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GS13NG/code/game/area/areas/ruins/space.dm
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//Space Ruin Parents
/area/ruin/space
has_gravity = FALSE
blob_allowed = FALSE //Nope, no winning in space as a blob. Gotta eat the station.
/area/ruin/space/has_grav
has_gravity = STANDARD_GRAVITY
/area/ruin/space/has_grav/powered
requires_power = FALSE
/area/ruin/fakespace
icon_state = "space"
requires_power = TRUE
always_unpowered = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
has_gravity = FALSE
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
ambientsounds = SPACE
blob_allowed = FALSE
/////////////
/area/ruin/space/way_home
name = "\improper Salvation"
icon_state = "away"
always_unpowered = FALSE
// Ruins of "onehalf" ship
/area/ruin/space/has_grav/onehalf/hallway
name = "Hallway"
icon_state = "hallC"
/area/ruin/space/has_grav/onehalf/drone_bay
name = "Mining Drone Bay"
icon_state = "engine"
/area/ruin/space/has_grav/onehalf/dorms_med
name = "Crew Quarters"
icon_state = "Sleep"
/area/ruin/space/has_grav/onehalf/bridge
name = "Bridge"
icon_state = "bridge"
/area/ruin/space/has_grav/powered/dinner_for_two
name = "Dinner for Two"
/area/ruin/space/has_grav/powered/cat_man
name = "Kitty Den"
/area/ruin/space/has_grav/powered/authorship
name = "Authorship"
/area/ruin/space/has_grav/powered/aesthetic
name = "Aesthetic"
ambientsounds = list('sound/ambience/ambivapor1.ogg')
//Ruin of Hotel
/area/ruin/space/has_grav/hotel
name = "Hotel"
/area/ruin/space/has_grav/hotel/guestroom
name = "Hotel Guest Room"
icon_state = "Sleep"
/area/ruin/space/has_grav/hotel/guestroom/room_1
name = "Hotel Guest Room 1"
/area/ruin/space/has_grav/hotel/guestroom/room_2
name = "Hotel Guest Room 2"
/area/ruin/space/has_grav/hotel/guestroom/room_3
name = "Hotel Guest Room 3"
/area/ruin/space/has_grav/hotel/guestroom/room_4
name = "Hotel Guest Room 4"
/area/ruin/space/has_grav/hotel/guestroom/room_5
name = "Hotel Guest Room 5"
/area/ruin/space/has_grav/hotel/guestroom/room_6
name = "Hotel Guest Room 6"
/area/ruin/space/has_grav/hotel/security
name = "Hotel Security Post"
icon_state = "security"
/area/ruin/space/has_grav/hotel/pool
name = "Hotel Pool Room"
icon_state = "fitness"
/area/ruin/space/has_grav/hotel/bar
name = "Hotel Bar"
icon_state = "cafeteria"
/area/ruin/space/has_grav/hotel/power
name = "Hotel Power Room"
icon_state = "engine_smes"
/area/ruin/space/has_grav/hotel/custodial
name = "Hotel Custodial Closet"
icon_state = "janitor"
/area/ruin/space/has_grav/hotel/shuttle
name = "Hotel Shuttle"
icon_state = "shuttle"
requires_power = FALSE
/area/ruin/space/has_grav/hotel/dock
name = "Hotel Shuttle Dock"
icon_state = "start"
/area/ruin/space/has_grav/hotel/workroom
name = "Hotel Staff Room"
icon_state = "crew_quarters"
//Ruin of Derelict Oupost
/area/ruin/space/has_grav/derelictoutpost
name = "Derelict Outpost"
icon_state = "green"
/area/ruin/space/has_grav/derelictoutpost/cargostorage
name = "Derelict Outpost Cargo Storage"
icon_state = "storage"
/area/ruin/space/has_grav/derelictoutpost/cargobay
name = "Derelict Outpost Cargo Bay"
icon_state = "quartstorage"
/area/ruin/space/has_grav/derelictoutpost/powerstorage
name = "Derelict Outpost Power Storage"
icon_state = "engine_smes"
/area/ruin/space/has_grav/derelictoutpost/dockedship
name = "Derelict Outpost Docked Ship"
icon_state = "red"
//Ruin of Space Bar
/area/ruin/space/has_grav/powered/spacebar
name = "Space Bar"
icon_state = "bar"
//Ruin of turretedoutpost
/area/ruin/space/has_grav/turretedoutpost
name = "Turreted Outpost"
icon_state = "red"
//Ruin of old teleporter
/area/ruin/space/oldteleporter
name = "Old teleporter"
icon_state = "teleporter"
//Ruin of mech transport
/area/ruin/space/has_grav/powered/mechtransport
name = "Mech Transport"
icon_state = "green"
//Ruin of gas the lizard
/area/ruin/space/has_grav/gasthelizard
name = "Gas the lizard"
//Ruin of Deep Storage
/area/ruin/space/has_grav/deepstorage
name = "Deep Storage"
icon_state = "storage"
/area/ruin/space/has_grav/deepstorage/airlock
name = "Deep Storage Airlock"
icon_state = "quart"
/area/ruin/space/has_grav/deepstorage/power
name = "Deep Storage Power and Atmospherics Room"
icon_state = "engi_storage"
/area/ruin/space/has_grav/deepstorage/hydroponics
name = "Deep Storage Hydroponics"
icon_state = "garden"
/area/ruin/space/has_grav/deepstorage/armory
name = "Deep Storage Secure Storage"
icon_state = "armory"
/area/ruin/space/has_grav/deepstorage/storage
name = "Deep Storage Storage"
icon_state = "storage_wing"
/area/ruin/space/has_grav/deepstorage/dorm
name = "Deep Storage Dormory"
icon_state = "crew_quarters"
/area/ruin/space/has_grav/deepstorage/kitchen
name = "Deep Storage Kitchen"
icon_state = "kitchen"
/area/ruin/space/has_grav/deepstorage/crusher
name = "Deep Storage Recycler"
icon_state = "storage"
//Ruin of Abandoned Zoo
/area/ruin/space/has_grav/abandonedzoo
name = "Abandoned Zoo"
icon_state = "green"
//Ruin of ancient Space Station
/area/ruin/space/has_grav/ancientstation
name = "Charlie Station Main Corridor"
icon_state = "green"
/area/ruin/space/has_grav/ancientstation/powered
name = "Powered Tile"
icon_state = "teleporter"
requires_power = FALSE
/area/ruin/space/has_grav/ancientstation/space
name = "Exposed To Space"
icon_state = "teleporter"
has_gravity = FALSE
/area/ruin/space/has_grav/ancientstation/atmo
name = "Beta Station Atmospherics"
icon_state = "red"
has_gravity = FALSE
/area/ruin/space/has_grav/ancientstation/betanorth
name = "Beta Station North Corridor"
icon_state = "blue"
/area/ruin/space/has_grav/ancientstation/solar
name = "Station Solar Array"
icon_state = "panelsAP"
/area/ruin/space/has_grav/ancientstation/engi
name = "Charlie Station Engineering"
icon_state = "engine"
/area/ruin/space/has_grav/ancientstation/comm
name = "Charlie Station Command"
icon_state = "captain"
/area/ruin/space/has_grav/ancientstation/hydroponics
name = "Charlie Station Hydroponics"
icon_state = "garden"
/area/ruin/space/has_grav/ancientstation/kitchen
name = "Charlie Station Kitchen"
icon_state = "kitchen"
/area/ruin/space/has_grav/ancientstation/sec
name = "Charlie Station Security"
icon_state = "red"
/area/ruin/space/has_grav/ancientstation/deltacorridor
name = "Delta Station Main Corridor"
icon_state = "green"
/area/ruin/space/has_grav/ancientstation/proto
name = "Delta Station Prototype Lab"
icon_state = "toxlab"
/area/ruin/space/has_grav/ancientstation/rnd
name = "Delta Station Research and Development"
icon_state = "toxlab"
/area/ruin/space/has_grav/ancientstation/hivebot
name = "Hivebot Mothership"
icon_state = "teleporter"
//DERELICT
/area/ruin/space/derelict
name = "Derelict Station"
icon_state = "storage"
/area/ruin/space/derelict/hallway/primary
name = "Derelict Primary Hallway"
icon_state = "hallP"
/area/ruin/space/derelict/hallway/secondary
name = "Derelict Secondary Hallway"
icon_state = "hallS"
/area/ruin/space/derelict/hallway/primary/port
name = "Derelict Port Hallway"
icon_state = "hallFP"
/area/ruin/space/derelict/arrival
name = "Derelict Arrival Centre"
icon_state = "yellow"
/area/ruin/space/derelict/storage/equipment
name = "Derelict Equipment Storage"
/area/ruin/space/derelict/storage/storage_access
name = "Derelict Storage Access"
/area/ruin/space/derelict/storage/engine_storage
name = "Derelict Engine Storage"
icon_state = "green"
/area/ruin/space/derelict/bridge
name = "Derelict Control Room"
icon_state = "bridge"
/area/ruin/space/derelict/secret
name = "Derelict Secret Room"
icon_state = "library"
/area/ruin/space/derelict/bridge/access
name = "Derelict Control Room Access"
icon_state = "auxstorage"
/area/ruin/space/derelict/bridge/ai_upload
name = "Derelict Computer Core"
icon_state = "ai"
/area/ruin/space/derelict/solar_control
name = "Derelict Solar Control"
icon_state = "engine"
/area/ruin/space/derelict/se_solar
name = "South East Solars"
icon_state = "engine"
/area/ruin/space/derelict/crew_quarters
name = "Derelict Crew Quarters"
icon_state = "fitness"
/area/ruin/space/derelict/medical
name = "Derelict Medbay"
icon_state = "medbay"
/area/ruin/space/derelict/medical/morgue
name = "Derelict Morgue"
icon_state = "morgue"
/area/ruin/space/derelict/medical/chapel
name = "Derelict Chapel"
icon_state = "chapel"
/area/ruin/space/derelict/teleporter
name = "Derelict Teleporter"
icon_state = "teleporter"
/area/ruin/space/derelict/eva
name = "Derelict EVA Storage"
icon_state = "eva"
/area/ruin/space/derelict/ship
name = "Abandoned Ship"
icon_state = "yellow"
/area/solar/derelict_starboard
name = "Derelict Starboard Solar Array"
icon_state = "panelsS"
/area/solar/derelict_aft
name = "Derelict Aft Solar Array"
icon_state = "yellow"
/area/ruin/space/derelict/singularity_engine
name = "Derelict Singularity Engine"
icon_state = "engine"
/area/ruin/space/derelict/gravity_generator
name = "Derelict Gravity Generator Room"
icon_state = "red"
/area/ruin/space/derelict/atmospherics
name = "Derelict Atmospherics"
icon_state = "red"
/area/ruin/space/derelict/assembly_line
name = "Assembly Line"
icon_state = "ass_line"
power_equip = FALSE
power_light = FALSE
power_environ = FALSE
//DJSTATION
/area/ruin/space/djstation
name = "Ruskie DJ Station"
icon_state = "DJ"
has_gravity = STANDARD_GRAVITY
blob_allowed = FALSE //Nope, no winning on the DJ station as a blob. Gotta eat the main station.
/area/ruin/space/djstation/solars
name = "DJ Station Solars"
icon_state = "DJ"
has_gravity = STANDARD_GRAVITY
//ABANDONED TELEPORTER
/area/ruin/space/abandoned_tele
name = "Abandoned Teleporter"
icon_state = "teleporter"
music = "signal"
ambientsounds = list('sound/ambience/ambimalf.ogg')
//OLD AI SAT
/area/ruin/space/old_ai_sat/ai
name = "AI Chamber"
icon_state = "ai"
ambientsounds = list('sound/ambience/ambimalf.ogg')
/area/ruin/space/old_ai_sat/main
name = "Wreck"
icon_state = "storage"
/area/ruin/space/old_ai_sat/engineering
name = "Power Room"
icon_state = "engine"
/area/ruin/space/old_ai_sat/bridge
name = "Bridge"
icon_state = "bridge"
//ABANDONED BOX WHITESHIP
/area/ruin/space/has_grav/whiteship/box
name = "Abandoned Ship"
icon_state = "red"
//SYNDICATE LISTENING POST STATION
/area/ruin/space/has_grav/listeningstation
name = "Listening Post"
icon_state = "yellow"
/area/ruin/space/has_grav/powered/ancient_shuttle
name = "Ancient Shuttle"
icon_state = "yellow"
// Abductor Replication Lab
/area/ruin/space/has_grav/powered/advancedlab
name = "Abductor Replication Lab"
icon_state = "yellow"