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11769ef9f85c374f7ab2b414710da4e0127445d0
GS13NG/code/modules/projectiles/guns
History
kevinz000 ed96224d3a Moves projectile processing to a subsystem
2017-10-15 21:51:24 -05:00
..
ballistic
Remove drop_item, drop_item_v, put_in_hands_or_del
2017-10-07 12:37:06 -05:00
energy
Improve extended examination text for many objects (#31381)
2017-10-10 03:07:38 -05:00
magic
Stops putting RCD, bluespace bags, and staves into ORM
2017-09-29 19:33:37 -05:00
misc
Fix many instances of "the the"
2017-10-13 09:41:54 -05:00
ballistic.dm
Improve extended examination text for many objects (#31381)
2017-10-10 03:07:38 -05:00
beam_rifle.dm
Moves projectile processing to a subsystem
2017-10-15 21:51:24 -05:00
energy.dm
Removes a bunch of sleeps/spawns and makes a few booleans defines
2017-10-14 18:53:48 -05:00
grenade_launcher.dm
here we go again (#2456)
2017-08-24 19:24:25 -07:00
magic.dm
Adds missing span-endings
2017-09-11 07:10:09 -05:00
medbeam.dm
Prevents medbeams from crossing themselves
2017-08-29 09:50:47 -05:00
mounted.dm
here we go again (#2456)
2017-08-24 19:24:25 -07:00
syringe_gun.dm
Fixes suppressing weapons in your bag / pocket (#30894)
2017-09-26 04:19:44 -05:00
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