475 lines
10 KiB
Plaintext
475 lines
10 KiB
Plaintext
//Space Ruin Parents
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/area/ruin/space
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has_gravity = FALSE
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blob_allowed = FALSE //Nope, no winning in space as a blob. Gotta eat the station.
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/area/ruin/space/has_grav
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has_gravity = STANDARD_GRAVITY
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/area/ruin/space/has_grav/powered
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requires_power = FALSE
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/area/ruin/fakespace
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icon_state = "space"
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requires_power = TRUE
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always_unpowered = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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has_gravity = FALSE
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power_light = FALSE
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power_equip = FALSE
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power_environ = FALSE
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valid_territory = FALSE
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outdoors = TRUE
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ambientsounds = SPACE
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blob_allowed = FALSE
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/////////////
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/area/ruin/space/way_home
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name = "\improper Salvation"
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icon_state = "away"
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always_unpowered = FALSE
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// Ruins of "onehalf" ship
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/area/ruin/space/has_grav/onehalf/hallway
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name = "Hallway"
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icon_state = "hallC"
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/area/ruin/space/has_grav/onehalf/drone_bay
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name = "Mining Drone Bay"
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icon_state = "engine"
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/area/ruin/space/has_grav/onehalf/dorms_med
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name = "Crew Quarters"
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icon_state = "Sleep"
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/area/ruin/space/has_grav/onehalf/bridge
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name = "Bridge"
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icon_state = "bridge"
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/area/ruin/space/has_grav/powered/dinner_for_two
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name = "Dinner for Two"
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/area/ruin/space/has_grav/powered/cat_man
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name = "Kitty Den"
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/area/ruin/space/has_grav/powered/authorship
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name = "Authorship"
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/area/ruin/space/has_grav/powered/aesthetic
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name = "Aesthetic"
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ambientsounds = list('sound/ambience/ambivapor1.ogg')
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//Ruin of Hotel
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/area/ruin/space/has_grav/hotel
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name = "Hotel"
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/area/ruin/space/has_grav/hotel/guestroom
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name = "Hotel Guest Room"
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icon_state = "Sleep"
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/area/ruin/space/has_grav/hotel/guestroom/room_1
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name = "Hotel Guest Room 1"
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/area/ruin/space/has_grav/hotel/guestroom/room_2
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name = "Hotel Guest Room 2"
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/area/ruin/space/has_grav/hotel/guestroom/room_3
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name = "Hotel Guest Room 3"
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/area/ruin/space/has_grav/hotel/guestroom/room_4
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name = "Hotel Guest Room 4"
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/area/ruin/space/has_grav/hotel/guestroom/room_5
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name = "Hotel Guest Room 5"
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/area/ruin/space/has_grav/hotel/guestroom/room_6
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name = "Hotel Guest Room 6"
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/area/ruin/space/has_grav/hotel/security
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name = "Hotel Security Post"
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icon_state = "security"
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/area/ruin/space/has_grav/hotel/pool
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name = "Hotel Pool Room"
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icon_state = "fitness"
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/area/ruin/space/has_grav/hotel/bar
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name = "Hotel Bar"
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icon_state = "cafeteria"
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/area/ruin/space/has_grav/hotel/power
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name = "Hotel Power Room"
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icon_state = "engine_smes"
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/area/ruin/space/has_grav/hotel/custodial
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name = "Hotel Custodial Closet"
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icon_state = "janitor"
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/area/ruin/space/has_grav/hotel/shuttle
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name = "Hotel Shuttle"
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icon_state = "shuttle"
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requires_power = FALSE
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/area/ruin/space/has_grav/hotel/dock
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name = "Hotel Shuttle Dock"
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icon_state = "start"
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/area/ruin/space/has_grav/hotel/workroom
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name = "Hotel Staff Room"
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icon_state = "crew_quarters"
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//Ruin of Derelict Oupost
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/area/ruin/space/has_grav/derelictoutpost
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name = "Derelict Outpost"
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icon_state = "green"
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/area/ruin/space/has_grav/derelictoutpost/cargostorage
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name = "Derelict Outpost Cargo Storage"
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icon_state = "storage"
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/area/ruin/space/has_grav/derelictoutpost/cargobay
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name = "Derelict Outpost Cargo Bay"
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icon_state = "quartstorage"
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/area/ruin/space/has_grav/derelictoutpost/powerstorage
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name = "Derelict Outpost Power Storage"
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icon_state = "engine_smes"
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/area/ruin/space/has_grav/derelictoutpost/dockedship
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name = "Derelict Outpost Docked Ship"
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icon_state = "red"
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//Ruin of Space Bar
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/area/ruin/space/has_grav/powered/spacebar
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name = "Space Bar"
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icon_state = "bar"
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//Ruin of turretedoutpost
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/area/ruin/space/has_grav/turretedoutpost
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name = "Turreted Outpost"
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icon_state = "red"
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//Ruin of old teleporter
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/area/ruin/space/oldteleporter
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name = "Old teleporter"
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icon_state = "teleporter"
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//Ruin of mech transport
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/area/ruin/space/has_grav/powered/mechtransport
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name = "Mech Transport"
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icon_state = "green"
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//Ruin of gas the lizard
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/area/ruin/space/has_grav/gasthelizard
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name = "Gas the lizard"
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//Ruin of Deep Storage
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/area/ruin/space/has_grav/deepstorage
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name = "Deep Storage"
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icon_state = "storage"
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/area/ruin/space/has_grav/deepstorage/airlock
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name = "Deep Storage Airlock"
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icon_state = "quart"
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/area/ruin/space/has_grav/deepstorage/power
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name = "Deep Storage Power and Atmospherics Room"
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icon_state = "engi_storage"
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/area/ruin/space/has_grav/deepstorage/hydroponics
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name = "Deep Storage Hydroponics"
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icon_state = "garden"
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/area/ruin/space/has_grav/deepstorage/armory
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name = "Deep Storage Secure Storage"
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icon_state = "armory"
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/area/ruin/space/has_grav/deepstorage/storage
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name = "Deep Storage Storage"
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icon_state = "storage_wing"
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/area/ruin/space/has_grav/deepstorage/dorm
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name = "Deep Storage Dormory"
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icon_state = "crew_quarters"
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/area/ruin/space/has_grav/deepstorage/kitchen
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name = "Deep Storage Kitchen"
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icon_state = "kitchen"
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/area/ruin/space/has_grav/deepstorage/crusher
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name = "Deep Storage Recycler"
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icon_state = "storage"
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//Ruin of Abandoned Zoo
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/area/ruin/space/has_grav/abandonedzoo
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name = "Abandoned Zoo"
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icon_state = "green"
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//Ruin of ancient Space Station
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/area/ruin/space/has_grav/ancientstation
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name = "Charlie Station Main Corridor"
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icon_state = "green"
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/area/ruin/space/has_grav/ancientstation/powered
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name = "Powered Tile"
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icon_state = "teleporter"
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requires_power = FALSE
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/area/ruin/space/has_grav/ancientstation/space
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name = "Exposed To Space"
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icon_state = "teleporter"
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has_gravity = FALSE
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/area/ruin/space/has_grav/ancientstation/atmo
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name = "Beta Station Atmospherics"
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icon_state = "red"
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has_gravity = FALSE
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/area/ruin/space/has_grav/ancientstation/betanorth
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name = "Beta Station North Corridor"
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icon_state = "blue"
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/area/ruin/space/has_grav/ancientstation/solar
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name = "Station Solar Array"
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icon_state = "panelsAP"
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/area/ruin/space/has_grav/ancientstation/engi
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name = "Charlie Station Engineering"
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icon_state = "engine"
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/area/ruin/space/has_grav/ancientstation/comm
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name = "Charlie Station Command"
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icon_state = "captain"
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/area/ruin/space/has_grav/ancientstation/hydroponics
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name = "Charlie Station Hydroponics"
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icon_state = "garden"
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/area/ruin/space/has_grav/ancientstation/kitchen
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name = "Charlie Station Kitchen"
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icon_state = "kitchen"
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/area/ruin/space/has_grav/ancientstation/sec
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name = "Charlie Station Security"
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icon_state = "red"
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/area/ruin/space/has_grav/ancientstation/deltacorridor
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name = "Delta Station Main Corridor"
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icon_state = "green"
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/area/ruin/space/has_grav/ancientstation/proto
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name = "Delta Station Prototype Lab"
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icon_state = "toxlab"
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/area/ruin/space/has_grav/ancientstation/rnd
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name = "Delta Station Research and Development"
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icon_state = "toxlab"
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/area/ruin/space/has_grav/ancientstation/hivebot
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name = "Hivebot Mothership"
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icon_state = "teleporter"
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//DERELICT
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/area/ruin/space/derelict
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name = "Derelict Station"
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icon_state = "storage"
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/area/ruin/space/derelict/hallway/primary
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name = "Derelict Primary Hallway"
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icon_state = "hallP"
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/area/ruin/space/derelict/hallway/secondary
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name = "Derelict Secondary Hallway"
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icon_state = "hallS"
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/area/ruin/space/derelict/hallway/primary/port
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name = "Derelict Port Hallway"
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icon_state = "hallFP"
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/area/ruin/space/derelict/arrival
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name = "Derelict Arrival Centre"
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icon_state = "yellow"
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/area/ruin/space/derelict/storage/equipment
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name = "Derelict Equipment Storage"
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/area/ruin/space/derelict/storage/storage_access
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name = "Derelict Storage Access"
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/area/ruin/space/derelict/storage/engine_storage
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name = "Derelict Engine Storage"
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icon_state = "green"
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/area/ruin/space/derelict/bridge
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name = "Derelict Control Room"
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icon_state = "bridge"
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/area/ruin/space/derelict/secret
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name = "Derelict Secret Room"
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icon_state = "library"
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/area/ruin/space/derelict/bridge/access
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name = "Derelict Control Room Access"
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icon_state = "auxstorage"
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/area/ruin/space/derelict/bridge/ai_upload
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name = "Derelict Computer Core"
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icon_state = "ai"
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/area/ruin/space/derelict/solar_control
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name = "Derelict Solar Control"
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icon_state = "engine"
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/area/ruin/space/derelict/se_solar
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name = "South East Solars"
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icon_state = "engine"
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/area/ruin/space/derelict/crew_quarters
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name = "Derelict Crew Quarters"
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icon_state = "fitness"
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/area/ruin/space/derelict/medical
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name = "Derelict Medbay"
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icon_state = "medbay"
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/area/ruin/space/derelict/medical/morgue
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name = "Derelict Morgue"
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icon_state = "morgue"
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/area/ruin/space/derelict/medical/chapel
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name = "Derelict Chapel"
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icon_state = "chapel"
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/area/ruin/space/derelict/teleporter
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name = "Derelict Teleporter"
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icon_state = "teleporter"
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/area/ruin/space/derelict/eva
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name = "Derelict EVA Storage"
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icon_state = "eva"
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/area/ruin/space/derelict/ship
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name = "Abandoned Ship"
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icon_state = "yellow"
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/area/solar/derelict_starboard
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name = "Derelict Starboard Solar Array"
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icon_state = "panelsS"
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/area/solar/derelict_aft
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name = "Derelict Aft Solar Array"
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icon_state = "yellow"
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/area/ruin/space/derelict/singularity_engine
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name = "Derelict Singularity Engine"
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icon_state = "engine"
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/area/ruin/space/derelict/gravity_generator
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name = "Derelict Gravity Generator Room"
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icon_state = "red"
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/area/ruin/space/derelict/atmospherics
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name = "Derelict Atmospherics"
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icon_state = "red"
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/area/ruin/space/derelict/assembly_line
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name = "Assembly Line"
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icon_state = "ass_line"
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power_equip = FALSE
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power_light = FALSE
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power_environ = FALSE
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//DJSTATION
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/area/ruin/space/djstation
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name = "Ruskie DJ Station"
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icon_state = "DJ"
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has_gravity = STANDARD_GRAVITY
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blob_allowed = FALSE //Nope, no winning on the DJ station as a blob. Gotta eat the main station.
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/area/ruin/space/djstation/solars
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name = "DJ Station Solars"
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icon_state = "DJ"
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has_gravity = STANDARD_GRAVITY
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//ABANDONED TELEPORTER
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/area/ruin/space/abandoned_tele
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name = "Abandoned Teleporter"
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icon_state = "teleporter"
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music = "signal"
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ambientsounds = list('sound/ambience/ambimalf.ogg')
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//OLD AI SAT
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/area/ruin/space/old_ai_sat/ai
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name = "AI Chamber"
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icon_state = "ai"
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ambientsounds = list('sound/ambience/ambimalf.ogg')
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/area/ruin/space/old_ai_sat/main
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name = "Wreck"
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icon_state = "storage"
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/area/ruin/space/old_ai_sat/engineering
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name = "Power Room"
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icon_state = "engine"
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/area/ruin/space/old_ai_sat/bridge
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name = "Bridge"
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icon_state = "bridge"
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//ABANDONED BOX WHITESHIP
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/area/ruin/space/has_grav/whiteship/box
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name = "Abandoned Ship"
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icon_state = "red"
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//SYNDICATE LISTENING POST STATION
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/area/ruin/space/has_grav/listeningstation
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name = "Listening Post"
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icon_state = "yellow"
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/area/ruin/space/has_grav/powered/ancient_shuttle
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name = "Ancient Shuttle"
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icon_state = "yellow"
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// Abductor Replication Lab
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/area/ruin/space/has_grav/powered/advancedlab
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name = "Abductor Replication Lab"
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icon_state = "yellow"
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