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GS13NG/code/game/objects/items/summon.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/game/objects/items/summon.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="code/game/objects/items/summon.html#define">Define Details</a></header><main><h1>code/game/objects/items/summon.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/summon.dm0"><img src="git.png" width="16" height="16" title="code/game/objects/items/summon.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/game/objects/items/summon.html#define/STATE_IDLE">STATE_IDLE</a></th><td>doing nothing/orbiting idly</td></tr><tr><th><a href="code/game/objects/items/summon.html#define/STATE_RESET">STATE_RESET</a></th><td>performing reset animation</td></tr><tr><th><a href="code/game/objects/items/summon.html#define/STATE_ATTACK">STATE_ATTACK</a></th><td>performing attack animation</td></tr><tr><th><a href="code/game/objects/items/summon.html#define/STATE_RECOVER">STATE_RECOVER</a></th><td>performing animation between attacks</td></tr><tr><th><a href="obj/item/summon.html">/obj/item/summon</a></th><td>Simple summon weapon code in this file</td></tr><tr><th><a href="datum/summon_weapon_host.html">/datum/summon_weapon_host</a></th><td>Serves as the master datum for summon weapons</td></tr><tr><th><a href="datum/summon_weapon.html">/datum/summon_weapon</a></th><td>A singular summoned object</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/STATE_ATTACK"><aside class="declaration">#define </aside>STATE_ATTACK <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/summon.dm#L6"><img src="git.png" width="16" height="16" title="code/game/objects/items/summon.dm 6"></a></h3><p>performing attack animation</p><h3 id="define/STATE_IDLE"><aside class="declaration">#define </aside>STATE_IDLE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/summon.dm#L2"><img src="git.png" width="16" height="16" title="code/game/objects/items/summon.dm 2"></a></h3><p>doing nothing/orbiting idly</p><h3 id="define/STATE_RECOVER"><aside class="declaration">#define </aside>STATE_RECOVER <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/summon.dm#L8"><img src="git.png" width="16" height="16" title="code/game/objects/items/summon.dm 8"></a></h3><p>performing animation between attacks</p><h3 id="define/STATE_RESET"><aside class="declaration">#define </aside>STATE_RESET <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/summon.dm#L4"><img src="git.png" width="16" height="16" title="code/game/objects/items/summon.dm 4"></a></h3><p>performing reset animation</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>