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GS13NG/code/game/objects/items/weaponry.dm
CitadelStationBot dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00

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/obj/item/banhammer
desc = "A banhammer."
name = "banhammer"
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "toyhammer"
slot_flags = SLOT_BELT
throwforce = 0
force = 1
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
attack_verb = list("banned")
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
resistance_flags = FIRE_PROOF
/obj/item/banhammer/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life.</span>")
return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
/obj/item/banhammer/attack(mob/M, mob/user)
if(user.zone_selected == BODY_ZONE_HEAD)
M.visible_message("<span class='danger'>[user] are stroking the head of [M] with a bangammer</span>", "<span class='userdanger'>[user] are stroking the head with a bangammer</span>", "you hear a bangammer stroking a head");
else
M.visible_message("<span class='danger'>[M] has been banned FOR NO REISIN by [user]</span>", "<span class='userdanger'>You have been banned FOR NO REISIN by [user]</span>", "you hear a banhammer banning someone")
playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
if(user.a_intent != INTENT_HELP)
return ..(M, user)
/obj/item/sord
name = "\improper SORD"
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
icon_state = "sord"
item_state = "sord"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
slot_flags = SLOT_BELT
force = 2
throwforce = 1
w_class = WEIGHT_CLASS_NORMAL
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/sord/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty.</span>", \
"<span class='suicide'>You try to impale yourself with [src], but it's USELESS...</span>")
return SHAME
/obj/item/claymore
name = "claymore"
desc = "What are you standing around staring at this for? Get to killing!"
icon_state = "claymore"
item_state = "claymore"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
hitsound = 'sound/weapons/bladeslice.ogg'
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT | SLOT_BACK
force = 40
throwforce = 10
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
block_chance = 50
sharpness = IS_SHARP
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
/obj/item/claymore/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 40, 105)
/obj/item/claymore/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return(BRUTELOSS)
/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
flags_1 = CONDUCT_1 | NODROP_1 | DROPDEL_1
slot_flags = null
block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
light_range = 3
attack_verb = list("brutalized", "eviscerated", "disemboweled", "hacked", "carved", "cleaved") //ONLY THE MOST VISCERAL ATTACK VERBS
var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
/obj/item/claymore/highlander/Initialize()
. = ..()
START_PROCESSING(SSobj, src)
/obj/item/claymore/highlander/Destroy()
if(nuke_disk)
nuke_disk.forceMove(get_turf(src))
nuke_disk.visible_message("<span class='warning'>The nuke disk is vulnerable!</span>")
nuke_disk = null
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/claymore/highlander/process()
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
H.bleedsuppress = TRUE //AND WE WON'T BLEED OUT LIKE COWARDS
H.adjustStaminaLoss(-5) //CIT CHANGE - AND MAY HE NEVER SUCCUMB TO EXHAUSTION
else
if(!admin_spawned)
qdel(src)
/obj/item/claymore/highlander/pickup(mob/living/user)
to_chat(user, "<span class='notice'>The power of Scotland protects you! You are shielded from all stuns and knockdowns.</span>")
user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
user.add_trait(TRAIT_IGNORESLOWDOWN, HIGHLANDER)
/obj/item/claymore/highlander/dropped(mob/living/user)
user.remove_trait(TRAIT_IGNORESLOWDOWN, HIGHLANDER)
if(!QDELETED(src))
qdel(src) //If this ever happens, it's because you lost an arm
/obj/item/claymore/highlander/examine(mob/user)
..()
to_chat(user, "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade.")
if(nuke_disk)
to_chat(user, "<span class='boldwarning'>It's holding the nuke disk!</span>")
/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
. = ..()
if(!QDELETED(target) && iscarbon(target) && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
user.fully_heal() //STEAL THE LIFE OF OUR FALLEN FOES
add_notch(user)
target.visible_message("<span class='warning'>[target] crumbles to dust beneath [user]'s blows!</span>", "<span class='userdanger'>As you fall, your body crumbles to dust!</span>")
target.dust()
/obj/item/claymore/highlander/attack_self(mob/living/user)
var/closest_victim
var/closest_distance = 255
for(var/mob/living/carbon/human/H in GLOB.player_list - user)
if(H.client && H.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
closest_victim = H
if(!closest_victim)
to_chat(user, "<span class='warning'>[src] thrums for a moment and falls dark. Perhaps there's nobody nearby.</span>")
return
to_chat(user, "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>")
/obj/item/claymore/highlander/IsReflect()
return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
notches++
force++
var/new_name = name
switch(notches)
if(1)
to_chat(user, "<span class='notice'>Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.</span>")
to_chat(user, "<span class='warning'>You feel your fallen foe's soul entering your blade, restoring your wounds!</span>")
new_name = "notched claymore"
if(2)
to_chat(user, "<span class='notice'>Another falls before you. Another soul fuses with your own. Another notch in the blade.</span>")
new_name = "double-notched claymore"
add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY)
if(3)
to_chat(user, "<span class='notice'>You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b></span>")
new_name = "triple-notched claymore"
add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY)
if(4)
to_chat(user, "<span class='notice'>You've lost count of</span> <span class='boldannounce'>how many you've killed.</span>")
new_name = "many-notched claymore"
add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY)
if(5)
to_chat(user, "<span class='boldannounce'>Five voices now echo in your mind, cheering the slaughter.</span>")
new_name = "battle-tested claymore"
add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY)
if(6)
to_chat(user, "<span class='boldannounce'>Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.</span>")
new_name = "battle-scarred claymore"
add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY)
if(7)
to_chat(user, "<span class='boldannounce'>Kill. Butcher. <i>Conquer.</i></span>")
new_name = "vicious claymore"
add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY)
if(8)
to_chat(user, "<span class='userdanger'>IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i></span>")
new_name = "bloodthirsty claymore"
add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY)
if(9)
to_chat(user, "<span class='userdanger'>ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.</span>")
new_name = "gore-stained claymore"
add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY)
if(10)
user.visible_message("<span class='warning'>[user]'s eyes light up with a vengeful fire!</span>", \
"<span class='userdanger'>YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i></span>")
user.update_icons()
new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
icon_state = "claymore_valhalla"
item_state = "cultblade"
remove_atom_colour(ADMIN_COLOUR_PRIORITY)
name = new_name
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
/obj/item/katana
name = "katana"
desc = "Woefully underpowered in D20."
icon_state = "katana"
item_state = "katana"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT | SLOT_BACK
force = 40
throwforce = 10
w_class = WEIGHT_CLASS_HUGE
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
block_chance = 50
sharpness = IS_SHARP
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
/obj/item/katana/cursed
slot_flags = null
/obj/item/katana/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!</span>")
return(BRUTELOSS)
/obj/item/wirerod
name = "wired rod"
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
icon_state = "wiredrod"
item_state = "rods"
flags_1 = CONDUCT_1
force = 9
throwforce = 10
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=1150, MAT_GLASS=75)
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/shard))
var/obj/item/twohanded/spear/S = new /obj/item/twohanded/spear
remove_item_from_storage(user)
qdel(I)
qdel(src)
user.put_in_hands(S)
to_chat(user, "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>")
else if(istype(I, /obj/item/device/assembly/igniter) && !(I.flags_1 & NODROP_1))
var/obj/item/melee/baton/cattleprod/P = new /obj/item/melee/baton/cattleprod
remove_item_from_storage(user)
to_chat(user, "<span class='notice'>You fasten [I] to the top of the rod with the cable.</span>")
qdel(I)
qdel(src)
user.put_in_hands(P)
else
return ..()
/obj/item/throwing_star
name = "throwing star"
desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
icon_state = "throwingstar"
item_state = "eshield0"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
force = 2
throwforce = 20 //This is never used on mobs since this has a 100% embed chance.
throw_speed = 4
embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0)
w_class = WEIGHT_CLASS_SMALL
sharpness = IS_SHARP
materials = list(MAT_METAL=500, MAT_GLASS=500)
resistance_flags = FIRE_PROOF
/obj/item/switchblade
name = "switchblade"
icon_state = "switchblade"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
desc = "A sharp, concealable, spring-loaded knife."
flags_1 = CONDUCT_1
force = 3
w_class = WEIGHT_CLASS_SMALL
throwforce = 5
throw_speed = 3
throw_range = 6
materials = list(MAT_METAL=12000)
hitsound = 'sound/weapons/genhit.ogg'
attack_verb = list("stubbed", "poked")
resistance_flags = FIRE_PROOF
var/extended = 0
/obj/item/switchblade/attack_self(mob/user)
extended = !extended
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
if(extended)
force = 20
w_class = WEIGHT_CLASS_NORMAL
throwforce = 23
icon_state = "switchblade_ext"
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
else
force = 3
w_class = WEIGHT_CLASS_SMALL
throwforce = 5
icon_state = "switchblade"
attack_verb = list("stubbed", "poked")
hitsound = 'sound/weapons/genhit.ogg'
sharpness = IS_BLUNT
/obj/item/switchblade/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/phone
name = "red phone"
desc = "Should anything ever go wrong..."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "red_phone"
force = 3
throwforce = 2
throw_speed = 3
throw_range = 4
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("called", "rang")
hitsound = 'sound/weapons/ring.ogg'
/obj/item/phone/suicide_act(mob/user)
if(locate(/obj/structure/chair/stool) in user.loc)
user.visible_message("<span class='suicide'>[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!</span>")
else
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return(OXYLOSS)
/obj/item/cane
name = "cane"
desc = "A cane used by a true gentleman. Or a clown."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "cane"
item_state = "stick"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50)
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
/obj/item/staff
name = "wizard staff"
desc = "Apparently a staff used by the wizard."
icon = 'icons/obj/wizard.dmi'
icon_state = "staff"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
force = 3
throwforce = 5
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
armour_penetration = 100
attack_verb = list("bludgeoned", "whacked", "disciplined")
resistance_flags = FLAMMABLE
/obj/item/staff/broom
name = "broom"
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
icon = 'icons/obj/wizard.dmi'
icon_state = "broom"
resistance_flags = FLAMMABLE
/obj/item/staff/stick
name = "stick"
desc = "A great tool to drag someone else's drinks across the bar."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "stick"
item_state = "stick"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 3
throwforce = 5
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
/obj/item/ectoplasm
name = "ectoplasm"
desc = "Spooky."
gender = PLURAL
icon = 'icons/obj/wizard.dmi'
icon_state = "ectoplasm"
/obj/item/ectoplasm/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane!</span>")
return (OXYLOSS)
/obj/item/mounted_chainsaw
name = "mounted chainsaw"
desc = "A chainsaw that has replaced your arm."
icon_state = "chainsaw_on"
item_state = "mounted_chainsaw"
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
flags_1 = NODROP_1 | ABSTRACT_1 | DROPDEL_1
w_class = WEIGHT_CLASS_HUGE
force = 24
throwforce = 0
throw_range = 0
throw_speed = 0
sharpness = IS_SHARP
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
/obj/item/mounted_chainsaw/Destroy()
var/obj/item/bodypart/part
new /obj/item/twohanded/required/chainsaw(get_turf(src))
if(iscarbon(loc))
var/mob/living/carbon/holder = loc
var/index = holder.get_held_index_of_item(src)
if(index)
part = holder.hand_bodyparts[index]
. = ..()
if(part)
part.drop_limb()
/obj/item/statuebust
name = "bust"
desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it
icon = 'icons/obj/statue.dmi'
icon_state = "bust"
force = 15
throwforce = 10
throw_speed = 5
throw_range = 2
attack_verb = list("busted")
/obj/item/statuebust/Initialize()
. = ..()
addtimer(CALLBACK(src, /datum.proc/AddComponent, /datum/component/beauty, 1000), 0)
/obj/item/tailclub
name = "tail club"
desc = "For the beating to death of lizards with their own tails."
icon_state = "tailclub"
force = 14
throwforce = 1 // why are you throwing a club do you even weapon
throw_speed = 1
throw_range = 1
attack_verb = list("clubbed", "bludgeoned")
/obj/item/melee/chainofcommand/tailwhip
name = "liz o' nine tails"
desc = "A whip fashioned from the severed tails of lizards."
icon_state = "tailwhip"
item_flags = NONE
/obj/item/melee/chainofcommand/tailwhip/kitty
name = "cat o' nine tails"
desc = "A whip fashioned from the severed tails of cats."
icon_state = "catwhip"
/obj/item/melee/skateboard
name = "skateboard"
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon."
icon_state = "skateboard"
item_state = "skateboard"
force = 12
throwforce = 4
w_class = WEIGHT_CLASS_HUGE
attack_verb = list("smacked", "whacked", "slammed", "smashed")
/obj/item/melee/skateboard/attack_self(mob/user)
new /obj/vehicle/ridden/scooter/skateboard(get_turf(user))
qdel(src)
/obj/item/melee/baseball_bat
name = "baseball bat"
desc = "There ain't a skull in the league that can withstand a swatter."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "baseball_bat"
item_state = "baseball_bat"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 10
throwforce = 12
attack_verb = list("beat", "smacked")
w_class = WEIGHT_CLASS_HUGE
var/homerun_ready = 0
var/homerun_able = 0
/obj/item/melee/baseball_bat/homerun
name = "home run bat"
desc = "This thing looks dangerous... Dangerously good at baseball, that is."
homerun_able = 1
/obj/item/melee/baseball_bat/attack_self(mob/user)
if(!homerun_able)
..()
return
if(homerun_ready)
to_chat(user, "<span class='notice'>You're already ready to do a home run!</span>")
..()
return
to_chat(user, "<span class='warning'>You begin gathering strength...</span>")
playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, 1)
if(do_after(user, 90, target = src))
to_chat(user, "<span class='userdanger'>You gather power! Time for a home run!</span>")
homerun_ready = 1
..()
/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user)
. = ..()
var/atom/throw_target = get_edge_target_turf(target, user.dir)
if(homerun_ready)
user.visible_message("<span class='userdanger'>It's a home run!</span>")
target.throw_at(throw_target, rand(8,10), 14, user)
target.ex_act(EXPLODE_HEAVY)
playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1)
homerun_ready = 0
return
else if(!target.anchored)
target.throw_at(throw_target, rand(1,2), 7, user)
/obj/item/melee/baseball_bat/ablative
name = "metal baseball bat"
desc = "This bat is made of highly reflective, highly armored material."
icon_state = "baseball_bat_metal"
item_state = "baseball_bat_metal"
force = 12
throwforce = 15
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
var/picksound = rand(1,2)
var/turf = get_turf(src)
if(picksound == 1)
playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1)
if(picksound == 2)
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
return 1
/obj/item/melee/flyswatter
name = "flyswatter"
desc = "Useful for killing insects of all sizes."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "flyswatter"
item_state = "flyswatter"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 1
throwforce = 1
attack_verb = list("swatted", "smacked")
hitsound = 'sound/effects/snap.ogg'
w_class = WEIGHT_CLASS_SMALL
//Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
var/list/strong_against
/obj/item/melee/flyswatter/Initialize()
. = ..()
strong_against = typecacheof(list(
/mob/living/simple_animal/hostile/poison/bees/,
/mob/living/simple_animal/butterfly,
/mob/living/simple_animal/cockroach,
/obj/item/queen_bee
))
/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag)
if(proximity_flag)
if(is_type_in_typecache(target, strong_against))
new /obj/effect/decal/cleanable/deadcockroach(get_turf(target))
to_chat(user, "<span class='warning'>You easily splat the [target].</span>")
if(istype(target, /mob/living/))
var/mob/living/bug = target
bug.death(1)
else
qdel(target)
/obj/item/circlegame
name = "circled hand"
desc = "If somebody looks at this while it's below your waist, you get to bop them."
icon_state = "madeyoulook"
force = 0
throwforce = 0
flags_1 = DROPDEL_1 | ABSTRACT_1
attack_verb = list("bopped")
/obj/item/slapper
name = "slapper"
desc = "This is how real men fight."
icon_state = "latexballon"
item_state = "nothing"
force = 0
throwforce = 0
flags_1 = DROPDEL_1 | ABSTRACT_1
attack_verb = list("slapped")
hitsound = 'sound/effects/snap.ogg'
/obj/item/slapper/attack(mob/M, mob/living/carbon/human/user)
if(ishuman(M))
var/mob/living/carbon/human/L = M
L.endTailWag()
if(user.a_intent != INTENT_HARM && ((user.zone_selected == BODY_ZONE_PRECISE_MOUTH) || (user.zone_selected == BODY_ZONE_PRECISE_EYES) || (user.zone_selected == BODY_ZONE_HEAD)))
user.do_attack_animation(M)
playsound(M, 'sound/weapons/slap.ogg', 50, 1, -1)
user.visible_message("<span class='danger'>[user] slaps [M]!</span>",
"<span class='notice'>You slap [M]!</span>",\
"You hear a slap.")
return
else
..()
/obj/item/proc/can_trigger_gun(mob/living/user)
if(!user.can_use_guns(src))
return FALSE
return TRUE
/obj/item/extendohand
name = "extendo-hand"
desc = "Futuristic tech has allowed these classic spring-boxing toys to essentially act as a fully functional hand-operated hand prosthetic."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "extendohand"
item_state = "extendohand"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 0
throwforce = 5
reach = 2
/obj/item/extendohand/acme
name = "\improper ACME Extendo-Hand"
desc = "A novelty extendo-hand produced by the ACME corporation. Originally designed to knock out roadrunners."
/obj/item/extendohand/attack(atom/M, mob/living/carbon/human/user)
var/dist = get_dist(M, user)
if(dist < reach)
to_chat(user, "<span class='warning'>[M] is too close to use [src] on.</span>")
return
M.attack_hand(user)