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GS13NG
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40a1ceed26ac84ea7e2ef4570458633a4f717585
GS13NG
/
code
/
game
/
objects
/
effects
/
effect_system
History
kevinz000
40a1ceed26
Fixes explosion particles causing a massive amount of runtimes (
#31608
)
2017-10-13 09:15:53 -05:00
..
effect_system.dm
[MIRROR] Adds defines for mouse_opacity (
#2381
)
2017-08-21 20:29:37 -07:00
effects_explosion.dm
Fixes explosion particles causing a massive amount of runtimes (
#31608
)
2017-10-13 09:15:53 -05:00
effects_foam.dm
Minor refactor of how gas IDs are handled
2017-10-12 00:30:09 -05:00
effects_other.dm
Changes some 1s and 0s to TRUE and FALSE (
#1967
)
2017-07-10 16:13:16 -07:00
effects_smoke.dm
Minor refactor of how gas IDs are handled
2017-10-12 00:30:09 -05:00
effects_sparks.dm
Changes some 1s and 0s to TRUE and FALSE (
#1967
)
2017-07-10 16:13:16 -07:00
effects_water.dm
[MIRROR] Adds defines for mouse_opacity (
#2381
)
2017-08-21 20:29:37 -07:00