863 lines
70 KiB
HTML
863 lines
70 KiB
HTML
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<title>/tg/ Station 13 Changelog</title>
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<table align='center' class="top">
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
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<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
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<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
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<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
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<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
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<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
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<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
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<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
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<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
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<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
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<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
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<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
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<div class="commit sansserif">
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<h2 class="date">07 April 2018</h2>
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<h3 class="author">ACCount updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Station airlocks now support NTNet remote control. Door remotes now use NTNet.</li>
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<li class="rscadd">Don't worry, any non-public airlock is fully protected from unauthorized control attempts by NTNet PassKey system!</li>
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<li class="rscadd">New integrated circuit component: card reader. Use it to read PassKeys from ID cards.</li>
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<li class="bugfix">Fixes a delay issue when airlocks are being opened/closed by signalers.</li>
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</ul>
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<h3 class="author">Anonymous updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds nymphomania trait, which will raise your minimal arousal and boost rate of it.</li>
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</ul>
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<h3 class="author">Astral updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Lighting fixtures should no longer be visible in camera-less areas by cameras.</li>
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<li class="bugfix">Constructed turbines will now properly connect to the powernet</li>
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</ul>
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<h3 class="author">Cebutris updated:</h3>
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<ul class="changes bgimages16">
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<li class="spellcheck">lithenessk -> litheness</li>
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</ul>
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<h3 class="author">CitadelStationBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added a new mini antagonist, the sentient disease.</li>
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<li class="rscadd">Sentient diseases now get two minutes to select an initial host before being assigned a random one.</li>
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<li class="rscadd">Oh hey guys, RND shows correct material values now, don't hurt me!</li>
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<li class="bugfix">Dead bodies no longer freak out about phobias</li>
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<li class="rscadd">Turrets can be set to shoot personnel without loyalty implants</li>
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<li class="tweak">Added wall safes to Deltastation's HoP and Captain's offices.</li>
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<li class="tweak">The Clockwork Justicar has decided to be merciful, and allow nonbelievers to anchor their petty machines in his city. It's only fair for them to have a fighting chance, after all.</li>
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<li class="bugfix">Fixed pacifists from being able to fire mech weapons</li>
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</ul>
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<h3 class="author">Cobby updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">The Eminence scoffs at your "consecrated" tiles once the Justicar is freed from his imprisonment.</li>
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</ul>
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<h3 class="author">Dax Dupont updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Beacons can now be toggled on and off.</li>
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<li class="rscadd">Mappers can now have beacons that default to off. Useful for ruins!</li>
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<li class="tweak">Renaming replaces the snowflake locator frequency/code</li>
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<li class="refactor">Beacons are no longer radios. Why were they radios in the first place? I don't know.</li>
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<li class="rscadd">Display cases can now have a list where to randomly spawn items from.</li>
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<li class="refactor">Moved plaque code to main type.</li>
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<li class="refactor">Statues now use default unwrench and the tool interaction is now completely non existent when no deconstruct flag is available.</li>
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<li class="tweak">8balls take less time to shake.</li>
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</ul>
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<h3 class="author">Denton updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Pubbystation: Added a missing APC to the cargo sorting room, a light fixture to the RnD security checkpoint and removed an overlooked firelock east of the bridge.</li>
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<li class="rscadd">Pubbystation: Added a spare RPD to the Atmospherics department. Replaced Engineering's outdated meson goggles with modern engineering scanners. Added a GPS device to the secure storage crate.</li>
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<li class="tweak">Moved Pubbystation's drone shell dispenser from the experimentation lab to Robotics maint.</li>
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<li class="rscadd">Engi-Vend machines now have welding goggles available.</li>
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<li class="tweak">Grouped Nano-Med/Engi-Vend items by category.</li>
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<li class="tweak">Various belts can now hold additional job-specific items.</li>
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</ul>
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<h3 class="author">Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709) updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds mood, which can be found by clicking on the face icon on your screen.</li>
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<li class="rscadd">Adds various moodlets which affect your mood. Try eating your favourite food, playing an arcade game, reading a book, or petting a doggo to increase your moo. Also be sure to take care of your hunger on a regular basis, like always.</li>
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<li class="rscadd">Adds config option to disable/enable mood.</li>
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<li class="rscadd">Indoor area's now have a beauty var defined by the amount of cleanables in them, (We can later expand this to something like rimworld, where structures could make rooms more beautiful). These also affect mood. (Janitor now has gameplay purpose besides slipping and removing useless decals) remove: Removes hunger slowdown, replacing it with slowdown by being depressed</li>
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<li class="imageadd">Icons for mood states and depression states</li>
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</ul>
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<h3 class="author">JJRcop updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Sanity checks for Play Internet Sound</li>
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</ul>
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<h3 class="author">Jittai / ChuckTheSheep updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Adjusted the space parallax's contrast to be less vibrant.</li>
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</ul>
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<h3 class="author">MMMiracles updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Thirteen Loko now has an overdose threshold of 60u, see your local CMO for potential side-effects.</li>
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</ul>
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<h3 class="author">Mark9013100 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Pill bottles can now be produced in the autolathe.</li>
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</ul>
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<h3 class="author">MrDoomBringer updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Orderable supplies in cargo now all have descriptions! The station's overall FLAVORFUL_TEXT stat has gone up by nearly 2% as a result.</li>
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</ul>
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<h3 class="author">Naksu updated:</h3>
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<ul class="changes bgimages16">
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<li class="code_imp">First pass on cleaning up junk defines and unused code</li>
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<li class="admin">Admins can now easily spawn mobs that look like objects. Googly eyes optional!</li>
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<li class="tweak">The smoke machine can now be deconstructed using a screwdriver and a crowbar</li>
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<li class="code_imp">The smoke machine no longer calls update_icon every process()</li>
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<li class="balance">The white ship and miscellaneous caravan ships lose their advanced place-anywhere shuttle movement during war ops.</li>
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<li class="rscdel">The smoke machine can no longer be found in chemistry departments, instead it must be constructed manually. The board was added to techwebs earlier.</li>
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<li class="bugfix">internet sounds can be stopped again</li>
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<li class="balance">The space cleaner spray bottle is now much more efficient and uses much less space cleaner per spray. The amount of cleaner it can hold has been adjusted to compensate.</li>
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<li class="admin">ERT creation has been refactored to allow for easier customization and deployment via templates and settings</li>
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</ul>
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<h3 class="author">Onule updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Mining drones have been given a visual makeover!</li>
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</ul>
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<h3 class="author">Polyphynx updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Medical sprays can now be stored in medical belts and smartfridges.</li>
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</ul>
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<h3 class="author">Poojawa updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Hypospray mk IIs are being deployed to stations, these should provide an easier time for medical staff! They come with both inject and spray modes! Spray mode acts like a patch for applying meds</li>
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<li class="soundadd">Hyposprays are fancy, you'll know when they're being used.</li>
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<li class="server">Due to fucky-ness, you'll need to unload, then reload the hypos at least once. just how it be.</li>
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<li class="rscadd">Tesla Engines are now standard on all but Omega.</li>
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<li class="bugfix">fixed a pipe in Meta station that wasn't connected properly.</li>
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<li class="bugfix">fixed an exploit related to Tesla wires.</li>
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<li class="rscadd">Added release sound effects for choosing. If having a non-belly, belly.</li>
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<li class="rscadd">Added a 'silent' modifier to bellies.</li>
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<li class="rscadd">Added a vore subsystem to handle belly processing, should be less clunky</li>
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<li class="balance">rebalanced heal mode and dragon digestion.</li>
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<li class="soundadd">added client preference based sound toggles to both eating/release/struggle and digestion noises seperately.</li>
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<li class="refactor">vore prefs save to JSON now instead of .sav. much easier really. refractor: dragon vore is working, though with this game who knows.</li>
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<li class="server">your prefs should automatically transfer, but it's likely you'll lose pre-loaded bellies, BACK UP EVERYTHING. (you should be doing this anyway too)</li>
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<li class="server">Creating new characters will import the previous' bellies. but once you click 'save' they'll make the new JSON file will all the info. This is per slot, so if you change your character, you'll have to change belly stuff.</li>
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<li class="rscdel">Removed old things in .dms we weren't using anymore</li>
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<li class="tweak">subtle messages are now italic'd, so there's better context on whispering</li>
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<li class="tweak">broke apart the cit_gun.dm file, they're decently spaced out now</li>
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<li class="tweak">dogborg_sleeper is now standalone from dogborg_equipment because too lazy to debug why it was breaking backpacks.</li>
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<li class="tweak">does that thing I've been meaning to do with Xenobio. additional tools have been provided.</li>
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<li class="rscadd">Added new trek uniforms to loadouts!</li>
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</ul>
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<h3 class="author">Robustin updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Harvesters now have 40hp, from 60.</li>
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<li class="tweak">The nuke will now detonate 2 minutes after Nar'sie is summoned, down from 2.5 minutes</li>
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<li class="tweak">The "ARM" ending now requires 75% of the remaining souls aboard to be sacrificed before the nuke goes off, up from 60%.</li>
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<li class="bugfix">Drones can no longer be on the sacrifice list</li>
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<li class="bugfix">Bloodsense will now show the true name of the target</li>
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<li class="bugfix">One-man conversions are actually fixed this time - excess chanters var removed for a more readable and maintainable rune code.</li>
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<li class="bugfix">Runes should no longer become GIANT if spammed (credit to Joan for this fix).</li>
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<li class="bugfix">Pylons are no longer a source of infinite rods.</li>
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<li class="tweak">Attempting conversion without 2 cultists present will give a more helpful warning.</li>
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<li class="tweak">You can no longer convert braindead individuals.</li>
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<li class="balance">Cult doors will no longer lose power but also cannot shock people, brittle cult doors have 30 less integrity. Therefore ordinary crew can now beat cult airlocks open without frying themselves.</li>
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<li class="balance">Blood magic now costs slightly more blood and takes slightly more time, the stun spell now stuns for 2 less seconds, twisted construction now costs 10 health, and the blood rite relics (halberd, bolts, beam) are all 50-100 charges cheaper.</li>
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<li class="balance">The deconversion time for holy water is slightly reduced, 10 units and 45 seconds (give or take), is all you should need now. Blood cultists can now have seizures while afflicted with holy water.</li>
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<li class="balance">Shades are now slower and have a modest reduction to their damage and health.</li>
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</ul>
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<h3 class="author">SailorDave updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">The names of Surgery Disks now match their type of surgery.</li>
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</ul>
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<h3 class="author">The Dreamweaver (Sprites: Onule) updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Nanotrasen's Lavaland research team has discovered that the alien brain has disappeared from necropolis chests.</li>
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<li class="rscadd">In it's place they have discovered a new artifact, the Rod of Asclepius, a strange rod with a magnitude of healing properties, and an even higher magnitude of responsibility...</li>
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</ul>
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<h3 class="author">Toriate updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added ammo counters for RCDs</li>
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<li class="rscadd">Added actual flashing yellow light for RCDs</li>
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<li class="imageadd">added new RCD sprites including inhands</li>
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<li class="imagedel">deleted old RCD iconstate, but not the inhands</li>
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<li class="rscadd">Added Polychromic Shorts and kilts to loadout</li>
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<li class="code_imp">changed the way polychromic clothes works</li>
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<li class="refactor">refactored polychromic things such that the vars and (some) procs are globalized</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now place people on tables on Help Intent. Doing so takes a few seconds and makes the target Rest, instead of stunning them.</li>
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</ul>
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<h3 class="author">Xhuis updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Circuit slow-cloning no longer breaks with some circuits.</li>
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<li class="code_imp">Circuit slow-cloning is now cleaner.</li>
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<li class="rscadd">The Nanotrasen Meteorology Division has identified the aurora caelus in your sector. If you are lucky, you may get a chance to witness it with your own eyes.</li>
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</ul>
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<h3 class="author">ZeroNetAlpha updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Tweaked Aquatic Species to give fillets when run through the chef's gibber.</li>
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<li class="tweak">Makes all darts deletable with nothing more than a little space cleaner.</li>
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<li class="tweak">Makes in-flight foam darts dissolve when hit with space cleaner, be it foam, smoke, or a janitor being a badass with a spraybottle.</li>
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<li class="rscadd">Adds 2 new foam dart variants that are compatable with the laser tag systems.</li>
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<li class="rscadd">New Recipes available for autoylathe building.</li>
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</ul>
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<h3 class="author">checkraisefold updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Nukeops properly checks the required amount of enemies for the gamemode! This should fix downstream problems.</li>
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</ul>
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<h3 class="author">deathride58 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now sprint by holding shift.</li>
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<li class="rscadd">Added combat mode. Press C or use the UI button to toggle it on and off. The code and the sound for toggling combat mode are from Interbay. The sound is mainly a placeholder until a more fitting sound can be found.</li>
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<li class="rscadd">You can now use the right mouse button to perform actions while in combat mode. If something doesn't have a unique action for right clicking, it'll default to the normal left click action.</li>
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<li class="rscadd">You can now move around and use items while resting. The code is from Interbay</li>
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<li class="rscadd">You can now use the resist button to get up from resting. This will take time depending on your health and stamina, even if you try to use the rest button instead.</li>
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<li class="rscadd">Reworked stamina, and introduced stamina crit. If you run out of stamina, you'll enter stamina softcrit, during which you'll be unable to attack, get up from resting, or perform various other actions. If you keep losing stamina after entering stamina softcrit, you'll enter full stamina crit, in which you'll be unable to move or interact with the environment until you're above 0% stamina again.</li>
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<li class="rscadd">Added a stamina buffer. Performing actions that drain the user's stamina will now drain the stamina buffer before draining actual stamina. The stamina buffer will start to regenerate after going 5 seconds without performing a stamina-draining action. When the stamina buffer regenerates, it will use up stamina, at a rate of 0.5 points of stamina per 1 point of stamina buffer.</li>
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<li class="rscadd">Added a rest button to the HUD</li>
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<li class="balance">90% of all stuns have been removed in favor of stamina. Stuns will now simply knock the affected person down if they would have been 8 seconds or less, but will function for a "normal" stun with a length that's a tenth of the normal time if their normal time is longer than 8 seconds.</li>
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<li class="balance">Attacking with weapons will now cost stamina depending on the weapon's size. Some code from Interbay.</li>
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<li class="balance">Throwing things now costs stamina. Some code from Interbay.</li>
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<li class="balance">Default movement speed has been reduced by one tick to accommodate for sprinting. This does not require a config update.</li>
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<li class="balance">The slowdown you get when you're low on health has been reduced by one tick to accommodate for the shift from stun-based combat to stamina-based combat.</li>
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<li class="balance">Dogborg pouncing has been buffed from a knockdown of 4.5 seconds to a knockdown of 45 seconds. After the previously mentioned changes, this brings dogborg pouncing from 11.5 stamina + knockdown to 115 stamina + 4.5 second stun. **This is a temporary change to make dogborgs immune to the stun nerfs for now until a better solution can be found.**</li>
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<li class="balance">Crushers now regenerate stamina upon successfully detonating a mark.</li>
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<li class="rscadd">Also laid down the groundwork for a psuedo z-height system. You can see a small glimpse of it by hopping on a table!</li>
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<li class="rscadd">Added a couple of fancy buttons to the UI! Sprites are from Toriate.</li>
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<li class="rscadd">Also added a stamina meter to the UI. Sprites are from Hippiestation</li>
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<li class="bugfix">Widescreen pref works again.</li>
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<li class="bugfix">The title screen is now properly positioned to display widescreen titlescreens again.</li>
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<li class="code_imp">It's now possible to assign an ID to a gear entry to manipulate it via config options. Right now, you can only use this to modify the whitelist.</li>
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</ul>
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<h3 class="author">ninjanomnom updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Blowing up the wrong part of the shuttle should no longer result in the shuttle being permanently broken.</li>
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<li class="admin">The debug message for generic shuttle errors is improved a little</li>
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<li class="bugfix">Custom shuttles being too close to the map edge was causing problems, you must now be at least 10 tiles away.</li>
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|
</ul>
|
|
<h3 class="author">selea updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">After several months of natural selection, hostile mobs started to attack assemblies with combat circuits.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 February 2018</h2>
|
|
<h3 class="author">Cebutris updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added in prayer beads, code and sprites shamelessly stolen from Paradise. Chaplains can pray for people, to heal their wounds without the risk of braindamage, and cleanse their mind of unholy thoughts</li>
|
|
<li class="rscadd">Security vendors now have a stunsword modification kit available for purchase with a coin. There might be another somewhere in there, but that would require tampering with it, and you're a good little redshirt, aren't you?</li>
|
|
</ul>
|
|
<h3 class="author">CitadelStationBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">As it would happen, the chef does not actually have Italian genes, but rather was being influenced by a strange moustache-a.</li>
|
|
<li class="bugfix">Goliath hide plates now properly apply to explorer suits and APLUs again.</li>
|
|
<li class="balance">Printed power cells must now be charged before use</li>
|
|
<li class="balance">Changed the chemical recipe for Lexorin from plasma, hydrogen, and nitrogen to plasma, hydrogen, and oxygen.</li>
|
|
<li class="bugfix">These were necessary due to recipe conflicts</li>
|
|
<li class="rscadd">You can now smelt titanium glass and plastitanium glass</li>
|
|
<li class="rscadd">Use titanium glass and plastitanium glass to build shuttle windows and plastitanium windows</li>
|
|
<li class="bugfix">Prevents megafauna (and other large things like spiders and mulebots) from going into machines</li>
|
|
<li class="admin">The notify irc/discord bot chat command no longer requires admin privileges.</li>
|
|
<li class="tweak">After consulting with their in-house physicists, Nanotrasen has updated their worst-case disaster training simulation "Space Station 13". The combustion of hydrogen isotopes now produces water vapor instead of carbon dioxide.</li>
|
|
<li class="rscadd">Heart-shaped boxes of chocolates are now included in Valentine's Day event gifts</li>
|
|
<li class="balance">You no longer need an aggressive grab to table someone.</li>
|
|
<li class="rscdel">Minimap gone from crew monitoring</li>
|
|
<li class="code_imp">made powercell rigging no longer set rigged to the plasma reagent datum what the hell and makes it use TRUE/FALSE defines</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Telecom equipment now can only be printed by engineers and scientists as intended.</li>
|
|
<li class="bugfix">WT-550 AP can only be printed by sec now.</li>
|
|
<li class="tweak">Removed engineering requirement for arcade machines to bring it in line with others.</li>
|
|
<li class="rscadd">Defibs can now be researched and printed.</li>
|
|
<li class="balance">Hatches are now small instead of tiny.</li>
|
|
<li class="bugfix">Cloner UI now properly updates cloning pod status when autocloning starts cloning someone.</li>
|
|
<li class="balance">Grabbers/throwers no longer can contain/throw things equal to the assembly size.</li>
|
|
<li class="bugfix">Fixes duplicate air alarm on meta.</li>
|
|
<li class="bugfix">AI no longers block ark after mass_recall</li>
|
|
<li class="bugfix">Placed the dispersal logic AFTER the mass_recall on ark activation instead of infront(did nothing before basically).</li>
|
|
<li class="rscadd">Cell chargers can now be built and upgraded with capacitors!</li>
|
|
<li class="bugfix">Fixed empty subtype batteries not updating icons</li>
|
|
<li class="rscadd">Added hooray emoji!</li>
|
|
<li class="bugfix">Integrated circuits no longer start upgraded.</li>
|
|
<li class="balance">The IC printers that are available on round start in the IC labs are no longer upgraded by default. You will need to research these as was intended</li>
|
|
</ul>
|
|
<h3 class="author">Denton updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Removes grind_results from empty soda cans since they can't be ground.</li>
|
|
<li class="spellcheck">For consistency's sake, aluminium is now universally spelled with two 'i'.</li>
|
|
<li class="code_imp">Changed can_synth values from 0/1 to FALSE/TRUE</li>
|
|
<li class="bugfix">Fixes lye/plastic/charcoal conflicts when mixing.</li>
|
|
<li class="bugfix">Lye is now made by combining ash with water and carbon. Plastic sheets by heating ash, sulphuric acid and oil.</li>
|
|
<li class="tweak">Emagging meteor shield satellites now shows you a message.</li>
|
|
<li class="spellcheck">Fixed a typo when emagging RnD servers.</li>
|
|
</ul>
|
|
<h3 class="author">Frozenguy5 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can craft rat kebabs now.</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Cook now ONLY works under siege.</li>
|
|
</ul>
|
|
<h3 class="author">Improvedname, Toriate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds carrot satchel</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mining sentience upgrades now grant minebots an ID and radio.</li>
|
|
<li class="rscadd">Bluespace slime extracts now have a new chemical reaction with water, which create slime radio potions. When applied to a simple animal, that mob gains an internal radio.</li>
|
|
</ul>
|
|
<h3 class="author">MMMiracles updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now produce a cryostatis variant of the shotgun dart after researching Medical Weaponry. Holds 10u and doesn't have reagents react inside it.</li>
|
|
</ul>
|
|
<h3 class="author">Mokiros updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">All-In-One Grinder can now be built with researchable curcuit and micro-manipulator.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now squish urinal cakes</li>
|
|
<li class="bugfix">Your hand no longer magically squishes urinal cakes when trying to pick them up</li>
|
|
<li class="bugfix">SCP-294 no longer looks fucked up</li>
|
|
<li class="bugfix">Fixes SCP-294 losing its top sometimes</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You, Basilman, and MMMiracles updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Deep in space, a valuable artifact awaits</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cyborg engineering module geiger counters now work properly again</li>
|
|
<li class="rscdel">Steam engines have been removed from maintenance, engineering, atmos and teleportation areas.</li>
|
|
<li class="rscadd">The chef is now trained for working under siege</li>
|
|
<li class="tweak">The clogged vents event has been removed for pressing ceremonial reasons</li>
|
|
<li class="bugfix">Chasms no longer eat shuttle docking ports, rendering them unusable and unresponsive</li>
|
|
<li class="code_imp">replaced some item-specific movement hooks with components</li>
|
|
</ul>
|
|
<h3 class="author">Ordo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Replaced nitrogen with ethanol in morphine recipe. The recipe now has a lower yield.</li>
|
|
</ul>
|
|
<h3 class="author">Poojawa updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cryopods are now available for safe round exiting, no longer will you need to ahelp with 'oh fuck wrong job'. Being kicked back to lobby for a restart is still admin. You will be warned to ahelp if you're an antag role however.</li>
|
|
</ul>
|
|
<h3 class="author">Raeschen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed/removed some miscreant objectives</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the limb grower having a max volume of 0.</li>
|
|
<li class="balance">The rift created by teleporting in from space will now include a description indicating the direction of the "origin" teleport rune - giving the examiner a fair idea of where the "space base" is located.</li>
|
|
<li class="balance">You can no longer manifest spirits or summon cultists while in space or Lavaland. You may still ascend as a spirit (formerly spirit sight, astral jaunt, etc.) in either of these locations.</li>
|
|
<li class="balance">Juggernauts have lost 20% reflect rate on energy projectiles (now around 50% for standard lasers).</li>
|
|
<li class="balance">Wraiths and Juggernauts have -5 melee damage (20 and 25 now, respectively).</li>
|
|
<li class="balance">Construct shells now cost 50 metal through the "twisted construction" spell. Twisted construction is now a "single use" spell.</li>
|
|
<li class="balance">The Concealment spell will now work on cult airlocks (including converted airlocks). The "concealed" airlock will appear as a generic airlock but will deny access to any non-cultist.</li>
|
|
<li class="balance">The draw blood effect on blood splatters will now draw more blood from stains with low blood levels.</li>
|
|
<li class="tweak">Unanchored (via ritual dagger) cult structures are no longer "dense", meaning you can move them through teleport runes more efficiently.</li>
|
|
<li class="tweak">The button to nominate yourself for cult master now has a confirmation prompt seeking assurance that the user is prepared to be the cult's master.</li>
|
|
<li class="tweak">The reveal aspect of the concealment spell is slightly smaller, albeit still slightly larger (6 range) than the concealment aspect (5 range).</li>
|
|
<li class="imageadd">Juggernauts "gauntlet echo" now has a more cult-themed appearance.</li>
|
|
<li class="bugfix">Using a shuttle curse to push the shuttle timer above its default can no longer be "reset" with a recall. This also adds a block_recall(time_in_deciseconds) helper-proc to the shuttle subsystem.</li>
|
|
<li class="bugfix">Using runed metal on a regular girder is no longer an option, preventing runtimes and deletions associated with the (unintended) combination.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Corrected a number of missing checks when using alt-click actions. Please report any strange behavior to a coder.</li>
|
|
<li class="spellcheck">Corrected typo in NTNet Scanner circuits' name, make sure to update your blueprints.</li>
|
|
</ul>
|
|
<h3 class="author">Toriate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added magnetic weapons to techwebs nodes</li>
|
|
<li class="tweak">Magrifle magazine now has 24-round capacity, magpistol has 14-round capacity</li>
|
|
<li class="balance">rebalanced magrifle projectiles to deal more damage overall on a full burst, but less individually</li>
|
|
<li class="bugfix">fixed broken sprites for magrifles</li>
|
|
</ul>
|
|
<h3 class="author">UI Changes updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Scan with Debugger/Device button now reads Copy Ref and no longer sends you to the circuit's page when clicked</li>
|
|
<li class="tweak">The assembly's menu is now slightly wider</li>
|
|
<li class="tweak">The advanced in "integrated advanced medical analyser" is now abbreviated to adv.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The preference to lock action buttons in place is now correctly saved across rounds.</li>
|
|
<li class="tweak">Removing and printing integrated circuits will now attempt to place them into a free hand.</li>
|
|
<li class="tweak">You can now hit an integrated circuit printer with an unsecured electronic assembly to recycle all of the parts in the assembly en masse.</li>
|
|
<li class="tweak">You can now recycle empty electronic assemblies in an integrated circuit printer!</li>
|
|
<li class="soundadd">Integrated circuit printers now have sounds for printing circuits and assemblies.</li>
|
|
<li class="bugfix">The RPG loot event will no longer break circuit analyzers.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Transference potions now just rename the mob that you are transferring into with your name, rather than your name plus the old name of the mob.</li>
|
|
<li class="rscadd">Centcom now reports that thanks to extensive bioengineering, apples and oranges now taste of apples and oranges, rather than nothing as they did before.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Input boxes for emotes are now larger. Check it out with the *subtle and *custom commands. This also applies to the M hotkey.</li>
|
|
<li class="code_imp">Synced with upstream. Again. For the hundredth time probably. Check the github for more details.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 February 2018</h2>
|
|
<h3 class="author">Cebutris updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Knight badges, sprites courtesy of Toriate! They're functionally identical to IDs but look sexier and can be recolored!</li>
|
|
<li class="rscadd">Lavaknights now spawn with Knight Badges!</li>
|
|
<li class="rscadd">Stunswords! Stunbatons that look like swords. That's all.</li>
|
|
</ul>
|
|
<h3 class="author">CitadelStationBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Players can now have a verb in the ooc tab to see their own tracked playtime</li>
|
|
<li class="bugfix">fixed admin bypass not using the right proc</li>
|
|
<li class="bugfix">Lavaland ghost roles should now show up in the playtime report</li>
|
|
<li class="bugfix">fixed the syringe getting a transfer amount of 0 if the contents of it are 0, intended feature was probably to check the target and not the syringe itself for clamp.</li>
|
|
<li class="tweak">Reduce clock work mob death sound file's volume to 80%</li>
|
|
<li class="rscadd">Observers can now view the atmospheric contents of the tile they're floating above.</li>
|
|
<li class="bugfix">Jaunting wraiths should now always be facing the correct direction</li>
|
|
<li class="rscadd">All Cargo Techs now come equipped with a standard supply Export Scanner! Get to selling!</li>
|
|
<li class="tweak">Emagged airlocks can now be deconstructed simply by crowbarring when the panel is open</li>
|
|
<li class="balance">foam and smoke now get 4x the reagents as they should according to the comments</li>
|
|
<li class="bugfix">fixes pyrosium and cryostylane not heating or cooling humans at all</li>
|
|
<li class="bugfix">fixes cryostylane cooling beakers to negative kelvin, it's now limited to what the description says</li>
|
|
<li class="bugfix">fixes cryostylane cooling people to negative body temperature</li>
|
|
<li class="code_imp">removed redundant check in trans_to</li>
|
|
<li class="code_imp">fixes a runtime when total_volume is 0 in copy_to</li>
|
|
<li class="tweak">Gas reagents (o2, plasma, ...) now dump out gas based on container temperature instead of room temperature</li>
|
|
<li class="bugfix">Bananium shows up on mining scanners again</li>
|
|
<li class="tweak">min player req for rev is 30 now</li>
|
|
<li class="refactor">Weather and certain events have been updated to use Z traits.</li>
|
|
<li class="bugfix">The Staff of Storms now correctly starts and ends storms if used from inside lockers.</li>
|
|
<li class="bugfix">Weather telegraph messages are now shown to those inside lockers and mechs.</li>
|
|
<li class="bugfix">Radio jammers no longer affect other z-levels.</li>
|
|
<li class="bugfix">engine goggles set to t-ray mode will no longer show pipes with the wrong rotation.</li>
|
|
<li class="bugfix">cables now show up on t-ray scans.</li>
|
|
<li class="rscdel">pulling claw can now only passively grab</li>
|
|
<li class="bugfix">Infrared beams now update instantly.</li>
|
|
<li class="bugfix">Fixed occasional runtimes when ion storms or overflow would replace an existing law.</li>
|
|
<li class="bugfix">Emergency lights will give off light again</li>
|
|
<li class="bugfix">Fixed eye damage not being applied if it was exactly 3.</li>
|
|
<li class="bugfix">You can no longer weld airlock assemblies for infinite materials</li>
|
|
<li class="spellcheck">Clockwork armaments are no longer named "arnaments".</li>
|
|
<li class="bugfix">Fixed being able to rotate things in only one direction.</li>
|
|
<li class="balance">The Syndicate Chameleon Kit is now available during rounds of lower population. Because of course you can have an e-sword and revolver without restriction but disguising and RP is verboten because we deathmatch station now.</li>
|
|
<li class="imageadd">Ore boxes have a new sprite</li>
|
|
<li class="rscadd">You can alt-click microwaves to turn them on</li>
|
|
<li class="tweak">Academy is now part of the random station names.</li>
|
|
<li class="tweak">made fire colored according to blackbody radiation and rule of cool.</li>
|
|
<li class="imageadd">some kind of lightning texture</li>
|
|
<li class="imageadd">Coffins have a new sprite</li>
|
|
<li class="imageadd">Solar panels have new sprites</li>
|
|
<li class="rscadd">Attention, space explorers! Nothing is out of your reach with the ACME Extendo-Hand (TM)! With it, you can get a WHOLE EXTRA TILE OF REACH! Hug or punch your friends from a whole 3 feet away! Win one from an arcade machine or make one in the Misc. tab of your crafting menu today!</li>
|
|
<li class="bugfix">Blood contracts now only show living players and real names</li>
|
|
<li class="bugfix">Turrets now check for borgs. Syndicate turrets are nice to emagged borgs too!</li>
|
|
<li class="balance">nerfs power cells from a insane max possibility</li>
|
|
<li class="rscdel">Space ghost syndicate comms guy removed.</li>
|
|
<li class="code_imp">Removed the now-unused revenant spawn landmark.</li>
|
|
<li class="bugfix">Some airlock animations should no longer be glitchy and restart in the middle</li>
|
|
<li class="rscadd">The ability to throw drinks without spilling them has been moved from something bartender's just know how to do to a book that they spawn with, the ability has also been made into a toggle.</li>
|
|
<li class="rscadd">Any number of people can read the book to learn the ability, and it can also be ordered in the bartending crate in cargo. Bartenders are encouraged to keep their trade secrets close to their stylish black vests.</li>
|
|
<li class="rscadd">Destroying windows will now spawn tiny shards</li>
|
|
<li class="rscadd">The Rapid Piping Device can now dispense transit tubes.</li>
|
|
<li class="rscadd">Morgue trays now detect if a body inside them possesses a consciousness, and alerts people nearby</li>
|
|
<li class="bugfix">The pirate ship can now fly again.</li>
|
|
<li class="bugfix">Research investigate logs now actually include the name of the researcher.</li>
|
|
<li class="bugfix">Defibrillator mounts no longer spam the error log while empty.</li>
|
|
<li class="bugfix">Fixes Noblium Formation being multiplicative, so having 500 moles of tritium and 500 moles of nitrogen no longer produces 2500 moles of noblium (it should correctly produce 10 moles)</li>
|
|
<li class="bugfix">Fixes most reactions deleting more gas than exists and making gas out of nowhere</li>
|
|
<li class="bugfix">Fixes Stim Formation invoking a byond bug and not using its intended polynomial formula</li>
|
|
<li class="bugfix">Fixes Cryo Cells not having garbage_collect and clamping</li>
|
|
<li class="bugfix">Fixes Rad Collectors not having clamping</li>
|
|
<li class="bugfix">Fixes Division by Zero when Fusion has no impurities.</li>
|
|
<li class="bugfix">Removes a redundant line in lungs</li>
|
|
<li class="bugfix">Fixes rad_act signal not firing from turfs, living mobs, rad collectors and geiger counters</li>
|
|
<li class="bugfix">Pressure damage now takes effect in certain situations where it should have but did not.</li>
|
|
<li class="balance">Explosive holoparasites must now be adjacent to turn objects into bombs, instead of being able to do so from any range.</li>
|
|
<li class="tweak">NT Scientists have started looking into data from small-scale detonations and found that there's still potential data to be gathered from explosive yields lower than 4.184 petajoules</li>
|
|
</ul>
|
|
<h3 class="author">CosmicScientist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">tomatoes and similar ovary laden edibles are fruit, not veg, beware plasmamen and mothmen</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Autolathe now consumes reasonable amounts of power when inserting materials</li>
|
|
<li class="bugfix">Fixed conveyor belt power usage.</li>
|
|
<li class="rscadd">Fans of clown photography have successfully lobbied Nanotrasen to include camera and camera accessories designs in the autolathe.</li>
|
|
<li class="tweak">Brings material values for the camera in line with other devices.</li>
|
|
<li class="tweak">The tapes printed by autolathes now come in random colors.</li>
|
|
<li class="rscadd">Beakers and beaker-like objects now get put in your hand on ejection from chemistry devices.</li>
|
|
<li class="bugfix">Fixed missing wheat fridge on omega and removes a duplicate pipe.</li>
|
|
<li class="tweak">You now need to examine engravings to pop open the menu.</li>
|
|
<li class="imageadd">Autolathe now repeats it's animation while printing.</li>
|
|
<li class="bugfix">Eminence won't get spammed by tile crossing now.</li>
|
|
<li class="bugfix">After 3 years of intensive research by Nanotrasen's elite team of chefs, rice dishes such as rice pudding are no longer considered salads.</li>
|
|
<li class="rscadd">Cyborgs can now be upgraded to be h-u-g-e! Only a cosmetic effect!</li>
|
|
<li class="tweak">Hijack objectives will only be given out if there are 30 or more players.</li>
|
|
<li class="tweak">Moved the lathe from box's cargo room to box's cargo office which miners now can access.</li>
|
|
<li class="tweak">Harmonized medbay storage access requirements so all maps allow all medbay personnel into medbay storage like on Meta and Delta.</li>
|
|
<li class="tweak">Moved service lathes into a dedicated service hall/storage area if they weren't accessible by janitor or bartender.</li>
|
|
<li class="rscadd">Added logout button to the record screen in the security records console.</li>
|
|
<li class="rscadd">Allows you to print photos that are in the security records.</li>
|
|
<li class="balance">Regular cyborgs now start with a normal high capacity cell instead of a snowflake cell. Resulting in less confusing and 2.5MJ more electric charge.</li>
|
|
<li class="bugfix">Fixed name of the upgraded power cell</li>
|
|
<li class="refactor">Removed duplicate cell giving code in transformation proc.</li>
|
|
<li class="bugfix">Fixed the crematorium on meta and box.</li>
|
|
<li class="rscadd">Posibrains have gotten a small firmware update, they will now play a sound on successful activation.</li>
|
|
<li class="rscadd">You can now insert holodisks into cameras and take a static holographic picture of someone!</li>
|
|
<li class="rscadd">Hologram recordings can now be offset slightly.</li>
|
|
<li class="rscadd">Killing a revenant will now result in an unique shuttle to be able to be bought. You probably won't like it though.</li>
|
|
<li class="rscadd">Fake emag now available.</li>
|
|
<li class="bugfix">Fixed borgs applying cuffs on people without the right number of arms.</li>
|
|
<li class="refactor">Handcuff code has been rejiggled and snowflake code has been removed.</li>
|
|
<li class="rscdel">Removed unused cable cuffs module stuff for borgs.</li>
|
|
<li class="bugfix">Supermatter can again blow up again on space tiles.</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont & Coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Praise the lord for he has granted thy chaplains, wizards, revenants and eminences with holy vision. They can now see blessed tiles.</li>
|
|
</ul>
|
|
<h3 class="author">DeityLink updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now see the rays from a holopad displaying a hologram!</li>
|
|
</ul>
|
|
<h3 class="author">Denton updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Fixed Bubblegum's description.</li>
|
|
<li class="tweak">Rearranged the mining vendor items by price and item group.</li>
|
|
<li class="tweak">In order to promote back-breaking physical labor, Nanotrasen has additionally made conscription kits available at mining equipment vendors.</li>
|
|
<li class="tweak">Fungal tuberculosis spores can no longer be synthesized by machinery.</li>
|
|
</ul>
|
|
<h3 class="author">Denton ShizCalev Kor Kevinz000 (original idea) updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Due to budget cuts, the shoes shipped with chameleon kits no longer prevent slipping. The premium version is unchanged and still sold separately.</li>
|
|
<li class="balance">To compensate, the chameleon kit cost was lowered by 2 TC and the minimum crew limit removed.</li>
|
|
</ul>
|
|
<h3 class="author">Epoc updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removed Sulfuric Acid requirements from computer parts</li>
|
|
<li class="bugfix">Slows Simple Clown mobs</li>
|
|
<li class="bugfix">Soap now has inhand sprites</li>
|
|
<li class="imageadd">Belt items now have inhand sprites</li>
|
|
</ul>
|
|
<h3 class="author">Evsey9 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Integrated Circuit Drones are now bulky to improve safety ratings, and therefore, cannot be stored in normal backpacks or pockets, but now can accept modules that bulky circuit machinery can.</li>
|
|
<li class="balance">Grabbers can now grab items up to the size of the circuit assembly they are in.</li>
|
|
<li class="balance">Grabbers cannot store circuit machinery the same or larger size than the circuit assembly they are in.</li>
|
|
<li class="tweak">Throwers now can throw items up to the size of circuit assembly they are in.</li>
|
|
</ul>
|
|
<h3 class="author">GuppyLaxx updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes the Ketrazine recipe</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Power cells explosions are now logarithmic</li>
|
|
<li class="bugfix">Minor code cleanup on the wirer</li>
|
|
</ul>
|
|
<h3 class="author">Improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now get shockcollars from the kinkmate for the price of an coin</li>
|
|
<li class="tweak">adds security skirts to the loadout</li>
|
|
<li class="rscadd">more loadout stuff</li>
|
|
<li class="rscadd">Adds kinkmate board</li>
|
|
<li class="tweak">you can now construct kinkmates with the construction kits from cargo</li>
|
|
<li class="code_imp">Organizes the loadout</li>
|
|
<li class="rscadd">Adds disco ball to cargo</li>
|
|
</ul>
|
|
<h3 class="author">Jittai updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">All color inputs now use the current color, of the thing being colored, as default choice.</li>
|
|
<li class="imageadd">New Morgue Tray sprites.</li>
|
|
<li class="imageadd">New Crematorium sprites.</li>
|
|
<li class="imageadd">New Horizontal Coffin Sprites</li>
|
|
<li class="tweak">Some of the Morgue Trays and Crematoriums on Box, Delta, and Meta have been re-positioned to make use of their new directional states.</li>
|
|
<li class="bugfix">Cloning doesn't runtime (and indefinitely get stuck) on cloning non-humans.</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed mecha grav catapults not being included in techwebs.</li>
|
|
</ul>
|
|
<h3 class="author">MMMiracles updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Syndicate and pirate mobs now give off light when appropriate</li>
|
|
<li class="rscadd">A once-thought abandoned arctic post has recently had its gateway coordinates re-enabled for access via the Gateway link. Contact your local Exploration Division for more details.</li>
|
|
<li class="rscadd">A brand new space-farm, where your family sends all your old/sick catpeople to live out the rest of their days being free to roam the acres and chase the field grayshirts.</li>
|
|
</ul>
|
|
<h3 class="author">Mark9013100 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cloning data disks can now be constructed after researching the Genetic Engineering technode.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed monkey teams</li>
|
|
<li class="tweak">The Lepidopterian language now has less spaces in it</li>
|
|
<li class="rscadd">You can now defib monkeys and aliums</li>
|
|
<li class="tweak">Monkeys can also use defibs now, too!</li>
|
|
<li class="bugfix">Holorays are now properly deleted if you switch holopads automatically</li>
|
|
</ul>
|
|
<h3 class="author">MrDoomBringer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The RnD department can now develop firmware upgrades to the Express Supply Console, unlocking advanced cargo drop pods!</li>
|
|
<li class="rscadd">NanoTrasen's Creative Psychology Initiative has brought new training to all crewmembers to foster rapid, innovative problem-solving! You can now kill yourself in so many more ways!</li>
|
|
<li class="imageadd">Conveyor Belts now look better when they are crowbar'd off the ground.</li>
|
|
<li class="rscadd">Due to complicated quantum-bluespace-entanglement shenanigans, the Bluespace Drop Pod upgrade for the express supply console is now slightly more difficult to research.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pneumatic cannons no longer misbehave when their contents such as primed grenades get deleted (explode)</li>
|
|
<li class="bugfix">Attempting to join into a command role as a nonhuman species no longer lets you keep your nonhuman species languages if you are transformed into a human because of a config option</li>
|
|
<li class="bugfix">Warp whistle can no longer pick up its user from inside various animation/in-between states and effects such as transformations, jellypeople split, talisman of immortality effect period or rod form.</li>
|
|
<li class="rscdel">Removed actual reagent quadrupling added in #34485</li>
|
|
<li class="rscdel">Removed the foam effect combining feature, hopefully to be replaced with something less completely and utterly broken</li>
|
|
<li class="bugfix">Subjects without hearts now display as unsuitable for abductor experiments when probed with the advanced baton.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu and kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Ores are no longer completely impervious to explosions, but rather "proper" ores are destroyed by the strongest explosions and sand is blown away everything but the weakest ones. This shouldn't affect ore spawns from explosions</li>
|
|
<li class="tweak">Lavaland bomb cap reduced to double the station bombcap.</li>
|
|
<li class="refactor">Ores are now stackable. Ore stacks now have the appearance of loose ores and are not called "sheets" by machines that consume them.</li>
|
|
<li class="code_imp">Material container component now uses the singular names of stack objects.</li>
|
|
<li class="refactor">/obj/item/ore/Crossed() is now removed in favor of the ore satchel utilizing a redirect component</li>
|
|
</ul>
|
|
<h3 class="author">ORM Movement updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Box Station ORM Moved to 2 tiles south of Cargo Office Door.</li>
|
|
<li class="tweak">Delta Station ORM moved to the southernmost window of Cargo.</li>
|
|
<li class="tweak">Box, Delta, Meta stations now have Windoors with Mineral Storage access blocking them.</li>
|
|
</ul>
|
|
<h3 class="author">Ordo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Ketrazine, a powerful but dangerous combat stim which the crew can synthesize</li>
|
|
</ul>
|
|
<h3 class="author">Poojawa updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Supply Console is locked to Cargo Access only.</li>
|
|
<li class="bugfix">so many things.</li>
|
|
<li class="rscadd">Vore eject gun given to medical lockers, same as defib. Looks like a dragnet. will eject people out of all vore bellies. May need to fire more than once.</li>
|
|
<li class="bugfix">Dogborg item blacklist is a thing again, scrubpups are able to process items into fuel.</li>
|
|
<li class="tweak">Dogborgs are able to consume devourable simple mobs for fuel or for weird ERP.</li>
|
|
<li class="tweak">Stargazer slimes are admin-only, way too much of a bad idea to hand out willy nilly.</li>
|
|
<li class="tweak">Genital layering refractored to use mutable appearance. Also no longer always present on character screen.</li>
|
|
<li class="bugfix">probly other things I forgot I tweaked, like cake hat nerfing</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed frost oil (cryosting) sending insulated crewmembers below absolute zero temperatures.</li>
|
|
<li class="bugfix">Fixed damaging cold temps being a death sentence to simple mobs (they wouldn't heat back up to safe temps at room temperature).</li>
|
|
<li class="refactor">Refactored human temperature code, insulating clothing now helps you stay warm but going unprotected will help you cool off. However, you will now benefit from colder temps when you're overheating even in full EVA/hardsuit gear and you will warm up faster at room temperature in insulated gear as well (i.e. putting on a winter coat will no longer suppress your temperature if your already cold).</li>
|
|
<li class="bugfix">Fixed monkeys slowly freezing to death</li>
|
|
<li class="rscadd">A new cocktail: The Nar'Sour. Made from blood, demonsblood, and lemon juice, this cocktail is known to induce a slightly different type of slurring when imbibed.</li>
|
|
<li class="balance">Clockwork marauders now take more time (+3s) and power (7x) to create.</li>
|
|
<li class="balance">The "recent marauder" time limit is now 60 seconds, up from 20. The limit now has a significantly smaller effect on summon time but will act as a further cap on marauder summoning until it has passed.</li>
|
|
<li class="tweak">The marauder cap will now only account for living cultists.</li>
|
|
<li class="rscadd">The Peacekeeper Borg's "Peace Hypospray" now includes the "Pax" reagent, which prevents the subject from carrying out many forms of direct harm.</li>
|
|
<li class="bugfix">Command reports should now properly weight the appearance of modes based on their existence in our actual game rotation.</li>
|
|
<li class="balance">The current mode now has a 35% chance of not appearing in the report.</li>
|
|
<li class="bugfix">Vape Pens (e-cigs) will now consume reagents proportional to the vape size and static smoke production.</li>
|
|
<li class="balance">The "construct shell" option from the cult archives structure will now only yield one shell instead of two.</li>
|
|
<li class="balance">Sacrificing suicide victims will now only yield an empty shard.</li>
|
|
<li class="balance">Synths and Androids are no longer available species at the magic mirror.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin and More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A heart disease event has been added. The cure is heart replacement surgery. Effects of cardiac arrest are halted by the chemical Corazone. Once cardiac arrest begins at Stage 5, the disease can be cured by a defibrillator or from a lucky electric shock.</li>
|
|
<li class="rscadd">Using gym equipment will now grant a hidden exercise buff that prevents heart disease for 20 minutes.</li>
|
|
</ul>
|
|
<h3 class="author">SPACE CONDUCTOR updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Shuttles will throw you around if ya don't buckle in</li>
|
|
</ul>
|
|
<h3 class="author">ShiggyDiggyDo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now win stylish steampunk watches at your local arcade machine!</li>
|
|
<li class="spellcheck">You no longer win double the articles at the arcade</li>
|
|
<li class="rscadd">You can now win Toy Daggers at your local arcade!</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Clockcultists and revolutionaries can no longer be mindswapped.</li>
|
|
<li class="rscadd">The Syndicate Comms Officer ghost role has been readded with a minor chance of actually existing.</li>
|
|
<li class="bugfix">Fixed some broken cultist & wizard antagonist ghost polls.</li>
|
|
</ul>
|
|
<h3 class="author">Slignerd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Following an immense number of complaints filed by security and command personnel, the Captain's spare ID will from now on be placed inside his locker. We fail to see how this would help the Captain access the spare in the event he lost his ID, but the complainants have been VERY insistent.</li>
|
|
</ul>
|
|
<h3 class="author">Toriate updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Polychromic Athletic Shorts</li>
|
|
<li class="imageadd">added greyscaled athletic shorts</li>
|
|
<li class="tweak">optimized polycloth code, modularized it more</li>
|
|
<li class="tweak">all polychromic color inputs now use the previously selected color as the default argument, as per #5090</li>
|
|
<li class="rscadd">Added the CMO's Turtleneck, spawns in CMO's locker</li>
|
|
<li class="imageadd">added the CMO's Turtleneck sprites, worn and item</li>
|
|
<li class="bugfix">fixed the Foam Force Mk.37F pistol ejecting "casings" that are utterly broken</li>
|
|
<li class="bugfix">fixed catknights not having cat ears</li>
|
|
<li class="rscadd">Readded classic kitty ears as "neko" ears and tails in the character creator</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Wirecutter greyscaling is now less ugly</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Slimepeople can now properly swap between bodies.</li>
|
|
<li class="bugfix">Slimes no longer attack people with their same faction.</li>
|
|
<li class="bugfix">Fixed a bug where slimes wouldn't eat neutral mobs.</li>
|
|
<li class="rscadd">Slimepeople and Jellypeople can now speak the slime language.</li>
|
|
<li class="tweak">Slimes now only speak slime language, although they still understand common.</li>
|
|
<li class="balance">Slimepeople are no longer virus immune.</li>
|
|
<li class="bugfix">The above change fixes a bug that made black slime cure itself.</li>
|
|
<li class="bugfix">Fixes intelligence potions removing previously known mob languages</li>
|
|
<li class="tweak">Slime scanning now has a more readable output, especially when scanning multiple slimes at once</li>
|
|
<li class="tweak">Eggs from the abductor egg gland now have a random reagent instead of acid</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Servants can now cancel warps by clicking the button again, instead of having to manually interrupt it by doing something like picking up an item from their pocket.</li>
|
|
<li class="bugfix">Emergency lights now function correctly.</li>
|
|
<li class="balance">Fleshmend can no longer be stacked several times at once.</li>
|
|
<li class="balance">Fleshmend no longer heals changelings who are on fire, and heals burn damage half as quickly as brute and oxygen damage.</li>
|
|
<li class="code_imp">Fleshmend has been refactored into a status effect.</li>
|
|
<li class="balance">Servant golems no longer appear in the magic mirror race list.</li>
|
|
<li class="bugfix">Races that have eyes that look different from regular humans' no longer have white eyespots where human eyes appear.</li>
|
|
<li class="balance">Brass skewers now must be at least one tile apart.</li>
|
|
<li class="balance">Steam vents can no longer be placed within cardinal directions of other steam vents, and will not hide objects they're placed on top of.</li>
|
|
<li class="bugfix">Securing pipe fittings now transfers fingerprints to the new pipe.</li>
|
|
<li class="bugfix">Servant cyborgs with the Standard module now correctly have Abscond.</li>
|
|
<li class="bugfix">The firelock below the Circuitry Lab airlock on Boxstation will no longer cover it up when the airlock is open.</li>
|
|
<li class="balance">Integration cog power generation has been increased to 10 W per second (up from 5 W per second.) Power consumed from the APC remains at 5 W per second.</li>
|
|
<li class="balance">Integration cogs will now continue generating power at half-speed when the APC they are in has no energy.</li>
|
|
<li class="tweak">Brass chairs now stop spinning after eight rotations, so you can't crash the server with them.</li>
|
|
<li class="rscadd">Nanotrasen's anomalous materials division has recently experienced a containment breach, during which a certain pizza box went missing. Be on the lookout for any slipups in cargo.</li>
|
|
<li class="spellcheck">Pizza margherita is now named "pizza margherita" (the proper way!) instead of just "margherita."</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis & Jigsaw updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Traitor clowns can now purchase the reverse bear trap, a disturbing head-mounted execution device, for five telecrystals.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis, Cosmic, Fwoosh, and epochayur updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added pineapples to botany, and a recipe for Hawaiian pizza.</li>
|
|
</ul>
|
|
<h3 class="author">Zna12 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the AM4-B, Zero's personal version.</li>
|
|
<li class="rscadd">Added the AM4-C, An autolathe craftable version. (Hidden behind the hacking like the others.)</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">The Free Golem Ship no longer has a teleport beacon.</li>
|
|
<li class="rscdel">Jaunters no longer have a special effect when teleporting golems.</li>
|
|
<li class="rscadd">Fake nuclear disks can only be identified by the captain, observers, nuclear operatives, seeing where the pinpointer points, or attempting to put it into a nuclear device.</li>
|
|
<li class="rscadd">Fake nuclear disks "respawn" on the station just like the real one.</li>
|
|
<li class="rscadd">Nuclear operatives that wish to fail in style can purchase Centcom Official and Clown costumes. They can also buy a defective chameleon kit.</li>
|
|
<li class="rscadd">Syndicate intelligence potions also grant an internal syndicate ID card to the simple animal granted intelligence. This effectively means that Cayenne can open the airlocks on the Infiltrator.</li>
|
|
<li class="balance">Mobs will now start with a random nutrition amount, between hungry and mildly well fed.</li>
|
|
<li class="rscadd">Nanotrasen Security Division has reported that syndicate comms agents, both on lavaland and in space, have had training in "Codespeak", a top secret language for stealthy communication.</li>
|
|
<li class="balance">Romerol is now effective on dead bodies, not just ones that are still alive.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">When it's night time in the server's timezone, all lights aboard the station will dim to simulate a graveyard shift. It's possible for lights to dim in the middle of a shift.</li>
|
|
<li class="rscadd">Citadel is now widescreen by default.</li>
|
|
<li class="bugfix">Cancelling the "Change equipment" command now works as expected again.</li>
|
|
<li class="code_imp">Light fixtures no longer use hardcoded values for their power and colour.</li>
|
|
<li class="code_imp">Cleaned up a bunch of useless ..()s in cit_screenshake.dm</li>
|
|
<li class="tweak">The toggle animal digestion button has been moved to the object tab. This means observers running byond on low-end hardware will no longer get massive lagspikes when entering a tile adjacent to a simplemob.</li>
|
|
<li class="tweak">The chatbox is now a liiiiittle darker to avoid contrasting as much with the dark UI</li>
|
|
<li class="bugfix">Genitals now reset properly between previews</li>
|
|
<li class="tweak">The input bar is now located right underneath the chatbox</li>
|
|
<li class="rscadd">You can now toggle between the server's 21x15 view resolution and TG's default 15x15 view resolution in the game options menu. Look for the "Widescreen" entry in the game options menu.</li>
|
|
<li class="bugfix">Roundstart night lighting now works properly again.</li>
|
|
</ul>
|
|
<h3 class="author">improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds bz to cargo</li>
|
|
<li class="rscadd">adds kinkmate refill packages to cargo</li>
|
|
<li class="rscadd">adds yeehaw to the dj's disco soundboard</li>
|
|
</ul>
|
|
<h3 class="author">imsxz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Traitor clowns are now able to purchase clown bombs from their uplinks. Honk!</li>
|
|
<li class="rscadd">Clown bombs can now be placed via a small beacon, the same way normal syndicate bombs can be.</li>
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<li class="tweak">clown bomb payload now summons 50 clowns instead of 100</li>
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</ul>
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<h3 class="author">ninjanomnom updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Functions that aren't intending on actually moving the shuttle yet don't send error messages to admins anymore when seeing if a shuttle *can* move.</li>
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<li class="bugfix">Changeling clothing can get bloodied again.</li>
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<li class="bugfix">Pointing at squeaky things doesn't make them squeak anymore.</li>
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<li class="bugfix">Loaded templates now get placed on top of existing terrain so as to preserve baseturfs. This fixes survival pods walls breaking to lava as well as allows some future fixes.</li>
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</ul>
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<h3 class="author">oranges updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">removes ketrazine</li>
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</ul>
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<h3 class="author">scrubs2009 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Candles last longer</li>
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</ul>
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<h3 class="author">the hatchet man (i eat garbage code) updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">you shitlords picked the wrong virtual anime tits to fuck so im takin away your space bases experimental: lets be fair all you guys did in those was jack off to hentai, and not real man's gachimuchi</li>
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</ul>
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<h3 class="author">tiji0 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">space kiwis can now be ordered from cargo</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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<div class = "top">
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<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
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<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
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</div>
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<br>
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<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
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<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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