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shikix/GS13NG
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30cb54a928e64025b73fc119b1d743f65c11df3f
GS13NG/code/game/gamemodes/clock_cult
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CitadelStationBot 30cb54a928 Prolonging Prisms have a higher cost to delay, but no longer increase in cost based off of CV
2017-07-28 18:45:22 -05:00
..
clock_effects
Rename Bumped to CollidedWith (#2017)
2017-07-15 11:44:12 -07:00
clock_helpers
Lava is no longer a plating subtype (#2138)
2017-07-26 00:05:53 -07:00
clock_items
Charging the clockwork slab now uses overlays
2017-07-19 10:57:09 -05:00
clock_mobs
[MIRROR] Rename Bump to Collide (#2002)
2017-07-14 21:35:56 -07:00
clock_scriptures
Prolonging Prisms have a higher cost to delay, but no longer increase in cost based off of CV
2017-07-28 18:45:22 -05:00
clock_structures
Prolonging Prisms have a higher cost to delay, but no longer increase in cost based off of CV
2017-07-28 18:45:22 -05:00
clock_cult.dm
another huge sync
2017-06-21 18:00:00 -05:00
clock_effect.dm
Changes some 1s and 0s to TRUE and FALSE (#1967)
2017-07-10 16:13:16 -07:00
clock_item.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_mobs.dm
July 5th TG sync (#1883)
2017-07-05 22:14:19 -05:00
clock_scripture.dm
Charging the clockwork slab now uses overlays
2017-07-19 10:57:09 -05:00
clock_structure.dm
Changes some 1s and 0s to TRUE and FALSE (#1967)
2017-07-10 16:13:16 -07:00
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