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GS13NG/code/modules/admin/verbs/debug.dm

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/client/proc/Debug2()
set category = "Debug"
set name = "Debug-Game"
if(!check_rights(R_DEBUG))
return
if(GLOB.Debug2)
GLOB.Debug2 = 0
message_admins("[key_name(src)] toggled debugging off.")
log_admin("[key_name(src)] toggled debugging off.")
else
GLOB.Debug2 = 1
message_admins("[key_name(src)] toggled debugging on.")
log_admin("[key_name(src)] toggled debugging on.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Debug Two") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/Cell()
set category = "Debug"
set name = "Air Status in Location"
if(!mob)
return
var/turf/T = get_turf(mob)
if(!isturf(T))
return
show_air_status_to(T, usr)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Air Status In Location") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_robotize(mob/M in GLOB.mob_list)
set category = "Admin.Fun"
set name = "Make Robot"
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "Wait until the game starts")
return
if(ishuman(M))
log_admin("[key_name(src)] has robotized [M.key].")
var/mob/living/carbon/human/H = M
spawn(0)
H.Robotize()
else
tgui_alert(usr, "Invalid mob")
/client/proc/cmd_admin_blobize(mob/M in GLOB.mob_list)
set category = "Admin.Fun"
set name = "Make Blob"
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "Wait until the game starts")
return
if(ishuman(M))
log_admin("[key_name(src)] has blobized [M.key].")
var/mob/living/carbon/human/H = M
H.become_overmind()
else
tgui_alert(usr, "Invalid mob")
/client/proc/cmd_admin_animalize(mob/M in GLOB.mob_list)
set category = "Admin.Fun"
set name = "Make Simple Animal"
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "Wait until the game starts")
return
if(!M)
tgui_alert(usr, "That mob doesn't seem to exist, close the panel and try again.")
return
if(isnewplayer(M))
tgui_alert(usr, "The mob must not be a new_player.")
return
log_admin("[key_name(src)] has animalized [M.key].")
spawn(0)
M.Animalize()
/client/proc/makepAI(turf/T in GLOB.mob_list)
set category = "Admin.Fun"
set name = "Make pAI"
set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI"
var/list/available = list()
for(var/mob/C in GLOB.mob_list)
if(C.key)
available.Add(C)
var/mob/choice = tgui_input_list(src, "Choose a player to play the pAI", "Spawn pAI", available)
if(!choice)
return 0
if(!isobserver(choice))
var/confirm = tgui_input_list(src, "[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", list("Yes", "No"))
if(confirm != "Yes")
return 0
var/obj/item/paicard/card = new(T)
var/mob/living/silicon/pai/pai = new(card)
pai.name = tgui_input_text(choice, "Enter your pAI name:", "pAI Name", "Personal AI")
pai.real_name = pai.name
choice.transfer_ckey(pai)
card.setPersonality(pai)
for(var/datum/paiCandidate/candidate in SSpai.candidates)
if(candidate.key == choice.key)
SSpai.candidates.Remove(candidate)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make pAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_alienize(mob/M in GLOB.mob_list)
set category = "Admin.Fun"
set name = "Make Alien"
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "Wait until the game starts")
return
if(ishuman(M))
INVOKE_ASYNC(M, /mob/living/carbon/human/proc/Alienize)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Alien") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] made [key_name(M)] into an alien at [AREACOORD(M)].")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made [ADMIN_LOOKUPFLW(M)] into an alien.</span>")
else
tgui_alert(usr, "Invalid mob")
/client/proc/cmd_admin_slimeize(mob/M in GLOB.mob_list)
set category = "Admin.Fun"
set name = "Make slime"
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "Wait until the game starts")
return
if(ishuman(M))
INVOKE_ASYNC(M, /mob/living/carbon/human/proc/slimeize)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Slime") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] made [key_name(M)] into a slime at [AREACOORD(M)].")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made [ADMIN_LOOKUPFLW(M)] into a slime.</span>")
else
tgui_alert(usr, "Invalid mob")
//TODO: merge the vievars version into this or something maybe mayhaps
/client/proc/cmd_debug_del_all(object as text)
set category = "Debug"
set name = "Del-All"
var/list/matches = get_fancy_list_of_atom_types()
if (!isnull(object) && object!="")
matches = filter_fancy_list(matches, object)
if(matches.len==0)
return
var/hsbitem = tgui_input_list(usr, "Choose an object to delete.", "Delete:", matches)
if(hsbitem)
hsbitem = matches[hsbitem]
var/counter = 0
for(var/atom/O in world)
if(istype(O, hsbitem))
counter++
qdel(O)
CHECK_TICK
log_admin("[key_name(src)] has deleted all ([counter]) instances of [hsbitem].")
message_admins("[key_name_admin(src)] has deleted all ([counter]) instances of [hsbitem].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Delete All") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_debug_make_powernets()
set category = "Debug"
set name = "Make Powernets"
SSmachines.makepowernets()
log_admin("[key_name(src)] has remade the powernet. makepowernets() called.")
message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Powernets") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_grantfullaccess(mob/M in GLOB.mob_list)
set category = "Admin"
set name = "Grant Full Access"
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "Wait until the game starts")
return
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/worn = H.wear_id
var/obj/item/card/id/id = null
if(worn)
id = worn.GetID()
if(id)
id.icon_state = "gold"
id.access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
else
id = new /obj/item/card/id/gold(H.loc)
id.access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
id.registered_name = H.real_name
id.assignment = "Captain"
id.update_label()
if(worn)
if(istype(worn, /obj/item/pda))
var/obj/item/pda/PDA = worn
PDA.id = id
id.forceMove(PDA)
else if(istype(worn, /obj/item/storage/wallet))
var/obj/item/storage/wallet/W = worn
W.front_id = id
id.forceMove(W)
W.update_icon()
else
H.equip_to_slot(id,SLOT_WEAR_ID)
else
tgui_alert(usr, "Invalid mob")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Grant Full Access") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(src)] has granted [M.key] full access.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has granted [M.key] full access.</span>")
/client/proc/cmd_assume_direct_control(mob/M in GLOB.mob_list)
set category = "Admin.Game"
set name = "Assume direct control"
set desc = "Direct intervention"
if(M.ckey)
if(tgui_alert(src, "This mob is being controlled by [M.key]. Are you sure you wish to assume control of it? [M.key] will be made a ghost.",,list("Yes","No")) != "Yes")
return
else
var/mob/dead/observer/ghost = new/mob/dead/observer(get_turf(M), M)
ghost.ckey = M.ckey
message_admins("<span class='adminnotice'>[key_name_admin(usr)] assumed direct control of [M].</span>")
log_admin("[key_name(usr)] assumed direct control of [M].")
var/mob/adminmob = src.mob
adminmob.transfer_ckey(M, send_signal = FALSE)
if( isobserver(adminmob) )
qdel(adminmob)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Assume Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_give_direct_control(mob/M in GLOB.mob_list)
set category = "Admin.Game"
set name = "Give direct control"
if(!M)
return
if(M.ckey)
if(tgui_alert(usr, "This mob is being controlled by [M.key]. Are you sure you wish to give someone else control of it? [M.key] will be made a ghost.",,list("Yes","No")) != "Yes")
return
var/client/newkey = tgui_input_list(src, "Pick the player to put in control.", "New player", sortList(GLOB.clients))
var/mob/oldmob = newkey.mob
var/delmob = FALSE
if((isobserver(oldmob) || tgui_alert(usr, "Do you want to delete [newkey]'s old mob?","Delete?",list("Yes","No")) != "No"))
delmob = TRUE
if(!M || QDELETED(M))
to_chat(usr, "<span class='warning'>The target mob no longer exists, aborting.</span>")
return
if(M.ckey)
M.ghostize(FALSE)
M.ckey = newkey.key
M.client?.init_verbs()
if(delmob)
qdel(oldmob)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] gave away direct control of [M] to [newkey].</span>")
log_admin("[key_name(usr)] gave away direct control of [M] to [newkey].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Give Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_test_atmos_controllers()
set category = "Mapping"
set name = "Test Atmos Monitoring Consoles"
var/list/dat = list()
if(SSticker.current_state == GAME_STATE_STARTUP)
to_chat(usr, "Game still loading, please hold!")
return
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used the Test Atmos Monitor debug command.</span>")
log_admin("[key_name(usr)] used the Test Atmos Monitor debug command.")
var/bad_shit = 0
for(var/obj/machinery/computer/atmos_control/tank/console in GLOB.atmos_air_controllers)
dat += "<h1>[console] at [AREACOORD(console)]:</h1><br>"
if(console.input_tag == console.output_tag)
dat += "Error: input_tag is the same as the output_tag, \"[console.input_tag]\"!<br>"
bad_shit++
if(!LAZYLEN(console.input_info))
dat += "Failed to find a valid outlet injector as an input with the tag [console.input_tag].<br>"
bad_shit++
if(!LAZYLEN(console.output_info))
dat += "Failed to find a valid siphon pump as an outlet with the tag [console.output_tag].<br>"
bad_shit++
if(!bad_shit)
dat += "<B>STATUS:</B> NORMAL"
else
bad_shit = 0
dat += "<br>"
CHECK_TICK
var/datum/browser/popup = new(usr, "testatmoscontroller", "Test Atmos Monitoring Consoles", 500, 750)
popup.set_content(dat.Join())
popup.open()
/client/proc/cmd_admin_areatest(on_station)
set category = "Mapping"
set name = "Test Areas"
var/list/dat = list()
var/list/areas_all = list()
var/list/areas_with_APC = list()
var/list/areas_with_multiple_APCs = list()
var/list/sub_areas_APC = list()
var/list/areas_with_air_alarm = list()
var/list/sub_areas_air_alarm = list()
var/list/areas_with_RC = list()
var/list/areas_with_light = list()
var/list/areas_with_LS = list()
var/list/areas_with_intercom = list()
var/list/areas_with_camera = list()
var/list/station_areas_blacklist = typecacheof(list(/area/holodeck/rec_center, /area/shuttle, /area/engineering/supermatter, /area/science/test_area, /area/space, /area/solars, /area/mine, /area/ruin, /area/asteroid))
if(SSticker.current_state == GAME_STATE_STARTUP)
to_chat(usr, "Game still loading, please hold!", confidential = TRUE)
return
var/log_message
if(on_station)
dat += "<b>Only checking areas on station z-levels.</b><br><br>"
log_message = "station z-levels"
else
log_message = "all z-levels"
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used the Test Areas debug command checking [log_message].</span>")
log_admin("[key_name(usr)] used the Test Areas debug command checking [log_message].")
for(var/area/A in world)
if(on_station)
var/list/area_turfs = get_area_turfs(A.type)
if (!length(area_turfs))
continue
var/turf/picked = pick(area_turfs)
if(is_station_level(picked.z))
if(!(A.type in areas_all) && !is_type_in_typecache(A, station_areas_blacklist))
areas_all.Add(A.type)
else if(!(A.type in areas_all))
areas_all.Add(A.type)
CHECK_TICK
for(var/obj/machinery/power/apc/APC in GLOB.apcs_list)
var/area/A = APC.area
if(!A)
dat += "Skipped over [APC] in invalid location, [APC.loc]."
continue
LAZYSET(sub_areas_APC, A.type, get_sub_areas(A, FALSE))
if(!(A.type in areas_with_APC))
areas_with_APC.Add(A.type)
else if(A.type in areas_all)
areas_with_multiple_APCs.Add(A.type)
CHECK_TICK
for(var/obj/machinery/airalarm/AA in GLOB.machines)
var/area/A = get_base_area(AA)
if(!A) //Make sure the target isn't inside an object, which results in runtimes.
dat += "Skipped over [AA] in invalid location, [AA.loc].<br>"
continue
LAZYSET(sub_areas_air_alarm, A.type, get_sub_areas(A, FALSE))
if(!(A.type in areas_with_air_alarm))
areas_with_air_alarm.Add(A.type)
CHECK_TICK
for(var/obj/machinery/requests_console/RC in GLOB.machines)
var/area/A = get_area(RC)
if(!A)
dat += "Skipped over [RC] in invalid location, [RC.loc].<br>"
continue
if(!(A.type in areas_with_RC))
areas_with_RC.Add(A.type)
CHECK_TICK
for(var/obj/machinery/light/L in GLOB.machines)
var/area/A = get_area(L)
if(!A)
dat += "Skipped over [L] in invalid location, [L.loc].<br>"
continue
if(!(A.type in areas_with_light))
areas_with_light.Add(A.type)
CHECK_TICK
for(var/obj/machinery/light_switch/LS in GLOB.machines)
var/area/A = get_area(LS)
if(!A)
dat += "Skipped over [LS] in invalid location, [LS.loc].<br>"
continue
if(!(A.type in areas_with_LS))
areas_with_LS.Add(A.type)
CHECK_TICK
for(var/obj/item/radio/intercom/I in GLOB.machines)
var/area/A = get_area(I)
if(!A)
dat += "Skipped over [I] in invalid location, [I.loc].<br>"
continue
if(!(A.type in areas_with_intercom))
areas_with_intercom.Add(A.type)
CHECK_TICK
for(var/obj/machinery/camera/C in GLOB.machines)
var/area/A = get_area(C)
if(!A)
dat += "Skipped over [C] in invalid location, [C.loc].<br>"
continue
if(!(A.type in areas_with_camera))
areas_with_camera.Add(A.type)
CHECK_TICK
var/list/areas_without_APC = areas_all - (areas_with_APC + flatten_list(sub_areas_APC))
var/list/areas_without_air_alarm = areas_all - (areas_with_air_alarm + flatten_list(sub_areas_air_alarm))
var/list/areas_without_RC = areas_all - areas_with_RC
var/list/areas_without_light = areas_all - areas_with_light
var/list/areas_without_LS = areas_all - areas_with_LS
var/list/areas_without_intercom = areas_all - areas_with_intercom
var/list/areas_without_camera = areas_all - areas_with_camera
if(areas_without_APC.len)
dat += "<h1>AREAS WITHOUT AN APC:</h1>"
for(var/areatype in areas_without_APC)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_with_multiple_APCs.len)
dat += "<h1>AREAS WITH MULTIPLE APCS:</h1>"
for(var/areatype in areas_with_multiple_APCs)
dat += "[areatype]<br>"
if(sub_areas_APC[areatype])
dat += "&nbsp;&nbsp;SUB-AREAS:<br>&nbsp;&nbsp;"
dat += jointext(sub_areas_APC[areatype], "<br>&nbsp;&nbsp;")
CHECK_TICK
if(areas_without_air_alarm.len)
dat += "<h1>AREAS WITHOUT AN AIR ALARM:</h1>"
for(var/areatype in areas_without_air_alarm)
dat += "[areatype]<br>"
if(sub_areas_air_alarm[areatype])
dat += "&nbsp;&nbsp;SUB-AREAS:<br>&nbsp;&nbsp;"
dat += jointext(sub_areas_air_alarm[areatype], "<br>&nbsp;&nbsp;")
CHECK_TICK
if(areas_without_RC.len)
dat += "<h1>AREAS WITHOUT A REQUEST CONSOLE:</h1>"
for(var/areatype in areas_without_RC)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_without_light.len)
dat += "<h1>AREAS WITHOUT ANY LIGHTS:</h1>"
for(var/areatype in areas_without_light)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_without_LS.len)
dat += "<h1>AREAS WITHOUT A LIGHT SWITCH:</h1>"
for(var/areatype in areas_without_LS)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_without_intercom.len)
dat += "<h1>AREAS WITHOUT ANY INTERCOMS:</h1>"
for(var/areatype in areas_without_intercom)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_without_camera.len)
dat += "<h1>AREAS WITHOUT ANY CAMERAS:</h1>"
for(var/areatype in areas_without_camera)
dat += "[areatype]<br>"
CHECK_TICK
if(!(areas_with_APC.len || areas_with_multiple_APCs.len || areas_with_air_alarm.len || areas_with_RC.len || areas_with_light.len || areas_with_LS.len || areas_with_intercom.len || areas_with_camera.len))
dat += "<b>No problem areas!</b>"
var/datum/browser/popup = new(usr, "testareas", "Test Areas", 500, 750)
popup.set_content(dat.Join())
popup.open()
/client/proc/cmd_admin_areatest_station()
set category = "Mapping"
set name = "Test Areas (STATION Z)"
cmd_admin_areatest(TRUE)
/client/proc/cmd_admin_areatest_all()
set category = "Mapping"
set name = "Test Areas (ALL)"
cmd_admin_areatest(FALSE)
/client/proc/robust_dress_shop()
var/list/baseoutfits = list("Naked","Custom","As Job...", "As Plasmaman...")
var/list/outfits = list()
var/list/paths = subtypesof(/datum/outfit) - typesof(/datum/outfit/job) - typesof(/datum/outfit/plasmaman)
for(var/path in paths)
var/datum/outfit/O = path //not much to initalize here but whatever
outfits[initial(O.name)] = path
var/dresscode = tgui_input_list(src, "Select outfit", "Robust quick dress shop", baseoutfits + sortList(outfits))
if (isnull(dresscode))
return
if (outfits[dresscode])
dresscode = outfits[dresscode]
if (dresscode == "As Job...")
var/list/job_paths = subtypesof(/datum/outfit/job)
var/list/job_outfits = list()
for(var/path in job_paths)
var/datum/outfit/O = path
job_outfits[initial(O.name)] = path
dresscode = tgui_input_list(src, "Select job equipment", "Robust quick dress shop", sortList(job_outfits))
dresscode = job_outfits[dresscode]
if(isnull(dresscode))
return
if (dresscode == "As Plasmaman...")
var/list/plasmaman_paths = typesof(/datum/outfit/plasmaman)
var/list/plasmaman_outfits = list()
for(var/path in plasmaman_paths)
var/datum/outfit/O = path
plasmaman_outfits[initial(O.name)] = path
dresscode = tgui_input_list(src, "Select plasmeme equipment", "Robust quick dress shop", sortList(plasmaman_outfits))
dresscode = plasmaman_outfits[dresscode]
if(isnull(dresscode))
return
if (dresscode == "Custom")
var/list/custom_names = list()
for(var/datum/outfit/D in GLOB.custom_outfits)
custom_names[D.name] = D
var/selected_name = tgui_input_list(src, "Select outfit", "Robust quick dress shop", sortList(custom_names))
dresscode = custom_names[selected_name]
if(isnull(dresscode))
return
return dresscode
/client/proc/startSinglo()
set category = "Debug"
set name = "Start Singularity"
set desc = "Sets up the singularity and all machines to get power flowing through the station"
if(tgui_alert(usr, "Are you sure? This will start up the engine. Should only be used during debug!",,list("Yes","No")) != "Yes")
return
for(var/obj/machinery/power/emitter/E in GLOB.machines)
if(E.anchored)
E.active = 1
for(var/obj/machinery/field/generator/F in GLOB.machines)
if(F.active == 0)
F.active = 1
F.state = 2
F.power = 250
F.anchored = TRUE
F.warming_up = 3
F.start_fields()
F.update_icon()
spawn(30)
for(var/obj/machinery/the_singularitygen/G in GLOB.machines)
if(G.anchored)
var/obj/singularity/S = new /obj/singularity(get_turf(G), 50)
// qdel(G)
S.energy = 1750
S.current_size = 7
S.icon = 'icons/effects/224x224.dmi'
S.icon_state = "singularity_s7"
S.pixel_x = -96
S.pixel_y = -96
S.grav_pull = 0
//S.consume_range = 3
S.dissipate = 0
//S.dissipate_delay = 10
//S.dissipate_track = 0
//S.dissipate_strength = 10
for(var/obj/machinery/power/rad_collector/Rad in GLOB.machines)
if(Rad.anchored)
if(!Rad.loaded_tank)
var/obj/item/tank/internals/plasma/Plasma = new/obj/item/tank/internals/plasma(Rad)
Plasma.air_contents.set_moles(GAS_PLASMA,70)
Rad.drainratio = 0
Rad.loaded_tank = Plasma
Plasma.forceMove(Rad)
if(!Rad.active)
Rad.toggle_power()
for(var/obj/machinery/power/smes/SMES in GLOB.machines)
if(SMES.anchored)
SMES.input_attempt = 1
/client/proc/cmd_debug_mob_lists()
set category = "Debug"
set name = "Debug Mob Lists"
set desc = "For when you just gotta know"
switch(tgui_input_list(src, "Which list?", "", list("Players","Admins","Mobs","Living Mobs","Dead Mobs","Clients","Joined Clients")))
if("Players")
to_chat(usr, jointext(GLOB.player_list,","))
if("Admins")
to_chat(usr, jointext(GLOB.admins,","))
if("Mobs")
to_chat(usr, jointext(GLOB.mob_list,","))
if("Living Mobs")
to_chat(usr, jointext(GLOB.alive_mob_list,","))
if("Dead Mobs")
to_chat(usr, jointext(GLOB.dead_mob_list,","))
if("Clients")
to_chat(usr, jointext(GLOB.clients,","))
if("Joined Clients")
to_chat(usr, jointext(GLOB.joined_player_list,","))
/client/proc/cmd_display_del_log()
set category = "Debug"
set name = "Display del() Log"
set desc = "Display del's log of everything that's passed through it."
var/list/dellog = list("<B>List of things that have gone through qdel this round</B><BR><BR><ol>")
sortTim(SSgarbage.items, cmp=/proc/cmp_qdel_item_time, associative = TRUE)
for(var/path in SSgarbage.items)
var/datum/qdel_item/I = SSgarbage.items[path]
dellog += "<li><u>[path]</u><ul>"
if (I.failures)
dellog += "<li>Failures: [I.failures]</li>"
dellog += "<li>qdel() Count: [I.qdels]</li>"
dellog += "<li>Destroy() Cost: [I.destroy_time]ms</li>"
if (I.hard_deletes)
dellog += "<li>Total Hard Deletes [I.hard_deletes]</li>"
dellog += "<li>Time Spent Hard Deleting: [I.hard_delete_time]ms</li>"
if (I.slept_destroy)
dellog += "<li>Sleeps: [I.slept_destroy]</li>"
if (I.no_respect_force)
dellog += "<li>Ignored force: [I.no_respect_force]</li>"
if (I.no_hint)
dellog += "<li>No hint: [I.no_hint]</li>"
dellog += "</ul></li>"
dellog += "</ol>"
usr << browse(dellog.Join(), "window=dellog")
/client/proc/cmd_display_overlay_log()
set category = "Debug"
set name = "Display overlay Log"
set desc = "Display SSoverlays log of everything that's passed through it."
render_stats(SSoverlays.stats, src)
/client/proc/cmd_display_init_log()
set category = "Debug"
set name = "Display Initialize() Log"
set desc = "Displays a list of things that didn't handle Initialize() properly"
usr << browse(replacetext(SSatoms.InitLog(), "\n", "<br>"), "window=initlog")
/client/proc/debug_huds(i as num)
set category = "Debug"
set name = "Debug HUDs"
set desc = "Debug the data or antag HUDs"
if(!holder)
return
debug_variables(GLOB.huds[i])
/client/proc/jump_to_ruin()
set category = "Debug"
set name = "Jump to Ruin"
set desc = "Displays a list of all placed ruins to teleport to."
if(!holder)
return
var/list/names = list()
for(var/i in GLOB.ruin_landmarks)
var/obj/effect/landmark/ruin/ruin_landmark = i
var/datum/map_template/ruin/template = ruin_landmark.ruin_template
var/count = 1
var/name = template.name
var/original_name = name
while(name in names)
count++
name = "[original_name] ([count])"
names[name] = ruin_landmark
var/ruinname = tgui_input_list(src, "Select ruin", "Jump to Ruin", names)
var/obj/effect/landmark/ruin/landmark = names[ruinname]
if(istype(landmark))
var/datum/map_template/ruin/template = landmark.ruin_template
usr.forceMove(get_turf(landmark))
to_chat(usr, "<span class='name'>[template.name]</span>")
to_chat(usr, "<span class='italics'>[template.description]</span>")
/client/proc/place_ruin()
set category = "Debug"
set name = "Spawn Ruin"
set desc = "Attempt to randomly place a specific ruin."
if (!holder)
return
var/list/exists = list()
for(var/landmark in GLOB.ruin_landmarks)
var/obj/effect/landmark/ruin/L = landmark
exists[L.ruin_template] = landmark
var/list/names = list()
names += "---- Space Ruins ----"
for(var/name in SSmapping.space_ruins_templates)
names[name] = list(SSmapping.space_ruins_templates[name], ZTRAIT_SPACE_RUINS, list(/area/space))
names += "---- Lava Ruins ----"
for(var/name in SSmapping.lava_ruins_templates)
names[name] = list(SSmapping.lava_ruins_templates[name], ZTRAIT_LAVA_RUINS, /area/lavaland/surface/outdoors/unexplored)
names[name] = list(SSmapping.lava_ruins_templates[name], ZTRAIT_LAVA_RUINS, list(/area/lavaland/surface/outdoors/unexplored))
names += "---- Ice Ruins ----"
for(var/name in SSmapping.ice_ruins_templates)
names[name] = list(SSmapping.ice_ruins_templates[name], ZTRAIT_ICE_RUINS, list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored))
names += "---- Ice Underground Ruins ----"
for(var/name in SSmapping.ice_ruins_underground_templates)
names[name] = list(SSmapping.ice_ruins_underground_templates[name], ZTRAIT_ICE_RUINS_UNDERGROUND, list(/area/icemoon/underground/unexplored))
var/ruinname = tgui_input_list(src, "Select ruin", "Spawn Ruin", names)
var/data = names[ruinname]
if (!data)
return
var/datum/map_template/ruin/template = data[1]
if (exists[template])
var/response = tgui_alert(usr, "There is already a [template] in existence.", "Spawn Ruin", list("Jump", "Place Another", "Cancel"))
if (response == "Jump")
usr.forceMove(get_turf(exists[template]))
return
else if (response == "Cancel")
return
var/len = GLOB.ruin_landmarks.len
seedRuins(SSmapping.levels_by_trait(data[2]), max(1, template.cost), data[3], list(ruinname = template))
if (GLOB.ruin_landmarks.len > len)
var/obj/effect/landmark/ruin/landmark = GLOB.ruin_landmarks[GLOB.ruin_landmarks.len]
log_admin("[key_name(src)] randomly spawned ruin [ruinname] at [COORD(landmark)].")
usr.forceMove(get_turf(landmark))
to_chat(src, "<span class='name'>[template.name]</span>")
to_chat(src, "<span class='italics'>[template.description]</span>")
else
to_chat(src, "<span class='warning'>Failed to place [template.name].</span>")
/client/proc/clear_dynamic_transit()
set category = "Debug"
set name = "Clear Dynamic Turf Reservations"
set desc = "Deallocates all reserved space, restoring it to round start conditions."
if(!holder)
return
var/answer = tgui_alert(usr, "WARNING: THIS WILL WIPE ALL RESERVED SPACE TO A CLEAN SLATE! ANY MOVING SHUTTLES, ELEVATORS, OR IN-PROGRESS PHOTOGRAPHY WILL BE DELETED!", "Really wipe dynamic turfs?", list("YES", "NO"))
if(answer != "YES")
return
message_admins("<span class='adminnotice'>[key_name_admin(src)] cleared dynamic transit space.</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Clear Dynamic Transit") // If...
log_admin("[key_name(src)] cleared dynamic transit space.")
SSmapping.wipe_reservations() //this goes after it's logged, incase something horrible happens.
/client/proc/toggle_medal_disable()
set category = "Debug"
set name = "Toggle Medal Disable"
set desc = "Toggles the safety lock on trying to contact the medal hub."
if(!check_rights(R_DEBUG))
return
SSachievements.achievements_enabled = !SSachievements.achievements_enabled
message_admins("<span class='adminnotice'>[key_name_admin(src)] [SSachievements.achievements_enabled ? "disabled" : "enabled"] the medal hub lockout.</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Medal Disable") // If...
log_admin("[key_name(src)] [SSachievements.achievements_enabled ? "disabled" : "enabled"] the medal hub lockout.")
/client/proc/view_runtimes()
set category = "Debug"
set name = "View Runtimes"
set desc = "Open the runtime Viewer"
if(!holder)
return
GLOB.error_cache.show_to(src)
/client/proc/pump_random_event()
set category = "Debug"
set name = "Pump Random Event"
set desc = "Schedules the event subsystem to fire a new random event immediately. Some events may fire without notification."
if(!holder)
return
SSevents.scheduled = world.time
message_admins("<span class='adminnotice'>[key_name_admin(src)] pumped a random event.</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Pump Random Event")
log_admin("[key_name(src)] pumped a random event.")
/client/proc/start_line_profiling()
set category = "Profile"
set name = "Start Line Profiling"
set desc = "Starts tracking line by line profiling for code lines that support it"
LINE_PROFILE_START
message_admins("<span class='adminnotice'>[key_name_admin(src)] started line by line profiling.</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Start Line Profiling")
log_admin("[key_name(src)] started line by line profiling.")
/client/proc/stop_line_profiling()
set category = "Profile"
set name = "Stops Line Profiling"
set desc = "Stops tracking line by line profiling for code lines that support it"
LINE_PROFILE_STOP
message_admins("<span class='adminnotice'>[key_name_admin(src)] stopped line by line profiling.</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Stop Line Profiling")
log_admin("[key_name(src)] stopped line by line profiling.")
/client/proc/show_line_profiling()
set category = "Profile"
set name = "Show Line Profiling"
set desc = "Shows tracked profiling info from code lines that support it"
var/sortlist = list(
"Avg time" = /proc/cmp_profile_avg_time_dsc,
"Total Time" = /proc/cmp_profile_time_dsc,
"Call Count" = /proc/cmp_profile_count_dsc
)
var/sort = tgui_input_list(src, "Sort type?", "Sort Type", sortlist)
if (!sort)
return
sort = sortlist[sort]
profile_show(src, sort)
/client/proc/reload_configuration()
set category = "Debug"
set name = "Reload Configuration"
set desc = "Force config reload to world default"
if(!check_rights(R_DEBUG))
return
if(tgui_alert(usr, "Are you absolutely sure you want to reload the configuration from the default path on the disk, wiping any in-round modificatoins?", "Really reset?", list("No", "Yes")) == "Yes")
config.admin_reload()