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GS13NG/code/game/gamemodes/clock_cult/clock_structures
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Ashe Higgs 37bb75a645 Restricts some more areas from servant warp, and lets admins start the Ark on non-clockcult rounds (#31723)
* Cleans up clockcult code a little

* Another thing with servants_active

* Now it compiles
2017-10-27 17:36:31 -05:00
..
ark_of_the_clockwork_justicar.dm
Restricts some more areas from servant warp, and lets admins start the Ark on non-clockcult rounds (#31723)
2017-10-27 17:36:31 -05:00
clockwork_obelisk.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
heralds_beacon.dm
The shuttle can no longer leave during clockcult rounds (#31327)
2017-10-10 13:57:51 -05:00
interdiction_lens.dm
here we go again (#2456)
2017-08-24 19:24:25 -07:00
mania_motor.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
ocular_warden.dm
Makes player-controlled minebots a target for ocular wardens (#31757)
2017-10-16 16:48:29 -05:00
ratvar_the_clockwork_justicar.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
stargazer.dm
Stargazers are now station-restricted, and cogged APCs are now quiet (#31565)
2017-10-12 18:32:37 -05:00
taunting_trail.dm
Rename Bumped to CollidedWith (#2017)
2017-07-15 11:44:12 -07:00
tinkerers_cache.dm
DisplayTimeText mk2
2017-09-24 18:59:57 -05:00
wall_gear.dm
here we go again (#2456)
2017-08-24 19:24:25 -07:00
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