on the ground OR burn diethylamine)</li>
<li class="rscdel">Snowflake trit/plasma fires fires tweak: Generic fires are now more accurate energy-wise tweak: Water vapor condensation no longer happens below 40 C tweak: Methyl bromide now burns properly</li>
<li class="balance">Massive fusion nerf</li>
<li class="balance">Due to the removal of snowflake trit fires, trit fires are much, much less hot</li>
<li class="balance">Due to the previous, bombs are now easier to reach 50,000 points on (2 : 1 plasma : oxy at 160 kelvins cold side should be fine)</li>
</ul>
<h2 class="date">03 January 2022</h2>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">(Meta) Floodlight to Atmospherics tweak: (Meta) Atmospherics Entryway layout change tweak: (Meta) Atmospherics Monitoring room layout tweak tweak: (Meta) Atmospherics Supply Line room airlock location change</li>
<li class="bugfix">(Meta) Incinerator Access airlock now has the correct access</li>
</ul>
<h2 class="date">02 January 2022</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Station names now require admin approval instead of autoaccepting.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bluespace pipes</li>
</ul>
<h2 class="date">31 December 2021</h2>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You also no longer get every animation sprite and direction sprite of items on the menus.</li>
</ul>
<h2 class="date">29 December 2021</h2>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">(Festive Station) Fixes</li>
<li class="rscadd">Readds the cold to Festive Station tweak: (Festive Station) Fixes</li>
<li class="rscadd">(Pubby) Cautery??? I think this is leftover but nobody has touched Pubby since me so it's fine probably</li>
</ul>
<h2 class="date">23 December 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Atmos group processing heuristic no longer does opposite of intent</li>
</ul>
<h2 class="date">21 December 2021</h2>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed an issue where you were able to remove flashlights/bayonets that were supposed to be permanently attached to a gun.</li>
<li class="bugfix">Fixed an issue where you were unable to remove flashlights & bayonets from certain weapons.</li>
<li class="bugfix">Fixed a potential issue where adding a flashlight to your helmet would've caused you to lose other action buttons.</li>
<li class="bugfix">Fixed a issue where guns with multiple action buttons would break all but one of those action buttons. tweak: If you have both a bayonet and a flashlight attached to your gun, you'll now be given a prompt on which you'd like to remove when using a screwdriver on it. tweak: Hacking a firing pin out of a gun is no longer done via a crafting menu - you can now do it by simply holding the gun in your hand and clicking it with a welder/screwdriver/wirecutters.</li>
</ul>
<h2 class="date">17 December 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The time for admins to cancel events is 30 seconds again.</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes assembly holders.</li>
</ul>
<h2 class="date">13 December 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Per-minute science output fixed</li>
</ul>
<h2 class="date">12 December 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Linters should no longer complain about afterattack sleeps.</li>
</ul>
<h2 class="date">11 December 2021</h2>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Borg speech is now centralized even inside lockers or something like that.</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cold blooded critters won't worry too much about the air around them being too hot even though their body temperature is the same as it.</li>
<li class="balance">The warm pool is no longer nearly boiling and the cool pool no longer goes below 0C.</li>
</ul>
<h2 class="date">09 December 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Linters should no longer scream.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">it now only snows on festivestation instead of every map</li>
<li class="bugfix">rain now triggers properly on spookystation</li>
</ul>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">(Pubby) Gives Robotic's Lab Surgery a cautery</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lets dynamic pick clock cultists midround</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">being fat no longer makes you slower when floating</li>
</ul>
<h2 class="date">05 December 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now put in LaTeX equations in TGUI paper if you insert them between two $ dollar signs</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fireman carry no longer drops the carried person if passing over a prone individual.</li>
</ul>
<h2 class="date">03 December 2021</h2>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">(Pubby) Holopad to surgery viewing area</li>
</ul>
<h2 class="date">02 December 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Synthetics gained quasi-immunity to most chemicals, excluding some core medical chems and a few specific disruptive ones.</li>
<li class="rscadd">Health analyzer, ChemMaster and chemical analyzer interactions with the chemical processing flag system.</li>
<li class="bugfix">System Cleaner should now always update health as opposed to before.</li>
<li class="balance">system cleaner is now twice as effective.</li>
</ul>
<h2 class="date">01 December 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Pellets now care about block woundwise</li>
<li class="balance">Pellet wound-bonus no longer stacks for the final calculation</li>
<li class="balance">Embeds no longer bypass full blocking.</li>
<li class="bugfix">Shields now work properly against unarmed / mob attacks.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
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<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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