Files
GS13NG/code/modules/clothing/spacesuits/vg_spess.dm
T
2018-09-11 11:00:18 -05:00

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//VG Ports
/obj/item/clothing/head/helmet/space/hardsuit/nazi
name = "nazi hardhelmet"
desc = "This is the face of das vaterland's top elite. Gas or energy are your only escapes."
item_state = "hardsuit0-nazi"
icon_state = "hardsuit0-nazi"
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
item_color = "nazi"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/suit/space/hardsuit/nazi
name = "nazi hardsuit"
desc = "The attire of a true krieger. All shall fall, and only das vaterland will remain."
item_state = "hardsuit-nazi"
icon_state = "hardsuit-nazi"
slowdown = 1
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/nazi
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/space/hardsuit/soviet
name = "soviet hardhelmet"
desc = "Crafted with the pride of the proletariat. The vengeful gaze of the visor roots out all fascists and capitalists."
item_state = "hardsuit0-soviet"
icon_state = "hardsuit0-soviet"
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
item_color = "soviet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/suit/space/hardsuit/soviet
name = "soviet hardsuit"
desc = "Crafted with the pride of the proletariat. The last thing the enemy sees is the bottom of this armor's boot."
item_state = "hardsuit-soviet"
icon_state = "hardsuit-soviet"
slowdown = 1
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/soviet
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/space/hardsuit/knight
name = "Space-Knight helm"
desc = "A well polished helmet belonging to a Space-Knight. Favored by space-jousters for its ability to stay on tight after being launched from a mass driver."
icon_state = "hardsuit0-knight"
item_state = "hardsuit0-knight"
armor = list(melee = 60, bullet = 40, laser = 40,energy = 30, bomb = 50, bio = 100, rad = 60)
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
item_color="knight"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/suit/space/hardsuit/knight
name = "Space-Knight armour"
desc = "A well polished set of armour belonging to a Space-Knight. Maidens Rescued in Space: 100, Maidens who have slept with me in Space: 0."
icon_state = "hardsuit-knight"
item_state = "hardsuit-knight"
slowdown = 1
allowed = list(/obj/item/gun,/obj/item/melee/baton,/obj/item/tank,/obj/item/shield/energy,/obj/item/claymore)
armor = list(melee = 60, bullet = 40, laser = 40,energy = 30, bomb = 50, bio = 100, rad = 60)
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
siemens_coefficient = 0.5
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/space/hardsuit/knight/black
name = "Black Knight's helm"
desc = "An ominous black helmet with a gold trim. The small viewports create an intimidating look, while also making it nearly impossible to see anything."
icon_state = "hardsuit0-blackknight"
item_state = "hardsuit0-blackknight"
armor = list(melee = 70, bullet = 65, laser = 50,energy = 25, bomb = 60, bio = 100, rad = 60)
item_color="blackknight"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/suit/space/hardsuit/knight/black
name = "Black Knight's armour"
desc = "An ominous black suit of armour with a gold trim. Surprisingly good at preventing accidental loss of limbs."
icon_state = "hardsuit-blackknight"
item_state = "hardsuit-blackknight"
armor = list(melee = 70, bullet = 65, laser = 50,energy = 25, bomb = 60, bio = 100, rad = 60)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight/black
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/space/hardsuit/knight/solaire
name = "Solar helm"
desc = "A simple helmet. 'Made in Astora' is inscribed on the back."
icon_state = "hardsuit0-solaire"
item_state = "hardsuit0-solaire"
armor = list(melee = 60, bullet = 65, laser = 90,energy = 30, bomb = 60, bio = 100, rad = 100)
item_color="solaire"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/suit/space/hardsuit/knight/solaire
name = "Solar armour"
desc = "A solar powered hardsuit with a fancy insignia on the chest. Perfect for stargazers and adventurers alike."
icon_state = "hardsuit-solaire"
item_state = "hardsuit-solaire"
armor = list(melee = 60, bullet = 65, laser = 90,energy = 30, bomb = 60, bio = 100, rad = 100)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight/solaire
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/space/hardsuit/t51b
name = "T-51b Power Armor"
desc = "Relic of a bygone era, the T-51b is powered by a TX-28 MicroFusion Pack, which holds enough fuel to power its internal hydraulics for a century!"
icon_state = "hardsuit0-t51b"
item_state = "hardsuit0-t51b"
armor = list(melee = 35, bullet = 35, laser = 40, energy = 40, bomb = 80, bio = 100, rad = 100)
item_color="t51b"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/suit/space/hardsuit/t51b
name = "T-51b Power Armor"
desc = "Relic of a bygone era, the T-51b is powered by a TX-28 MicroFusion Pack, which holds enough fuel to power its internal hydraulics for a century!"
icon_state = "hardsuit-t51b"
item_state = "hardsuit-t51b"
armor = list(melee = 35, bullet = 35, laser = 40, energy = 40, bomb = 80, bio = 100, rad = 100)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/t51b
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/space/bomberman
name = "Bomberman head"
desc = "Terrorism has never looked so adorable."
icon_state = "bomberman"
item_state = "bomberman"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
siemens_coefficient = 0
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
obj/item/clothing/suit/space/bomberman
name = "Bomberman's suit"
desc = "Doesn't actually make you immune to bombs!"
icon_state = "bomberman"
item_state = "bomberman"
slowdown = 0
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
siemens_coefficient = 0
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'