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2017-12-17 10:42:32 -06:00

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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://citadel-station.net/forum/">Forum</a> | <a href="http://citadel-station.net/home/">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
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<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b>use the template provided here</b></a></u>.</font>
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<div class="commit sansserif">
<h2 class="date">19 April 2017</h2>
<h3 class="author">QualityVan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Improved stethoscopes</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer extract negative sheets from the ORM</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">APCs hacked by a malfunctioning AI are no longer immune to alien attacks.</li>
<li class="bugfix">Fixed bug where flashlight eyes weren't emitting light.</li>
</ul>
<h2 class="date">07 April 2017</h2>
<h3 class="author">Qbopper updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Secure lockers will no longer have multiple lines about being broken.</li>
</ul>
<h2 class="date">05 April 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cardboard boxes and bodybags can no longer be anchored</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">[Box] A fire alarm has been added to the Lawyer's office.</li>
<li class="rscadd">[Box] Adds access for Scientists to Starboard Maintenance Areas outside of Toxins.</li>
<li class="tweak">[Box] Adjusted Science doors to more logical access codes.</li>
</ul>
<h3 class="author">QV updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed taking max suffocation damage whenever oxygen was slightly low</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Using TK on the supermatter will burn your head off violently, don't do this.</li>
<li class="rscadd">Examining clothing with pockets will now give information about the pockets: number of slots, how it is interacted with (backpack, etc.), if it has quickdraw (Alt-Click) support and whether or not it is silent to interact with.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Emergency shuttles will now forget early launch authorizations if they cannot launch due to a hostile environment.</li>
</ul>
<h2 class="date">02 April 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Metastation's northeast radiation collector is now connected to the grid. Nanotrasen would like to apologize for any inconvenience caused to engineers, but copper is expensive.</li>
<li class="rscadd">Boxstation's HoP office now has a PDA tech.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Firedoors no longer operate automatically without power</li>
<li class="bugfix">Blood and other decals will no longer remain on turfs they shouldn't</li>
<li class="bugfix">The splashscreen is working again</li>
<li class="bugfix">False alarms are now guaranteed to actually announce something</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lighting visuals have been changed slightly to reduce it's cost to the client. If you had trouble running the new lighting, it might run a little better now.</li>
</ul>
<h3 class="author">MMMiracles (CereStation) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a patrol path for bots, includes 2 round-start securitrons placed on opposite sites of station.</li>
<li class="wip">Due to map size, mulebots are still somewhat unreliable on longer distances. Disposals are still advised, but mule bots are now technically an option for delivery.</li>
<li class="rscadd">Added multiple status displays, extinguishers, and appropriate newscasters to hallways.</li>
<li class="rscadd">A drone dispenser is now located underneath Engineering in maintenance.</li>
<li class="rscadd">Each security checkpoint now has a disposal chute that directs to a waiting cell in the Brig for rapid processing of criminals. Why run half-way across the station with some petty thief when you can just shove him in the criminal chute and have the warden deal with him?</li>
<li class="tweak">Security's mail chute no longer leads into the armory. This was probably not the best idea in hindsight.</li>
<li class="tweak">Virology has a bathroom now.</li>
<li class="tweak">Genetics monkey pen is a bit more green now.</li>
<li class="bugfix">Lawyer now has access the brig cells so he can complain more effectively.</li>
<li class="bugfix">Xenobio kill chamber is now in range of a camera.</li>
<li class="bugfix">Removed rogue bits of Vault area.</li>
<li class="bugfix">Medbay escape pod no longer juts out far enough to block the disposal's path.</li>
<li class="bugfix">Captain's spare ID is now real and not just a gold ID card.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">[Meta] The Chapel Security Hatches were very intimidating. They have been changed to more inviting glass doors.</li>
<li class="bugfix">[Meta] The maintenance tunnels in the Xeno Lab now have radiation shielding. The Slime Euthanization Chamber will not have radiation shielding at this time as dead slimes will not mind radiation.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds seperate languages to the game. Now Ratvarian, Drone, Machine, Swarmer, Human (now called Galactic Common), Slime and Monkey are separate languages. Each languages has its own comma prefix, for example, Galcom has the ,0 prefix, while Ratvarian has the ,r prefix. If you don't understand a language when it is spoken to you, you will hear a scrambled version that will vary depending on the language that you're not understanding.</li>
<li class="experiment">This does not change who can understand what.</li>
<li class="rscdel">Removed the talk wheel feature.</li>
<li class="rscadd">Clicking the speech bubble icon now opens the Language Menu, allowing you to review which languages you speak, their keys, and letting you set which language you speak by default. Admins have additional abilities to add and remove languages from mobs using this menu.</li>
</ul>
<h3 class="author">ktccd updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ninja suits have received a new software update, making them able to **actually steal tech levels** from R&D consoles and servers, thus avoid being forced to honourably kill themselves for failing their objective.</li>
</ul>
<h2 class="date">01 April 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The contents of the shelterpod smart fridge work again</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Facehuggers no longer rip masks from people protected by helmets.</li>
</ul>
<h2 class="date">31 March 2017</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Shot glasses are now more ambiguous [EASIER TO MAINTAIN]</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Temperature changes will now properly cause atmospherics simulation to activate</li>
<li class="bugfix">The command report for random xeno eggs will now be delivered along with the rest of the roundstart reports</li>
<li class="bugfix">Drones can no longer be irradiated</li>
</ul>
<h2 class="date">30 March 2017</h2>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Autoimplanters have been renamed to autosurgeons. Currently only the CMO and nuclear operatives have access to autosurgeons. What is the CMO hiding?</li>
<li class="bugfix">All upgraded organs for purchase by nuclear operatives now actually come in an autosurgeon, for speed of surgery.</li>
</ul>
<h2 class="date">29 March 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds emergency launch console to the backup emergency shuttle.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Putting sec armour and a helmet on a corgi no longer makes the corgi immune to item attacks.</li>
<li class="rscadd">All items with armour will now grant corgis actual armour.</li>
</ul>
<h3 class="author">Kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">High-powered floodlights may be constructed with 5 sheets of metal, a wrench, a screwdriver, 5 cable coils, and a light tube. They require a powernet connection via direct wire node.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">All tophats, rather than just the ones in maintenance, hurt a tiny bit if you throw them at people.</li>
<li class="bugfix">Supermatter anomalies are more shortlived than regular anomalies, as intended.</li>
</ul>
<h2 class="date">28 March 2017</h2>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Backup operatives now get the nukes code.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wooden tiles can now be quick-replaced with a screwdriver instead of a crowbar, preserving the floor tile.</li>
</ul>
<h3 class="author">octareenroon91 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bonfires that have a metal rod added should buckle instead of runtiming.</li>
</ul>
<h2 class="date">26 March 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">The bar shuttle's buckable bar stools are now buckleable bar stools.</li>
</ul>
<h3 class="author">Gun Hog and Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The AI may now deploy to cyborgs prepared as AI shells. The module to do this may be research in the exosuit fabricator. Simply slot the module into a completed cyborg frame as with an MMI, or into a playerless (with no ckey) cyborg.</li>
<li class="rscadd">AI shells and AIs controlling a shell can be determined through the Diagnostic HUD.</li>
<li class="rscadd">AIs can deploy to a shell using the new action buttons or by simply clicking on it.</li>
<li class="experiment">An AI shell will always have the laws of its controlling AI.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Brig - Added Air Alarm</li>
<li class="rscdel">Engineering - Removed Brig Shutter</li>
<li class="tweak">Omega, Meta, & Delta Stations - The Vents and Scrubbers for the Supermatter Air Alarm are now isolated from the rest of the Air Alarms in Engineering.</li>
</ul>
<h3 class="author">Qbopper updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Drones are now given OOC guidelines to follow as well as their IC lawset.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the prototype canister with expanded volume, valve pressure, and access/timer features</li>
</ul>
<h3 class="author">TrustyGun updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Deconstructing display cases and coffins now drop the correct amount of wood.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Some golems now spawn with more thematic names.</li>
<li class="tweak">Adamantine Golems are no longer numbered, but receive a random golem name.</li>
<li class="bugfix">Airlocks properly remove the shock overlay when a temporary shock runs out.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Teams playing CTF have their own radio channels, rather than using the Centcom and Syndicate channels.</li>
<li class="bugfix">Actually actually makes CTF barricades repair between rounds.</li>
<li class="bugfix">Blue CTF lasers have little blue effects when they hit things, rather than red effects.</li>
</ul>
<h2 class="date">24 March 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Auxiliary base maintenance airlock now requires the proper access. Sorry greyshirts, no loot for you!</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The recycler's base reclaim rate has been buffed from 1% to 50%. Manipulator upgrades now give +12.5% per level instead of +25%</li>
<li class="bugfix">You can now successfully remove a pen from a PDA while it's in a container</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Modular receiver removed from the protolathe to autolathe</li>
<li class="tweak">Modular receiver cost is now 15,000 metal</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes structures being unable to go through spatial gateways.</li>
<li class="tweak">Blazing Oil blobs take 33% less damage from water.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">[Meta] Replaced Power Monitoring Console in Engineering with Modular Engineering Console</li>
<li class="rscadd">[Pubby] Replaced Power Monitoring Console in Engineering with Modular Engineering Console</li>
<li class="rscadd">[Omega] Replaced Power Monitoring Console in Engineering with Modular Engineering Console</li>
<li class="rscadd">[Omega] Added RD and Command Modular Consoles to Bridge</li>
<li class="rscadd">[Delta] Replaced Power Monitoring Console in Engineering with Modular Engineering Console</li>
<li class="rscadd">[Delta] Replaced duplicate Atmospherics Monitoring Console in Atmo with Modular Engineering Console</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Destroying a lich's body does not destroy the lich permanently, provided the phylactery is intact.</li>
<li class="rscadd">A lich will respawn three minutes after its death, provided the phylactery is intact.</li>
<li class="rscadd">The Soul Bind spell is forgotten after cast, respawn is now automatic.</li>
<li class="rscdel">Stationloving objects like the nuke disk are not valid objects for a phylactery.</li>
<li class="rscadd">Explosive implants can always be triggered via action button, even if unconscious.</li>
</ul>
<h3 class="author">rock updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">lizards are hurt slightly more by cold but less by heat. this does not mean they are more resistant to being lasered, fortunately.</li>
</ul>
<h2 class="date">23 March 2017</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Clock cults always have to summon Ratvar, but that always involves a proselytization burst.</li>
<li class="rscdel">The proselytization burst will no longer convert heretics, leaving Ratvar free to chase them down.</li>
<li class="spellcheck">Places that referred to the Ark of the Clockwork Justicar as the "Gateway to the Celestial Derelict" have been corrected to always refer to the Ark.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wizard Ship - Bolts that floating light to the wall.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Medical Gauze now stacks up to 12</li>
<li class="bugfix">Pressure plates are now craftable.</li>
</ul>
<h3 class="author">bgobandit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Alt-clicking a command headset toggles HIGH VOLUME mode.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">A dead AI no longer counts as an "unconverted AI" for clockcult.</li>
</ul>
<h2 class="date">22 March 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added an autolathe circuit board to deltastation's tech storage.</li>
<li class="rscadd">Added 49 sheets of metal to deltastation's auxiliary tool storage.</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Freon no longer bypasses atmos hardsuits.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Meta - Added Tool Belts to Engineering and Engineering Foyer</li>
<li class="rscdel">Meta - Removed Coffee Machine from Permabrig</li>
<li class="rscadd">Added Cameras for Supermatter Chamber (to view rad collectors and crystal)</li>
<li class="tweak">Adjusted Engine Camera Names for Station Consistency</li>
<li class="bugfix">Adjusted Monitor Names / Networks to view the Engine Cameras</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">APCs now glow faintly with their charging lights. So red is not charging, blue is charging, green is full. Emagged APCs are also blue. Broken APCs do not emit light.</li>
<li class="rscadd">Alien glowing resin now glows.</li>
</ul>
<h2 class="date">21 March 2017</h2>
<h3 class="author">ExcessiveUseOfCobblestone updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">All core traits [Hydroponics] scale with the parts in the gene machine. Time to beg Duke's Guide Read.... I mean RND!</li>
<li class="tweak">Data disks with genes on them will have just the name of the gene instead of the prefix "plant data disk".</li>
<li class="tweak">If you were unaware, you can rename these disks with a pen. Now, you can also change the description if you felt inclined to.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Caches produce components every 70 seconds, from every 90, but each other linked, component-producing cache slows down cache generation by 10 seconds.</li>
</ul>
<h3 class="author">Lombardo2 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The tentacle changeling mutation now changes the arm appearance when activated.</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Everyone's eyes aren't white anymore.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Box Station - The Vents and Scrubbers for the Supermatter Air Alarm are now isolated from the rest of the Air Alarms in Engineering.</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Chasms now smooth properly.</li>
</ul>
<h3 class="author">Tokiko1 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Minor supermatter balancing changes.</li>
<li class="tweak">Supermatter now announces its damage half as frequently.</li>
<li class="tweak">Badly unstable supermatter now occasionally zaps nearby engineers and causes anomalies to appear nearby, similar to overcharged supermatter.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Golem Shells can now be completed with medical gauze or cloth to form cloth golems, which are weaker and extremely flammable. However, if they die, they turn into a pile of cloth that will eventually re-animate back into full health. That is, unless someone lights it on fire.</li>
</ul>
<h2 class="date">19 March 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has decided to better equip the box-class emergency shuttles with a recharger on a table in the cockpit.</li>
</ul>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The slime created by a pyroclastic anomaly detonating is now adult and player-controlled! Reminder that if you see an anomaly alert, you should grab an analyzer and head to the announced location to scan it, and then signal the given frequency on a signaller!</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">change access variables for turrets and shield gens</li>
<li class="bugfix">Box Station - Replaces the smiling table grilles with their more serious counterparts.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Syndicate lavaland base now has a single self destruct bomb located next to the Communications Room. Guaranteed destruction of the base is guaranteed by payloads embedded in the walls.</li>
</ul>
<h3 class="author">octareenroon91 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes infinite vaping bug.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Plant data disks have new sprites.</li>
<li class="bugfix">Fixed Monkey Recycler board not showing in Circuit Imprinter</li>
<li class="tweak">Kinetic Accelerator Range Mod now takes up 25% space instead of 24%</li>
</ul>
<h2 class="date">18 March 2017</h2>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Free golems can now buy new ids for 250 points.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now complete a golem shell with runed metal, if you somehow manage to get both.</li>
<li class="rscadd">Runic golems don't have passive bonuses over golems, but they have some special abilities.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The alert level is no longer lowered by a nuke's detonation.</li>
</ul>
<h2 class="date">17 March 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Moved Metastation's deep fryer so that the chef can walk all the way around the table.</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The gulag mineral ratio has been tweaked so there are PLENTY of iron ore, nice bits of silver/plasma, with the negative of having less really high valued ores. If you need minerals, it may be a good time to ask the warden now!</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now place lights and most wall objects on shuttles.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the power flow control console, which allows remote manipulation of most APCs on the z-level. You can find them in the Chief Engineer's office on all maps.</li>
</ul>
<h2 class="date">16 March 2017</h2>
<h3 class="author">BASILMAN YOUR MAIN MAN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The BM Speedwagon has been improved both in terms of aesthetics and performance!</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The shield generators in Boxstation Xenobiology now have the correct access</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cult structures that emitted light now have colored light.</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Humans can see in darkness slightly again. This is only so you can see where you are when the lights go out.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed lighting not updating when a opaque object was deleted</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Increased Synchronization Range on Exosuit Fabricator</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Delta] Fixes telecoms temperature and gas mixing / being contaminated.</li>
<li class="bugfix">[Delta] Fixes some doubled up turfs causing items and objects to get stuck to stuff</li>
<li class="tweak">[Omega] Makes telecoms room cool down and be cold.</li>
</ul>
<h3 class="author">Tokiko1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Most gases now have unique effects when surrounding the supermatter crystal.</li>
<li class="tweak">The supermatter crystal can now take damage from too much energy and too much gas.</li>
<li class="rscadd">Added a dangerous overcharged state to the supermatter crystal.</li>
<li class="rscadd">Readded explosion delaminations, a new tesla delamination and allowed the singulo delamination to absorb the supermatter.</li>
<li class="tweak">The type of delamination now depends on the state of the supermatter crystal.</li>
<li class="tweak">Various supermatter engine rebalancing and fixes.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">SDQL2 now supports outputting proccalls to variables, and associative lists</li>
</ul>
<h3 class="author">peoplearestrange updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed buildmodes full tile window to be correct path</li>
</ul>
<h3 class="author">rock updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">if we can have glowsticks in toolvends why not flashlights amirite guys</li>
</ul>
<h2 class="date">15 March 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer depart on the arrivals shuttle by hiding inside things</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Proselytizers converting clockwork floors to walls now always take 10 seconds, regardless of how fast the proselytizer is.</li>
<li class="tweak">Clockwork grilles no longer provide CV.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">**Engineering** - Changed Access Level from **24** (_Atmo_) to **10** (_Engine_) on **Radiation Shutter Control**</li>
</ul>
<h3 class="author">TrustyGun updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Traitor Mimes with the finger guns spell now fire 3 bullets at a time, as opposed to just 1.</li>
</ul>
<h3 class="author">octareenroon91 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Allow new reflector frames to be built from metal sheets.</li>
</ul>
<h3 class="author">oranges updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed patting</li>
</ul>
<h2 class="date">14 March 2017</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Shuttles now have dynamic lighting; you can remove the lights on them and use your own lights.</li>
<li class="tweak">All maps now use Deltastation's fancy syndicate shuttle.</li>
<li class="tweak">Shadowshrooms of lower potency are much less able to blanket the station in darkness.</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Lattices now require wirecutters to deconstruct, rather than welding tools.</li>
</ul>
<h2 class="date">13 March 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You must now be on any intent EXCEPT help to weld an airlock shut</li>
<li class="rscadd">You can now repair airlocks with welding tools on help intent (broken airlocks still need their wires mended though)</li>
</ul>
<h3 class="author">Cyberboss, Bgobandit, and Yogstation updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The HoP can now prioritze roles for late-joiners</li>
</ul>
<h3 class="author">Every coder, player, and admin in Space Station 13 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the Tomb Of The Unknown Employee to Central Command,</li>
<li class="rscadd">Rest in peace, those who died after contributing to Space Station 13.</li>
</ul>
<h3 class="author">Hyena updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Surplus leg r/l name fixed</li>
<li class="bugfix">You can now carry honey in plant bags</li>
</ul>
<h3 class="author">Lordpidey updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Devils can no longer break into areas with sheer force of disco funk</li>
<li class="rscadd">The pitchfork of an ascended devil can now break down walls.</li>
<li class="rscadd">Hell has decided to at least clothe it's devils when sending them a brand new body.</li>
<li class="rscadd">Pitchforks glow red now.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">**Engineering** - Removed Tables, paper bin, and pen</li>
<li class="rscadd">**Engineering** - Replaced with Welder and Electrical Lockers</li>
<li class="rscadd">**Engineering** - Moved First-Aid Burn kit to Engineering Foyer</li>
<li class="tweak">**Chapel** - Replaced one Window with Win-Door for Coffin Storage</li>
</ul>
<h3 class="author">Space Bicycle Consortium updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bicycles now only cost 10,000 yen, down from 1,000,000 yen.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The egg spawner on Metastation will generate a station message and inform the admins if an egg is spawned. (It's only a two percent chance, but live in hope.)</li>
<li class="rscadd">Glowsticks can now be found in "Swarmer Cyan" colors.</li>
</ul>
<h2 class="date">12 March 2017</h2>
<h3 class="author">JStheguy updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Changed Desert Eagle sprites, changed .50 AE magazine sprites, added Desert Eagle magazine overlay to icons/obj/guns/projectile.dmi.</li>
<li class="tweak">The empty Desert Eagle sprite now only displays on an empty chamber. The existence or lack thereof of the magazine is rendered using an overlay instead.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Braindead has a more intuitive message</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">A cloner that is EMP'd will merely eject the clone early, rather than gibbing it. Emagging the cloner will still gib the clone.</li>
</ul>
<h2 class="date">11 March 2017</h2>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitors now have access to radio jammers for 10 TC</li>
</ul>
<h3 class="author">Hyena updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes anti toxin pill naming</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Window construction steps are slightly faster; normal windows now take 6 seconds with standard tools, from 7 and reinforced windows now take 12 seconds with standard tools, from 14.</li>
<li class="tweak">Brass windows take 8 seconds with standard tools, from 7.</li>
<li class="rscadd">Added Shadowshrooms as a glowshroom mutation. They do exactly what you'd expect.</li>
<li class="rscdel">Removed His Grace ascension.</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cryoxadone's ability to heal cloneloss has been greatly reduced.</li>
<li class="rscadd">Clonexadone has been readded. It functions exactly like cryoxadone, but only heals cloneloss, and at a decent rate. Brew it with 1 part cryoxadone, 1 part sodium, and 5 units of plasma for a catalyst.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adjusted table locations</li>
<li class="tweak">Moved chair and Cargo Tech start location</li>
<li class="tweak">Moved filing cabinet</li>
<li class="rscdel">Removed Stock Computer</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Meta] Fixes Supermatter Shutters Not Working</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Swarmer lights are coloured cyan.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Deadchat no longer has huge amount of F's.</li>
</ul>
<h2 class="date">10 March 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You should no longer be seeing entities with `\improper` in front of their name</li>
<li class="rscadd">The arrivals shuttle will now ferry new arrivals to the station. It will not depart if any intelligent living being is on board. It will remain docked if it is depressurized.</li>
<li class="tweak">You now late-join spawn buckled to arrivals shuttle chairs</li>
<li class="tweak">Ghost spawn points have been moved to the center of the station</li>
<li class="tweak">Departing shuttles will now try and shut their docking airlocks</li>
<li class="bugfix">The arrivals shuttle airlocks are now properly cycle-linked</li>
<li class="bugfix">You can now hear hyperspace sounds outside of shuttles</li>
<li class="experiment">The map loader is faster</li>
<li class="tweak">Lavaland will now load instantly when the game starts</li>
</ul>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Banning Panel now organises search results into pages of 15 each.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Slimes can now properly latch onto humans.</li>
<li class="bugfix">Slimes won't aggro neutral mobs anymore. This includes blood-spawned gold slime mobs.</li>
<li class="rscadd">Clicking on a tile with another tile and a crowbar in hand directly replaces the tile.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Ratvar and Nar-Sie now have fancy colored lighting!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wizards can now use their magic to make ghosts visible to haunt the crew, and possibly attempt to betray the wizard.</li>
<li class="rscadd">When someone dies, if their body is no longer present, the (F) link will instead jump to the turf they previously occupied.</li>
<li class="bugfix">Stacks of materials will automatically merge together when created. You may notice differences when ejecting metal, glass or using the cash machine in the vault.</li>
<li class="rscadd">You can find green and red glowsticks in YouTool vending machines.</li>
</ul>
<h3 class="author">fludd12 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Modifying/deconstructing skateboards while riding them no longer nails you to the sky.</li>
</ul>
<h3 class="author">lordpidey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Glitter bombs have been added to arcade prizes.</li>
</ul>
<h2 class="date">08 March 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added roundstart animation</li>
<li class="experiment">Roundstart should now be a smoother experience... again</li>
<li class="bugfix">You can now scan storage items with the forensic scanner</li>
<li class="bugfix">Unfolding paper planes no longer deletes them</li>
<li class="bugfix">Plastic no longer conducts electricity</li>
<li class="tweak">The map rotation message will only show if the map is actually changing</li>
</ul>
<h3 class="author">Francinum updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Holopads now require power.</li>
</ul>
<h3 class="author">Fun Police updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reject Adminhelp and IC Issue buttons have a cooldown.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Circuit tiles now glow faintly.</li>
<li class="rscadd">Glowshrooms now have colored light.</li>
<li class="tweak">Tweaked the potency scaling for glowshroom/glowberry light; high-potency plantss no longer light up a huge area, but are slightly brighter.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">People with mutant parts (cat ears) are no longer outright barred from selecting command roles in their preferences, but will have their mutant parts removed on spawning if they are selected for that role.</li>
</ul>
<h3 class="author">LanCartwright updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds scaling damage to buckshot.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The DNA Vault has 2 new powers</li>
<li class="tweak">The DNA Vault requires super capacitors instead of quadratic</li>
<li class="tweak">Cargo's Vault Pack now includes DNA probes</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Robust Soft Drinks LLC is proud to announce Premium canned air for select markets. There is not an air shortage. Robust Soft Drinks has never engaged in any form of profiteering.</li>
</ul>
<h3 class="author">TalkingCactus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Energy swords (and other energy melee weapons) now have a colored light effect when active.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[All Maps] Fixes syndicate shuttles spawning too close to stations by moving their spawn further from the station</li>
<li class="rscadd">[Omegastation] This station now has a syndicate shuttle and syndicate shuttle spawn.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wizards now have a new spell "The Traps" in their spellbook. Summon an array of temporary and permanent hazards for your foes, but don't fall into your own trap(s)!</li>
<li class="rscadd">Permanent wizard traps can be triggered relatively safely by throwing objects across the trap, or examining it at close range. The trap will then be on cooldown for a minute.</li>
<li class="rscadd">Toy magic eightballs can now be found around the station in maintenance and arcade machines. Ask your question aloud, and then shake for guidance.</li>
<li class="rscadd">Adds new Librarian traitor item, the Haunted Magic Eightball. Although identical in appearance to the harmless toys, this occult device reaches into the spirit world to find its answers. Be warned, that spirits are often capricious or just little assholes.</li>
<li class="rscadd">You only have a headache looking at the supermatter if you're a human without mesons.</li>
<li class="rscadd">The supermatter now speaks in a robotic fashion.</li>
<li class="rscadd">Admins have a "Rename Station Name" option, under Secrets.</li>
<li class="rscadd">A special admin station charter exists, that has unlimited uses and can be used at any time.</li>
<li class="rscadd">Added glowsticks. Found in maintenance, emergency toolboxes and Party Crates.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Syndicate reports a breakthrough in chameleon laser gun technology that will disguise its projectiles to be just like the real thing!</li>
</ul>
<h2 class="date">07 March 2017</h2>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wannabe ninjas have been found carrying an experimental chameleon belt. The Spider clan has disavowed any involvement.</li>
</ul>
<h2 class="date">06 March 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Map rotation has been made smoother</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Aux Base Construction Console now directs to the correct Base Management Console.</li>
<li class="bugfix">The missing Science Department access has been added to the Auxiliary Base Management Console.</li>
</ul>
<h3 class="author">Hyena updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Space bar is out of bussiness</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">patched a hacky workaround for /vg/lights memory leaking crashing the server</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Changed DIR of Gas Filter for O2 in Waste Loop from 1 to 4</li>
</ul>
<h3 class="author">Sligneris updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">'xeno queen' AI hologram now actually uses the xeno queen sprite as a reference</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Omega] Fixes missing walls and wires new dock to the powergrid</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Changelings can now click their fake clothing to remove it, without needing to drop the full disguise.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Bardrone and Barmaid are neutral, even in the face of reality altering elder gods.</li>
</ul>
<h2 class="date">04 March 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can build lattice in space again</li>
</ul>
<h3 class="author">Hyena updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Detective revolver/ammo now starts in their shoulder holster</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Weaker cult talismans take less time to imbue.</li>
</ul>
<h3 class="author">PJB3005 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Rebased to /vg/station lighting code.</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Grey security uniforms have unique names and descriptions</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the new Centcomm Raven Battlecruiser to the purchasable shuttle list buy now get one free!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">CTF players start with their helmet toggled off, better to see the whites of their opponents eyes. Very briefly.</li>
<li class="bugfix">Existing CTF barricades are repaired between rounds, and deploy instantly when replaced.</li>
<li class="tweak">Healing non-critical CTF damage is faster. Remember though, if you drop into crit, YOU DIE.</li>
<li class="rscadd">Admin ghosts can just click directly on the CTF controller to enable them, in addition to using the Secrets panel.</li>
<li class="bugfix">Cyborg radios can no longer have their inaccessible wires pulsed by EMPs.</li>
</ul>
<h2 class="date">03 March 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now repair shuttles in transit space</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Server Owners: There is a new system for title screens accessible from config/title_screen folder.</li>
<li class="rscadd">This system allows for multiple rotating title screens as well as map specific title screens.</li>
<li class="rscadd">It also allows for hosting title screens in formats other than DMI.</li>
<li class="rscadd">See the readme.txt in config/title_screen for full details. remove: The previous method of title screen selection, the define TITLESCREEN, has been depreciated by this change.</li>
</ul>
<h3 class="author">Sligneris updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Updated sprites for the small xeno queen mode</li>
</ul>
<h2 class="date">02 March 2017</h2>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Advanced camera, Slime Management, and Base Construction consoles may now be operated by drones and cyborgs.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The syndicate power beacon will now announce the distance and direction of any engines every 10 seconds.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Robotics and Mech Bay have seen a mapping overhaul on Boxstation.</li>
<li class="rscadd">A cautery surgical tool has been added to the Robotics surgical area on Boxstation.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hallucinations have been modified to increase the creepiness factor and reduce the boring factor.</li>
<li class="rscadd">Added some new hallucinations.</li>
<li class="bugfix">Fixed a bug where the singularity hallucination was stunning for longer than intended and leaving the fake HUD crit icon permanently.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghosts are polled if they want to play an alien larva that is about to chestburst. They are also told who is the (un)lucky victim.</li>
<li class="bugfix">Clones no longer gasp for air while in cloning pods.</li>
<li class="rscadd">Adds a new reagent, "Mime's Bane", that prevents all emoting while it is in a victim's system. Currently admin only.</li>
<li class="experiment">Mappers now have an easier time adding posters, and specifying whether they're random, random official, random contraband or a specific poster.</li>
<li class="rscdel">Posters no longer have serial numbers when rolled up; their names are visible instead.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now craft pressure plates.</li>
<li class="rscadd">Pressure plates are hidden under the floor like smuggler satchels are, but you can attach a signaller to them to have it signal when a mob passes over them!</li>
<li class="experiment">Bomb armor is now effective in lessening the chance of being knocked out by bombs.</li>
</ul>
<h2 class="date">01 March 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Lobby music is no longer delayed</li>
</ul>
<h2 class="date">28 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You will no longer be shown empty memories when the game starts</li>
<li class="bugfix">Built APCs now work again</li>
<li class="bugfix">Borg AI cameras now work again</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Anima Fragments now slam into non-Servants when bumping. This will ONLY happen if the fragment is not slowed, and slamming into someone will slightly damage the fragment and slow it severely.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Communications console can also check the ID the user is wearing.</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The button now has a five second delay when detonating bombs</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now change the input/output directons for Ore Redemption Machines by using a multitool on them with the panel open.</li>
<li class="rscadd">Diagnostic HUDs can now see if airlocks are shocked.</li>
</ul>
<h2 class="date">27 February 2017</h2>
<h3 class="author">Kor, Jordie0608 and Tokiko1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Singularity containment has been replaced on box, meta, and delta with a supermatter room. The supermatter gives ample warning when melting down, so hopefully we'll see fewer 15 minute rounds ended by a loose singularity.</li>
<li class="rscadd">Supermatter crystals now collapse into singularities when they fail, rather than explode.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Stops AI And Borgs From Interfacing With Ferry Console</li>
</ul>
<h3 class="author">TrustyGun updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Box sprites are improved.</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New and improved BRPED beam. The old one was hideous.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Drone shells are now points of interest in the orbit list.</li>
<li class="rscadd">Derelict drone shells now spawn with appropriate headgear.</li>
</ul>
<h2 class="date">26 February 2017</h2>
<h3 class="author">Ausops updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New sprites for water, fuel and hydroponics tanks.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Clockwork objects are overall easier to deconstruct:</li>
<li class="wip">Clockwork Walls now take 33% less time to slice through, Brass Windows now work like non-reinforced windows, and Pinion Airlocks now have less health and only two steps to decon(wrench, then crowbar).</li>
<li class="rscadd">EMPing Pinion Airlocks and Brass Windoors now has a high chance to open them and will not shock or bolt them.</li>
<li class="rscadd">Anima fragments will very gradually self-repair.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Omega] Fixes ORM input and output directions</li>
<li class="bugfix">Fixes space bar kitchen freezer access level</li>
<li class="bugfix">Fixes giving IDs proper access for players who spawn on a ruin via a player sleeper/spawners</li>
<li class="bugfix">[Delta] Fixes varedited tiles causing tiles to appear as if they have no texture</li>
<li class="bugfix">Fixes robotic limb repair grammar issue</li>
</ul>
<h2 class="date">25 February 2017</h2>
<h3 class="author">AnonymousNow updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nerd Co. has sent pairs of thicker prescription glasses out to Nanotrasen stations, for your local geek to wear.</li>
</ul>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New box sprites</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hulks can no longer use pneumatic cannons or flamethrowers</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">[All Maps] The new and improved Centcom transportation ferry version 2.0 is out now!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cargo can now order plastic sheets to make plastic flaps. No doubt other uses for plastic will be discovered in the future.</li>
<li class="rscadd">To deconstruct plastic flaps, unscrew from the floor, then cut apart with wirecutters. Plastic flaps have examine tips like reinforced walls.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Science crates now have new sprites</li>
</ul>
<h2 class="date">24 February 2017</h2>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Limit on Mining Satchel of Holding Removed</li>
<li class="tweak">Dumping/mass pickup/mass transfer of items is now lag checked</li>
<li class="rscadd">Dumping/mass pickup/mass transfer of items has a progress bar</li>
</ul>
<h2 class="date">23 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug where the fire overlay wasn't getting removed from objects</li>
<li class="bugfix">The graphical delays with characters at roundstart are gone</li>
<li class="bugfix">The crew manifest is working again</li>
<li class="rscadd">Admins can now asay with ":p" and dsay with ":d"</li>
</ul>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Robust Softdrinks LLC. has sent out new vendies to the stendy.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Off-station and carded AIs no longer prevent Judgement scripture from unlocking.</li>
</ul>
<h3 class="author">Nienhaus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updates ammo sprites to the new perspective.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Disables sound/frequency variance on cryo tube alert sound</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen reminds its employees that they have ALWAYS been able to taste. Anyone claiming that they've recently only just gained the ability to taste are probably Syndicate agents.</li>
</ul>
<h2 class="date">22 February 2017</h2>
<h3 class="author">AnonymousNow updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Medical HUD Sunglasses. Not currently available on-station, unless you can convince Centcom to send you a pair.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Spawning to the station should now be a less hitchy experience</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Ion storms have several new additions:</li>
<li class="rscadd">25% chance to flatly replace the AI's core lawset with something random in the config. Suddenly the AI is Corporate, deal w/ it.</li>
<li class="rscadd">10% chance to delete one of the AI's core or supplied laws. Hope you treated the AI well without its precious law 1 to protect your sorry ass.</li>
<li class="rscadd">10% chance that, instead of adding a random law, it will instead replace one of the AI's existing core or supplied laws with the ion law. Otherwise, it adds the generated law as normal. There's still a 100% chance of getting a generated ion law.</li>
<li class="rscadd">10% chance afterwards to shuffle all the AI's laws.</li>
</ul>
<h3 class="author">TalkingCactus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">New characters will now have their backpack preference correctly set to "Department Backpack".</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Delta] Fixes missing R&D shutter near public autolathe</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Highlanders can no longer hide behind chairs and plants.</li>
<li class="tweak">Highlanders no longer bleed and are no longer slowed down by damage.</li>
</ul>
<h2 class="date">21 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now unshunt as a malfunctioning AI again</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You will now retain your facing when getting pushed by another mob.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Z2] Fixed Centcomm shutters to have proper access levels for inspectors and other Admin given roles</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Refactors heart attack code, a cardiac arrest will knock someone unconscious and kill them very quickly.</li>
<li class="rscadd">Adds corazone, an anti-heart attack drug, made by mixing 2 parts Phenol, 1 part Lithium. A person with corazone in their system will not suffer any negative effects from missing a heart. Use it during surgery.</li>
<li class="rscadd">Abductor glands are now hearts, the abductor operation table now automatically injects corazone to prevent deaths during surgery. The gland will restart if it stops beating.</li>
<li class="bugfix">Cloning pods always know the name of the person they are cloning.</li>
<li class="rscadd">You can swipe a medical ID card to eject someone from the cloning pod early. The cloning pod will announce this over the radio.</li>
<li class="rscdel">Fresh clones have no organs or limbs, they gain them during the cloning process. Ejecting a clone too early is not recommended. Power loss will also eject a clone as before.</li>
<li class="rscdel">An ejected clone will take damage from being at critical health very quickly upon ejection, rather than before, where a clone could be stable in critical for up to two minutes.</li>
<li class="rscadd">Occupants of cloning pods do not interact with the air outside the pod.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">All shuttle engines should now be facing the right way</li>
</ul>
<h2 class="date">20 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The frequncy fire alarms play at is now consistent</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">bluespace ore cap changed from 100 ores to 500</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">[Meta] Replaces orange jumpsuit in holding cell with prisoner jumpsuits</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Repairing someone else's robotic limb is instant. Repairing your own robotic limbs will still take time.</li>
<li class="tweak">Repairing limbs with cable or welding will now heal more.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Medipens are no longer reusable.</li>
</ul>
<h2 class="date">19 February 2017</h2>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">some toolboxes, very rarely, have more than one latch</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now put components, and deposit components from slabs, directly into the Ark of the Clockwork Justicar provided it actually requires components.</li>
<li class="experiment">Taunting Tirade now leaves a confusing and weakening trail instead of confusing and weakening everyone in view.</li>
<li class="tweak">Invoking Inath-neq/Nzcrentr is now 33% cheaper and has a 33% lower cooldown.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">[Delta] Removes SSU From Mining Equipment Room</li>
<li class="tweak">Changes centcomm ferry to require centcomm general access instead of admin permission.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nuke ops syndicate cyborgs have been split into two seperate uplink items. Medical cyborgs now cost 35 TC, assault cyborgs now cost 65 TC.</li>
</ul>
<h3 class="author">grimreaperx15 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Blood Cult Pylons will now rapidly regenerate any nearby cultists blood, in addition to the normal healing they do.</li>
</ul>
<h3 class="author">ma44 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Intercepted messages from a lavaland syndicate base reveals they have additional grenade and other miscellaneous equipment.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Shuttle engines have new sprites.</li>
</ul>
<h2 class="date">18 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New round end animation. Inspired by @Iamgoofball</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Aux Base console now controls turrets made by the construction console.</li>
<li class="rscadd">The Aux Base may now be dropped at a random location if miners fail to use the landing remote.</li>
<li class="rscadd">The mining shuttle may now dock at the Aux Base's spot once the base is dropped.</li>
<li class="tweak">Removed access levels on the mining shuttle so it can be used at the public dock.</li>
<li class="tweak">The Aux Base's turrets now fire through glass. Reminder that the turrets need to be installed outside the base for full damage.</li>
<li class="rscadd">Added a base construction console to Delta Station.</li>
</ul>
<h3 class="author">Mysterious Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">More powerful toolboxes are active in this world...</li>
</ul>
<h3 class="author">Scoop updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Condimasters now correctly drop their items in front of their sprite.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Re-Arranges And Extends Pubby Escape Hallway To Allow Larger Shuttle To Dock</li>
<li class="bugfix">[Meta] Fixes top left grounding rod from being destroyed by the Tesla engine.</li>
</ul>
<h3 class="author">TrustyGun updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitor mimes can now learn two new spells for 15 tc.</li>
<li class="rscadd">The first, Invisible Blockade, creates a 3x1 invisible wall.</li>
<li class="rscadd">The second, Finger Guns, allows them to shoot bullets out of their fingers.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now ride piggyback on other human beings, as a human being! To do so they must grab you aggressively and you must climb on without outside assistance without being restrained or incapacitated in any manner. They must also not be restrained or incapacitated in any manner.</li>
<li class="rscadd">If someone is riding on you and you want them to get off, disarm them to instantly floor them for a few seconds! It's pretty rude, though.</li>
</ul>
<h3 class="author">rock updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">you can now harmlessly slap somebody by aiming for the mouth on disarm intent.</li>
<li class="soundadd">you can only slap somebody who is unarmed on help intent, restrained, or ready to slap you.</li>
</ul>
<h2 class="date">17 February 2017</h2>
<h3 class="author">Arianya updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Labour Camp rivet wall has been removed!</li>
<li class="spellcheck">Fixed some typos in Prison Ofitser's description.</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Flashes have been rebalanced to be more powerful</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Rack construction progress bars will no longer be spammed</li>
<li class="tweak">The round start timer will count down during subsystem initialization</li>
<li class="tweak">Total subsystem initialization time will now be displayed</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">His Grace no longer globally announces when He is awakened or falls to sleep.</li>
<li class="rscdel">His Grace is not a toolbox, even if He looks like one.</li>
<li class="experiment">His Grace no longer requires organs to awaken.</li>
<li class="tweak">His Grace now gains 4 force for each victim consumed, always provides stun immunity, and will, generally, take longer to consume His owner.</li>
<li class="experiment">His Grace must be destroyed to free the bodies within Him.</li>
<li class="experiment">Dropping His Grace while He is awake will cause you to suffer His Wrath until you hold Him again.</li>
<li class="rscadd">His Grace becomes highly aggressive after consuming His owner, and will hunt His own prey.</li>
<li class="experiment">The Ark of the Clockwork Justicar now only costs 3 of each component to summon, but must consume an additional 7 of each component before it will activate and start counting down.</li>
<li class="rscadd">The presence of the Ark will be immediately announced, though the location will still only be announced after it has been active and counting down for 2 minutes.</li>
<li class="tweak">The Ark also requires an additional invoker to invoke.</li>
</ul>
<h3 class="author">Lobachevskiy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed glass shards affecting buckled and flying mobs</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">The game will now force hardware rendering on for all clients.</li>
</ul>
<h3 class="author">Nienhaus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Drying racks have new sprites.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Trays can now be used to insert food into food processors</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">It's ACTUALLY possible to pat people on the head now</li>
</ul>
<h3 class="author">WJohn updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Improved blueshift sprites, courtesy of Nienhaus.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bluespace Crystals are now a material that can be inserted in Protolathes and Circuit Printers. Some items now require Bluespace Mesh.</li>
<li class="rscadd">Bluespace Crystal can now be ground in a reagent grinder to gain bluespace dust. It has no uses, but it teleports people if splashed on them, and if ingested it will occasionally cause teleportation.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Engraved messages now have a UI, which any player, living or dead can access. See when the message was engraved, and upvote or downvote accordingly.</li>
<li class="rscadd">Admins have additional options with the UI, seeing the player ckey, original character name, and the ability to outright delete messages at the press of a button.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Flightsuits actually fly over people</li>
<li class="bugfix">Flightsuits don't interrupt pulls when you pass through doors</li>
</ul>
<h2 class="date">16 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Test merged PRs are now more detailed</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Head of Security's Hardsuit is now equipped with a inbuilt Jetpack.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Hyperfractal Gigashuttle is now purchasable for 100,000 credits. Help Centcom by testing this very safe and efficient shuttle design. (Terms and conditions apply.)</li>
<li class="rscadd">The changeling power "Anatomic Panacea" now causes the changeling to vomit out zombie infections, along with headslugs and xeno infections, as before.</li>
<li class="bugfix">The main CTF laser gun disappears when dropped on the floor.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
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<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
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</tr>
</table>
<!--
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*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
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<div class="commit sansserif">
<h2 class="date">16 December 2017</h2>
<h3 class="author">Armhulen and lagnas2000 (+his team of amazing spriters) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mi-go have entered your realm!</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Marauder shields now take twice as long to regenerate and only recharge one charge at a time.</li>
<li class="balance">Marauders now have 120hp down from 150hp.</li>
<li class="bugfix">The wizard event "race swap" should now stick to "safer" species.</li>
<li class="bugfix">Zombies are now properly stunned for a maximum of 2 seconds instead of 2/10ths of a second.</li>
<li class="tweak">Zombie slowdown adjusted from -2 to -1.6.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The shuttle will no longer be autocalled if the round has already ended.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Vitality matrices don't have visible messages when someone crosses them anymore.</li>
</ul>
<h2 class="date">15 December 2017</h2>
<h3 class="author">AverageJoe82 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">drones now have night vision</li>
<li class="rscdel">drones no longer have lights</li>
</ul>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Shuttles now place hyperspace ripples where they are about to land again.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="config">Added "$include" directives to config files. These are recursive. Only config.txt will be default loaded if they are specified inside it</li>
<li class="config">Added multi string list entry CROSS_SERVER. e.g. CROSS_SERVER Server+Name byond://server.net:1337</li>
<li class="config">CROSS_SERVER_ADDRESS removed</li>
</ul>
<h3 class="author">Epoc updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Adds Cybernetic Lungs to the Cyber Organs research node</li>
</ul>
<h3 class="author">JStheguy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added 10 new assembly designs to the integrated circuit printer, the difference from current designs is purely aesthetics.</li>
<li class="imageadd">Added the icons for said new assembly designs to electronic_setups.dmi, changed the current electronic mechanism and electronic machine sprites.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="server">Added new admin flag, AUTOLOGIN, to control if admins start with admin powers. this defaults to on, and can be removed with -AUTOLOGIN</li>
<li class="admin">Admins with +PERMISSION may now deadmin or readmin other admins via the permission panel.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Preliminary work on tracking cliented living mobs across Z-levels to facilitate mob AI changes later</li>
<li class="code_imp">Tidied up some loc assignments</li>
<li class="code_imp">fixes the remaining loc assignments</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Revamped gun dry-firing sounds.</li>
<li class="tweak">Everyone around you will now hear when your gun goes click. You don't want to hear click when you want to hear bang!</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Remote signaler and other non-telecomms radio code has been cleaned up.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Grinding runed metal and brass now produces iron/blood and iron/teslium, respectively.</li>
<li class="balance">As part of some code-side improvements, the amount of reagents you get from grinding some objects might be slightly different.</li>
<li class="bugfix">Some grinding recipes that didn't work, like dead mice and glowsticks, now do.</li>
<li class="bugfix">All-In-One grinders now correctly grind up everything, instead of one thing at a time.</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Closet sprites changed.</li>
</ul>
<h2 class="date">13 December 2017</h2>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">glass shards and bananium floors no longer make a sound when "walked" over by a camera or a ghost</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nonstandard power cells found in MULEbots, cyborgs, and elsewhere now have the correct description.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Genetics will no longer have a random block completely disappear each round</li>
</ul>
<h2 class="date">12 December 2017</h2>
<h3 class="author">Mark9013100 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Medical Wardrobes now contain an additional standard and EMT labcoat.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The blood cult revive rune will now replace the souls of braindead or inactive cultists/constructs when properly invoked. These "revivals" will not count toward the revive limit.</li>
<li class="rscadd">The clock cult healing rune will now replace the souls of braindead or inactive cultists/constructs when left atop the rune. These "revivals" will not drain the rune's energy.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Swarmers can no longer deconstruct objects with living things in them.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now print telecomms equipment again.</li>
</ul>
<h2 class="date">11 December 2017</h2>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Booze-o-mats have beer</li>
</ul>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The white ship navigation computer now takes 10 seconds to designate a landing spot, and users can no longer see the syndicate shuttle or its custom landing location. If the white ship landing location would intersect the syndicate shuttle or its landing location, it will fail after the 10 seconds have elapsed.</li>
</ul>
<h3 class="author">Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Some hardsuits have had their melee, fire and rad armor ratings tweaked.</li>
</ul>
<h3 class="author">Improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">cats now drop their ears and tail when butchered.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Modes not in rotation have had their "false report" weights for the Command Report standardized</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The MULEbots that the station starts with now show their ID numbers.</li>
<li class="bugfix">The dependency by Advanced Cybernetic Implants and Experimental Flight Equipment on Integrated HUDs has been restored.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">flightsuits should no longer disappear when you take them off involuntarily</li>
<li class="bugfix">beam rifles actually fire striaght now</li>
<li class="bugfix">click catchers now actually work</li>
<li class="bugfix">you no longer see space in areas you normally can't see, instead of black. in reality you can still see space but it's faint enough that you can't tell so I'll say I fixed it.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added MANY new types of airlock assembly that can be built with metal. Use metal in hand to see the new airlock assembly recipes.</li>
<li class="rscadd">Added new airlock types to the RCD and airlock painter</li>
<li class="rscadd">Vault door assemblies can be built with 8 plasteel, high security assemblies with 6 plasteel</li>
<li class="rscadd">Glass mineral airlocks are finally constructible. Use glass and mineral sheets on an airlock assembly in any order to make them.</li>
<li class="tweak">Glass and mineral sheets are now able to be welded out of door assemblies rather than having to deconstruct the whole thing</li>
<li class="rscdel">Airlock painter no longer works on airlock assemblies (still works on airlocks)</li>
<li class="bugfix">Titanium airlocks no longer have any missing overlays</li>
</ul>
<h2 class="date">10 December 2017</h2>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">External airlocks of the mining base and gulag are now cycle-linked.</li>
<li class="tweak">The pAI software interface is now accessible via an action button.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can kill yourself with a few more items.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Instead of activating randomly on speech, Godwoken Syndrome randomly grants inspiration, causing the next message to be a Voice of God.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Flickering lights will now actually flicker and not go between emergency lights and normal lighting.</li>
<li class="bugfix">Emergency lights no longer stay on forever in some cases.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen would like to remind crewmembers and especially medical personnel to stand clear of cadeavers before applying a defibrillator shock. (You get shocked if you're pulling/grabbing someone being defibbed.)</li>
<li class="tweak">defib shock/charge sounds upped from 50% to 75%.</li>
</ul>
<h2 class="date">08 December 2017</h2>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed observer chat flavor of silicon chat.</li>
<li class="bugfix">Grilles now no longer revert to a pre-broken icon state when you hit them after they broke.</li>
</ul>
<h3 class="author">Dorsisdwarf updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Minor fixes to some techweb nodes</li>
<li class="balance">Made flight suits, combat implants, and combat modules require more nodes</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Slime blueprints can now make an area compatible with Xenobio consoles, regardless of the name of the new area</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">All stations have been outfitted with brand new Smoke Machines! They have nicer sprites now!</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You now can get a medal for wasting hours talking to the secret debug tile.</li>
<li class="bugfix">Fixed runtime for the tile when poly's speech file doesn't exist.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now make pet carriers from the autolathe, to carry around chef meat and other small animals without having to drag them. The HoP, captain, and CMO also start with carriers in their lockers for their pets.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the camera failure, race swap, cursed items, and imposter wizard random events</li>
<li class="tweak">The cursed items event no longer nullspaces items</li>
</ul>
<h3 class="author">jammer312 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Action buttons now remember positions where you locked.</li>
<li class="tweak">Now locking action buttons prevents them from being reset.</li>
</ul>
<h2 class="date">07 December 2017</h2>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Games vending machines can now properly be rebuilt.</li>
<li class="bugfix">Games vending machines can now be refilled via supply crates.</li>
<li class="rscadd">Games Supply Crates have been added to the cargo console.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Radio frequency 148.9 is once again serviced by the telecomms system.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Eminence role to clockcult! Players can elect themselves or ghosts as the Eminence from the eminence spire structure on Reebe.</li>
<li class="rscadd">The Eminence is incorporeal and invisible, and directs the entire cult. Anything they say is heard over the Hierophant network, and they can issue commands by middle-clicking themselves or different turfs.</li>
<li class="rscadd">The Eminence also has a single-use mass recall that warps all servants to the Ark chamber.</li>
<li class="rscadd">Added traps, triggers, and brass filaments to link them. They can all be constructed from brass sheets, and do different things and trigger in different ways. Current traps include the brass skewer and steam vent, and triggers include the pressure sensor, lever, and repeater.</li>
<li class="rscadd">The Eminence can activate trap triggers by clicking on them!</li>
<li class="rscadd">Servants can deconstruct traps instantly with a wrench.</li>
<li class="rscdel">Mending Mantra has been removed.</li>
<li class="tweak">Clockwork scriptures have been recolored and sorted based on their functions; yellow scriptures are for construction, red for offense, blue for defense, and purple for niche.</li>
<li class="balance">Servants now spawn with a PDA and black shoes to make disguise more feasible.</li>
<li class="balance">The Eminence can superheat up to 20 clockwork walls at a time. Superheated walls are immune to hulk and mech punches, but can still be broken conventionally.</li>
<li class="balance">Clockwork walls are slightly faster to build before the Ark activates, taking an extra second less.</li>
<li class="bugfix">Poly no longer continually undergoes binary fission when Ratvar is in range.</li>
<li class="code_imp">The global records alert for servants will no longer display info that doesn't affect them since the rework.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The drone dispenser on Box Station has been moved from the Testing Lab to the Morgue/Robotics maintenance tunnel.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="config">The default view range can now be defined in the config. The default is 15x15, which is simplified to 7 by BYOND. For reference, Goonstation's widescreen range is 21x15. Do note that changing this value will affect the title screen. The title screen images and the title screen area on the Centcom z-level will have to be updated if the default view range is changed.</li>
</ul>
<h2 class="date">06 December 2017</h2>
<h3 class="author">Dax Dupont & Alek2ander updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Binary chat messages been made more visible.</li>
</ul>
<h3 class="author">Revenant Defile ability updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Revenant's Defile now removes salt piles</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Brain damage has been completely reworked! remove: Brain damage now no longer simply makes you dumb. Although most of its effects have been shifted into a brain trauma.</li>
<li class="rscadd">Every time you take brain damage, there's a chance you'll suffer a brain trauma. There are many variations of brain traumas, split in mild, severe, and special.</li>
<li class="rscadd">Mild brain traumas are the easiest to get, can be lightly to moderately annoying, and can be cured with mannitol and time.</li>
<li class="rscadd">Severe brain traumas are much rarer and require extensive brain damage before you have a chance to get them; they are usually very debilitating. Unlike mild traumas, they require surgery to cure. A new surgery procedure has been added for this, the aptly named Brain Surgery. It can also heal minor traumas.</li>
<li class="rscadd">Special brain traumas are rarely gained in place of Severe traumas: they are either complex or beneficial. However, they are also even easier to cure than mild traumas, which means that keeping these will usually mean keeping a mild trauma along with it.</li>
<li class="rscadd">Mobs can only naturally have one mild trauma and one severe or special trauma.</li>
<li class="balance">Brain damage will now kill and ruin the brain if it goes above 200. If it somehow goes above 400, the brain will melt and be destroyed completely.</li>
<li class="balance">Many brain-damaging effects have been given a damage cap, making them non-lethal.</li>
<li class="rscdel">The Unintelligible mutation has been removed and made into a brain trauma.</li>
<li class="rscdel">Brain damage no longer makes using machines a living hell.</li>
<li class="rscadd">Abductors give minor traumas to people they experiment on.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The drone dispenser on Metastation has been moved to the maintenance by Robotics.</li>
</ul>
<h2 class="date">05 December 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="sounddel">Reduced the volume of showers</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen is happy to announce the pinnacle in plasma research! The Disco Inferno shuttle design is the result of decades of plasma research. Burn, baby, burn!</li>
</ul>
<h3 class="author">MrPerson & ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Completely changed how keyboard input is read.</li>
<li class="rscadd">Holding two directions at the same time will now move you diagonally. This works with the arrow keys, wasd, and the numpad.</li>
<li class="tweak">Moving diagonally takes twice as long as moving a cardinal direction.</li>
<li class="bugfix">You can use control to turn using wasd and the numpad instead of just the arrow keys.</li>
<li class="rscdel">Some old non-hotkey mode behaviors, especially in relation to chatbox interaction, can't be kept with the new system. Of key note: You can't type while walking. This is due to limitations of byond and the work necessary to overcome it is better done as another overhaul allowing custom controls.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Reverted changes in 3d sound system that tripled the distance that sound would carry.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Energy values are now measured in joules. What was previously 1 unit is now 1 kJ.</li>
<li class="bugfix">Syndicate uplink implants now work again.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Stethoscopes now inform the user if the target can be defibrillated; the user will hear a "faint, fluttery pulse."</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Quiet areas of libraries on station have now been equipped with a vending machine containing suitable recreational activities.</li>
</ul>
<h2 class="date">04 December 2017</h2>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now record and replay holopad messages using holodisks.</li>
<li class="rscadd">Holodisks are printable in autolathes.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You now need fuel in your welder to repair mechs.</li>
</ul>
<h2 class="date">03 December 2017</h2>
<h3 class="author">ExcessiveUseOfCobblestone updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now lay (buckle!) yourself to a bed to avoid being burnt to a crisp during "the floor is lava" event.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Igniting plasma statues no longer ignores ignition temperature and only creates as much plasma as was used in its creation.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Light fixtures now turn an ominous, dim red color when they lose power, and draw from an internal power cell to maintain it until either the cell dies (usually after 10 minutes) or power is restored.</li>
<li class="rscadd">You can override emergency light functionality from an APC. You can also click on individual lights as a cyborg or AI to override them individually. Traitor AIs also have a new ability that disables emergency lights across the entire station.</li>
</ul>
<h3 class="author">zennerx updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">fixed some typos in the weapon firing mechanism description</li>
</ul>
<h2 class="date">02 December 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Occupand ---> Occupant on opened cryogenic pods.</li>
<li class="spellcheck">Cyrogenic ---> Cryogenic on opened cryogenic pods.</li>
</ul>
<h3 class="author">CosmicScientist updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can make plushies kiss one another!</li>
</ul>
<h3 class="author">Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Particle Accelerator's wires can no longer be EMP'd</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Cleans up some loc assignments</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Damage examinations now include a "moderate" classification. Before minor was <30 and severe was anything 30 or above. Now minor is <25, moderate is 25 to <50, and severe is 50+.</li>
<li class="balance">Clockwork magicks will now prevent Bags of Holding from being combined on Reebe.</li>
<li class="bugfix">Flashes will now burn out AFTER flashing when they fail instead of being a ticking time bomb that waits to screw you over on your next attempt.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The R&D Console has been given a much prettier interface.</li>
<li class="tweak">Research scanner goggles now show materials and technology prospects in a nicer way.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Construct shells have a new animated sprite</li>
</ul>
<h2 class="date">30 November 2017</h2>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reduced the max volume of sm by 1/5th and made the upper bounds only play mid delamination.</li>
</ul>
<h3 class="author">psykzz updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixing the broken turbine computer</li>
</ul>
<h2 class="date">29 November 2017</h2>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The sloth no longer suspiciously moves fast when gliding between tiles.</li>
<li class="balance">The sloth's movespeed when inhabited by a player has been lowered from once every 1/5 of a second to once every second.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">The techweb node for mech LMGs no longer claims to be for mech tasers.</li>
</ul>
<h2 class="date">28 November 2017</h2>
<h3 class="author">ACCount updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">"Machine prototype" is removed from the game.</li>
<li class="rscdel">Mass-spectrometers are removed. Would anyone notice if not for this changelog entry?</li>
</ul>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AI and observer diagnostic huds will now show the astar path of all bots, and Pai bots will be given a visible path to follow when called by the AI.</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Fixed the Make space ninja verb.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">rejiggered botcode a little bit</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Admin-added "download research" objectives are now consistent with automatic ones.</li>
</ul>
<h3 class="author">improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">toolbelts can now carry geiger counters</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can make many different types of office and comfy chairs with metal</li>
<li class="tweak">Stack menus use /datum/browser</li>
</ul>
<h2 class="date">27 November 2017</h2>
<h3 class="author">ACCount updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New integrated circuit components: list constructors/deconstructors. Useful for building lists and taking them apart.</li>
<li class="bugfix">Fixed multiple bugs in integrated circuits UIs, improved overall usability.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed cult leaders being de-culted upon election if they had a mindshield implant</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hopefully fixed mesons granting the ability to hear people through walls.</li>
</ul>
<h3 class="author">Okand37 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Re-organized Delta's departmental protolathes for all departments.</li>
<li class="rscadd">Re-organized Delta's ORM placement by connecting it to the mining office, which now has a desk for over handing materials to the outside.</li>
<li class="rscadd">Added a second Nanomed to Deltastation's medical bay.</li>
<li class="rscadd">Nanotrasen has decided to add proper caution signs to most docking ports on Deltastation, warning individuals to be cautious around these areas.</li>
<li class="rscadd">Two health sensors are now placed in Deltastation's robotics area for medibots.</li>
<li class="bugfix">Atmospheric Technicians at Deltastation can now open up their gas storage in the supermatter power area as intended.</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a case where items would sometimes be placed underneath racks.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Viruses' healing symptoms have been reworked!</li>
<li class="rscdel">All existing healing symptoms have been removed in favour of new ones.</li>
<li class="rscdel">Weight Even and Weight Gain have been removed, so hunger can be used for balancing in symptoms.</li>
<li class="rscadd">Starlight Condensation heals toxin damage if you're in space using starlight as a catalyst. Being up to two tiles away also works, as long as you can still see it, but slower.</li>
<li class="rscadd">Toxolysis (level 7) rapidly cleanses all chemicals from the body, with no exception.</li>
<li class="rscadd">Cellular Molding heals brute damage depending on your body temperature: the higher the temperature, the faster the healing. Requires above-average temperature to activate, and the speed heavily increases while on fire.</li>
<li class="rscadd">Regenerative Coma (level 8) causes the virus to send you into a deep coma when you are heavily damaged (>70 brute+burn damage). While you are unconscious, either from the virus or from other sources, the virus will heal both brute and burn damage fairly quickly. Sleeping also works, but at reduced speed.</li>
<li class="rscadd">Tissue Hydration heals burn damage if you are wet (negative fire stacks) or if you have water in your bloodstream.</li>
<li class="rscadd">Plasma Fixation (level 8) stabilizes temperature and heals burns while plasma is in your body or while standing in a plasma cloud. Does not protect from the poisoning effects of plasma.</li>
<li class="rscadd">Radioactive Resonance gives a mild constant brute and burn healing while irradiated. The healing becomes more intense if you reach higher levels of radiation, but is still less than the alternatives.</li>
<li class="rscadd">Metabolic Boost (level 7) doubles the rate at which you process chemicals, good and bad, but also increases hunger tenfold.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cryo cells can now be properly rotated with a wrench.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now make a new tasty traditional treat: butterdogs. Watch out, they're slippery.</li>
</ul>
<h2 class="date">25 November 2017</h2>
<h3 class="author">CosmicScientist updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">bolas are back in tablecrafting!</li>
</ul>
<h3 class="author">Dorsisdwarf updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Catpeople are now distracted instead of debilitated</li>
<li class="rscadd">Normal cats now go for laser pointers</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer buckle people to roller beds from inside of a locker.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">AIs and cyborgs can interact with unscrewed airlocks and APCs.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes thermite burning hotter than the boiling point of stone</li>
</ul>
<h3 class="author">zennerx updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Zombies don't reanimate with no head!</li>
</ul>
<h2 class="date">24 November 2017</h2>
<h3 class="author">ACCount updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed "console screen" stock part. Just use glass sheets instead.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Spessmen are now smart enough to realize you don't need to turn around to pull cigarette butts</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fix water misters being inappropriately glued to hands in some cases.</li>
<li class="bugfix">Some misplaced decals in the Hotel brig have been corrected.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Custom shuttle dockers can no longer place docking regions inside other custom docker regions.</li>
</ul>
<h2 class="date">23 November 2017</h2>
<h3 class="author">GupGup updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes hostile mobs attacking surrounding tiles when trying to attack someone</li>
</ul>
<h3 class="author">MrStonedOne and Jordie updated:</h3>
<ul class="changes bgimages16">
<li class="server">As a late note, serverops be advise that mysql is no longer supported. existing mysql databases will need to be converted to mariadb</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">RND consoles will no longer display options for machines or disks that are not connected/inserted.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Aliens in soft-crit will now use the correct sprite.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added two new symptoms: one allows viruses to still work while dead, and allows infection of undead species, and one allows infection of inorganic species (such as plasmapeople or golems).</li>
</ul>
<h2 class="date">22 November 2017</h2>
<h3 class="author">ACCount updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Old integrated circuit save file format is ditched in favor of JSON. Readability, both of save files and save code, is improved greatly.</li>
<li class="tweak">Integrated circuit panels now open with screwdriver instead of crowbar, to match every single other thing on this server.</li>
<li class="tweak">Integrated circuit printer now stores up to 25 metal sheets.</li>
<li class="bugfix">Fixed integrated circuit rechargers not recharging guns properly and not updating icons.</li>
<li class="bugfix">Fixed multiple bugs in integrated circuits UIs, improved overall usability.</li>
</ul>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Laserpoitners now incapcitate catpeople</li>
</ul>
<h3 class="author">AutomaticFrenzy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">cell chargers weren't animating properly</li>
<li class="bugfix">disable_warning wasn't getting checked and the chat was being spammed</li>
</ul>
<h3 class="author">Code by Pyko, Ported by Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Rat Kebabs and Double Rat Kebabs have been added!</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="server">Server tools API changed to version 3.2.0.1</li>
<li class="admin">"ahelp" chat command can now accept a ticket number as opposed to a ckey</li>
</ul>
<h3 class="author">DaxDupont updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">CentCom has issued a firmware updated for the operating computers. It is no longer needed to manually refresh the procedure and patient status.</li>
<li class="bugfix">Proximity sensors no longer beep when unarmed.</li>
<li class="bugfix">Plant trays will now properly process fluorine and adjust toxins and water contents.</li>
</ul>
<h3 class="author">Francinum updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The shuttle build plate is now better sized for all stations.</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">fixes grammar on logic gate descriptions</li>
<li class="spellcheck">fixes grammar on list circuits</li>
<li class="bugfix">fixes grammar on trig circuits</li>
<li class="spellcheck">fixed grammar on output circuits</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes changeling eggs not putting the changeling in control if the brainslug is destroyed before hatching.</li>
<li class="tweak">The silicon airlock menu looks a little more like it used to.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Blobbernauts will no longer spawn if a player is not selected to control it, preventing AI blobbernauts from running off the blob and to their deaths.</li>
<li class="rscdel">Following complaints that cargo has been selling all the materials they receive rather than distributing them, mineral exporting has been removed.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Power regen on the regular tesla relay has been reduced to 50, from 150.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Sped up saycode to remove free lag from highpop</li>
<li class="bugfix">Using a chameleon projector will now dismount you from any vehicles you are riding, in order to prevent wacky space glitches and being sent to a realm outside space and time.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Added round id to the status world topic</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Chameleon goggles will no longer go invisible when selecting Optical Tray scanners.</li>
<li class="rscadd">Engineering and Atmos scanner goggles will now have correctly colored inhand sprites.</li>
<li class="tweak">The computers on all maps have have been updated for the latest directional sprite changes. Please report any computers facing in strange directions to your nearest mapper.</li>
<li class="bugfix">MetaStation - The consoles in medbay have had their directions corrected.</li>
<li class="imageadd">The Nanotrasen logo on modular computers has been fixed, rejoice!</li>
<li class="bugfix">PubbyStation - Unpowered air injectors in various locations have been fixed.</li>
<li class="bugfix">MetaStation - Air injector leading out of the incinerator has been fixed</li>
<li class="bugfix">MetaStation - Corrected a couple maintenance airlocks being powered by the wrong areas.</li>
<li class="bugfix">Computers will no longer rotate incorrectly when being deconstructed.</li>
<li class="bugfix">You can now rotate computer frames during construction.</li>
<li class="bugfix">Chairs, PA parts, infrared emitters, and doppler arrays will now rotate clockwise.</li>
<li class="bugfix">Throwing drinking glasses and cartons will now consistently cause them to break!</li>
<li class="bugfix">Humans missing legs or are legcuffed will no longer move slower in areas without gravity.</li>
<li class="bugfix">The structures external to stations are now properly lit. Make sure you bring a flashlight.</li>
<li class="bugfix">Computers will no longer delete themselves when being built, whoops!</li>
<li class="bugfix">Space cats will no longer have a smashed helmet when they lay down.</li>
</ul>
<h3 class="author">Skylar Lineman, your local R&D moonlighter updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Research has been completely overhauled into the techweb system! No more levels, the station now unlocks research "nodes" with research points passively generated when there is atleast one research server properly cooled, powered, and online.</li>
<li class="rscadd">R&D lab has been replaced by the departmental lathe system on the three major maps. Each department gets a lathe and possibly a circuit imprinter that only have designs assigned by that department.</li>
<li class="rscadd">The ore redemption machine has been moved into cargo bay on maps with decentralized research to prevent the hallways from becoming a free for all. Honk!</li>
<li class="balance">You shouldn't expect balance as this is the initial merge. Please put all feedback and concerns on the forum so we can revise the system over the days, weeks, and months, to make this enjoyable for everyone. Heavily wanted are ideas of how to add more ways of generating points.</li>
<li class="balance">You can get techweb points by setting off bombs with an active science doppler array listening. The bombs have to have a theoretical radius far above maxcap to make a difference. You can only go up, not down, in radius, so you can't get 6 times the points with 6 TTVs. The algorithm is exponentially/logarithmically scaled to prevent "world destroyer" bombs from instantly finishing research.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">HUDs from mechs and helmets no longer conflict with HUD glasses and no longer inappropriately remove implanted HUDs.</li>
<li class="code_imp">Chasm code has been refactored to be more sane.</li>
<li class="bugfix">Building lattices over chasms no longer sometimes deletes the chasm.</li>
<li class="code_imp">Ladders have been refactored and should be far less buggy.</li>
<li class="bugfix">Jacob's ladder actually works again.</li>
<li class="bugfix">Pizza box stacking works again.</li>
<li class="bugfix">Fix some permanent-on and permanent-off bugs caused by the HUD stacking change.</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">A bunch of new turf decals for mappers to play with, coming in yellow, white, and red varieties!</li>
<li class="bugfix">Green banded default airlocks now have extended click area like all other airlocks.</li>
</ul>
<h3 class="author">Y0SH1 M4S73R updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">The R&D Server's name is now improper.</li>
<li class="spellcheck">The R&D Server now has an explanation of what it does.</li>
</ul>
<h3 class="author">arsserpentarium updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">now lists should work properly</li>
</ul>
<h3 class="author">duncathan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The RPD has a shiny new UI!</li>
<li class="rscadd">The RPD can now paint pipes as it lays them, for quicker piping projects.</li>
<li class="rscadd">Atmos scrubbers (vent and portable) can now filter any and all gases.</li>
</ul>
<h3 class="author">ike709 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added new vent and scrubber sprites by Partheo.</li>
<li class="bugfix">Fixed some computers facing the wrong direction.</li>
</ul>
<h3 class="author">jammer312 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed conjuration spells forgetting about conjured items</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">purple bartender suit and apron added to clothesmates!</li>
<li class="rscadd">long hair 3 added, check it out. both have sprites from okand!</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Now rolling beds and office chairs have a sound!</li>
</ul>
<h3 class="author">oranges updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed the shocker circuit</li>
</ul>
<h3 class="author">psykzz updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Grilles have new damaged and default sprites</li>
<li class="rscadd">Added TGUI for Turbine computer</li>
</ul>
<h3 class="author">tserpas1289 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Any suit that could hold emergency oxygen tanks can now also hold plasma man internals</li>
<li class="tweak">Hydroponics winter coats now can hold emergency oxygen tanks just like the other winter coats.</li>
<li class="bugfix">Plasma men jumpsuits can now hold accessories like pocket protectors and medals.</li>
</ul>
<h3 class="author">zennerx updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed a bug that made you try and scream while unconscious due to a fire</li>
<li class="tweak">Skateboard crashes now give slight brain damage!</li>
<li class="rscadd">Using a helmet prevents brain damage from the skateboard!</li>
</ul>
<h2 class="date">15 November 2017</h2>
<h3 class="author">Fury updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new sprites for the Heirophant Relay (clock cultist telecomms equipment).</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed fire-related free lag. change: fire alarms and cameras no longer work after being ripped off a wall by a singulo</li>
<li class="tweak">Minor speedups to movement processing. change: Fat mobs no longer gain temperature by running.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Cult population scaling no longer operates on arbitrary breakpoints. Each additional player between the between the breakpoints will add to the "chance" that an additional cultist will spawn.</li>
<li class="tweak">On average you will see less roundstart cultists in lowpop and more roundstart cultists in highpop.</li>
<li class="tweak">Damage examinations now include a "moderate" classification. Before minor was <30 and severe was anything 30 or above. Now minor is <25, moderate is 25 to <50, and severe is 50+.</li>
<li class="tweak">The tesla will now move toward power beacons at a significantly slower rate.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The post-round station integrity report is now functional again.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Gas overlays no longer block clicks, on 512</li>
</ul>
<h2 class="date">14 November 2017</h2>
<h3 class="author">ike709 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added directional computer sprites. Maps haven't been changed yet.</li>
</ul>
<h3 class="author">psykzz updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">AI Airlock UI to use TGUI</li>
<li class="tweak">Allow AI to swap between electrified door states without having to un-electrify first.</li>
</ul>
<h3 class="author">selea/arsserpentarium updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Integrated circuits have been added to Research!</li>
<li class="rscadd">You can use these to create devices with very complex behaviors.</li>
<li class="rscadd">Research the Integrated circuits printer to get started.</li>
</ul>
<h2 class="date">13 November 2017</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Xray now only hits the first mob it comes into contact with instead of being outright removed from the game.</li>
</ul>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Reebe now has ambience sounds</li>
</ul>
<h3 class="author">Floyd / Qustinnus: updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Adds a few sound_loop datums to machinery.</li>
</ul>
<h3 class="author">Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Broken cable cuffs no longer has an invisible sprite.</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Welders must now be screwdrivered open to reveal their fuel tank.</li>
<li class="rscadd">You can empty welders into open containers (like beakers or glasses) when they're screwdrivered open.</li>
<li class="rscadd">You can now insert any chemical into a welder, but all most will do is clog the fuel. Welding fuel will refuel it as usual. Plasma in welders tends to explode.</li>
</ul>
<h3 class="author">Qbopper and JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The default internet sound volume was changed from 100 to 25. Stop complaining in OOC about your ears!</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Posters may no longer be placed on diagonal wall corners.</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes stationary docking ports for syndicate infiltrator ships on all maps. Use the docking navigator computer instead! This gives the white ship and syndicate infiltrator more room to navigate and place custom locations that are otherwise occupied by fixed shuttle landing zones that are rarely used.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Deep fryers now have sound.</li>
<li class="tweak">Deep fryers now use cooking oil, a specialized reagent that becomes highly damaging at high temperatures. You can get it from grinding soybeans and meat.</li>
<li class="tweak">Deep fryers now become more efficient with higher-level micro lasers, using less oil and frying faster.</li>
<li class="tweak">Deep fryers now slowly use oil as it fries objects, instead of all at once.</li>
<li class="bugfix">You can now correctly refill deep fryers with syringes and pills.</li>
</ul>
<h3 class="author">nicn updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Damage from low pressure has been doubled.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now select a nearby area to expand when using a blueprint instead of making a new area.</li>
<li class="rscadd">New shuttle areas can be created using blueprints. This is currently not useful but will be used later for shuttle construction.</li>
<li class="tweak">Blueprints can modify existing areas on station.</li>
<li class="admin">Blueprint functionality has been added to the debug tab as a verb.</li>
</ul>
<h2 class="date">12 November 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Clockwork slabs no longer refer to components</li>
</ul>
<h2 class="date">11 November 2017</h2>
<h3 class="author">DaxDupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Medbots can inject from one tile away again.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The detective and heads of staff are no longer attacked by portable turrets.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer delete girders, lattices, or catwalks with the RPD</li>
<li class="bugfix">Fixes runtimes that occur when clicking girders, lattices, catwalks, or disposal pipes with the RPD in paint mode</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes ruin cable spawning and probably some other bugs</li>
</ul>
<h2 class="date">10 November 2017</h2>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Adds an organ storage bag to the syndicate medborg.</li>
</ul>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Dying in shapeshifted form reverts you to the original one. (You're still dead)</li>
</ul>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Redtexting as a traitor now plays a depressing tune to you</li>
</ul>
<h3 class="author">Floyd / Qustinnus (And all the sounds by Kayozz11 from Yogstation) updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Adds about 30 new ambience sounds</li>
<li class="refactor">added new defines for ambience lists.</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cooldown on the Ripley's mining drills has been halved.</li>
<li class="tweak">The frequency of the Ripley's ore pulse has been doubled.</li>
</ul>
<h3 class="author">Jalleo updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Removed a variable to state which RCD's can deconstruct reinforced walls</li>
<li class="balance">Made combat (ERT ones) and admin RCDs able to deconstruct r walls alongside borg ones</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cult mode will once again print out names at round end.</li>
</ul>
<h3 class="author">Mark9013100 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Deltastation now has a Whiteship.</li>
<li class="tweak">Charcoal bottles have been renamed, and have been given a more informative description.</li>
</ul>
<h3 class="author">Mercenaryblue updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">spellchecked the hotel staff.</li>
<li class="rscadd">Added frog masks. Reeeeeeeeee!!</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Blobbernauts and spores are no longer killed by blob victory</li>
<li class="bugfix">New blob overminds off the station Z level are moved to the station</li>
<li class="bugfix">You can now use banhammers as a weapon</li>
<li class="tweak">Monkeys can no longer transmit diseases through hardsuits</li>
<li class="tweak">Xenobio blobbernauts can no longer walk on blob tiles</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added deterministic output slots to the slime processor</li>
<li class="bugfix">Fixed some interactions with ghosts and items</li>
<li class="bugfix">Nonhumans such as monkeys can now be scanned for chemicals with the health analyzer.</li>
</ul>
<h3 class="author">Okand37 (DeltaStation Updates) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tweaked Atmospherics</li>
<li class="bugfix">Fixed the Incinerator air injector</li>
<li class="rscadd">Tweaked Engineering</li>
<li class="rscadd">Added logs to the Chaplain's closet for gimmicks (bonfires)</li>
<li class="rscadd">Tweaked Security</li>
<li class="bugfix">Fixed medical morgue maintenance not providing radiation shielding and exterior chemistry windoor</li>
<li class="rscadd">Bar now has a door from the backroom to the theatre stage</li>
<li class="rscadd">Tweaked Locker Room/Dormitories</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now -actually- load pie cannons.</li>
<li class="bugfix">The captain's winter coat can now hold a flashlight.</li>
<li class="bugfix">The captain's and security winter coats can now hold internals tanks.</li>
<li class="tweak">All winter coats can now hold toys, lighters, and cigarettes.</li>
<li class="tweak">The captain's hardsuit can now hold pepperspray.</li>
<li class="rscadd">Updated the Test Map debugging verb to report more issues regarding APCs. DELTASTATION</li>
<li class="bugfix">Reverted Okand37's morgue changes which broke power in the area.</li>
<li class="bugfix">Corrected wrong area on the Southern airlock leading into electrical maintenance. ALL STATIONS</li>
<li class="bugfix">Corrected numerous duplicate APCs in areas which led to power issues.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ghosts can no longer create sparks from the hand teleporter's portals.</li>
<li class="bugfix">Digging on Lavaland no longer shows two progress bars.</li>
<li class="bugfix">The holodeck now has an "Offline" option.</li>
<li class="bugfix">Injury and crit overlays are now scaled properly for zoomed-out views.</li>
<li class="bugfix">Already-downloaded software is now hidden from the NTNet software downloader.</li>
<li class="bugfix">The crafting, language, and building buttons are now positioned correctly in zoomed-out views.</li>
<li class="bugfix">Bluespace shelter walls no longer smooth with non-shelter walls and windows.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Organ storage bags can be used to perform limb augmentation.</li>
<li class="bugfix">You can now cancel a cavity implant during the implanting/removing step by using drapes while holding the appropriate tool in your inactive hand. Cyborgs can cancel the surgery by using drapes alone.</li>
<li class="bugfix">Fixed hot items and fire heating reagents to temperatures higher than their heat source.</li>
<li class="bugfix">Sprays can now be heated with hot items.</li>
<li class="tweak">The heating of reagents by hot items, fire, and microwaves now scales linearly with the difference between the reagent holder's temperature and the heat source's temperature instead of constantly.</li>
<li class="tweak">The body temperature of a mob with reagents is affected by the temperature of the mob's reagents.</li>
<li class="tweak">Reagent containers can now be heated by hot air.</li>
</ul>
<h3 class="author">Thefastfoodguy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Spamming runes / battlecries / etc will no longer trigger spam prevention</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ancient station lighting fixed on beta side (medical and atmos remains)</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghosts now have a Toggle Health Scan verb, which allows them to health scan mobs they click on.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ratvar and Nar-Sie plushes now have a unique interaction.</li>
<li class="balance">Clockwork marauders are now on harm intent.</li>
<li class="balance">The Clockwork Marauder scripture now takes five seconds longer to invoke per marauder summoned in the last 20 seconds, capping at 30 extra seconds.</li>
<li class="balance">Clockwork marauders no longer gain a health bonus when war is declared.</li>
<li class="tweak">Moved the BoxStation deep fryers up one tile.</li>
<li class="rscadd">Microwaves have new sounds!</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">EMPs can pulse multiple wires</li>
</ul>
<h3 class="author">as334 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pluoxium can now be formed by irradiating tiles with CO2 in the air.</li>
<li class="rscadd">Rad collectors now steadily form Tritium at a slow pace.</li>
<li class="balance">Nerfs fusion by making it slower, and produce radioactivity.</li>
<li class="balance">Noblium formation now requires significantly more energy input.</li>
<li class="balance">Tanks now melt if their temperature is above 1 Million Kelvin.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Directional character icon previews now function properly. Other things relying on getflaticon probably work with directional icons again, as well.</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Canister sprites for the new gases</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Shuttle parallax has been fixed once more</li>
<li class="bugfix">You can no longer set up the auxiliary base's shuttle beacon overlapping with the edge of the map</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Replica fabricatoring airlocks and windoors keeps the old name</li>
<li class="tweak">Narsie and Ratvar converting airlocks and windoors keeps the old name</li>
</ul>
<h2 class="date">02 November 2017</h2>
<h3 class="author">ACCount updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">"Tail removal" and "tail attachment" surgeries are merged with "organ manipulation".</li>
<li class="imageadd">New sprites for reflectors. They finally look like something.</li>
<li class="rscadd">You can lock reflector's rotation by using a screwdriver. Use the screwdriver again to unlock it.</li>
<li class="rscadd">Reflector examine now shows the current angle and rotation lock status.</li>
<li class="rscadd">You can now use a welder to repair damaged reflectors.</li>
<li class="bugfix">Multiple reflector bugs are fixed.</li>
</ul>
<h3 class="author">Improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes statues from gold slime pool</li>
</ul>
<h3 class="author">Mercenaryblue updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Updated Clown Box sprite to match the others.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="admin">ONLY ADMINS CAN ACTIVATE THE ARK NOW</li>
<li class="tweak">The Ark's time measurements are now a bit more readable</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Meteor events will not happen before 25 minutes, the worst versions before 35 and 45 minutes.</li>
<li class="tweak">Meteor events are now player gated to 15, 20, and 25 players respectively</li>
<li class="balance">The more destructive versions of meteor events now have a slightly higher chance of triggering, to offset the decrease in how often it is that they will even qualify.</li>
<li class="bugfix">Fixed the changelog generator.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Smartfridges and chem/condimasters now output items in a deterministic 3x3 grid rather than in a huge pile in the middle of the tile.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Admins can once again spawn nuke teams on demand.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Admins can now create sound emitters (/obj/effect/sound_emitter) that can be customized to play sounds to different people, at different volumes, and at different locations such as by z-level. They're much more versatile for events than the Play Sound commands!</li>
<li class="rscadd">You can now add grenades to plushies! You'll need to cut out the stuffing first.</li>
<li class="tweak">Clockwork cult tips of the round have been updated to match the rework.</li>
<li class="tweak">Abscond and Reebe rifts now place servants directly at the Ark instead of below the "base" area.</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Brown gas renamed to nitryl.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes decals not rotating correctly with the turf.</li>
<li class="bugfix">Fixes a runtime causing some turfs to be left behind by removed shuttles.</li>
<li class="code_imp">Shuttles should be roughly 40-50% smoother.</li>
<li class="bugfix">Fixes the cargo shuttle occasionally breaking if a mob got on at exactly the right time.</li>
</ul>
<h2 class="date">30 October 2017</h2>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now use beakers/cups/etc that have welding fuel in them on welders to refuel them.</li>
</ul>
<h3 class="author">bgobandit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Due to cuts to Nanotrasen's Occupational Safety and Health Administration (NO-SHA) budget, station fixtures no longer undergo as much safety testing. (Translation for rank and file staff: More objects on the station will hurt you.)</li>
</ul>
<h2 class="date">29 October 2017</h2>
<h3 class="author">Armhulen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Frost Spiders now use Frost OIL!</li>
</ul>
<h3 class="author">Mercenaryblue updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Skeletons can now have their own spectral instruments</li>
<li class="rscadd">\[Dooting Intensifies\]</li>
<li class="admin">the variable "too_spooky" defines if it will spawn new instruments, by default TRUE.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed meteor-related free lag</li>
<li class="bugfix">Cleaned up dangling mob references from alerts</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer become an enhanced clockwork golem with mutation toxin.</li>
<li class="balance">Normal clockwork golems now have 20% armor, down from 40%.</li>
</ul>
<h3 class="author">as334 updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">This changelog has been updated and so read it again if you are interested in doing assmos.</li>
<li class="rscadd">Atmospherics has been massively expanded including new gases.</li>
<li class="rscadd">These new gases include Brown Gas, Pluoxium, Stimulum, Hyper-Noblium and Tritium.</li>
<li class="rscadd">Brown Gas is acidic to breath, but mildly stimulation.</li>
<li class="rscadd">Stimulum is more stimulating and much safer.</li>
<li class="rscadd">Pluoxium is a non-reactive form of oxygen that delivers more oxygen into the bloodstream.</li>
<li class="rscadd">Hyper-Noblium is an extremely noble gas, and stops gases from reacting.</li>
<li class="rscadd">Tritium is radioactive and flammable.</li>
<li class="rscadd">New reactions have also been added to create these gases.</li>
<li class="rscadd">Tritium formation: Heat large amounts of oxygen with plasma. Make sure you have a filter ready and setup!</li>
<li class="rscadd">Fusion has been reintroduced. Plasma will fuse when heated to a high thermal energy with Tritium as a catalyst. Make sure to manage the waste products.</li>
<li class="rscadd">Brown Gas formation: Heat Oxygen and Nitrogen.</li>
<li class="rscadd">BZ fixation: Heat Tritium and Plasma.</li>
<li class="rscadd">Stimulum formation: Heated Tritium, Plasma, BZ and Brown Gas.</li>
<li class="rscadd">Hyper-Noblium condensation: Needs Nitrogen and Tritium at a super high heat. Cools rapidly.</li>
<li class="rscadd">Pluoxium is unable to be formed.</li>
<li class="rscdel">Freon has been removed. Use cold nitrogen for your SME problems now.</li>
<li class="rscadd">Water vapor now freezes the tile it is on when it is cooled heavily.</li>
</ul>
<h3 class="author">naltronix updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes that table that wasnt accessible in Metastation</li>
</ul>
<h2 class="date">28 October 2017</h2>
<h3 class="author">Mark9013100 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Medical Cloning manual has been updated.</li>
</ul>
<h2 class="date">27 October 2017</h2>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds new grindables</li>
</ul>
<h3 class="author">JamieH updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Buildmode map generators will now show you a preview of the area you're changing</li>
<li class="rscadd">Buildmode map generators will now ask before nuking the map</li>
<li class="bugfix">Buildmode map generator corners can now only be set by left clicking</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cloth golems will be available as a roundstart race during Halloween.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Created a system to profile code on a line by line basis and return detailed info about how much time was spent (in milliseconds) on each line(s).</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Servants can no longer teleport into the gravity generator, EVA, or telecomms.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hardsuit helmets work like geiger counters for the user.</li>
<li class="code_imp">Radiation should perform a little better in places.</li>
<li class="balance">Various radiation symptom thresholds have been tweaked.</li>
<li class="balance">Contamination strengths at different ranges have been tweaked.</li>
<li class="balance">Contaminated objects have less range for their radiation.</li>
<li class="balance">Hitting something with a contaminated object reduces its strength faster.</li>
<li class="balance">Contaminated objects decay faster.</li>
<li class="balance">Both radiation healing medicines have been buffed a bit.</li>
<li class="balance">Passive radiation loss for mobs is nerfed.</li>
<li class="balance">There is a soft cap for mob radiation now.</li>
<li class="balance">Projectiles, ammo casings, and implants are disallowed from becoming contaminated.</li>
<li class="rscadd">Suit storage units can completely cleanse contamination from stored objects</li>
<li class="admin">The first time an object is contaminated enough to spread more contamination admins will be warned. This is also added to stat tracking.</li>
<li class="rscadd">Thermite works on floors and can be ignited by sufficiently hot fires now</li>
<li class="refactor">Thermite has been made into a component</li>
<li class="bugfix">Thermite no longer removes existing overlays on turfs</li>
</ul>
<h2 class="date">26 October 2017</h2>
<h3 class="author">Kor and JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added vampires. They will be available as a roundstart race during the Halloween holiday event.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Reflectors will no longer drop more materials than they took to make when deconstructed.</li>
<li class="bugfix">You will no longer be prompted to reenter your body while being defibbed if you can't actually be revived.</li>
<li class="bugfix">You can no longer teleport past the ticket stands of the Luxury Emergency Shuttle.</li>
<li class="bugfix">Lightgeists can now -actually- be spawned with gold slime cores.</li>
<li class="tweak">The Staff of Change will now randomly assign a cyborg module when transforming a mob into a cyborg.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Clockwork marauders now move more slowly below 40% health.</li>
<li class="balance">Instead of a 40% chance (or more) chance to block projectiles, clockwork marauders now have three fixed 100% blocks; after using those three, they cannot block anymore without avoiding projectiles for ten seconds. This number increases to four if war is declared.</li>
<li class="balance">Projectiles that deal no damage DO reduce marauders' shield health. Use disabler shots to open them up, then use lasers to go for the kill!</li>
<li class="bugfix">Cogscarab shells and marauder armor now appear in the spawners menu.</li>
<li class="bugfix">You can no longer stack infinitely many stargazers on one tile.</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Chemical heater and smoke machine resprited.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Portable generators have a sound while active.</li>
<li class="soundadd">The supermatter has a sound that scales with stored energy.</li>
</ul>
<h3 class="author">ninjanomnom & Wjohn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cable cuffs now inherit the color of the cables used to make them.</li>
<li class="bugfix">Split cable stacks keep their color.</li>
<li class="tweak">The blue cable color is now a better blue.</li>
</ul>
<h2 class="date">25 October 2017</h2>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Shuttle navigation computers can now place new transit locations over the shuttle's current position.</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The heart of darkness revives you as a shadowperson if you aren't one already.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Shades will no longer always hear a heartbeat.</li>
<li class="bugfix">Golem abilities will now be start on cooldown when they are made.</li>
</ul>
<h2 class="date">24 October 2017</h2>
<h3 class="author">Armhulen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wizards may now shapeshift into viper spiders.</li>
</ul>
<h3 class="author">Improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Blacklists holoparasite's from surplus crates</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added dullahans, which will be available from the character set up menu during the Halloween event.</li>
<li class="bugfix">Severed heads will no longer appear bald.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes champrojector camera bugs</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Grinders will now grind grown items like cocoa pods again</li>
<li class="code_imp">Cameras no longer keep hard references to mobs in their motion tracking list.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Creatures made via gold slime cores will now be given the proper name of their master.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Deltastation's armory now contains reinforced windows surrounding the lethal weaponry. This makes Delta's armory consistent with Box.</li>
<li class="tweak">There are now decals in places where extra Security lockers can spawn.</li>
<li class="tweak">Cleaned up semicolons in Meta and Boxstation's .dmms</li>
</ul>
<h2 class="date">22 October 2017</h2>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Blood Brother now properly shows up in player panel</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="server">Paper bins no longer let server admins know that pens were eaten.</li>
<li class="code_imp">Removed dangling mob references to last attacker/attacked</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Medical biosuits (and hardsuits) now offer heavy, but not complete, radiation resistance.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Contents of silicon mobs are no longer considered for targets of radiation. This blocks them from being contaminated.</li>
</ul>
<h2 class="date">21 October 2017</h2>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Heads of staff will now have cat organs removed at roundstart</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Spray tan no longer stuns when ingested.</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Sentient cats no longer forget to fall over when they die</li>
</ul>
<h2 class="date">20 October 2017</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now select your Halloween race, rather than having it assigned randomly via event.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug where detonating maxcaps, especially multiple maxcaps, on Reebe guaranteed that everyone would die and thus the Clock Cult would immediately lose; Reebe maxcap is now 2/5/10.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">All reflector prisms/mirrors have had their angles corrected.</li>
<li class="tweak">Remains left over by dusting or soul-stoning a mob are now dissoluble with acid.</li>
<li class="tweak">Changelings using biodegrade to escape restraints will now leave a pile of goop.</li>
<li class="bugfix">Fixed messages related to changelings using biodegrade not appearing.</li>
</ul>
<h2 class="date">19 October 2017</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Blob is now a side antagonist.</li>
<li class="rscadd">Event and admin blobs will now be able to choose their spawn location.</li>
<li class="rscadd">Blob can now win in any mode by gaining enough tiles to reach Critical Mass.</li>
<li class="rscadd">Blobs that have Critical Mass have unlimited points, and a minute after achieving critical mass, they will spread to every tile on station, killing anyone still on board and ending the round.</li>
<li class="rscadd">Using an analyzer on a blob will now reveal its progress towards Critical Mass.</li>
<li class="rscadd">The blob event is now more common.</li>
</ul>
<h3 class="author">Mercenaryblue updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You will no longer trip on inactive honkbots.</li>
<li class="bugfix">Sentient Honkbots are no longer forced to speak when somebody trip on them.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Manned turrets stop firing when there's no-one in the turret shooting.</li>
<li class="refactor">mobs will enter a deep power-saving state when there's not much to do except wander around. change: bees are slightly more passive in general</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now press Ctrl+H to stop pulling, or simply H to stop pulling if you're in hotkey mode.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Engineering scanner goggles have a radiation mode now</li>
<li class="rscadd">Objects placed under showers are cleansed of radioactive contamination over a short time.</li>
<li class="soundadd">Showers make sound now.</li>
</ul>
<h3 class="author">oranges updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed the bluespace pipe</li>
</ul>
<h2 class="date">18 October 2017</h2>
<h3 class="author">DaxDupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes automatic fire on guns.</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The GPS item now correctly changes its name when the GPS tag is changed.</li>
</ul>
<h3 class="author">Improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reverts katana's to its orginal size being huge</li>
</ul>
<h3 class="author">Mercenaryblue updated:</h3>
<ul class="changes bgimages16">
<li class="balance">it should be far easier to clean out your face from multiple cream pies.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">People that are burning slightly less will appear to be burning... slightly less.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The smoke machine now properly generates transparent smoke, transmits chemicals, and displays the proper icons.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can no longer build reinforced floors directly on top of dirt, asteroid sand, ice, or beaches. You'll have to first construct flooring on top of it instead.</li>
<li class="bugfix">Corrected mapping issues introduced with the latest SM engine/radiation update across all relevant maps.</li>
<li class="bugfix">The tools on the Caravan Ambush space ruin have had their speeds corrected.</li>
<li class="bugfix">Slappers will no longer appear as a latex balloon in your hand.</li>
<li class="bugfix">Renault now has a comfy new bed on Metastation!</li>
<li class="tweak">Engineering cyborgs now have access to geiger counters.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer pick up brass chairs.</li>
</ul>
<h3 class="author">Y0SH1_M4S73R updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Disabling leg actuators sets the power drain per step to the correct value.</li>
</ul>
<h3 class="author">duncathan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Filters no longer stop passing any gas through if the filtered output is full.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can vomit blood at high enough radiation.</li>
<li class="balance">Radiation knockdown is far far shorter.</li>
<li class="balance">Genetics modification is less harmful but still, upgrade your machines.</li>
<li class="balance">Pentetic acid is useless for low amounts of radiation but indispensable for high amounts now.</li>
<li class="balance">Singularity radiation has been normalized and Pubby engine has been remapped.</li>
<li class="bugfix">No more hair loss spam</li>
<li class="bugfix">Mob rad contamination has been disabled for now. Regular contamination is still a thing.</li>
<li class="bugfix">Fixed turfs not rotating</li>
<li class="bugfix">Fixed stealing structures you shouldn't be moving</li>
</ul>
<h2 class="date">17 October 2017</h2>
<h3 class="author">DaxDupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fancy boxes(ie: donut boxes) now show the proper content amount in the sprite and no longer go invisible when empty.</li>
</ul>
<h3 class="author">Mercenaryblue updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">when decapitated, banana-flavored cream no longer hovers where your head used to be.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">EI NATH! now causes a flash of light</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pinned notes will now show up on vault, abductor, centcom and large glass airlocks.</li>
<li class="spellcheck">Removed a misleading message when handling full stacks of sheets.</li>
<li class="bugfix">Pre-filled glass bottles (uplink, medbay, botany) will now give visual feedback about how much stuff is left inside, and the color of contents will match an empty bottle being filled with the same reagent.</li>
<li class="bugfix">Player-controlled "neutral" mobs such as minebots are now considered valid targets by clock cult's ocular wardens.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cogged APCs can now be correctly unlocked with an ID card.</li>
</ul>
<h3 class="author">duncathan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Portable air pumps can output to a maximum of 25 atmospheres.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Legacy projectiles have been removed. Instead, all projectiles are now PIXEL PROJECTILES!</li>
<li class="rscadd">Reflectors can now be at any angle you want. Alt click them to set angle!</li>
<li class="rscadd">Pipes can now be layered up to 3 layers.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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