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GS13NG/code/modules/mob/living/simple_animal/hostile/hivebot.dm
T

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/obj/item/projectile/hivebotbullet
damage = 10
damage_type = BRUTE
/mob/living/simple_animal/hostile/hivebot
name = "hivebot"
desc = "A small robot."
icon = 'icons/mob/hivebot.dmi'
icon_state = "basic"
icon_living = "basic"
icon_dead = "basic"
gender = NEUTER
health = 15
maxHealth = 15
healable = 0
melee_damage_lower = 2
melee_damage_upper = 3
attacktext = "claws"
attack_sound = 'sound/weapons/bladeslice.ogg'
projectilesound = 'sound/weapons/gunshot.ogg'
projectiletype = /obj/item/projectile/hivebotbullet
faction = list("hivebot")
check_friendly_fire = 1
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
speak_emote = list("states")
gold_core_spawnable = HOSTILE_SPAWN
del_on_death = 1
loot = list(/obj/effect/decal/cleanable/robot_debris)
/mob/living/simple_animal/hostile/hivebot/Initialize()
. = ..()
deathmessage = "[src] blows apart!"
/mob/living/simple_animal/hostile/hivebot/range
name = "hivebot"
desc = "A smallish robot, this one is armed!"
icon_state = "ranged"
icon_living = "ranged"
icon_dead = "ranged"
ranged = 1
retreat_distance = 5
minimum_distance = 5
/mob/living/simple_animal/hostile/hivebot/rapid
icon_state = "ranged"
icon_living = "ranged"
icon_dead = "ranged"
ranged = 1
rapid = 1
retreat_distance = 5
minimum_distance = 5
/mob/living/simple_animal/hostile/hivebot/strong
name = "strong hivebot"
icon_state = "strong"
icon_living = "strong"
icon_dead = "strong"
desc = "A robot, this one is armed and looks tough!"
health = 80
maxHealth = 80
ranged = 1
/mob/living/simple_animal/hostile/hivebot/death(gibbed)
do_sparks(3, TRUE, src)
..(1)