Logo
Explore Help
Sign In
shikix/GS13NG
1
0
Fork 0
You've already forked GS13NG
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
4136be0361cd5a30ca0b26b2fd39a2fa0f8671dd
GS13NG/code/game/gamemodes/clock_cult/clock_structures
T
History
vuonojenmustaturska 4ef21cc841 Makes player-controlled minebots a target for ocular wardens (#31757)
* Makes player-controlled minebots a target for ocular wardens

* popularity reorder
2017-10-16 16:48:29 -05:00
..
ark_of_the_clockwork_justicar.dm
Merge branch 'master' into upstream-merge-31044
2017-09-30 14:53:08 -04:00
clockwork_obelisk.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
heralds_beacon.dm
The shuttle can no longer leave during clockcult rounds (#31327)
2017-10-10 13:57:51 -05:00
interdiction_lens.dm
here we go again (#2456)
2017-08-24 19:24:25 -07:00
mania_motor.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
ocular_warden.dm
Makes player-controlled minebots a target for ocular wardens (#31757)
2017-10-16 16:48:29 -05:00
ratvar_the_clockwork_justicar.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
stargazer.dm
Stargazers are now station-restricted, and cogged APCs are now quiet (#31565)
2017-10-12 18:32:37 -05:00
taunting_trail.dm
Rename Bumped to CollidedWith (#2017)
2017-07-15 11:44:12 -07:00
tinkerers_cache.dm
DisplayTimeText mk2
2017-09-24 18:59:57 -05:00
wall_gear.dm
here we go again (#2456)
2017-08-24 19:24:25 -07:00
Powered by Gitea Version: 1.26.2 Page: 455ms Template: 13ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API