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GS13NG/code/modules/mob/living/simple_animal/friendly/cockroach.dm
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PoojawaandGitHub 7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00

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/mob/living/simple_animal/cockroach
name = "cockroach"
desc = "This station is just crawling with bugs."
icon_state = "cockroach"
icon_dead = "cockroach"
health = 1
maxHealth = 1
turns_per_move = 5
loot = list(/obj/effect/decal/cleanable/deadcockroach)
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 270
maxbodytemp = INFINITY
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
response_help = "pokes"
response_disarm = "shoos"
response_harm = "splats"
speak_emote = list("chitters")
density = 0
ventcrawler = VENTCRAWLER_ALWAYS
gold_core_spawnable = 2
verb_say = "chitters"
verb_ask = "chitters inquisitively"
verb_exclaim = "chitters loudly"
verb_yell = "chitters loudly"
var/squish_chance = 50
del_on_death = 1
/mob/living/simple_animal/cockroach/death(gibbed)
if(SSticker.cinematic) //If the nuke is going off, then cockroaches are invincible. Keeps the nuke from killing them, cause cockroaches are immune to nukes.
return
..()
/mob/living/simple_animal/cockroach/Crossed(var/atom/movable/AM)
if(ismob(AM))
if(isliving(AM))
var/mob/living/A = AM
if(A.mob_size > MOB_SIZE_SMALL && !(A.movement_type & FLYING))
if(prob(squish_chance))
A.visible_message("<span class='notice'>[A] squashed [src].</span>", "<span class='notice'>You squashed [src].</span>")
adjustBruteLoss(1) //kills a normal cockroach
else
visible_message("<span class='notice'>[src] avoids getting crushed.</span>")
else
if(istype(AM,/obj/structure))
if(prob(squish_chance))
AM.visible_message("<span class='notice'>[src] was crushed under [AM].</span>")
adjustBruteLoss(1)
else
visible_message("<span class='notice'>[src] avoids getting crushed.</span>")
/mob/living/simple_animal/cockroach/ex_act() //Explosions are a terrible way to handle a cockroach.
return
/obj/effect/decal/cleanable/deadcockroach
name = "cockroach guts"
desc = "One bug squashed. Four more will rise in its place."
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")