3 lines
1.2 KiB
HTML
3 lines
1.2 KiB
HTML
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/mob/clickdelay.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/mob/clickdelay.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/mob/clickdelay.dm0"><img src="git.png" width="16" height="16" title="code/modules/mob/clickdelay.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="mob.html">/mob</a></th><td>CLICKDELAY HANDLING SYSTEM
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How this works is mobs can never do actions until their next_action is at or below world.time, but things can specify extra cooldown
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to check for either from the time of last_action or from the end of next_action.</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html> |