This commit is contained in:
CitadelStationBot
2018-04-07 13:44:03 -04:00
parent a3f9995f0f
commit 4817cb10de
64 changed files with 812 additions and 1210 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -1564,3 +1564,432 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
jack off to hentai, and not real man''s gachimuchi'
tiji0:
- rscadd: space kiwis can now be ordered from cargo
2018-02-16:
Cebutris:
- rscadd: Added in prayer beads, code and sprites shamelessly stolen from Paradise.
Chaplains can pray for people, to heal their wounds without the risk of braindamage,
and cleanse their mind of unholy thoughts
- rscadd: Security vendors now have a stunsword modification kit available for purchase
with a coin. There might be another somewhere in there, but that would require
tampering with it, and you're a good little redshirt, aren't you?
CitadelStationBot:
- rscadd: As it would happen, the chef does not actually have Italian genes, but
rather was being influenced by a strange moustache-a.
- bugfix: Goliath hide plates now properly apply to explorer suits and APLUs again.
- balance: Printed power cells must now be charged before use
- balance: Changed the chemical recipe for Lexorin from plasma, hydrogen, and nitrogen
to plasma, hydrogen, and oxygen.
- bugfix: These were necessary due to recipe conflicts
- rscadd: You can now smelt titanium glass and plastitanium glass
- rscadd: Use titanium glass and plastitanium glass to build shuttle windows and
plastitanium windows
- bugfix: Prevents megafauna (and other large things like spiders and mulebots)
from going into machines
- admin: The notify irc/discord bot chat command no longer requires admin privileges.
- tweak: After consulting with their in-house physicists, Nanotrasen has updated
their worst-case disaster training simulation "Space Station 13". The combustion
of hydrogen isotopes now produces water vapor instead of carbon dioxide.
- rscadd: Heart-shaped boxes of chocolates are now included in Valentine's Day event
gifts
- balance: You no longer need an aggressive grab to table someone.
- rscdel: Minimap gone from crew monitoring
- code_imp: made powercell rigging no longer set rigged to the plasma reagent datum
what the hell and makes it use TRUE/FALSE defines
Dax Dupont:
- bugfix: Telecom equipment now can only be printed by engineers and scientists
as intended.
- bugfix: WT-550 AP can only be printed by sec now.
- tweak: Removed engineering requirement for arcade machines to bring it in line
with others.
- rscadd: Defibs can now be researched and printed.
- balance: Hatches are now small instead of tiny.
- bugfix: Cloner UI now properly updates cloning pod status when autocloning starts
cloning someone.
- balance: Grabbers/throwers no longer can contain/throw things equal to the assembly
size.
- bugfix: Fixes duplicate air alarm on meta.
- bugfix: AI no longers block ark after mass_recall
- bugfix: Placed the dispersal logic AFTER the mass_recall on ark activation instead
of infront(did nothing before basically).
- rscadd: Cell chargers can now be built and upgraded with capacitors!
- bugfix: Fixed empty subtype batteries not updating icons
- rscadd: Added hooray emoji!
- bugfix: Integrated circuits no longer start upgraded.
- balance: The IC printers that are available on round start in the IC labs are
no longer upgraded by default. You will need to research these as was intended
Denton:
- code_imp: Removes grind_results from empty soda cans since they can't be ground.
- spellcheck: For consistency's sake, aluminium is now universally spelled with
two 'i'.
- code_imp: Changed can_synth values from 0/1 to FALSE/TRUE
- bugfix: Fixes lye/plastic/charcoal conflicts when mixing.
- bugfix: Lye is now made by combining ash with water and carbon. Plastic sheets
by heating ash, sulphuric acid and oil.
- tweak: Emagging meteor shield satellites now shows you a message.
- spellcheck: Fixed a typo when emagging RnD servers.
Frozenguy5:
- bugfix: You can craft rat kebabs now.
Iamgoofball:
- bugfix: The Cook now ONLY works under siege.
Improvedname, Toriate:
- rscadd: Adds carrot satchel
Kor:
- rscadd: Mining sentience upgrades now grant minebots an ID and radio.
- rscadd: Bluespace slime extracts now have a new chemical reaction with water,
which create slime radio potions. When applied to a simple animal, that mob
gains an internal radio.
MMMiracles:
- rscadd: You can now produce a cryostatis variant of the shotgun dart after researching
Medical Weaponry. Holds 10u and doesn't have reagents react inside it.
Mokiros:
- rscadd: All-In-One Grinder can now be built with researchable curcuit and micro-manipulator.
More Robust Than You:
- rscadd: You can now squish urinal cakes
- bugfix: Your hand no longer magically squishes urinal cakes when trying to pick
them up
- bugfix: SCP-294 no longer looks fucked up
- bugfix: Fixes SCP-294 losing its top sometimes
More Robust Than You, Basilman, and MMMiracles:
- rscadd: Deep in space, a valuable artifact awaits
Naksu:
- bugfix: Cyborg engineering module geiger counters now work properly again
- rscdel: Steam engines have been removed from maintenance, engineering, atmos and
teleportation areas.
- rscadd: The chef is now trained for working under siege
- tweak: The clogged vents event has been removed for pressing ceremonial reasons
- bugfix: Chasms no longer eat shuttle docking ports, rendering them unusable and
unresponsive
- code_imp: replaced some item-specific movement hooks with components
Ordo:
- tweak: Replaced nitrogen with ethanol in morphine recipe. The recipe now has a
lower yield.
Poojawa:
- rscadd: Cryopods are now available for safe round exiting, no longer will you
need to ahelp with 'oh fuck wrong job'. Being kicked back to lobby for a restart
is still admin. You will be warned to ahelp if you're an antag role however.
Raeschen:
- tweak: Changed/removed some miscreant objectives
Robustin:
- bugfix: Fixed the limb grower having a max volume of 0.
- balance: The rift created by teleporting in from space will now include a description
indicating the direction of the "origin" teleport rune - giving the examiner
a fair idea of where the "space base" is located.
- balance: You can no longer manifest spirits or summon cultists while in space
or Lavaland. You may still ascend as a spirit (formerly spirit sight, astral
jaunt, etc.) in either of these locations.
- balance: Juggernauts have lost 20% reflect rate on energy projectiles (now around
50% for standard lasers).
- balance: Wraiths and Juggernauts have -5 melee damage (20 and 25 now, respectively).
- balance: Construct shells now cost 50 metal through the "twisted construction"
spell. Twisted construction is now a "single use" spell.
- balance: The Concealment spell will now work on cult airlocks (including converted
airlocks). The "concealed" airlock will appear as a generic airlock but will
deny access to any non-cultist.
- balance: The draw blood effect on blood splatters will now draw more blood from
stains with low blood levels.
- tweak: Unanchored (via ritual dagger) cult structures are no longer "dense", meaning
you can move them through teleport runes more efficiently.
- tweak: The button to nominate yourself for cult master now has a confirmation
prompt seeking assurance that the user is prepared to be the cult's master.
- tweak: The reveal aspect of the concealment spell is slightly smaller, albeit
still slightly larger (6 range) than the concealment aspect (5 range).
- imageadd: Juggernauts "gauntlet echo" now has a more cult-themed appearance.
- bugfix: Using a shuttle curse to push the shuttle timer above its default can
no longer be "reset" with a recall. This also adds a block_recall(time_in_deciseconds)
helper-proc to the shuttle subsystem.
- bugfix: Using runed metal on a regular girder is no longer an option, preventing
runtimes and deletions associated with the (unintended) combination.
ShizCalev:
- bugfix: Corrected a number of missing checks when using alt-click actions. Please
report any strange behavior to a coder.
- spellcheck: Corrected typo in NTNet Scanner circuits' name, make sure to update
your blueprints.
Toriate:
- rscadd: Added magnetic weapons to techwebs nodes
- tweak: Magrifle magazine now has 24-round capacity, magpistol has 14-round capacity
- balance: rebalanced magrifle projectiles to deal more damage overall on a full
burst, but less individually
- bugfix: fixed broken sprites for magrifles
UI Changes:
- tweak: The Scan with Debugger/Device button now reads Copy Ref and no longer sends
you to the circuit's page when clicked
- tweak: The assembly's menu is now slightly wider
- tweak: The advanced in "integrated advanced medical analyser" is now abbreviated
to adv.
Xhuis:
- bugfix: The preference to lock action buttons in place is now correctly saved
across rounds.
- tweak: Removing and printing integrated circuits will now attempt to place them
into a free hand.
- tweak: You can now hit an integrated circuit printer with an unsecured electronic
assembly to recycle all of the parts in the assembly en masse.
- tweak: You can now recycle empty electronic assemblies in an integrated circuit
printer!
- soundadd: Integrated circuit printers now have sounds for printing circuits and
assemblies.
- bugfix: The RPG loot event will no longer break circuit analyzers.
coiax:
- rscadd: Transference potions now just rename the mob that you are transferring
into with your name, rather than your name plus the old name of the mob.
- rscadd: Centcom now reports that thanks to extensive bioengineering, apples and
oranges now taste of apples and oranges, rather than nothing as they did before.
deathride58:
- tweak: Input boxes for emotes are now larger. Check it out with the *subtle and
*custom commands. This also applies to the M hotkey.
- code_imp: Synced with upstream. Again. For the hundredth time probably. Check
the github for more details.
2018-04-07:
ACCount:
- rscadd: Station airlocks now support NTNet remote control. Door remotes now use
NTNet.
- rscadd: Don't worry, any non-public airlock is fully protected from unauthorized
control attempts by NTNet PassKey system!
- rscadd: 'New integrated circuit component: card reader. Use it to read PassKeys
from ID cards.'
- bugfix: Fixes a delay issue when airlocks are being opened/closed by signalers.
Anonymous:
- rscadd: Adds nymphomania trait, which will raise your minimal arousal and boost
rate of it.
Astral:
- bugfix: Lighting fixtures should no longer be visible in camera-less areas by
cameras.
- bugfix: Constructed turbines will now properly connect to the powernet
Cebutris:
- spellcheck: lithenessk -> litheness
CitadelStationBot:
- rscadd: Added a new mini antagonist, the sentient disease.
- rscadd: Sentient diseases now get two minutes to select an initial host before
being assigned a random one.
- rscadd: Oh hey guys, RND shows correct material values now, don't hurt me!
- bugfix: Dead bodies no longer freak out about phobias
- rscadd: Turrets can be set to shoot personnel without loyalty implants
- tweak: Added wall safes to Deltastation's HoP and Captain's offices.
- tweak: The Clockwork Justicar has decided to be merciful, and allow nonbelievers
to anchor their petty machines in his city. It's only fair for them to have
a fighting chance, after all.
- bugfix: Fixed pacifists from being able to fire mech weapons
Cobby:
- tweak: The Eminence scoffs at your "consecrated" tiles once the Justicar is freed
from his imprisonment.
Dax Dupont:
- rscadd: Beacons can now be toggled on and off.
- rscadd: Mappers can now have beacons that default to off. Useful for ruins!
- tweak: Renaming replaces the snowflake locator frequency/code
- refactor: Beacons are no longer radios. Why were they radios in the first place?
I don't know.
- rscadd: Display cases can now have a list where to randomly spawn items from.
- refactor: Moved plaque code to main type.
- refactor: Statues now use default unwrench and the tool interaction is now completely
non existent when no deconstruct flag is available.
- tweak: 8balls take less time to shake.
Denton:
- bugfix: 'Pubbystation: Added a missing APC to the cargo sorting room, a light
fixture to the RnD security checkpoint and removed an overlooked firelock east
of the bridge.'
- rscadd: 'Pubbystation: Added a spare RPD to the Atmospherics department. Replaced
Engineering''s outdated meson goggles with modern engineering scanners. Added
a GPS device to the secure storage crate.'
- tweak: Moved Pubbystation's drone shell dispenser from the experimentation lab
to Robotics maint.
- rscadd: Engi-Vend machines now have welding goggles available.
- tweak: Grouped Nano-Med/Engi-Vend items by category.
- tweak: Various belts can now hold additional job-specific items.
Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709):
- rscadd: Adds mood, which can be found by clicking on the face icon on your screen.
- rscadd: Adds various moodlets which affect your mood. Try eating your favourite
food, playing an arcade game, reading a book, or petting a doggo to increase
your moo. Also be sure to take care of your hunger on a regular basis, like
always.
- rscadd: Adds config option to disable/enable mood.
- rscadd: 'Indoor area''s now have a beauty var defined by the amount of cleanables
in them, (We can later expand this to something like rimworld, where structures
could make rooms more beautiful). These also affect mood. (Janitor now has gameplay
purpose besides slipping and removing useless decals) remove: Removes hunger
slowdown, replacing it with slowdown by being depressed'
- imageadd: Icons for mood states and depression states
JJRcop:
- bugfix: Sanity checks for Play Internet Sound
Jittai / ChuckTheSheep:
- tweak: Adjusted the space parallax's contrast to be less vibrant.
MMMiracles:
- tweak: Thirteen Loko now has an overdose threshold of 60u, see your local CMO
for potential side-effects.
Mark9013100:
- rscadd: Pill bottles can now be produced in the autolathe.
MrDoomBringer:
- rscadd: Orderable supplies in cargo now all have descriptions! The station's overall
FLAVORFUL_TEXT stat has gone up by nearly 2% as a result.
Naksu:
- code_imp: First pass on cleaning up junk defines and unused code
- admin: Admins can now easily spawn mobs that look like objects. Googly eyes optional!
- tweak: The smoke machine can now be deconstructed using a screwdriver and a crowbar
- code_imp: The smoke machine no longer calls update_icon every process()
- balance: The white ship and miscellaneous caravan ships lose their advanced place-anywhere
shuttle movement during war ops.
- rscdel: The smoke machine can no longer be found in chemistry departments, instead
it must be constructed manually. The board was added to techwebs earlier.
- bugfix: internet sounds can be stopped again
- balance: The space cleaner spray bottle is now much more efficient and uses much
less space cleaner per spray. The amount of cleaner it can hold has been adjusted
to compensate.
- admin: ERT creation has been refactored to allow for easier customization and
deployment via templates and settings
Onule:
- tweak: Mining drones have been given a visual makeover!
Polyphynx:
- tweak: Medical sprays can now be stored in medical belts and smartfridges.
Poojawa:
- rscadd: Hypospray mk IIs are being deployed to stations, these should provide
an easier time for medical staff! They come with both inject and spray modes!
Spray mode acts like a patch for applying meds
- soundadd: Hyposprays are fancy, you'll know when they're being used.
- server: Due to fucky-ness, you'll need to unload, then reload the hypos at least
once. just how it be.
- rscadd: Tesla Engines are now standard on all but Omega.
- bugfix: fixed a pipe in Meta station that wasn't connected properly.
- bugfix: fixed an exploit related to Tesla wires.
- rscadd: Added release sound effects for choosing. If having a non-belly, belly.
- rscadd: Added a 'silent' modifier to bellies.
- rscadd: Added a vore subsystem to handle belly processing, should be less clunky
- balance: rebalanced heal mode and dragon digestion.
- soundadd: added client preference based sound toggles to both eating/release/struggle
and digestion noises seperately.
- refactor: 'vore prefs save to JSON now instead of .sav. much easier really. refractor:
dragon vore is working, though with this game who knows.'
- server: your prefs should automatically transfer, but it's likely you'll lose
pre-loaded bellies, BACK UP EVERYTHING. (you should be doing this anyway too)
- server: Creating new characters will import the previous' bellies. but once you
click 'save' they'll make the new JSON file will all the info. This is per slot,
so if you change your character, you'll have to change belly stuff.
- rscdel: Removed old things in .dms we weren't using anymore
- tweak: subtle messages are now italic'd, so there's better context on whispering
- tweak: broke apart the cit_gun.dm file, they're decently spaced out now
- tweak: dogborg_sleeper is now standalone from dogborg_equipment because too lazy
to debug why it was breaking backpacks.
- tweak: does that thing I've been meaning to do with Xenobio. additional tools
have been provided.
- rscadd: Added new trek uniforms to loadouts!
Robustin:
- balance: Harvesters now have 40hp, from 60.
- tweak: The nuke will now detonate 2 minutes after Nar'sie is summoned, down from
2.5 minutes
- tweak: The "ARM" ending now requires 75% of the remaining souls aboard to be sacrificed
before the nuke goes off, up from 60%.
- bugfix: Drones can no longer be on the sacrifice list
- bugfix: Bloodsense will now show the true name of the target
- bugfix: One-man conversions are actually fixed this time - excess chanters var
removed for a more readable and maintainable rune code.
- bugfix: Runes should no longer become GIANT if spammed (credit to Joan for this
fix).
- bugfix: Pylons are no longer a source of infinite rods.
- tweak: Attempting conversion without 2 cultists present will give a more helpful
warning.
- tweak: You can no longer convert braindead individuals.
- balance: Cult doors will no longer lose power but also cannot shock people, brittle
cult doors have 30 less integrity. Therefore ordinary crew can now beat cult
airlocks open without frying themselves.
- balance: Blood magic now costs slightly more blood and takes slightly more time,
the stun spell now stuns for 2 less seconds, twisted construction now costs
10 health, and the blood rite relics (halberd, bolts, beam) are all 50-100 charges
cheaper.
- balance: The deconversion time for holy water is slightly reduced, 10 units and
45 seconds (give or take), is all you should need now. Blood cultists can now
have seizures while afflicted with holy water.
- balance: Shades are now slower and have a modest reduction to their damage and
health.
SailorDave:
- tweak: The names of Surgery Disks now match their type of surgery.
'The Dreamweaver (Sprites: Onule)':
- rscdel: Nanotrasen's Lavaland research team has discovered that the alien brain
has disappeared from necropolis chests.
- rscadd: In it's place they have discovered a new artifact, the Rod of Asclepius,
a strange rod with a magnitude of healing properties, and an even higher magnitude
of responsibility...
Toriate:
- rscadd: Added ammo counters for RCDs
- rscadd: Added actual flashing yellow light for RCDs
- imageadd: added new RCD sprites including inhands
- imagedel: deleted old RCD iconstate, but not the inhands
- rscadd: Added Polychromic Shorts and kilts to loadout
- code_imp: changed the way polychromic clothes works
- refactor: refactored polychromic things such that the vars and (some) procs are
globalized
XDTM:
- rscadd: You can now place people on tables on Help Intent. Doing so takes a few
seconds and makes the target Rest, instead of stunning them.
Xhuis:
- bugfix: Circuit slow-cloning no longer breaks with some circuits.
- code_imp: Circuit slow-cloning is now cleaner.
- rscadd: The Nanotrasen Meteorology Division has identified the aurora caelus in
your sector. If you are lucky, you may get a chance to witness it with your
own eyes.
ZeroNetAlpha:
- tweak: Tweaked Aquatic Species to give fillets when run through the chef's gibber.
- tweak: Makes all darts deletable with nothing more than a little space cleaner.
- tweak: Makes in-flight foam darts dissolve when hit with space cleaner, be it
foam, smoke, or a janitor being a badass with a spraybottle.
- rscadd: Adds 2 new foam dart variants that are compatable with the laser tag systems.
- rscadd: New Recipes available for autoylathe building.
checkraisefold:
- bugfix: Nukeops properly checks the required amount of enemies for the gamemode!
This should fix downstream problems.
deathride58:
- rscadd: You can now sprint by holding shift.
- rscadd: Added combat mode. Press C or use the UI button to toggle it on and off.
The code and the sound for toggling combat mode are from Interbay. The sound
is mainly a placeholder until a more fitting sound can be found.
- rscadd: You can now use the right mouse button to perform actions while in combat
mode. If something doesn't have a unique action for right clicking, it'll default
to the normal left click action.
- rscadd: You can now move around and use items while resting. The code is from
Interbay
- rscadd: You can now use the resist button to get up from resting. This will take
time depending on your health and stamina, even if you try to use the rest button
instead.
- rscadd: Reworked stamina, and introduced stamina crit. If you run out of stamina,
you'll enter stamina softcrit, during which you'll be unable to attack, get
up from resting, or perform various other actions. If you keep losing stamina
after entering stamina softcrit, you'll enter full stamina crit, in which you'll
be unable to move or interact with the environment until you're above 0% stamina
again.
- rscadd: Added a stamina buffer. Performing actions that drain the user's stamina
will now drain the stamina buffer before draining actual stamina. The stamina
buffer will start to regenerate after going 5 seconds without performing a stamina-draining
action. When the stamina buffer regenerates, it will use up stamina, at a rate
of 0.5 points of stamina per 1 point of stamina buffer.
- rscadd: Added a rest button to the HUD
- balance: 90% of all stuns have been removed in favor of stamina. Stuns will now
simply knock the affected person down if they would have been 8 seconds or less,
but will function for a "normal" stun with a length that's a tenth of the normal
time if their normal time is longer than 8 seconds.
- balance: Attacking with weapons will now cost stamina depending on the weapon's
size. Some code from Interbay.
- balance: Throwing things now costs stamina. Some code from Interbay.
- balance: Default movement speed has been reduced by one tick to accommodate for
sprinting. This does not require a config update.
- balance: The slowdown you get when you're low on health has been reduced by one
tick to accommodate for the shift from stun-based combat to stamina-based combat.
- balance: Dogborg pouncing has been buffed from a knockdown of 4.5 seconds to a
knockdown of 45 seconds. After the previously mentioned changes, this brings
dogborg pouncing from 11.5 stamina + knockdown to 115 stamina + 4.5 second stun.
**This is a temporary change to make dogborgs immune to the stun nerfs for now
until a better solution can be found.**
- balance: Crushers now regenerate stamina upon successfully detonating a mark.
- rscadd: Also laid down the groundwork for a psuedo z-height system. You can see
a small glimpse of it by hopping on a table!
- rscadd: Added a couple of fancy buttons to the UI! Sprites are from Toriate.
- rscadd: Also added a stamina meter to the UI. Sprites are from Hippiestation
- bugfix: Widescreen pref works again.
- bugfix: The title screen is now properly positioned to display widescreen titlescreens
again.
- code_imp: It's now possible to assign an ID to a gear entry to manipulate it via
config options. Right now, you can only use this to modify the whitelist.
ninjanomnom:
- bugfix: Blowing up the wrong part of the shuttle should no longer result in the
shuttle being permanently broken.
- admin: The debug message for generic shuttle errors is improved a little
- bugfix: Custom shuttles being too close to the map edge was causing problems,
you must now be at least 10 tiles away.
selea:
- bugfix: After several months of natural selection, hostile mobs started to attack
assemblies with combat circuits.

View File

@@ -1,21 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "You can now sprint by holding shift."
- rscadd: "Added combat mode. Press C or use the UI button to toggle it on and off. The code and the sound for toggling combat mode are from Interbay. The sound is mainly a placeholder until a more fitting sound can be found."
- rscadd: "You can now use the right mouse button to perform actions while in combat mode. If something doesn't have a unique action for right clicking, it'll default to the normal left click action."
- rscadd: "You can now move around and use items while resting. The code is from Interbay"
- rscadd: "You can now use the resist button to get up from resting. This will take time depending on your health and stamina, even if you try to use the rest button instead."
- rscadd: "Reworked stamina, and introduced stamina crit. If you run out of stamina, you'll enter stamina softcrit, during which you'll be unable to attack, get up from resting, or perform various other actions. If you keep losing stamina after entering stamina softcrit, you'll enter full stamina crit, in which you'll be unable to move or interact with the environment until you're above 0% stamina again."
- rscadd: "Added a stamina buffer. Performing actions that drain the user's stamina will now drain the stamina buffer before draining actual stamina. The stamina buffer will start to regenerate after going 5 seconds without performing a stamina-draining action. When the stamina buffer regenerates, it will use up stamina, at a rate of 0.5 points of stamina per 1 point of stamina buffer."
- rscadd: "Added a rest button to the HUD"
- balance: "90% of all stuns have been removed in favor of stamina. Stuns will now simply knock the affected person down if they would have been 8 seconds or less, but will function for a \"normal\" stun with a length that's a tenth of the normal time if their normal time is longer than 8 seconds."
- balance: "Attacking with weapons will now cost stamina depending on the weapon's size. Some code from Interbay."
- balance: "Throwing things now costs stamina. Some code from Interbay."
- balance: "Default movement speed has been reduced by one tick to accommodate for sprinting. This does not require a config update."
- balance: "The slowdown you get when you're low on health has been reduced by one tick to accommodate for the shift from stun-based combat to stamina-based combat."
- balance: "Dogborg pouncing has been buffed from a knockdown of 4.5 seconds to a knockdown of 45 seconds. After the previously mentioned changes, this brings dogborg pouncing from 11.5 stamina + knockdown to 115 stamina + 4.5 second stun. **This is a temporary change to make dogborgs immune to the stun nerfs for now until a better solution can be found.**"
- balance: "Crushers now regenerate stamina upon successfully detonating a mark."
- rscadd: "Also laid down the groundwork for a psuedo z-height system. You can see a small glimpse of it by hopping on a table!"
- rscadd: "Added a couple of fancy buttons to the UI! Sprites are from Toriate."
- rscadd: "Also added a stamina meter to the UI. Sprites are from Hippiestation"

View File

@@ -1,6 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- rscadd: "Hypospray mk IIs are being deployed to stations, these should provide an easier time for medical staff! They come with both inject and spray modes! Spray mode acts like a patch for applying meds"
- soundadd: "Hyposprays are fancy, you'll know when they're being used."
- server: "Due to fucky-ness, you'll need to unload, then reload the hypos at least once. just how it be."

View File

@@ -1,6 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- rscadd: "Tesla Engines are now standard on all but Omega."
- bugfix: "fixed a pipe in Meta station that wasn't connected properly."
- bugfix: "fixed an exploit related to Tesla wires."

View File

@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- code_imp: "First pass on cleaning up junk defines and unused code"

View File

@@ -1,12 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- rscadd: "Added release sound effects for choosing. If having a non-belly, belly."
- rscadd: "Added a 'silent' modifier to bellies."
- rscadd: "Added a vore subsystem to handle belly processing, should be less clunky"
- balance: "rebalanced heal mode and dragon digestion."
- soundadd: "added client preference based sound toggles to both eating/release/struggle and digestion noises seperately."
- refactor: "vore prefs save to JSON now instead of .sav. much easier really.
refractor: dragon vore is working, though with this game who knows."
- server: "your prefs should automatically transfer, but it's likely you'll lose pre-loaded bellies, BACK UP EVERYTHING. (you should be doing this anyway too)"
- server: "Creating new characters will import the previous' bellies. but once you click 'save' they'll make the new JSON file will all the info. This is per slot, so if you change your character, you'll have to change belly stuff."

View File

@@ -1,6 +0,0 @@
author: "Denton"
delete-after: True
changes:
- bugfix: "Pubbystation: Added a missing APC to the cargo sorting room, a light fixture to the RnD security checkpoint and removed an overlooked firelock east of the bridge."
- rscadd: "Pubbystation: Added a spare RPD to the Atmospherics department. Replaced Engineering's outdated meson goggles with modern engineering scanners. Added a GPS device to the secure storage crate."
- tweak: "Moved Pubbystation's drone shell dispenser from the experimentation lab to Robotics maint."

View File

@@ -1,4 +0,0 @@
author: "Jittai / ChuckTheSheep"
delete-after: True
changes:
- tweak: "Adjusted the space parallax's contrast to be less vibrant."

View File

@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- rscadd: "Added a new mini antagonist, the sentient disease."

View File

@@ -1,4 +0,0 @@
author: "ZeroNetAlpha"
delete-after: True
changes:
- tweak: "Tweaked Aquatic Species to give fillets when run through the chef's gibber."

View File

@@ -1,4 +0,0 @@
author: "selea"
delete-after: True
changes:
- bugfix: "After several months of natural selection, hostile mobs started to attack assemblies with combat circuits."

View File

@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "Widescreen pref works again."

View File

@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- admin: "Admins can now easily spawn mobs that look like objects. Googly eyes optional!"

View File

@@ -1,4 +0,0 @@
author: "Anonymous"
delete-after: True
changes:
- rscadd: "Adds nymphomania trait, which will raise your minimal arousal and boost rate of it."

View File

@@ -1,8 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- rscdel: "Removed old things in .dms we weren't using anymore"
- tweak: "subtle messages are now italic'd, so there's better context on whispering"
- tweak: "broke apart the cit_gun.dm file, they're decently spaced out now"
- tweak: "dogborg_sleeper is now standalone from dogborg_equipment because too lazy to debug why it was breaking backpacks."
- tweak: "does that thing I've been meaning to do with Xenobio. additional tools have been provided."

View File

@@ -1,5 +0,0 @@
author: "ZeroNetAlpha"
delete-after: True
changes:
- tweak: "Makes all darts deletable with nothing more than a little space cleaner."
- tweak: "Makes in-flight foam darts dissolve when hit with space cleaner, be it foam, smoke, or a janitor being a badass with a spraybottle."

View File

@@ -1,4 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- rscadd: "Added new trek uniforms to loadouts!"

View File

@@ -1,4 +0,0 @@
author: "MMMiracles"
delete-after: True
changes:
- tweak: "Thirteen Loko now has an overdose threshold of 60u, see your local CMO for potential side-effects."

View File

@@ -1,5 +0,0 @@
author: "ZeroNetAlpha"
delete-after: True
changes:
- rscadd: "Adds 2 new foam dart variants that are compatable with the laser tag systems."
- rscadd: "New Recipes available for autoylathe building."

View File

@@ -1,7 +0,0 @@
author: "Dax Dupont"
delete-after: True
changes:
- rscadd: "Beacons can now be toggled on and off."
- rscadd: "Mappers can now have beacons that default to off. Useful for ruins!"
- tweak: "Renaming replaces the snowflake locator frequency/code"
- refactor: "Beacons are no longer radios. Why were they radios in the first place? I don't know."

View File

@@ -1,4 +0,0 @@
author: "Cebutris"
delete-after: True
changes:
- spellcheck: "lithenessk -> litheness"

View File

@@ -1,9 +0,0 @@
author: "Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709)"
delete-after: True
changes:
- rscadd: "Adds mood, which can be found by clicking on the face icon on your screen."
- rscadd: "Adds various moodlets which affect your mood. Try eating your favourite food, playing an arcade game, reading a book, or petting a doggo to increase your moo. Also be sure to take care of your hunger on a regular basis, like always."
- rscadd: "Adds config option to disable/enable mood."
- rscadd: "Indoor area's now have a beauty var defined by the amount of cleanables in them, (We can later expand this to something like rimworld, where structures could make rooms more beautiful). These also affect mood. (Janitor now has gameplay purpose besides slipping and removing useless decals)
remove: Removes hunger slowdown, replacing it with slowdown by being depressed"
- imageadd: "Icons for mood states and depression states"

View File

@@ -1,7 +0,0 @@
author: "ACCount"
delete-after: True
changes:
- rscadd: "Station airlocks now support NTNet remote control. Door remotes now use NTNet."
- rscadd: "Don't worry, any non-public airlock is fully protected from unauthorized control attempts by NTNet PassKey system!"
- rscadd: "New integrated circuit component: card reader. Use it to read PassKeys from ID cards."
- bugfix: "Fixes a delay issue when airlocks are being opened/closed by signalers."

View File

@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- rscadd: "Sentient diseases now get two minutes to select an initial host before being assigned a random one."

View File

@@ -1,4 +0,0 @@
author: "Astral"
delete-after: True
changes:
- bugfix: "Lighting fixtures should no longer be visible in camera-less areas by cameras."

View File

@@ -1,6 +0,0 @@
author: "Dax Dupont"
delete-after: True
changes:
- rscadd: "Display cases can now have a list where to randomly spawn items from."
- refactor: "Moved plaque code to main type."
- refactor: "Statues now use default unwrench and the tool interaction is now completely non existent when no deconstruct flag is available."

View File

@@ -1,8 +0,0 @@
author: "Robustin"
delete-after: True
changes:
- balance: "Harvesters now have 40hp, from 60."
- tweak: "The nuke will now detonate 2 minutes after Nar'sie is summoned, down from 2.5 minutes"
- tweak: "The \"ARM\" ending now requires 75% of the remaining souls aboard to be sacrificed before the nuke goes off, up from 60%."
- bugfix: "Drones can no longer be on the sacrifice list"
- bugfix: "Bloodsense will now show the true name of the target"

View File

@@ -1,5 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- tweak: "The smoke machine can now be deconstructed using a screwdriver and a crowbar"
- code_imp: "The smoke machine no longer calls update_icon every process()"

View File

@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- balance: "The white ship and miscellaneous caravan ships lose their advanced place-anywhere shuttle movement during war ops."

View File

@@ -1,4 +0,0 @@
author: "Mark9013100"
delete-after: True
changes:
- rscadd: "Pill bottles can now be produced in the autolathe."

View File

@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- bugfix: "The title screen is now properly positioned to display widescreen titlescreens again."

View File

@@ -1,4 +0,0 @@
author: "ninjanomnom"
delete-after: True
changes:
- bugfix: "Blowing up the wrong part of the shuttle should no longer result in the shuttle being permanently broken."

View File

@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- rscdel: "The smoke machine can no longer be found in chemistry departments, instead it must be constructed manually. The board was added to techwebs earlier."

View File

@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- rscadd: "Oh hey guys, RND shows correct material values now, don't hurt me!"

View File

@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Dead bodies no longer freak out about phobias"

View File

@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- rscadd: "Turrets can be set to shoot personnel without loyalty implants"

View File

@@ -1,4 +0,0 @@
author: "Astral"
delete-after: True
changes:
- bugfix: "Constructed turbines will now properly connect to the powernet"

View File

@@ -1,5 +0,0 @@
author: "Denton"
delete-after: True
changes:
- rscadd: "Engi-Vend machines now have welding goggles available."
- tweak: "Grouped Nano-Med/Engi-Vend items by category."

View File

@@ -1,4 +0,0 @@
author: "XDTM"
delete-after: True
changes:
- rscadd: "You can now place people on tables on Help Intent. Doing so takes a few seconds and makes the target Rest, instead of stunning them."

View File

@@ -1,5 +0,0 @@
author: "The Dreamweaver (Sprites: Onule)"
delete-after: True
changes:
- rscdel: "Nanotrasen's Lavaland research team has discovered that the alien brain has disappeared from necropolis chests."
- rscadd: "In it's place they have discovered a new artifact, the Rod of Asclepius, a strange rod with a magnitude of healing properties, and an even higher magnitude of responsibility..."

View File

@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- tweak: "Added wall safes to Deltastation's HoP and Captain's offices."

View File

@@ -1,5 +0,0 @@
author: "Xhuis"
delete-after: True
changes:
- bugfix: "Circuit slow-cloning no longer breaks with some circuits."
- code_imp: "Circuit slow-cloning is now cleaner."

View File

@@ -1,4 +0,0 @@
author: "Cobby"
delete-after: True
changes:
- tweak: "The Eminence scoffs at your \"consecrated\" tiles once the Justicar is freed from his imprisonment."

View File

@@ -1,4 +0,0 @@
author: "ninjanomnom"
delete-after: True
changes:
- admin: "The debug message for generic shuttle errors is improved a little"

View File

@@ -1,4 +0,0 @@
author: "checkraisefold"
delete-after: True
changes:
- bugfix: "Nukeops properly checks the required amount of enemies for the gamemode! This should fix downstream problems."

View File

@@ -1,4 +0,0 @@
author: "Denton"
delete-after: True
changes:
- tweak: "Various belts can now hold additional job-specific items."

View File

@@ -1,7 +0,0 @@
author: "Toriate"
delete-after: True
changes:
- rscadd: "Added ammo counters for RCDs"
- rscadd: "Added actual flashing yellow light for RCDs"
- imageadd: "added new RCD sprites including inhands"
- imagedel: "deleted old RCD iconstate, but not the inhands"

View File

@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- bugfix: "internet sounds can be stopped again"

View File

@@ -1,12 +0,0 @@
author: "Robustin"
delete-after: True
changes:
- bugfix: "One-man conversions are actually fixed this time - excess chanters var removed for a more readable and maintainable rune code."
- bugfix: "Runes should no longer become GIANT if spammed (credit to Joan for this fix)."
- bugfix: "Pylons are no longer a source of infinite rods."
- tweak: "Attempting conversion without 2 cultists present will give a more helpful warning."
- tweak: "You can no longer convert braindead individuals."
- balance: "Cult doors will no longer lose power but also cannot shock people, brittle cult doors have 30 less integrity. Therefore ordinary crew can now beat cult airlocks open without frying themselves."
- balance: "Blood magic now costs slightly more blood and takes slightly more time, the stun spell now stuns for 2 less seconds, twisted construction now costs 10 health, and the blood rite relics (halberd, bolts, beam) are all 50-100 charges cheaper."
- balance: "The deconversion time for holy water is slightly reduced, 10 units and 45 seconds (give or take), is all you should need now. Blood cultists can now have seizures while afflicted with holy water."
- balance: "Shades are now slower and have a modest reduction to their damage and health."

View File

@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- balance: "The space cleaner spray bottle is now much more efficient and uses much less space cleaner per spray. The amount of cleaner it can hold has been adjusted to compensate."

View File

@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- tweak: "The Clockwork Justicar has decided to be merciful, and allow nonbelievers to anchor their petty machines in his city. It's only fair for them to have a fighting chance, after all."

View File

@@ -1,4 +0,0 @@
author: "Onule"
delete-after: True
changes:
- tweak: "Mining drones have been given a visual makeover!"

View File

@@ -1,4 +0,0 @@
author: "MrDoomBringer"
delete-after: True
changes:
- rscadd: "Orderable supplies in cargo now all have descriptions! The station's overall FLAVORFUL_TEXT stat has gone up by nearly 2% as a result."

View File

@@ -1,4 +0,0 @@
author: "JJRcop"
delete-after: True
changes:
- bugfix: "Sanity checks for Play Internet Sound"

View File

@@ -1,4 +0,0 @@
author: "Xhuis"
delete-after: True
changes:
- rscadd: "The Nanotrasen Meteorology Division has identified the aurora caelus in your sector. If you are lucky, you may get a chance to witness it with your own eyes."

View File

@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Fixed pacifists from being able to fire mech weapons"

View File

@@ -1,4 +0,0 @@
author: "ninjanomnom"
delete-after: True
changes:
- bugfix: "Custom shuttles being too close to the map edge was causing problems, you must now be at least 10 tiles away."

View File

@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- admin: "ERT creation has been refactored to allow for easier customization and deployment via templates and settings"

View File

@@ -1,4 +0,0 @@
author: "Polyphynx"
delete-after: True
changes:
- tweak: "Medical sprays can now be stored in medical belts and smartfridges."

View File

@@ -1,4 +0,0 @@
author: "Dax Dupont"
delete-after: True
changes:
- tweak: "8balls take less time to shake."

View File

@@ -1,4 +0,0 @@
author: "SailorDave"
delete-after: True
changes:
- tweak: "The names of Surgery Disks now match their type of surgery."

View File

@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- code_imp: "It's now possible to assign an ID to a gear entry to manipulate it via config options. Right now, you can only use this to modify the whitelist."

View File

@@ -1,6 +0,0 @@
author: "Toriate"
delete-after: True
changes:
- rscadd: "Added Polychromic Shorts and kilts to loadout"
- code_imp: "changed the way polychromic clothes works"
- refactor: "refactored polychromic things such that the vars and (some) procs are globalized"