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3f954f10a7f324f5056f7dfd9d845bdb07723f32
GS13NG/code/modules/projectiles
History
Sishen b4f27b8841 allows renaming of non null rod holyweapons, fixes hypertool description
2019-08-31 18:05:09 -04:00
..
ammunition
gives lasrifle the damage component, turns kevs divine lightblade into a hypereut to balance stats, adds hypertool
2019-08-31 02:55:29 -04:00
boxes_magazines
Revert "Revert "Fixes rocket launchers, buffing their accuracy etc.""
2019-07-19 22:02:22 +02:00
guns
allows renaming of non null rod holyweapons, fixes hypertool description
2019-08-31 18:05:09 -04:00
projectile
damage and stamina balances
2019-08-31 17:39:51 -04:00
gun.dm
Revert "Revert "Fixes rocket launchers, buffing their accuracy etc.""
2019-07-19 22:02:22 +02:00
pins.dm
FOR THE EMPEROR
2019-08-30 16:50:03 -04:00
projectile.dm
Nerfs dinks - Ballistic projectiles are now the only projectiles that can emit a dink
2019-03-18 23:02:07 -04:00
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