* Rebase fail. good thing I made back ups. c: * Tails more or less done * wouldn't update cleanly otherwise * It's completly working now. holy fuck I did it Just need the refurbished body markings done, then to chop 'em up for full PR status * MARKINGS DONE AAAAAAAAAAAAA * fixes digi legs that didn't convert correctly * ports the refractored preferences Kinda ugly now tbh. but fuckit * quality sweep, things should should properly now in general * Taurs converted and improved! BODYMARKING -> MATRIXED * oops. s'what I get for not compile checking * remember to throw shade at furries * vigorously update markings upon switching species and colors * re-adds old wolf ears, Big Wolf fixes snout bugs * few more snout tweaks * cut the lists, cut everything. reeee * This code I s2g * Adds context clues to preferences Hopefully people will read them before making an OOC fuss * Fixes hands and feet markings with this one weird trick remember kids, proper layering and order of operations is important * Sprite tweaking and polishing Sergal stuff being worked on * a few QoL things for species swapping * how the fuck did I miss these markings * fleshes out sprites in preperation for marking experimentation later * fixes catboy problems * Mam_snout is a thing now, * pixel adjusted tails, cleaned up wah tail a bit better also gets digitgate legs missing pixels fixed * cleans up more shit. ree * force "plain" instead of none to avoid missing pixel reports * tweaks to reinspire mapdiff * Clean up Preference UI Looks a little better now * k * doubly ensure None markings aren't valid * reee spessman barbie * brightens pixels around tiger head markings * YEENS * Cat ears tweaked because it triggers Kev otherwise * another session of quality control * Crows and crow accessories * husk fixes * works good enough, mission accomplished * fixes the proc properly * cleans up brute force code that isn't needed * c a t
26 lines
1.7 KiB
Plaintext
26 lines
1.7 KiB
Plaintext
//init file stolen from hippie
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/proc/cit_initialize()
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load_mentors()
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initialize_global_loadout_items()
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//body parts and things
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init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_body_markings, GLOB.mam_body_markings_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails, GLOB.mam_tails_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_ears, GLOB.mam_ears_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails_animated, GLOB.mam_tails_animated_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_snouts, GLOB.mam_snouts_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/taur, GLOB.taur_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_head, GLOB.xeno_head_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_tail, GLOB.xeno_tail_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_dorsal, GLOB.xeno_dorsal_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/screen, GLOB.ipc_screens_list, roundstart = TRUE)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/antenna, GLOB.ipc_antennas_list, roundstart = TRUE)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/penis, GLOB.cock_shapes_list)
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for(var/K in GLOB.cock_shapes_list)
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var/datum/sprite_accessory/penis/value = GLOB.cock_shapes_list[K]
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GLOB.cock_shapes_icons[K] = value.icon_state
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init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list)
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GLOB.breasts_size_list = list("a","b","c","d","e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
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