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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
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<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
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<div class="commit sansserif">
<h2 class="date">08 February 2018</h2>
<h3 class="author">Cebutris updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Knight badges, sprites courtesy of Toriate! They're functionally identical to IDs but look sexier and can be recolored!</li>
<li class="rscadd">Lavaknights now spawn with Knight Badges!</li>
<li class="rscadd">Stunswords! Stunbatons that look like swords. That's all.</li>
</ul>
<h3 class="author">CitadelStationBot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Players can now have a verb in the ooc tab to see their own tracked playtime</li>
<li class="bugfix">fixed admin bypass not using the right proc</li>
<li class="bugfix">Lavaland ghost roles should now show up in the playtime report</li>
<li class="bugfix">fixed the syringe getting a transfer amount of 0 if the contents of it are 0, intended feature was probably to check the target and not the syringe itself for clamp.</li>
<li class="tweak">Reduce clock work mob death sound file's volume to 80%</li>
<li class="rscadd">Observers can now view the atmospheric contents of the tile they're floating above.</li>
<li class="bugfix">Jaunting wraiths should now always be facing the correct direction</li>
<li class="rscadd">All Cargo Techs now come equipped with a standard supply Export Scanner! Get to selling!</li>
<li class="tweak">Emagged airlocks can now be deconstructed simply by crowbarring when the panel is open</li>
<li class="balance">foam and smoke now get 4x the reagents as they should according to the comments</li>
<li class="bugfix">fixes pyrosium and cryostylane not heating or cooling humans at all</li>
<li class="bugfix">fixes cryostylane cooling beakers to negative kelvin, it's now limited to what the description says</li>
<li class="bugfix">fixes cryostylane cooling people to negative body temperature</li>
<li class="code_imp">removed redundant check in trans_to</li>
<li class="code_imp">fixes a runtime when total_volume is 0 in copy_to</li>
<li class="tweak">Gas reagents (o2, plasma, ...) now dump out gas based on container temperature instead of room temperature</li>
<li class="bugfix">Bananium shows up on mining scanners again</li>
<li class="tweak">min player req for rev is 30 now</li>
<li class="refactor">Weather and certain events have been updated to use Z traits.</li>
<li class="bugfix">The Staff of Storms now correctly starts and ends storms if used from inside lockers.</li>
<li class="bugfix">Weather telegraph messages are now shown to those inside lockers and mechs.</li>
<li class="bugfix">Radio jammers no longer affect other z-levels.</li>
<li class="bugfix">engine goggles set to t-ray mode will no longer show pipes with the wrong rotation.</li>
<li class="bugfix">cables now show up on t-ray scans.</li>
<li class="rscdel">pulling claw can now only passively grab</li>
<li class="bugfix">Infrared beams now update instantly.</li>
<li class="bugfix">Fixed occasional runtimes when ion storms or overflow would replace an existing law.</li>
<li class="bugfix">Emergency lights will give off light again</li>
<li class="bugfix">Fixed eye damage not being applied if it was exactly 3.</li>
<li class="bugfix">You can no longer weld airlock assemblies for infinite materials</li>
<li class="spellcheck">Clockwork armaments are no longer named "arnaments".</li>
<li class="bugfix">Fixed being able to rotate things in only one direction.</li>
<li class="balance">The Syndicate Chameleon Kit is now available during rounds of lower population. Because of course you can have an e-sword and revolver without restriction but disguising and RP is verboten because we deathmatch station now.</li>
<li class="imageadd">Ore boxes have a new sprite</li>
<li class="rscadd">You can alt-click microwaves to turn them on</li>
<li class="tweak">Academy is now part of the random station names.</li>
<li class="tweak">made fire colored according to blackbody radiation and rule of cool.</li>
<li class="imageadd">some kind of lightning texture</li>
<li class="imageadd">Coffins have a new sprite</li>
<li class="imageadd">Solar panels have new sprites</li>
<li class="rscadd">Attention, space explorers! Nothing is out of your reach with the ACME Extendo-Hand (TM)! With it, you can get a WHOLE EXTRA TILE OF REACH! Hug or punch your friends from a whole 3 feet away! Win one from an arcade machine or make one in the Misc. tab of your crafting menu today!</li>
<li class="bugfix">Blood contracts now only show living players and real names</li>
<li class="bugfix">Turrets now check for borgs. Syndicate turrets are nice to emagged borgs too!</li>
<li class="balance">nerfs power cells from a insane max possibility</li>
<li class="rscdel">Space ghost syndicate comms guy removed.</li>
<li class="code_imp">Removed the now-unused revenant spawn landmark.</li>
<li class="bugfix">Some airlock animations should no longer be glitchy and restart in the middle</li>
<li class="rscadd">The ability to throw drinks without spilling them has been moved from something bartender's just know how to do to a book that they spawn with, the ability has also been made into a toggle.</li>
<li class="rscadd">Any number of people can read the book to learn the ability, and it can also be ordered in the bartending crate in cargo. Bartenders are encouraged to keep their trade secrets close to their stylish black vests.</li>
<li class="rscadd">Destroying windows will now spawn tiny shards</li>
<li class="rscadd">The Rapid Piping Device can now dispense transit tubes.</li>
<li class="rscadd">Morgue trays now detect if a body inside them possesses a consciousness, and alerts people nearby</li>
<li class="bugfix">The pirate ship can now fly again.</li>
<li class="bugfix">Research investigate logs now actually include the name of the researcher.</li>
<li class="bugfix">Defibrillator mounts no longer spam the error log while empty.</li>
<li class="bugfix">Fixes Noblium Formation being multiplicative, so having 500 moles of tritium and 500 moles of nitrogen no longer produces 2500 moles of noblium (it should correctly produce 10 moles)</li>
<li class="bugfix">Fixes most reactions deleting more gas than exists and making gas out of nowhere</li>
<li class="bugfix">Fixes Stim Formation invoking a byond bug and not using its intended polynomial formula</li>
<li class="bugfix">Fixes Cryo Cells not having garbage_collect and clamping</li>
<li class="bugfix">Fixes Rad Collectors not having clamping</li>
<li class="bugfix">Fixes Division by Zero when Fusion has no impurities.</li>
<li class="bugfix">Removes a redundant line in lungs</li>
<li class="bugfix">Fixes rad_act signal not firing from turfs, living mobs, rad collectors and geiger counters</li>
<li class="bugfix">Pressure damage now takes effect in certain situations where it should have but did not.</li>
<li class="balance">Explosive holoparasites must now be adjacent to turn objects into bombs, instead of being able to do so from any range.</li>
<li class="tweak">NT Scientists have started looking into data from small-scale detonations and found that there's still potential data to be gathered from explosive yields lower than 4.184 petajoules</li>
</ul>
<h3 class="author">CosmicScientist updated:</h3>
<ul class="changes bgimages16">
<li class="balance">tomatoes and similar ovary laden edibles are fruit, not veg, beware plasmamen and mothmen</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Autolathe now consumes reasonable amounts of power when inserting materials</li>
<li class="bugfix">Fixed conveyor belt power usage.</li>
<li class="rscadd">Fans of clown photography have successfully lobbied Nanotrasen to include camera and camera accessories designs in the autolathe.</li>
<li class="tweak">Brings material values for the camera in line with other devices.</li>
<li class="tweak">The tapes printed by autolathes now come in random colors.</li>
<li class="rscadd">Beakers and beaker-like objects now get put in your hand on ejection from chemistry devices.</li>
<li class="bugfix">Fixed missing wheat fridge on omega and removes a duplicate pipe.</li>
<li class="tweak">You now need to examine engravings to pop open the menu.</li>
<li class="imageadd">Autolathe now repeats it's animation while printing.</li>
<li class="bugfix">Eminence won't get spammed by tile crossing now.</li>
<li class="bugfix">After 3 years of intensive research by Nanotrasen's elite team of chefs, rice dishes such as rice pudding are no longer considered salads.</li>
<li class="rscadd">Cyborgs can now be upgraded to be h-u-g-e! Only a cosmetic effect!</li>
<li class="tweak">Hijack objectives will only be given out if there are 30 or more players.</li>
<li class="tweak">Moved the lathe from box's cargo room to box's cargo office which miners now can access.</li>
<li class="tweak">Harmonized medbay storage access requirements so all maps allow all medbay personnel into medbay storage like on Meta and Delta.</li>
<li class="tweak">Moved service lathes into a dedicated service hall/storage area if they weren't accessible by janitor or bartender.</li>
<li class="rscadd">Added logout button to the record screen in the security records console.</li>
<li class="rscadd">Allows you to print photos that are in the security records.</li>
<li class="balance">Regular cyborgs now start with a normal high capacity cell instead of a snowflake cell. Resulting in less confusing and 2.5MJ more electric charge.</li>
<li class="bugfix">Fixed name of the upgraded power cell</li>
<li class="refactor">Removed duplicate cell giving code in transformation proc.</li>
<li class="bugfix">Fixed the crematorium on meta and box.</li>
<li class="rscadd">Posibrains have gotten a small firmware update, they will now play a sound on successful activation.</li>
<li class="rscadd">You can now insert holodisks into cameras and take a static holographic picture of someone!</li>
<li class="rscadd">Hologram recordings can now be offset slightly.</li>
<li class="rscadd">Killing a revenant will now result in an unique shuttle to be able to be bought. You probably won't like it though.</li>
<li class="rscadd">Fake emag now available.</li>
<li class="bugfix">Fixed borgs applying cuffs on people without the right number of arms.</li>
<li class="refactor">Handcuff code has been rejiggled and snowflake code has been removed.</li>
<li class="rscdel">Removed unused cable cuffs module stuff for borgs.</li>
<li class="bugfix">Supermatter can again blow up again on space tiles.</li>
</ul>
<h3 class="author">Dax Dupont & Coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Praise the lord for he has granted thy chaplains, wizards, revenants and eminences with holy vision. They can now see blessed tiles.</li>
</ul>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now see the rays from a holopad displaying a hologram!</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Fixed Bubblegum's description.</li>
<li class="tweak">Rearranged the mining vendor items by price and item group.</li>
<li class="tweak">In order to promote back-breaking physical labor, Nanotrasen has additionally made conscription kits available at mining equipment vendors.</li>
<li class="tweak">Fungal tuberculosis spores can no longer be synthesized by machinery.</li>
</ul>
<h3 class="author">Denton ShizCalev Kor Kevinz000 (original idea) updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Due to budget cuts, the shoes shipped with chameleon kits no longer prevent slipping. The premium version is unchanged and still sold separately.</li>
<li class="balance">To compensate, the chameleon kit cost was lowered by 2 TC and the minimum crew limit removed.</li>
</ul>
<h3 class="author">Epoc updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Removed Sulfuric Acid requirements from computer parts</li>
<li class="bugfix">Slows Simple Clown mobs</li>
<li class="bugfix">Soap now has inhand sprites</li>
<li class="imageadd">Belt items now have inhand sprites</li>
</ul>
<h3 class="author">Evsey9 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Integrated Circuit Drones are now bulky to improve safety ratings, and therefore, cannot be stored in normal backpacks or pockets, but now can accept modules that bulky circuit machinery can.</li>
<li class="balance">Grabbers can now grab items up to the size of the circuit assembly they are in.</li>
<li class="balance">Grabbers cannot store circuit machinery the same or larger size than the circuit assembly they are in.</li>
<li class="tweak">Throwers now can throw items up to the size of circuit assembly they are in.</li>
</ul>
<h3 class="author">GuppyLaxx updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the Ketrazine recipe</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Power cells explosions are now logarithmic</li>
<li class="bugfix">Minor code cleanup on the wirer</li>
</ul>
<h3 class="author">Improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now get shockcollars from the kinkmate for the price of an coin</li>
<li class="tweak">adds security skirts to the loadout</li>
<li class="rscadd">more loadout stuff</li>
<li class="rscadd">Adds kinkmate board</li>
<li class="tweak">you can now construct kinkmates with the construction kits from cargo</li>
<li class="code_imp">Organizes the loadout</li>
<li class="rscadd">Adds disco ball to cargo</li>
</ul>
<h3 class="author">Jittai updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">All color inputs now use the current color, of the thing being colored, as default choice.</li>
<li class="imageadd">New Morgue Tray sprites.</li>
<li class="imageadd">New Crematorium sprites.</li>
<li class="imageadd">New Horizontal Coffin Sprites</li>
<li class="tweak">Some of the Morgue Trays and Crematoriums on Box, Delta, and Meta have been re-positioned to make use of their new directional states.</li>
<li class="bugfix">Cloning doesn't runtime (and indefinitely get stuck) on cloning non-humans.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed mecha grav catapults not being included in techwebs.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Syndicate and pirate mobs now give off light when appropriate</li>
<li class="rscadd">A once-thought abandoned arctic post has recently had its gateway coordinates re-enabled for access via the Gateway link. Contact your local Exploration Division for more details.</li>
<li class="rscadd">A brand new space-farm, where your family sends all your old/sick catpeople to live out the rest of their days being free to roam the acres and chase the field grayshirts.</li>
</ul>
<h3 class="author">Mark9013100 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cloning data disks can now be constructed after researching the Genetic Engineering technode.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed monkey teams</li>
<li class="tweak">The Lepidopterian language now has less spaces in it</li>
<li class="rscadd">You can now defib monkeys and aliums</li>
<li class="tweak">Monkeys can also use defibs now, too!</li>
<li class="bugfix">Holorays are now properly deleted if you switch holopads automatically</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The RnD department can now develop firmware upgrades to the Express Supply Console, unlocking advanced cargo drop pods!</li>
<li class="rscadd">NanoTrasen's Creative Psychology Initiative has brought new training to all crewmembers to foster rapid, innovative problem-solving! You can now kill yourself in so many more ways!</li>
<li class="imageadd">Conveyor Belts now look better when they are crowbar'd off the ground.</li>
<li class="rscadd">Due to complicated quantum-bluespace-entanglement shenanigans, the Bluespace Drop Pod upgrade for the express supply console is now slightly more difficult to research.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pneumatic cannons no longer misbehave when their contents such as primed grenades get deleted (explode)</li>
<li class="bugfix">Attempting to join into a command role as a nonhuman species no longer lets you keep your nonhuman species languages if you are transformed into a human because of a config option</li>
<li class="bugfix">Warp whistle can no longer pick up its user from inside various animation/in-between states and effects such as transformations, jellypeople split, talisman of immortality effect period or rod form.</li>
<li class="rscdel">Removed actual reagent quadrupling added in #34485</li>
<li class="rscdel">Removed the foam effect combining feature, hopefully to be replaced with something less completely and utterly broken</li>
<li class="bugfix">Subjects without hearts now display as unsuitable for abductor experiments when probed with the advanced baton.</li>
</ul>
<h3 class="author">Naksu and kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ores are no longer completely impervious to explosions, but rather "proper" ores are destroyed by the strongest explosions and sand is blown away everything but the weakest ones. This shouldn't affect ore spawns from explosions</li>
<li class="tweak">Lavaland bomb cap reduced to double the station bombcap.</li>
<li class="refactor">Ores are now stackable. Ore stacks now have the appearance of loose ores and are not called "sheets" by machines that consume them.</li>
<li class="code_imp">Material container component now uses the singular names of stack objects.</li>
<li class="refactor">/obj/item/ore/Crossed() is now removed in favor of the ore satchel utilizing a redirect component</li>
</ul>
<h3 class="author">ORM Movement updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Box Station ORM Moved to 2 tiles south of Cargo Office Door.</li>
<li class="tweak">Delta Station ORM moved to the southernmost window of Cargo.</li>
<li class="tweak">Box, Delta, Meta stations now have Windoors with Mineral Storage access blocking them.</li>
</ul>
<h3 class="author">Ordo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds Ketrazine, a powerful but dangerous combat stim which the crew can synthesize</li>
</ul>
<h3 class="author">Poojawa updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Supply Console is locked to Cargo Access only.</li>
<li class="bugfix">so many things.</li>
<li class="rscadd">Vore eject gun given to medical lockers, same as defib. Looks like a dragnet. will eject people out of all vore bellies. May need to fire more than once.</li>
<li class="bugfix">Dogborg item blacklist is a thing again, scrubpups are able to process items into fuel.</li>
<li class="tweak">Dogborgs are able to consume devourable simple mobs for fuel or for weird ERP.</li>
<li class="tweak">Stargazer slimes are admin-only, way too much of a bad idea to hand out willy nilly.</li>
<li class="tweak">Genital layering refractored to use mutable appearance. Also no longer always present on character screen.</li>
<li class="bugfix">probly other things I forgot I tweaked, like cake hat nerfing</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed frost oil (cryosting) sending insulated crewmembers below absolute zero temperatures.</li>
<li class="bugfix">Fixed damaging cold temps being a death sentence to simple mobs (they wouldn't heat back up to safe temps at room temperature).</li>
<li class="refactor">Refactored human temperature code, insulating clothing now helps you stay warm but going unprotected will help you cool off. However, you will now benefit from colder temps when you're overheating even in full EVA/hardsuit gear and you will warm up faster at room temperature in insulated gear as well (i.e. putting on a winter coat will no longer suppress your temperature if your already cold).</li>
<li class="bugfix">Fixed monkeys slowly freezing to death</li>
<li class="rscadd">A new cocktail: The Nar'Sour. Made from blood, demonsblood, and lemon juice, this cocktail is known to induce a slightly different type of slurring when imbibed.</li>
<li class="balance">Clockwork marauders now take more time (+3s) and power (7x) to create.</li>
<li class="balance">The "recent marauder" time limit is now 60 seconds, up from 20. The limit now has a significantly smaller effect on summon time but will act as a further cap on marauder summoning until it has passed.</li>
<li class="tweak">The marauder cap will now only account for living cultists.</li>
<li class="rscadd">The Peacekeeper Borg's "Peace Hypospray" now includes the "Pax" reagent, which prevents the subject from carrying out many forms of direct harm.</li>
<li class="bugfix">Command reports should now properly weight the appearance of modes based on their existence in our actual game rotation.</li>
<li class="balance">The current mode now has a 35% chance of not appearing in the report.</li>
<li class="bugfix">Vape Pens (e-cigs) will now consume reagents proportional to the vape size and static smoke production.</li>
<li class="balance">The "construct shell" option from the cult archives structure will now only yield one shell instead of two.</li>
<li class="balance">Sacrificing suicide victims will now only yield an empty shard.</li>
<li class="balance">Synths and Androids are no longer available species at the magic mirror.</li>
</ul>
<h3 class="author">Robustin and More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A heart disease event has been added. The cure is heart replacement surgery. Effects of cardiac arrest are halted by the chemical Corazone. Once cardiac arrest begins at Stage 5, the disease can be cured by a defibrillator or from a lucky electric shock.</li>
<li class="rscadd">Using gym equipment will now grant a hidden exercise buff that prevents heart disease for 20 minutes.</li>
</ul>
<h3 class="author">SPACE CONDUCTOR updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Shuttles will throw you around if ya don't buckle in</li>
</ul>
<h3 class="author">ShiggyDiggyDo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now win stylish steampunk watches at your local arcade machine!</li>
<li class="spellcheck">You no longer win double the articles at the arcade</li>
<li class="rscadd">You can now win Toy Daggers at your local arcade!</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Clockcultists and revolutionaries can no longer be mindswapped.</li>
<li class="rscadd">The Syndicate Comms Officer ghost role has been readded with a minor chance of actually existing.</li>
<li class="bugfix">Fixed some broken cultist & wizard antagonist ghost polls.</li>
</ul>
<h3 class="author">Slignerd updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Following an immense number of complaints filed by security and command personnel, the Captain's spare ID will from now on be placed inside his locker. We fail to see how this would help the Captain access the spare in the event he lost his ID, but the complainants have been VERY insistent.</li>
</ul>
<h3 class="author">Toriate updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Polychromic Athletic Shorts</li>
<li class="imageadd">added greyscaled athletic shorts</li>
<li class="tweak">optimized polycloth code, modularized it more</li>
<li class="tweak">all polychromic color inputs now use the previously selected color as the default argument, as per #5090</li>
<li class="rscadd">Added the CMO's Turtleneck, spawns in CMO's locker</li>
<li class="imageadd">added the CMO's Turtleneck sprites, worn and item</li>
<li class="bugfix">fixed the Foam Force Mk.37F pistol ejecting "casings" that are utterly broken</li>
<li class="bugfix">fixed catknights not having cat ears</li>
<li class="rscadd">Readded classic kitty ears as "neko" ears and tails in the character creator</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Wirecutter greyscaling is now less ugly</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Slimepeople can now properly swap between bodies.</li>
<li class="bugfix">Slimes no longer attack people with their same faction.</li>
<li class="bugfix">Fixed a bug where slimes wouldn't eat neutral mobs.</li>
<li class="rscadd">Slimepeople and Jellypeople can now speak the slime language.</li>
<li class="tweak">Slimes now only speak slime language, although they still understand common.</li>
<li class="balance">Slimepeople are no longer virus immune.</li>
<li class="bugfix">The above change fixes a bug that made black slime cure itself.</li>
<li class="bugfix">Fixes intelligence potions removing previously known mob languages</li>
<li class="tweak">Slime scanning now has a more readable output, especially when scanning multiple slimes at once</li>
<li class="tweak">Eggs from the abductor egg gland now have a random reagent instead of acid</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Servants can now cancel warps by clicking the button again, instead of having to manually interrupt it by doing something like picking up an item from their pocket.</li>
<li class="bugfix">Emergency lights now function correctly.</li>
<li class="balance">Fleshmend can no longer be stacked several times at once.</li>
<li class="balance">Fleshmend no longer heals changelings who are on fire, and heals burn damage half as quickly as brute and oxygen damage.</li>
<li class="code_imp">Fleshmend has been refactored into a status effect.</li>
<li class="balance">Servant golems no longer appear in the magic mirror race list.</li>
<li class="bugfix">Races that have eyes that look different from regular humans' no longer have white eyespots where human eyes appear.</li>
<li class="balance">Brass skewers now must be at least one tile apart.</li>
<li class="balance">Steam vents can no longer be placed within cardinal directions of other steam vents, and will not hide objects they're placed on top of.</li>
<li class="bugfix">Securing pipe fittings now transfers fingerprints to the new pipe.</li>
<li class="bugfix">Servant cyborgs with the Standard module now correctly have Abscond.</li>
<li class="bugfix">The firelock below the Circuitry Lab airlock on Boxstation will no longer cover it up when the airlock is open.</li>
<li class="balance">Integration cog power generation has been increased to 10 W per second (up from 5 W per second.) Power consumed from the APC remains at 5 W per second.</li>
<li class="balance">Integration cogs will now continue generating power at half-speed when the APC they are in has no energy.</li>
<li class="tweak">Brass chairs now stop spinning after eight rotations, so you can't crash the server with them.</li>
<li class="rscadd">Nanotrasen's anomalous materials division has recently experienced a containment breach, during which a certain pizza box went missing. Be on the lookout for any slipups in cargo.</li>
<li class="spellcheck">Pizza margherita is now named "pizza margherita" (the proper way!) instead of just "margherita."</li>
</ul>
<h3 class="author">Xhuis & Jigsaw updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitor clowns can now purchase the reverse bear trap, a disturbing head-mounted execution device, for five telecrystals.</li>
</ul>
<h3 class="author">Xhuis, Cosmic, Fwoosh, and epochayur updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added pineapples to botany, and a recipe for Hawaiian pizza.</li>
</ul>
<h3 class="author">Zna12 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the AM4-B, Zero's personal version.</li>
<li class="rscadd">Added the AM4-C, An autolathe craftable version. (Hidden behind the hacking like the others.)</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The Free Golem Ship no longer has a teleport beacon.</li>
<li class="rscdel">Jaunters no longer have a special effect when teleporting golems.</li>
<li class="rscadd">Fake nuclear disks can only be identified by the captain, observers, nuclear operatives, seeing where the pinpointer points, or attempting to put it into a nuclear device.</li>
<li class="rscadd">Fake nuclear disks "respawn" on the station just like the real one.</li>
<li class="rscadd">Nuclear operatives that wish to fail in style can purchase Centcom Official and Clown costumes. They can also buy a defective chameleon kit.</li>
<li class="rscadd">Syndicate intelligence potions also grant an internal syndicate ID card to the simple animal granted intelligence. This effectively means that Cayenne can open the airlocks on the Infiltrator.</li>
<li class="balance">Mobs will now start with a random nutrition amount, between hungry and mildly well fed.</li>
<li class="rscadd">Nanotrasen Security Division has reported that syndicate comms agents, both on lavaland and in space, have had training in "Codespeak", a top secret language for stealthy communication.</li>
<li class="balance">Romerol is now effective on dead bodies, not just ones that are still alive.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">When it's night time in the server's timezone, all lights aboard the station will dim to simulate a graveyard shift. It's possible for lights to dim in the middle of a shift.</li>
<li class="rscadd">Citadel is now widescreen by default.</li>
<li class="bugfix">Cancelling the "Change equipment" command now works as expected again.</li>
<li class="code_imp">Light fixtures no longer use hardcoded values for their power and colour.</li>
<li class="code_imp">Cleaned up a bunch of useless ..()s in cit_screenshake.dm</li>
<li class="tweak">The toggle animal digestion button has been moved to the object tab. This means observers running byond on low-end hardware will no longer get massive lagspikes when entering a tile adjacent to a simplemob.</li>
<li class="tweak">The chatbox is now a liiiiittle darker to avoid contrasting as much with the dark UI</li>
<li class="bugfix">Genitals now reset properly between previews</li>
<li class="tweak">The input bar is now located right underneath the chatbox</li>
<li class="rscadd">You can now toggle between the server's 21x15 view resolution and TG's default 15x15 view resolution in the game options menu. Look for the "Widescreen" entry in the game options menu.</li>
<li class="bugfix">Roundstart night lighting now works properly again.</li>
</ul>
<h3 class="author">improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds bz to cargo</li>
<li class="rscadd">adds kinkmate refill packages to cargo</li>
<li class="rscadd">adds yeehaw to the dj's disco soundboard</li>
</ul>
<h3 class="author">imsxz updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitor clowns are now able to purchase clown bombs from their uplinks. Honk!</li>
<li class="rscadd">Clown bombs can now be placed via a small beacon, the same way normal syndicate bombs can be.</li>
<li class="tweak">clown bomb payload now summons 50 clowns instead of 100</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Functions that aren't intending on actually moving the shuttle yet don't send error messages to admins anymore when seeing if a shuttle *can* move.</li>
<li class="bugfix">Changeling clothing can get bloodied again.</li>
<li class="bugfix">Pointing at squeaky things doesn't make them squeak anymore.</li>
<li class="bugfix">Loaded templates now get placed on top of existing terrain so as to preserve baseturfs. This fixes survival pods walls breaking to lava as well as allows some future fixes.</li>
</ul>
<h3 class="author">oranges updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">removes ketrazine</li>
</ul>
<h3 class="author">scrubs2009 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Candles last longer</li>
</ul>
<h3 class="author">the hatchet man (i eat garbage code) updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">you shitlords picked the wrong virtual anime tits to fuck so im takin away your space bases experimental: lets be fair all you guys did in those was jack off to hentai, and not real man's gachimuchi</li>
</ul>
<h3 class="author">tiji0 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">space kiwis can now be ordered from cargo</li>
</ul>
<h2 class="date">19 January 2018</h2>
<h3 class="author">CitadelStationBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the original poker tables not being deleted after Narsie converted them to a wooden table</li>
<li class="bugfix">The interface of airlock consoles has been restored to normalcy.</li>
<li class="spellcheck">Activating internals via the right-side button produces better messages on success.</li>
<li class="bugfix">The R&D console design icon for slot machines is no longer mangled.</li>
<li class="bugfix">The RPD will no longer fail to paint and layer pipes in some situations.</li>
<li class="bugfix">Unwrenching canisters from connector ports on non-default layers now resets their pixel offset.</li>
<li class="bugfix">The Ark's teleportation checks now take mechs and sleepers into account correctly.</li>
<li class="bugfix">Fix attempt to use `in` on a non-list. Pretty sure bitfields do not work that way.</li>
<li class="admin">SS_NO_FIRE subsystems will no longer display pointless cost statistics in MC panel</li>
<li class="rscadd">Roundend traitor purchase logs now have tooltips showing the name, cost, and description of the items.</li>
<li class="rscadd">NT has disabled their automatic APC lock</li>
<li class="bugfix">Players are immune to their own slime time stops again</li>
<li class="bugfix">MMIs in mechs or held by humans wearing fireproof suits are no longer burnt by ash storms.</li>
<li class="bugfix">Photos now properly capture everything again.</li>
<li class="bugfix">Heat exchange manifold pipes facing east/west now work again.</li>
<li class="bugfix">fixed duplicate reagent definitions in chem macros</li>
<li class="tweak">Air alarms start unlocked</li>
<li class="bugfix">Air alarms no longer think they are fire alarms</li>
<li class="bugfix">Flashes can no longer work from inside containers to flash people outside.</li>
<li class="balance">you can't get 12 syndi bomb cores from stripping the syndi lava base for parts anymore</li>
<li class="bugfix">fixed the syndi lava base blowing up from stray colossus shots, goliaths breaking in or miners throwing gibtonite at it.</li>
<li class="bugfix">Ash storms aren't at ear-rapey volumes inside shielded areas.</li>
<li class="bugfix">The Camera Failure event no longer crashes the server if the station has no cameras.</li>
<li class="bugfix">Drone dispensers no longer hide drones</li>
<li class="bugfix">Clicking lattices and girders with the RPD now succeeds instead of appearing to place a pipe but failing.</li>
<li class="bugfix">The debug verbs "Display Air Status" and "Air Status in Location" now format their reports the same and actually work more often.</li>
<li class="tweak">The Pirate Code changed its first rule to "BE AN SKELETON YARR". The old "there are no rules" is now the second rule.</li>
<li class="admin">SDQL "select" outputs now have buttons to jump to the coordinates of the found objects.</li>
<li class="tweak">full-tile plasmaglass windows have had their integrity increased to the correct value.</li>
<li class="bugfix">PDA messages sent by the message monitor console are now included in the talk logs.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The NT Violet Lepton shuttle has been retrofitted with lava proof windows for the lava engine. They will no longer catch fire and violently decompress the shuttle.</li>
</ul>
<h3 class="author">F-OS updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The space heater now has a warning on it about use in the SM.</li>
</ul>
<h3 class="author">Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Travis now builds on BYOND 512.1403</li>
</ul>
<h3 class="author">Half of coderbus ended up working on this somehow updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Goats will now dismember plant people when attacking them.</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Express Console emag effect is now worth using.</li>
</ul>
<h3 class="author">Jay updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changes the panic bunker message when new people connect to reflect more helpful info</li>
<li class="rscadd">Adds shock collars.... again</li>
</ul>
<h3 class="author">JohnGinnane updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed not being able to alt click on a stack</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Monkey Leaders should now properly get Jungle Fever</li>
<li class="bugfix">Monkeymode roundend report should now properly show Major/Minor victory</li>
<li class="bugfix">Monkeys should now get the jungle fever objective in monkeymode</li>
<li class="imageadd">Wirecutters can come in even more colors now!</li>
<li class="rscadd">Added some useful sec officer tips</li>
</ul>
<h3 class="author">OrdoM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds morphine recipe to chemistry.</li>
<li class="rscdel">Removed ability for bartender to steal all morphine on the map</li>
</ul>
<h3 class="author">Poojawa updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed *wag for mammals</li>
<li class="bugfix">re-adds AK-47s button for admins</li>
<li class="bugfix">fixed external to internal messages being lost.</li>
</ul>
<h3 class="author">QualityVan updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Due to budget cuts, the vault safe is now slightly less resistant to explosions.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">All crew can now purify bloody bastard swords with a bible (available from cargo religion crates, library, or chapel) once again.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Constructed security/honk/ect bots will now drop the correct parts when destroyed.</li>
<li class="bugfix">Some areas will no longer present themselves at "ÿUnexplored Area"</li>
<li class="bugfix">RPDs and pipe painters now have more colorssssssssssssssssss</li>
<li class="bugfix">Gas tanks are now made of metal! Honk</li>
<li class="bugfix">Floors that look damaged / burned are now ACTUALLY damaged / burned, and can be repaired!</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The NES Port emergency shuttle will no longer drain the CentComm emergency dock of air</li>
<li class="bugfix">The asteroid with engines strapped to it will no longer vent both the CentCom docks and its own entrance.</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Encrypted radio waves have been detected airing around station space. Watch for possible enemy communications.</li>
<li class="rscadd">The space syndicate listening post has been remade from scratch, and now has an actual ghost role to help spy on the station and relay info to traitors!</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Dreams are now more immersive and interesting.</li>
<li class="tweak">Mass Hallucination now will give everyone the same hallucination.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added some new tips to the list for fighting the clockcult!</li>
<li class="rscadd">Added a new bar sign, The Lightbulb.</li>
<li class="balance">You now have to climb through rifts to Reebe by walking into them, instead of instantly warping away when you bump into one.</li>
<li class="balance">The separation line between the crew spawn and servant spawn in Reebe now blocks airflow.</li>
<li class="bugfix">The Eminence's mass recall ability should now work properly</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A xenomorph maid (or barmaid) cleans the floor as they walk on it. Lie down, and they'll clean your face.</li>
<li class="rscadd">If enough people vote to start CTF (by clicking on a CTF controller as a ghost), then CTF will automatically begin.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Walking on tiles will now slowly make them dirty.</li>
<li class="rscadd">Objects moving around will also slowly make tiles dirty.</li>
<li class="rscadd">Walking around will now emit footstep sounds. These sounds are from CEV Eris.</li>
<li class="rscadd">If someone has exposed genitals, the details of those genitals will be displayed.</li>
<li class="admin">You can now choose an outfit to be equipped while transforming a mob to human via rudimentary transform.</li>
<li class="bugfix">You can now change character slots again</li>
<li class="bugfix">New and random characters no longer get generated with underwear</li>
<li class="bugfix">Human tails and ears now save properly again! As a side effect, tails/ears that were previously exclusive to mammals are now available to humans.</li>
<li class="rscadd">You can now choose different items to spawn with in the new loadout tab of the character setup menu.</li>
<li class="rscadd">By using a multitool on a radiation collector, you can use it to generate research points! This requires a tank filled with a mix of tritium and oxygen.</li>
<li class="tweak">The display of rad collectors' power production rates has been moved from a multitool interaction to examine text.</li>
<li class="tweak">Radiation collectors now emit a ding when they run out of fuel.</li>
<li class="code_imp">Citadel's modified maps are now separate from upstream's map files. This will result in less bugs with upstream map edits, and pave the way for more reliable map editing.</li>
<li class="rscadd">Mappers can now color individual tiles of floors via turf decals.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Research export cargo points have been halved</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="admin">There are 3 new helpers in the secrets menu for messing with movement controls</li>
<li class="bugfix">Mining base walls when broken turn into plating which in turn breaks down to the basalt surface.</li>
</ul>
<h3 class="author">tiji0 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added banana spiders as a ghost controllable mob. Obtained through banana mutations</li>
</ul>
<h2 class="date">13 January 2018</h2>
<h3 class="author">Cebutris updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Holoparasite injectors can no longer be discounted</li>
</ul>
<h3 class="author">CitadelStationBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Allied station communications are back, now with potentially multiple stations</li>
<li class="code_imp">Forensics is now a datum component.</li>
<li class="balance">NPC humans will now start leaving fingerprints on things they touch!</li>
<li class="tweak">Burial jumpsuits no longer have suit sensors</li>
<li class="bugfix">The teleporter computer now always shows the area name of a beacon rather than the turf name in some situations.</li>
<li class="tweak">The chemistry job has been removed from Omegastation. Medical doctors still have full chemistry access</li>
<li class="bugfix">Viewing photos sent by PDA message works again.</li>
<li class="bugfix">Last resort now requires a confirmation</li>
<li class="rscadd">Explosions now cause camera shake based on intensity and distance</li>
<li class="bugfix">Mimes now laugh silently.</li>
<li class="bugfix">You no longer cut yourself with shards when clicking a portal</li>
<li class="bugfix">Chameleon PDAs now have their chameleon action.</li>
<li class="bugfix">The startup load time of away missions has been drastically reduced.</li>
<li class="bugfix">The admin notification for the pulse rifle prize now shows the correct coordinates.</li>
<li class="bugfix">Devils will no longer be permanently stuck if interrupted while trying to jaunt.</li>
<li class="bugfix">Devils will now properly clear the fake fire if failing to jaunt.</li>
<li class="bugfix">Interacting with objects at the same X and Y but a different Z is no longer possible.</li>
<li class="bugfix">Armor penetration now works on objects and mechs.</li>
<li class="config">The default config for head of staff exp override is closer to the actual default with no override.</li>
<li class="bugfix">Lavaboats no longer set you on fire.</li>
<li class="bugfix">Decals will no longer spawn where they don't belong</li>
<li class="bugfix">comms consoles no longer announce in deadchat announcements if they were cooling down and unsuccessful.</li>
<li class="spellcheck">Renamed the ChemMaster eject button to highlight the fact that the buffer does not get cleared</li>
<li class="spellcheck">Replaced "CentComm" with "CentCom" in communications console deadchat announcement.</li>
<li class="code_imp">Adds Stat Tracking to Techwebs by node and order.</li>
<li class="bugfix">Use world.timeofday instead of world.realtime</li>
<li class="refactor">Information about the properties of z-levels is now less hardcoded than before.</li>
<li class="bugfix">You will now no longer hit closets when attempting to anchor them</li>
<li class="spellcheck">Fixed mechanical arms grammar when failing to activate</li>
<li class="spellcheck">Fixed message grammar when lifting someone off a brass skewer</li>
<li class="tweak">Cyborgs that take enough damage to have a module disabled will now automatically announce that they've had a module disabled to anybody nearby. Now if you want to stop a cyborg from interfering with your business but don't want to kill it, you can simply bash until you see the CRITICAL ERROR message.</li>
<li class="soundadd">Borgs will play an alarm sound in addition to displaying this message as they have their modules disabled.</li>
<li class="bugfix">Securitrons/ED-209s/Honkbots will only activate their emag functions after their internals are emagged</li>
<li class="bugfix">Relabelled canisters once again have the correct description.</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">As a human, you will now point with your legs when you have no arms, falling over each time.</li>
<li class="tweak">As a human, you will bump your head on the ground trying to motion towards something when you have no arms or legs.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The bank vault is no longer metagaming. It will now display the IC station name.</li>
<li class="rscadd">PDA Interface color is now a preference.</li>
<li class="bugfix">Fixed PDA font style not applying at round start.</li>
<li class="rscadd">The following messages have been added to dead chat: Security level change, (re)calling, Emergency Access, CentComm/Syndicate console messages, outgoing server messages and announcements,</li>
<li class="balance">The chaplain's soul stone now requires death instead of (soft) crit.</li>
<li class="bugfix">The examine text now properly states that it can only capture a single soul.</li>
<li class="rscadd">Thanks to the extensive disco and plasma research gathered by the Disco Inferno shuttles, an indestructible mark V disco machine is now available. The latest edition of the Disco Inferno shuttle now carries it.</li>
</ul>
<h3 class="author">DaxDupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Solar control consoles are no longer pointing to the wrong direction, you can now turn tracking off again and manual positioning of solar panels have been fixed.</li>
</ul>
<h3 class="author">Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a goon and cult emoji. Improves gear and tophat. (Credits to GoonStation for creating the goon bee sprite.)</li>
</ul>
<h3 class="author">Goodstuff updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Archdevils can now destroy walls properly.</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Booze now properly reflects programming speed.</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Removes some links intended for admins from game logs.</li>
</ul>
<h3 class="author">JohnGinnane updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Newly crafted stacks are merged with held stacks of the same type.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Monkey chat should no longer have .k prefixed</li>
<li class="bugfix">Monkey leaders should actually get jungle fever now</li>
<li class="bugfix">Blob Overminds should no longer to be able to spawn on ANY space tile</li>
<li class="balance">Sigils of submission now uncuff upon successful conversion</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">NanoTrasen has sent the station new spaceheaters! They look nicer now!</li>
<li class="rscadd">Advances in NanoTrasen's wrapping department have resulted in the easy creation of package wrap from all station autolathes!</li>
<li class="rscadd">Added the Bluespace Drop Pod, a Nanotrasen delivery system designed for maximum delivery speed. Supplies can be ordered at an Express Supply Console **(researchable from RnD)** for twice the cost, but at ~1/40th of the delivery time! Please note, the Drop Pods move pretty fast. It might be smart to stand back from their landing zone.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hostile mobs on z-levels without living players will now conserve their efforts and simply not run AI routines at all. Also, idling mob routines should be significantly cheaper on non-station Z-levels.</li>
<li class="code_imp">loot drop spawners now assign their pixel offsets to the items they spawn, also have a "fanout" setting to distribute items in a neat fashion like in omega/delta's core and some tech storages.</li>
<li class="tweak">replaced several law boards in uploads with spawners, the net result being one more board in uploads that may be a duplicate asimov (but hopefully isn't)</li>
<li class="bugfix">splash-fried food is now actually edible</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Projectile reflections are fixed and will now properly reflect back in the general direction of the projectile's origination point.</li>
<li class="bugfix">Energy shield description updated to remove misleading information and reflect (heh) its true properties.</li>
</ul>
<h3 class="author">Selea updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">pulling claw.Integrated circuit, which allow assemblies to pull things.</li>
</ul>
<h3 class="author">ShiggyDiggyDo updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Syndicate experts were able to create more sophisticated copies of the nuclear authentication disk. While still unable to detonate the nuclear fission explosive with them, they're practically identical to the real disk if not examined closely.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Unwrenching a vent or scrubber will no longer show the pre-update icons.</li>
<li class="bugfix">Observers will no longer stop following a character if their mob changes.</li>
<li class="bugfix">Nar-Sie can no longer be summoned twice at the same time.</li>
<li class="bugfix">Meta: The piping in the toxins lab has been rearranged slightly to prevent piping underneath the floor from interfering with the normal setup.</li>
<li class="bugfix">The test areas debug command now works again!</li>
<li class="bugfix">Ghosts possessing the chaplain's blade will no longer be spammed with the buckled movement message.</li>
<li class="bugfix">Meta: The UI for the captain's cigarette vendor now works again.</li>
<li class="tweak">Meta: Removed the omnizine filled syndicate cigarettes from the captain's cigarette vendor.</li>
<li class="tweak">Medbots are no longer able to inject you if you do not have any exposed flesh.</li>
<li class="bugfix">You can now attach collars to pets again!</li>
<li class="bugfix">Corrected pet collars icon mismatch.</li>
<li class="bugfix">Pets will now drop their collars when gibbed.</li>
<li class="tweak">You will no longer be able to rename unique pets, such as Ian or Runtime. You can still rename pets without a special name.</li>
<li class="bugfix">Secbot assemblies will no longer lose their weld hole when dragged North</li>
<li class="imageadd">Secbot assemblies now have new North facing sprites!</li>
<li class="imageadd">Cleaned up a rogue pixel on beepsky's sprite.</li>
<li class="bugfix">Defibrillators now have inhands again!</li>
<li class="bugfix">Defibrillators will no longer stay in your hands after you die.</li>
<li class="bugfix">Losing an arm while wielding a two handed weapon will now cause you to drop the weapon.</li>
<li class="bugfix">Losing an arm while carrying an item that requires two hands to hold will now cause you to drop the item.</li>
<li class="spellcheck">Improved user feedback from chem dispenser macros.</li>
<li class="bugfix">Fixed Tests Areas debug verb.</li>
<li class="bugfix">Only the chaplain can now purify a bloody bastard sword.</li>
<li class="bugfix">Fully healing a mob as an admin now cures disabilities properly.</li>
<li class="bugfix">Non-cultists hulks can no longer withstand the immense powers of Ratvar's influence while holding a bloody bastard sword.</li>
<li class="bugfix">The average body temperature has been corrected to 98.6F.</li>
<li class="tweak">Safe dials will now present itself in 1 number increments, instead of 5.</li>
<li class="bugfix">Relabeled canisters will no longer switch to an incorrect sprite when broken.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new reagent: Pax.</li>
<li class="rscadd">Pax is made with Mindbreaker, Synaptizine and Water, and those affected by it are forced to be nonviolent against living beings. At least, not directly.</li>
<li class="bugfix">Fixed Runic Golem's Abyssal Gaze blinding permanently.</li>
<li class="balance">Ocular Restoration has been removed, its effect transfered on Sensory Restoration.</li>
<li class="balance">Sensory Restoration now heals both eye and ear damage.</li>
<li class="balance">Mind Restoration now no longer heals ear damage, but now heals brain damage by default.</li>
<li class="balance">Mind Restoration's thresholds can now let the symptoms cure mild brain traumas at 6 resistance and severe ones at 9.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Vitality matrices now apply Ichorial Stain when reviving a dead servant, which prevents that servant from being revived again by vitality matrices for a full minute.</li>
<li class="balance">Vitality matrices can't be placed adjacent to one another.</li>
<li class="balance">Brass skewers now damage and stun cyborgs.</li>
<li class="balance">Vitality matrices no longer drain people impaled on brass skewers.</li>
<li class="balance">Pressure sensors have 5 health again (down from 25.)</li>
<li class="balance">Servants are now teleported to the Ark when it activates, and cannot leave Reebe afterwards.</li>
<li class="bugfix">Vitality matrices will no longer go off multiple times for one corpse.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds an internal radio implant, allowing the use of the radio if you expect to have your headset removed. Or if you don't have any ears or hands. It can be purchased for 4 TC from any Syndicate uplink.</li>
<li class="rscadd">Nuke ops now buy special "syndicate intelligence potions" that automatically insert an internal radio implant when used successfully. Cayenne can now participate in your high level discussions.</li>
<li class="rscadd">If you have the (mis)fortune of late joining a shift where a crazy wizard has given magical items or firearms to the crew, you will find yourself also carrying such equipment.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Vore is no longer restricted to monkeys.</li>
<li class="bugfix">Vore is now actually fixed. Fuck.</li>
<li class="tweak">Explosions will no longer give everyone and their mothers motion sickness from a mile away.</li>
<li class="bugfix">Explosions now function properly again!</li>
<li class="rscadd">Crayons will now draw at the position you click.</li>
<li class="bugfix">Flavortext readmores now work properly. Hopefully.</li>
<li class="bugfix">FLAVORTEXT READMORES ACTUALLY WORK NOW</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Things like thermite which burned through walls straight to space now stop on plating. You'll have to thermite it again to get to space.</li>
<li class="bugfix">Cycling airlocks on shuttles should work correctly when rotated now.</li>
<li class="bugfix">Some changes to turfs like shuttles would result in un-initialized space tiles being created. This has been fixed.</li>
<li class="bugfix">Turfs are construct-able again</li>
<li class="bugfix">Moving diagonally in pipes should no longer eject you from the pipe.</li>
</ul>
<h2 class="date">29 December 2017</h2>
<h3 class="author">Awesine updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">added some things which happen to be mining scanner things to that gulag thing</li>
</ul>
<h3 class="author">CitadelStationBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Projectiles that pierce objects will no longer be thrown off course when doing so!</li>
<li class="code_imp">Projectiles now use /datum/point/vectors for trajectory calculations.</li>
<li class="bugfix">Beam rifle reflections will no longer glitch out.</li>
<li class="rscadd">Clown modules have been added for cyborgs! Modules: Bikehorn, Airhorn, instrumental bikehorn, clown stamp, multicolor paint, rainbow crayon, soap, razor, purple lipstick, nonstunning selfcharging creampie cannon, nonslipping selfcharging water sprayer, lollipop fabricator, metallic picket sign, mini extinguisher, laughter reagent hypospray, and the ability to hug. experimental: When emagged they get a fire spray, "super" laughter injector, and shocking or crushing hugs. Also, the module is adminspawn only at the moment.</li>
<li class="bugfix">"Download N research nodes" objective is now checked correctly again.</li>
<li class="tweak">Objects that can have materials inserted into them only will do so on help intent</li>
<li class="admin">Play Internet Sound now has an option to show the song title to players.</li>
<li class="bugfix">Emagged cleanbots can acid people again</li>
<li class="bugfix">Headgear worn by monkeys can be affected by acid</li>
<li class="code_imp">The R&D console has been made more responsive by tweaking how design icons are loaded.</li>
<li class="rscadd">you can now pick up corgi's and pAIs, how disgustingly cute</li>
<li class="bugfix">Ghost lights will follow the ghost while orbiting</li>
</ul>
<h3 class="author">CosmicScientist updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">timestop now inverts the colours of those frozen in time!</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Borgs will no longer have their metal/glass/etc stacks commit sudoku when it runs out of metal. They will also show the correct amount instead of a constant of "1" on menu interaction.</li>
</ul>
<h3 class="author">Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Soapstones now give the correct time they were placed down.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">During Christmas you will be able to click on the tree in the Chapel to receive one present per round. That present can contain any item in the game.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Vending machines now use TGUI</li>
<li class="bugfix">The Radiance can now enter the chapel</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">frying oil actually works</li>
</ul>
<h3 class="author">Nero1024 updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">blast doors and shutters will now play a sound when they open and close.</li>
</ul>
<h3 class="author">PsyKzz updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Jaws of life can now cut handcuffs</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The EMP door shocking effect has a new formula. Heavy EMP's will no longer shock doors while light EMP's have a 10% chance (down from 13.33%).</li>
<li class="bugfix">Hallucinations will no longer show open doors "bolting".</li>
<li class="bugfix">Splashing a book with ethanol should no longer produce errant messages.</li>
<li class="balance">Dead cultists can now be moved across the "line" on Reebe.</li>
<li class="bugfix">The action button for spells should now accurately reflect when the spell is on cooldown</li>
<li class="bugfix">You can now reliably use the button for "touch" spells to "recall" the spell</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Syndicate nuke op infiltrator shuttle is no longer lopsided.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Rebalanced healing symptoms.</li>
<li class="balance">Cellular Molding was replaced by Nocturnal Regeneration, which only works in darkness.</li>
<li class="balance">All healing symptoms now heal both brute and burn damage, although the basic ones will still be more effective on one damage type.</li>
<li class="balance">Plasma Fixation and Radioactive Metabolism heal toxin damage, offsetting the damage done by their healing sources.</li>
<li class="balance">Changed healing symptoms' stats, generally making them less punishing.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer elect two Eminences simultaneously.</li>
<li class="bugfix">The Eminence no longer drifts in space.</li>
<li class="tweak">The Eminence's mass recall now works on unconscious servants.</li>
<li class="tweak">The Eminence's messages now have follow links for observers.</li>
<li class="balance">Floors blessed with holy water prevent servants from warping in and the Eminence from crossing them.</li>
<li class="balance">The Eminence can never enter the Chapel.</li>
<li class="rscadd">Maintenance drones and cogscarabs can now spawn with holiday-related hats on some holidays!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Golems can now wear labcoats.</li>
<li class="balance">The kitchen gibber must be anchored in order to use.</li>
<li class="balance">The gibber requires bodies to have no external items or equipment.</li>
<li class="rscadd">Ghosts can now use the *spin and *flip emotes.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Praise the lord! The shift+scroll hotkey to zoom in/out as a ghost works properly again!</li>
<li class="rscadd">Mediborgs now have an alternate sprite taken from Paradise, featuring heavy modifications from Vivi.</li>
<li class="rscadd">Standard security borgs now has two alternative sprites that were previously unused in TG's files!</li>
<li class="rscadd">Engineering borgs now have an alternative sprite that was previously unused in TG's files.</li>
<li class="rscadd">Mining borgs are now able to choose between the current lavaland paintjob or the old asteroid paintjob.</li>
<li class="code_imp">Dogborgs are now modularized.</li>
<li class="code_imp">All of the copypasta brought by the new borg icons has been removed. Custom borg sprites are now modular.</li>
<li class="code_imp">The additional modules in the borg module select menu have been modularized.</li>
<li class="code_imp">The module select icon file is now able to be modular. This does not yet restore the regressed dogborg module select icons.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Non movement keys pressed while moving no longer stop movement.</li>
<li class="bugfix">The backup shuttle has it's own area now and you should no longer occasionally be teleported there by the arena shuttle.</li>
<li class="bugfix">The auxiliary mining base can no longer be placed on top of lava, indestructible turfs, or inside particularly large ruins.</li>
</ul>
<h2 class="date">16 December 2017</h2>
<h3 class="author">ACCount updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">"Tail removal" and "tail attachment" surgeries are merged with "organ manipulation".</li>
<li class="imageadd">New sprites for reflectors. They finally look like something.</li>
<li class="rscadd">You can lock reflector's rotation by using a screwdriver. Use the screwdriver again to unlock it.</li>
<li class="rscadd">Reflector examine now shows the current angle and rotation lock status.</li>
<li class="rscadd">You can now use a welder to repair damaged reflectors.</li>
<li class="bugfix">Multiple reflector bugs are fixed.</li>
</ul>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds new grindables</li>
</ul>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Dying in shapeshifted form reverts you to the original one. (You're still dead)</li>
</ul>
<h3 class="author">Armhulen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wizards may now shapeshift into viper spiders.</li>
</ul>
<h3 class="author">Armhulen and lagnas2000 (+his team of amazing spriters) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mi-go have entered your realm!</li>
</ul>
<h3 class="author">AutomaticFrenzy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">cell chargers weren't animating properly</li>
<li class="bugfix">disable_warning wasn't getting checked and the chat was being spammed</li>
</ul>
<h3 class="author">AverageJoe82 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">drones now have night vision</li>
<li class="rscdel">drones no longer have lights</li>
</ul>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Occupand ---&gt; Occupant on opened cryogenic pods.</li>
<li class="spellcheck">Cyrogenic ---&gt; Cryogenic on opened cryogenic pods.</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Xray now only hits the first mob it comes into contact with instead of being outright removed from the game.</li>
</ul>
<h3 class="author">Code by Pyko, Ported by Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Rat Kebabs and Double Rat Kebabs have been added!</li>
</ul>
<h3 class="author">CosmicScientist updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">bolas are back in tablecrafting!</li>
</ul>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Shuttle navigation computers can now place new transit locations over the shuttle's current position.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Clockwork slabs no longer refer to components</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen is happy to announce the pinnacle in plasma research! The Disco Inferno shuttle design is the result of decades of plasma research. Burn, baby, burn!</li>
</ul>
<h3 class="author">Dax Dupont & Alek2ander updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Binary chat messages been made more visible.</li>
</ul>
<h3 class="author">DaxDupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fancy boxes(ie: donut boxes) now show the proper content amount in the sprite and no longer go invisible when empty.</li>
</ul>
<h3 class="author">Dorsisdwarf updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Catpeople are now distracted instead of debilitated</li>
<li class="rscadd">Normal cats now go for laser pointers</li>
</ul>
<h3 class="author">Epoc updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Adds Cybernetic Lungs to the Cyber Organs research node</li>
</ul>
<h3 class="author">ExcessiveUseOfCobblestone updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now lay (buckle!) yourself to a bed to avoid being burnt to a crisp during "the floor is lava" event.</li>
</ul>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Redtexting as a traitor now plays a depressing tune to you</li>
</ul>
<h3 class="author">Floyd / Qustinnus (And all the sounds by Kayozz11 from Yogstation) updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Adds about 30 new ambience sounds</li>
<li class="refactor">added new defines for ambience lists.</li>
</ul>
<h3 class="author">Floyd / Qustinnus: updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Adds a few sound_loop datums to machinery.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Slime blueprints can now make an area compatible with Xenobio consoles, regardless of the name of the new area</li>
</ul>
<h3 class="author">Francinum updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The shuttle build plate is now better sized for all stations.</li>
</ul>
<h3 class="author">Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Broken cable cuffs no longer has an invisible sprite.</li>
</ul>
<h3 class="author">Fury updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new sprites for the Heirophant Relay (clock cultist telecomms equipment).</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The GPS item now correctly changes its name when the GPS tag is changed.</li>
</ul>
<h3 class="author">GupGup updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes hostile mobs attacking surrounding tiles when trying to attack someone</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cooldown on the Ripley's mining drills has been halved.</li>
<li class="tweak">The frequency of the Ripley's ore pulse has been doubled.</li>
</ul>
<h3 class="author">Improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reverts katana's to its orginal size being huge</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The heart of darkness revives you as a shadowperson if you aren't one already.</li>
</ul>
<h3 class="author">JStheguy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added 10 new assembly designs to the integrated circuit printer, the difference from current designs is purely aesthetics.</li>
<li class="imageadd">Added the icons for said new assembly designs to electronic_setups.dmi, changed the current electronic mechanism and electronic machine sprites.</li>
</ul>
<h3 class="author">Jalleo updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Removed a variable to state which RCD's can deconstruct reinforced walls</li>
<li class="balance">Made combat (ERT ones) and admin RCDs able to deconstruct r walls alongside borg ones</li>
</ul>
<h3 class="author">JamieH updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Buildmode map generators will now show you a preview of the area you're changing</li>
<li class="rscadd">Buildmode map generators will now ask before nuking the map</li>
<li class="bugfix">Buildmode map generator corners can now only be set by left clicking</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Blob is now a side antagonist.</li>
<li class="rscadd">Event and admin blobs will now be able to choose their spawn location.</li>
<li class="rscadd">Blob can now win in any mode by gaining enough tiles to reach Critical Mass.</li>
<li class="rscadd">Blobs that have Critical Mass have unlimited points, and a minute after achieving critical mass, they will spread to every tile on station, killing anyone still on board and ending the round.</li>
<li class="rscadd">Using an analyzer on a blob will now reveal its progress towards Critical Mass.</li>
<li class="rscadd">The blob event is now more common.</li>
</ul>
<h3 class="author">Kor and JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added vampires. They will be available as a roundstart race during the Halloween holiday event.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Power regen on the regular tesla relay has been reduced to 50, from 150.</li>
</ul>
<h3 class="author">Mark9013100 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Medical Cloning manual has been updated.</li>
</ul>
<h3 class="author">Mercenaryblue updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">when decapitated, banana-flavored cream no longer hovers where your head used to be.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">EI NATH! now causes a flash of light</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">All stations have been outfitted with brand new Smoke Machines! They have nicer sprites now!</li>
</ul>
<h3 class="author">MrPerson & ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Completely changed how keyboard input is read.</li>
<li class="rscadd">Holding two directions at the same time will now move you diagonally. This works with the arrow keys, wasd, and the numpad.</li>
<li class="tweak">Moving diagonally takes twice as long as moving a cardinal direction.</li>
<li class="bugfix">You can use control to turn using wasd and the numpad instead of just the arrow keys.</li>
<li class="rscdel">Some old non-hotkey mode behaviors, especially in relation to chatbox interaction, can't be kept with the new system. Of key note: You can't type while walking. This is due to limitations of byond and the work necessary to overcome it is better done as another overhaul allowing custom controls.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Created a system to profile code on a line by line basis and return detailed info about how much time was spent (in milliseconds) on each line(s).</li>
</ul>
<h3 class="author">MrStonedOne and Jordie updated:</h3>
<ul class="changes bgimages16">
<li class="server">As a late note, serverops be advise that mysql is no longer supported. existing mysql databases will need to be converted to mariadb</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pinned notes will now show up on vault, abductor, centcom and large glass airlocks.</li>
<li class="spellcheck">Removed a misleading message when handling full stacks of sheets.</li>
<li class="bugfix">Pre-filled glass bottles (uplink, medbay, botany) will now give visual feedback about how much stuff is left inside, and the color of contents will match an empty bottle being filled with the same reagent.</li>
<li class="bugfix">Player-controlled "neutral" mobs such as minebots are now considered valid targets by clock cult's ocular wardens.</li>
</ul>
<h3 class="author">Okand37 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Re-organized Delta's departmental protolathes for all departments.</li>
<li class="rscadd">Re-organized Delta's ORM placement by connecting it to the mining office, which now has a desk for over handing materials to the outside.</li>
<li class="rscadd">Added a second Nanomed to Deltastation's medical bay.</li>
<li class="rscadd">Nanotrasen has decided to add proper caution signs to most docking ports on Deltastation, warning individuals to be cautious around these areas.</li>
<li class="rscadd">Two health sensors are now placed in Deltastation's robotics area for medibots.</li>
<li class="bugfix">Atmospheric Technicians at Deltastation can now open up their gas storage in the supermatter power area as intended.</li>
</ul>
<h3 class="author">Okand37 (DeltaStation Updates) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tweaked Atmospherics</li>
<li class="bugfix">Fixed the Incinerator air injector</li>
<li class="rscadd">Tweaked Engineering</li>
<li class="rscadd">Added logs to the Chaplain's closet for gimmicks (bonfires)</li>
<li class="rscadd">Tweaked Security</li>
<li class="bugfix">Fixed medical morgue maintenance not providing radiation shielding and exterior chemistry windoor</li>
<li class="rscadd">Bar now has a door from the backroom to the theatre stage</li>
<li class="rscadd">Tweaked Locker Room/Dormitories</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now use beakers/cups/etc that have welding fuel in them on welders to refuel them.</li>
</ul>
<h3 class="author">Qbopper and JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The default internet sound volume was changed from 100 to 25. Stop complaining in OOC about your ears!</li>
</ul>
<h3 class="author">Revenant Defile ability updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Revenant's Defile now removes salt piles</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The smoke machine now properly generates transparent smoke, transmits chemicals, and displays the proper icons.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Added round id to the status world topic</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can no longer build reinforced floors directly on top of dirt, asteroid sand, ice, or beaches. You'll have to first construct flooring on top of it instead.</li>
<li class="bugfix">Corrected mapping issues introduced with the latest SM engine/radiation update across all relevant maps.</li>
<li class="bugfix">The tools on the Caravan Ambush space ruin have had their speeds corrected.</li>
<li class="bugfix">Slappers will no longer appear as a latex balloon in your hand.</li>
<li class="bugfix">Renault now has a comfy new bed on Metastation!</li>
<li class="tweak">Engineering cyborgs now have access to geiger counters.</li>
</ul>
<h3 class="author">Skylar Lineman, your local R&D; moonlighter updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Research has been completely overhauled into the techweb system! No more levels, the station now unlocks research "nodes" with research points passively generated when there is atleast one research server properly cooled, powered, and online.</li>
<li class="rscadd">R&amp;D; lab has been replaced by the departmental lathe system on the three major maps. Each department gets a lathe and possibly a circuit imprinter that only have designs assigned by that department.</li>
<li class="rscadd">The ore redemption machine has been moved into cargo bay on maps with decentralized research to prevent the hallways from becoming a free for all. Honk!</li>
<li class="balance">You shouldn't expect balance as this is the initial merge. Please put all feedback and concerns on the forum so we can revise the system over the days, weeks, and months, to make this enjoyable for everyone. Heavily wanted are ideas of how to add more ways of generating points.</li>
<li class="balance">You can get techweb points by setting off bombs with an active science doppler array listening. The bombs have to have a theoretical radius far above maxcap to make a difference. You can only go up, not down, in radius, so you can't get 6 times the points with 6 TTVs. The algorithm is exponentially/logarithmically scaled to prevent "world destroyer" bombs from instantly finishing research.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Admins can once again spawn nuke teams on demand.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Organ storage bags can be used to perform limb augmentation.</li>
<li class="bugfix">You can now cancel a cavity implant during the implanting/removing step by using drapes while holding the appropriate tool in your inactive hand. Cyborgs can cancel the surgery by using drapes alone.</li>
<li class="bugfix">Fixed hot items and fire heating reagents to temperatures higher than their heat source.</li>
<li class="bugfix">Sprays can now be heated with hot items.</li>
<li class="tweak">The heating of reagents by hot items, fire, and microwaves now scales linearly with the difference between the reagent holder's temperature and the heat source's temperature instead of constantly.</li>
<li class="tweak">The body temperature of a mob with reagents is affected by the temperature of the mob's reagents.</li>
<li class="tweak">Reagent containers can now be heated by hot air.</li>
</ul>
<h3 class="author">Thefastfoodguy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Spamming runes / battlecries / etc will no longer trigger spam prevention</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Sentient cats no longer forget to fall over when they die</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ancient station lighting fixed on beta side (medical and atmos remains)</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghosts now have a Toggle Health Scan verb, which allows them to health scan mobs they click on.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cogged APCs can now be correctly unlocked with an ID card.</li>
</ul>
<h3 class="author">Y0SH1 M4S73R updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">The R&amp;D; Server's name is now improper.</li>
<li class="spellcheck">The R&amp;D; Server now has an explanation of what it does.</li>
</ul>
<h3 class="author">Y0SH1_M4S73R updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Disabling leg actuators sets the power drain per step to the correct value.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">EMPs can pulse multiple wires</li>
</ul>
<h3 class="author">arsserpentarium updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">now lists should work properly</li>
</ul>
<h3 class="author">as334 updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">This changelog has been updated and so read it again if you are interested in doing assmos.</li>
<li class="rscadd">Atmospherics has been massively expanded including new gases.</li>
<li class="rscadd">These new gases include Brown Gas, Pluoxium, Stimulum, Hyper-Noblium and Tritium.</li>
<li class="rscadd">Brown Gas is acidic to breath, but mildly stimulation.</li>
<li class="rscadd">Stimulum is more stimulating and much safer.</li>
<li class="rscadd">Pluoxium is a non-reactive form of oxygen that delivers more oxygen into the bloodstream.</li>
<li class="rscadd">Hyper-Noblium is an extremely noble gas, and stops gases from reacting.</li>
<li class="rscadd">Tritium is radioactive and flammable.</li>
<li class="rscadd">New reactions have also been added to create these gases.</li>
<li class="rscadd">Tritium formation: Heat large amounts of oxygen with plasma. Make sure you have a filter ready and setup!</li>
<li class="rscadd">Fusion has been reintroduced. Plasma will fuse when heated to a high thermal energy with Tritium as a catalyst. Make sure to manage the waste products.</li>
<li class="rscadd">Brown Gas formation: Heat Oxygen and Nitrogen.</li>
<li class="rscadd">BZ fixation: Heat Tritium and Plasma.</li>
<li class="rscadd">Stimulum formation: Heated Tritium, Plasma, BZ and Brown Gas.</li>
<li class="rscadd">Hyper-Noblium condensation: Needs Nitrogen and Tritium at a super high heat. Cools rapidly.</li>
<li class="rscadd">Pluoxium is unable to be formed.</li>
<li class="rscdel">Freon has been removed. Use cold nitrogen for your SME problems now.</li>
<li class="rscadd">Water vapor now freezes the tile it is on when it is cooled heavily.</li>
</ul>
<h3 class="author">bgobandit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Due to cuts to Nanotrasen's Occupational Safety and Health Administration (NO-SHA) budget, station fixtures no longer undergo as much safety testing. (Translation for rank and file staff: More objects on the station will hurt you.)</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Quiet areas of libraries on station have now been equipped with a vending machine containing suitable recreational activities.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now press Ctrl+H to stop pulling, or simply H to stop pulling if you're in hotkey mode.</li>
</ul>
<h3 class="author">duncathan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Portable air pumps can output to a maximum of 25 atmospheres.</li>
</ul>
<h3 class="author">ike709 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added directional computer sprites. Maps haven't been changed yet.</li>
</ul>
<h3 class="author">improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">toolbelts can now carry geiger counters</li>
</ul>
<h3 class="author">jammer312 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed conjuration spells forgetting about conjured items</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Legacy projectiles have been removed. Instead, all projectiles are now PIXEL PROJECTILES!</li>
<li class="rscadd">Reflectors can now be at any angle you want. Alt click them to set angle!</li>
<li class="rscadd">Pipes can now be layered up to 3 layers.</li>
</ul>
<h3 class="author">naltronix updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes that table that wasnt accessible in Metastation</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Chemical heater and smoke machine resprited.</li>
</ul>
<h3 class="author">nicn updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Damage from low pressure has been doubled.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can vomit blood at high enough radiation.</li>
<li class="balance">Radiation knockdown is far far shorter.</li>
<li class="balance">Genetics modification is less harmful but still, upgrade your machines.</li>
<li class="balance">Pentetic acid is useless for low amounts of radiation but indispensable for high amounts now.</li>
<li class="balance">Singularity radiation has been normalized and Pubby engine has been remapped.</li>
<li class="bugfix">No more hair loss spam</li>
<li class="bugfix">Mob rad contamination has been disabled for now. Regular contamination is still a thing.</li>
<li class="bugfix">Fixed turfs not rotating</li>
<li class="bugfix">Fixed stealing structures you shouldn't be moving</li>
</ul>
<h3 class="author">ninjanomnom & Wjohn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cable cuffs now inherit the color of the cables used to make them.</li>
<li class="bugfix">Split cable stacks keep their color.</li>
<li class="tweak">The blue cable color is now a better blue.</li>
</ul>
<h3 class="author">oranges updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed the bluespace pipe</li>
</ul>
<h3 class="author">psykzz updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">AI Airlock UI to use TGUI</li>
<li class="tweak">Allow AI to swap between electrified door states without having to un-electrify first.</li>
</ul>
<h3 class="author">selea/arsserpentarium updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Integrated circuits have been added to Research!</li>
<li class="rscadd">You can use these to create devices with very complex behaviors.</li>
<li class="rscadd">Research the Integrated circuits printer to get started.</li>
</ul>
<h3 class="author">tserpas1289 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Any suit that could hold emergency oxygen tanks can now also hold plasma man internals</li>
<li class="tweak">Hydroponics winter coats now can hold emergency oxygen tanks just like the other winter coats.</li>
<li class="bugfix">Plasma men jumpsuits can now hold accessories like pocket protectors and medals.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Replica fabricatoring airlocks and windoors keeps the old name</li>
<li class="tweak">Narsie and Ratvar converting airlocks and windoors keeps the old name</li>
</ul>
<h3 class="author">zennerx updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed a bug that made you try and scream while unconscious due to a fire</li>
<li class="tweak">Skateboard crashes now give slight brain damage!</li>
<li class="rscadd">Using a helmet prevents brain damage from the skateboard!</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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