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GS13NG
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35b7b93b24100ddc426fff36525f2e12f4f9925f
GS13NG
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code
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game
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objects
T
History
kevinz000
35b7b93b24
ok this is going to be a pain in the ass ain't it (
#2458
)
...
lets hope nothing blows up this time (Flags PR but it works!)
2017-08-22 05:01:38 -07:00
..
effects
ok this is going to be a pain in the ass ain't it (
#2458
)
2017-08-22 05:01:38 -07:00
items
ok this is going to be a pain in the ass ain't it (
#2458
)
2017-08-22 05:01:38 -07:00
structures
ok this is going to be a pain in the ass ain't it (
#2458
)
2017-08-22 05:01:38 -07:00
buckling.dm
Fixes things getting unbuckled in nullspace (
#1606
)
2017-06-20 08:04:01 -07:00
empulse.dm
Replaces ex_act and emp_act numbers with defines
2017-07-13 17:46:41 -05:00
items.dm
ok this is going to be a pain in the ass ain't it (
#2458
)
2017-08-22 05:01:38 -07:00
items.dm.rej
ok this is going to be a pain in the ass ain't it (
#2458
)
2017-08-22 05:01:38 -07:00
obj_defense.dm
Replaces ex_act and emp_act numbers with defines
2017-07-13 17:46:41 -05:00
objs.dm
ok this is going to be a pain in the ass ain't it (
#2458
)
2017-08-22 05:01:38 -07:00
radiation.dm
Fixes swarmers dying to radiation
2017-06-22 10:59:03 -05:00
structures.dm
Removes all checks for subsystem existence (
#2252
)
2017-08-04 08:41:52 -07:00
weapons.dm
Ports weapons to Initialize()
2017-08-11 02:49:11 -05:00