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@@ -1564,3 +1564,432 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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jack off to hentai, and not real man''s gachimuchi'
|
||||
tiji0:
|
||||
- rscadd: space kiwis can now be ordered from cargo
|
||||
2018-02-16:
|
||||
Cebutris:
|
||||
- rscadd: Added in prayer beads, code and sprites shamelessly stolen from Paradise.
|
||||
Chaplains can pray for people, to heal their wounds without the risk of braindamage,
|
||||
and cleanse their mind of unholy thoughts
|
||||
- rscadd: Security vendors now have a stunsword modification kit available for purchase
|
||||
with a coin. There might be another somewhere in there, but that would require
|
||||
tampering with it, and you're a good little redshirt, aren't you?
|
||||
CitadelStationBot:
|
||||
- rscadd: As it would happen, the chef does not actually have Italian genes, but
|
||||
rather was being influenced by a strange moustache-a.
|
||||
- bugfix: Goliath hide plates now properly apply to explorer suits and APLUs again.
|
||||
- balance: Printed power cells must now be charged before use
|
||||
- balance: Changed the chemical recipe for Lexorin from plasma, hydrogen, and nitrogen
|
||||
to plasma, hydrogen, and oxygen.
|
||||
- bugfix: These were necessary due to recipe conflicts
|
||||
- rscadd: You can now smelt titanium glass and plastitanium glass
|
||||
- rscadd: Use titanium glass and plastitanium glass to build shuttle windows and
|
||||
plastitanium windows
|
||||
- bugfix: Prevents megafauna (and other large things like spiders and mulebots)
|
||||
from going into machines
|
||||
- admin: The notify irc/discord bot chat command no longer requires admin privileges.
|
||||
- tweak: After consulting with their in-house physicists, Nanotrasen has updated
|
||||
their worst-case disaster training simulation "Space Station 13". The combustion
|
||||
of hydrogen isotopes now produces water vapor instead of carbon dioxide.
|
||||
- rscadd: Heart-shaped boxes of chocolates are now included in Valentine's Day event
|
||||
gifts
|
||||
- balance: You no longer need an aggressive grab to table someone.
|
||||
- rscdel: Minimap gone from crew monitoring
|
||||
- code_imp: made powercell rigging no longer set rigged to the plasma reagent datum
|
||||
what the hell and makes it use TRUE/FALSE defines
|
||||
Dax Dupont:
|
||||
- bugfix: Telecom equipment now can only be printed by engineers and scientists
|
||||
as intended.
|
||||
- bugfix: WT-550 AP can only be printed by sec now.
|
||||
- tweak: Removed engineering requirement for arcade machines to bring it in line
|
||||
with others.
|
||||
- rscadd: Defibs can now be researched and printed.
|
||||
- balance: Hatches are now small instead of tiny.
|
||||
- bugfix: Cloner UI now properly updates cloning pod status when autocloning starts
|
||||
cloning someone.
|
||||
- balance: Grabbers/throwers no longer can contain/throw things equal to the assembly
|
||||
size.
|
||||
- bugfix: Fixes duplicate air alarm on meta.
|
||||
- bugfix: AI no longers block ark after mass_recall
|
||||
- bugfix: Placed the dispersal logic AFTER the mass_recall on ark activation instead
|
||||
of infront(did nothing before basically).
|
||||
- rscadd: Cell chargers can now be built and upgraded with capacitors!
|
||||
- bugfix: Fixed empty subtype batteries not updating icons
|
||||
- rscadd: Added hooray emoji!
|
||||
- bugfix: Integrated circuits no longer start upgraded.
|
||||
- balance: The IC printers that are available on round start in the IC labs are
|
||||
no longer upgraded by default. You will need to research these as was intended
|
||||
Denton:
|
||||
- code_imp: Removes grind_results from empty soda cans since they can't be ground.
|
||||
- spellcheck: For consistency's sake, aluminium is now universally spelled with
|
||||
two 'i'.
|
||||
- code_imp: Changed can_synth values from 0/1 to FALSE/TRUE
|
||||
- bugfix: Fixes lye/plastic/charcoal conflicts when mixing.
|
||||
- bugfix: Lye is now made by combining ash with water and carbon. Plastic sheets
|
||||
by heating ash, sulphuric acid and oil.
|
||||
- tweak: Emagging meteor shield satellites now shows you a message.
|
||||
- spellcheck: Fixed a typo when emagging RnD servers.
|
||||
Frozenguy5:
|
||||
- bugfix: You can craft rat kebabs now.
|
||||
Iamgoofball:
|
||||
- bugfix: The Cook now ONLY works under siege.
|
||||
Improvedname, Toriate:
|
||||
- rscadd: Adds carrot satchel
|
||||
Kor:
|
||||
- rscadd: Mining sentience upgrades now grant minebots an ID and radio.
|
||||
- rscadd: Bluespace slime extracts now have a new chemical reaction with water,
|
||||
which create slime radio potions. When applied to a simple animal, that mob
|
||||
gains an internal radio.
|
||||
MMMiracles:
|
||||
- rscadd: You can now produce a cryostatis variant of the shotgun dart after researching
|
||||
Medical Weaponry. Holds 10u and doesn't have reagents react inside it.
|
||||
Mokiros:
|
||||
- rscadd: All-In-One Grinder can now be built with researchable curcuit and micro-manipulator.
|
||||
More Robust Than You:
|
||||
- rscadd: You can now squish urinal cakes
|
||||
- bugfix: Your hand no longer magically squishes urinal cakes when trying to pick
|
||||
them up
|
||||
- bugfix: SCP-294 no longer looks fucked up
|
||||
- bugfix: Fixes SCP-294 losing its top sometimes
|
||||
More Robust Than You, Basilman, and MMMiracles:
|
||||
- rscadd: Deep in space, a valuable artifact awaits
|
||||
Naksu:
|
||||
- bugfix: Cyborg engineering module geiger counters now work properly again
|
||||
- rscdel: Steam engines have been removed from maintenance, engineering, atmos and
|
||||
teleportation areas.
|
||||
- rscadd: The chef is now trained for working under siege
|
||||
- tweak: The clogged vents event has been removed for pressing ceremonial reasons
|
||||
- bugfix: Chasms no longer eat shuttle docking ports, rendering them unusable and
|
||||
unresponsive
|
||||
- code_imp: replaced some item-specific movement hooks with components
|
||||
Ordo:
|
||||
- tweak: Replaced nitrogen with ethanol in morphine recipe. The recipe now has a
|
||||
lower yield.
|
||||
Poojawa:
|
||||
- rscadd: Cryopods are now available for safe round exiting, no longer will you
|
||||
need to ahelp with 'oh fuck wrong job'. Being kicked back to lobby for a restart
|
||||
is still admin. You will be warned to ahelp if you're an antag role however.
|
||||
Raeschen:
|
||||
- tweak: Changed/removed some miscreant objectives
|
||||
Robustin:
|
||||
- bugfix: Fixed the limb grower having a max volume of 0.
|
||||
- balance: The rift created by teleporting in from space will now include a description
|
||||
indicating the direction of the "origin" teleport rune - giving the examiner
|
||||
a fair idea of where the "space base" is located.
|
||||
- balance: You can no longer manifest spirits or summon cultists while in space
|
||||
or Lavaland. You may still ascend as a spirit (formerly spirit sight, astral
|
||||
jaunt, etc.) in either of these locations.
|
||||
- balance: Juggernauts have lost 20% reflect rate on energy projectiles (now around
|
||||
50% for standard lasers).
|
||||
- balance: Wraiths and Juggernauts have -5 melee damage (20 and 25 now, respectively).
|
||||
- balance: Construct shells now cost 50 metal through the "twisted construction"
|
||||
spell. Twisted construction is now a "single use" spell.
|
||||
- balance: The Concealment spell will now work on cult airlocks (including converted
|
||||
airlocks). The "concealed" airlock will appear as a generic airlock but will
|
||||
deny access to any non-cultist.
|
||||
- balance: The draw blood effect on blood splatters will now draw more blood from
|
||||
stains with low blood levels.
|
||||
- tweak: Unanchored (via ritual dagger) cult structures are no longer "dense", meaning
|
||||
you can move them through teleport runes more efficiently.
|
||||
- tweak: The button to nominate yourself for cult master now has a confirmation
|
||||
prompt seeking assurance that the user is prepared to be the cult's master.
|
||||
- tweak: The reveal aspect of the concealment spell is slightly smaller, albeit
|
||||
still slightly larger (6 range) than the concealment aspect (5 range).
|
||||
- imageadd: Juggernauts "gauntlet echo" now has a more cult-themed appearance.
|
||||
- bugfix: Using a shuttle curse to push the shuttle timer above its default can
|
||||
no longer be "reset" with a recall. This also adds a block_recall(time_in_deciseconds)
|
||||
helper-proc to the shuttle subsystem.
|
||||
- bugfix: Using runed metal on a regular girder is no longer an option, preventing
|
||||
runtimes and deletions associated with the (unintended) combination.
|
||||
ShizCalev:
|
||||
- bugfix: Corrected a number of missing checks when using alt-click actions. Please
|
||||
report any strange behavior to a coder.
|
||||
- spellcheck: Corrected typo in NTNet Scanner circuits' name, make sure to update
|
||||
your blueprints.
|
||||
Toriate:
|
||||
- rscadd: Added magnetic weapons to techwebs nodes
|
||||
- tweak: Magrifle magazine now has 24-round capacity, magpistol has 14-round capacity
|
||||
- balance: rebalanced magrifle projectiles to deal more damage overall on a full
|
||||
burst, but less individually
|
||||
- bugfix: fixed broken sprites for magrifles
|
||||
UI Changes:
|
||||
- tweak: The Scan with Debugger/Device button now reads Copy Ref and no longer sends
|
||||
you to the circuit's page when clicked
|
||||
- tweak: The assembly's menu is now slightly wider
|
||||
- tweak: The advanced in "integrated advanced medical analyser" is now abbreviated
|
||||
to adv.
|
||||
Xhuis:
|
||||
- bugfix: The preference to lock action buttons in place is now correctly saved
|
||||
across rounds.
|
||||
- tweak: Removing and printing integrated circuits will now attempt to place them
|
||||
into a free hand.
|
||||
- tweak: You can now hit an integrated circuit printer with an unsecured electronic
|
||||
assembly to recycle all of the parts in the assembly en masse.
|
||||
- tweak: You can now recycle empty electronic assemblies in an integrated circuit
|
||||
printer!
|
||||
- soundadd: Integrated circuit printers now have sounds for printing circuits and
|
||||
assemblies.
|
||||
- bugfix: The RPG loot event will no longer break circuit analyzers.
|
||||
coiax:
|
||||
- rscadd: Transference potions now just rename the mob that you are transferring
|
||||
into with your name, rather than your name plus the old name of the mob.
|
||||
- rscadd: Centcom now reports that thanks to extensive bioengineering, apples and
|
||||
oranges now taste of apples and oranges, rather than nothing as they did before.
|
||||
deathride58:
|
||||
- tweak: Input boxes for emotes are now larger. Check it out with the *subtle and
|
||||
*custom commands. This also applies to the M hotkey.
|
||||
- code_imp: Synced with upstream. Again. For the hundredth time probably. Check
|
||||
the github for more details.
|
||||
2018-04-07:
|
||||
ACCount:
|
||||
- rscadd: Station airlocks now support NTNet remote control. Door remotes now use
|
||||
NTNet.
|
||||
- rscadd: Don't worry, any non-public airlock is fully protected from unauthorized
|
||||
control attempts by NTNet PassKey system!
|
||||
- rscadd: 'New integrated circuit component: card reader. Use it to read PassKeys
|
||||
from ID cards.'
|
||||
- bugfix: Fixes a delay issue when airlocks are being opened/closed by signalers.
|
||||
Anonymous:
|
||||
- rscadd: Adds nymphomania trait, which will raise your minimal arousal and boost
|
||||
rate of it.
|
||||
Astral:
|
||||
- bugfix: Lighting fixtures should no longer be visible in camera-less areas by
|
||||
cameras.
|
||||
- bugfix: Constructed turbines will now properly connect to the powernet
|
||||
Cebutris:
|
||||
- spellcheck: lithenessk -> litheness
|
||||
CitadelStationBot:
|
||||
- rscadd: Added a new mini antagonist, the sentient disease.
|
||||
- rscadd: Sentient diseases now get two minutes to select an initial host before
|
||||
being assigned a random one.
|
||||
- rscadd: Oh hey guys, RND shows correct material values now, don't hurt me!
|
||||
- bugfix: Dead bodies no longer freak out about phobias
|
||||
- rscadd: Turrets can be set to shoot personnel without loyalty implants
|
||||
- tweak: Added wall safes to Deltastation's HoP and Captain's offices.
|
||||
- tweak: The Clockwork Justicar has decided to be merciful, and allow nonbelievers
|
||||
to anchor their petty machines in his city. It's only fair for them to have
|
||||
a fighting chance, after all.
|
||||
- bugfix: Fixed pacifists from being able to fire mech weapons
|
||||
Cobby:
|
||||
- tweak: The Eminence scoffs at your "consecrated" tiles once the Justicar is freed
|
||||
from his imprisonment.
|
||||
Dax Dupont:
|
||||
- rscadd: Beacons can now be toggled on and off.
|
||||
- rscadd: Mappers can now have beacons that default to off. Useful for ruins!
|
||||
- tweak: Renaming replaces the snowflake locator frequency/code
|
||||
- refactor: Beacons are no longer radios. Why were they radios in the first place?
|
||||
I don't know.
|
||||
- rscadd: Display cases can now have a list where to randomly spawn items from.
|
||||
- refactor: Moved plaque code to main type.
|
||||
- refactor: Statues now use default unwrench and the tool interaction is now completely
|
||||
non existent when no deconstruct flag is available.
|
||||
- tweak: 8balls take less time to shake.
|
||||
Denton:
|
||||
- bugfix: 'Pubbystation: Added a missing APC to the cargo sorting room, a light
|
||||
fixture to the RnD security checkpoint and removed an overlooked firelock east
|
||||
of the bridge.'
|
||||
- rscadd: 'Pubbystation: Added a spare RPD to the Atmospherics department. Replaced
|
||||
Engineering''s outdated meson goggles with modern engineering scanners. Added
|
||||
a GPS device to the secure storage crate.'
|
||||
- tweak: Moved Pubbystation's drone shell dispenser from the experimentation lab
|
||||
to Robotics maint.
|
||||
- rscadd: Engi-Vend machines now have welding goggles available.
|
||||
- tweak: Grouped Nano-Med/Engi-Vend items by category.
|
||||
- tweak: Various belts can now hold additional job-specific items.
|
||||
Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709):
|
||||
- rscadd: Adds mood, which can be found by clicking on the face icon on your screen.
|
||||
- rscadd: Adds various moodlets which affect your mood. Try eating your favourite
|
||||
food, playing an arcade game, reading a book, or petting a doggo to increase
|
||||
your moo. Also be sure to take care of your hunger on a regular basis, like
|
||||
always.
|
||||
- rscadd: Adds config option to disable/enable mood.
|
||||
- rscadd: 'Indoor area''s now have a beauty var defined by the amount of cleanables
|
||||
in them, (We can later expand this to something like rimworld, where structures
|
||||
could make rooms more beautiful). These also affect mood. (Janitor now has gameplay
|
||||
purpose besides slipping and removing useless decals) remove: Removes hunger
|
||||
slowdown, replacing it with slowdown by being depressed'
|
||||
- imageadd: Icons for mood states and depression states
|
||||
JJRcop:
|
||||
- bugfix: Sanity checks for Play Internet Sound
|
||||
Jittai / ChuckTheSheep:
|
||||
- tweak: Adjusted the space parallax's contrast to be less vibrant.
|
||||
MMMiracles:
|
||||
- tweak: Thirteen Loko now has an overdose threshold of 60u, see your local CMO
|
||||
for potential side-effects.
|
||||
Mark9013100:
|
||||
- rscadd: Pill bottles can now be produced in the autolathe.
|
||||
MrDoomBringer:
|
||||
- rscadd: Orderable supplies in cargo now all have descriptions! The station's overall
|
||||
FLAVORFUL_TEXT stat has gone up by nearly 2% as a result.
|
||||
Naksu:
|
||||
- code_imp: First pass on cleaning up junk defines and unused code
|
||||
- admin: Admins can now easily spawn mobs that look like objects. Googly eyes optional!
|
||||
- tweak: The smoke machine can now be deconstructed using a screwdriver and a crowbar
|
||||
- code_imp: The smoke machine no longer calls update_icon every process()
|
||||
- balance: The white ship and miscellaneous caravan ships lose their advanced place-anywhere
|
||||
shuttle movement during war ops.
|
||||
- rscdel: The smoke machine can no longer be found in chemistry departments, instead
|
||||
it must be constructed manually. The board was added to techwebs earlier.
|
||||
- bugfix: internet sounds can be stopped again
|
||||
- balance: The space cleaner spray bottle is now much more efficient and uses much
|
||||
less space cleaner per spray. The amount of cleaner it can hold has been adjusted
|
||||
to compensate.
|
||||
- admin: ERT creation has been refactored to allow for easier customization and
|
||||
deployment via templates and settings
|
||||
Onule:
|
||||
- tweak: Mining drones have been given a visual makeover!
|
||||
Polyphynx:
|
||||
- tweak: Medical sprays can now be stored in medical belts and smartfridges.
|
||||
Poojawa:
|
||||
- rscadd: Hypospray mk IIs are being deployed to stations, these should provide
|
||||
an easier time for medical staff! They come with both inject and spray modes!
|
||||
Spray mode acts like a patch for applying meds
|
||||
- soundadd: Hyposprays are fancy, you'll know when they're being used.
|
||||
- server: Due to fucky-ness, you'll need to unload, then reload the hypos at least
|
||||
once. just how it be.
|
||||
- rscadd: Tesla Engines are now standard on all but Omega.
|
||||
- bugfix: fixed a pipe in Meta station that wasn't connected properly.
|
||||
- bugfix: fixed an exploit related to Tesla wires.
|
||||
- rscadd: Added release sound effects for choosing. If having a non-belly, belly.
|
||||
- rscadd: Added a 'silent' modifier to bellies.
|
||||
- rscadd: Added a vore subsystem to handle belly processing, should be less clunky
|
||||
- balance: rebalanced heal mode and dragon digestion.
|
||||
- soundadd: added client preference based sound toggles to both eating/release/struggle
|
||||
and digestion noises seperately.
|
||||
- refactor: 'vore prefs save to JSON now instead of .sav. much easier really. refractor:
|
||||
dragon vore is working, though with this game who knows.'
|
||||
- server: your prefs should automatically transfer, but it's likely you'll lose
|
||||
pre-loaded bellies, BACK UP EVERYTHING. (you should be doing this anyway too)
|
||||
- server: Creating new characters will import the previous' bellies. but once you
|
||||
click 'save' they'll make the new JSON file will all the info. This is per slot,
|
||||
so if you change your character, you'll have to change belly stuff.
|
||||
- rscdel: Removed old things in .dms we weren't using anymore
|
||||
- tweak: subtle messages are now italic'd, so there's better context on whispering
|
||||
- tweak: broke apart the cit_gun.dm file, they're decently spaced out now
|
||||
- tweak: dogborg_sleeper is now standalone from dogborg_equipment because too lazy
|
||||
to debug why it was breaking backpacks.
|
||||
- tweak: does that thing I've been meaning to do with Xenobio. additional tools
|
||||
have been provided.
|
||||
- rscadd: Added new trek uniforms to loadouts!
|
||||
Robustin:
|
||||
- balance: Harvesters now have 40hp, from 60.
|
||||
- tweak: The nuke will now detonate 2 minutes after Nar'sie is summoned, down from
|
||||
2.5 minutes
|
||||
- tweak: The "ARM" ending now requires 75% of the remaining souls aboard to be sacrificed
|
||||
before the nuke goes off, up from 60%.
|
||||
- bugfix: Drones can no longer be on the sacrifice list
|
||||
- bugfix: Bloodsense will now show the true name of the target
|
||||
- bugfix: One-man conversions are actually fixed this time - excess chanters var
|
||||
removed for a more readable and maintainable rune code.
|
||||
- bugfix: Runes should no longer become GIANT if spammed (credit to Joan for this
|
||||
fix).
|
||||
- bugfix: Pylons are no longer a source of infinite rods.
|
||||
- tweak: Attempting conversion without 2 cultists present will give a more helpful
|
||||
warning.
|
||||
- tweak: You can no longer convert braindead individuals.
|
||||
- balance: Cult doors will no longer lose power but also cannot shock people, brittle
|
||||
cult doors have 30 less integrity. Therefore ordinary crew can now beat cult
|
||||
airlocks open without frying themselves.
|
||||
- balance: Blood magic now costs slightly more blood and takes slightly more time,
|
||||
the stun spell now stuns for 2 less seconds, twisted construction now costs
|
||||
10 health, and the blood rite relics (halberd, bolts, beam) are all 50-100 charges
|
||||
cheaper.
|
||||
- balance: The deconversion time for holy water is slightly reduced, 10 units and
|
||||
45 seconds (give or take), is all you should need now. Blood cultists can now
|
||||
have seizures while afflicted with holy water.
|
||||
- balance: Shades are now slower and have a modest reduction to their damage and
|
||||
health.
|
||||
SailorDave:
|
||||
- tweak: The names of Surgery Disks now match their type of surgery.
|
||||
'The Dreamweaver (Sprites: Onule)':
|
||||
- rscdel: Nanotrasen's Lavaland research team has discovered that the alien brain
|
||||
has disappeared from necropolis chests.
|
||||
- rscadd: In it's place they have discovered a new artifact, the Rod of Asclepius,
|
||||
a strange rod with a magnitude of healing properties, and an even higher magnitude
|
||||
of responsibility...
|
||||
Toriate:
|
||||
- rscadd: Added ammo counters for RCDs
|
||||
- rscadd: Added actual flashing yellow light for RCDs
|
||||
- imageadd: added new RCD sprites including inhands
|
||||
- imagedel: deleted old RCD iconstate, but not the inhands
|
||||
- rscadd: Added Polychromic Shorts and kilts to loadout
|
||||
- code_imp: changed the way polychromic clothes works
|
||||
- refactor: refactored polychromic things such that the vars and (some) procs are
|
||||
globalized
|
||||
XDTM:
|
||||
- rscadd: You can now place people on tables on Help Intent. Doing so takes a few
|
||||
seconds and makes the target Rest, instead of stunning them.
|
||||
Xhuis:
|
||||
- bugfix: Circuit slow-cloning no longer breaks with some circuits.
|
||||
- code_imp: Circuit slow-cloning is now cleaner.
|
||||
- rscadd: The Nanotrasen Meteorology Division has identified the aurora caelus in
|
||||
your sector. If you are lucky, you may get a chance to witness it with your
|
||||
own eyes.
|
||||
ZeroNetAlpha:
|
||||
- tweak: Tweaked Aquatic Species to give fillets when run through the chef's gibber.
|
||||
- tweak: Makes all darts deletable with nothing more than a little space cleaner.
|
||||
- tweak: Makes in-flight foam darts dissolve when hit with space cleaner, be it
|
||||
foam, smoke, or a janitor being a badass with a spraybottle.
|
||||
- rscadd: Adds 2 new foam dart variants that are compatable with the laser tag systems.
|
||||
- rscadd: New Recipes available for autoylathe building.
|
||||
checkraisefold:
|
||||
- bugfix: Nukeops properly checks the required amount of enemies for the gamemode!
|
||||
This should fix downstream problems.
|
||||
deathride58:
|
||||
- rscadd: You can now sprint by holding shift.
|
||||
- rscadd: Added combat mode. Press C or use the UI button to toggle it on and off.
|
||||
The code and the sound for toggling combat mode are from Interbay. The sound
|
||||
is mainly a placeholder until a more fitting sound can be found.
|
||||
- rscadd: You can now use the right mouse button to perform actions while in combat
|
||||
mode. If something doesn't have a unique action for right clicking, it'll default
|
||||
to the normal left click action.
|
||||
- rscadd: You can now move around and use items while resting. The code is from
|
||||
Interbay
|
||||
- rscadd: You can now use the resist button to get up from resting. This will take
|
||||
time depending on your health and stamina, even if you try to use the rest button
|
||||
instead.
|
||||
- rscadd: Reworked stamina, and introduced stamina crit. If you run out of stamina,
|
||||
you'll enter stamina softcrit, during which you'll be unable to attack, get
|
||||
up from resting, or perform various other actions. If you keep losing stamina
|
||||
after entering stamina softcrit, you'll enter full stamina crit, in which you'll
|
||||
be unable to move or interact with the environment until you're above 0% stamina
|
||||
again.
|
||||
- rscadd: Added a stamina buffer. Performing actions that drain the user's stamina
|
||||
will now drain the stamina buffer before draining actual stamina. The stamina
|
||||
buffer will start to regenerate after going 5 seconds without performing a stamina-draining
|
||||
action. When the stamina buffer regenerates, it will use up stamina, at a rate
|
||||
of 0.5 points of stamina per 1 point of stamina buffer.
|
||||
- rscadd: Added a rest button to the HUD
|
||||
- balance: 90% of all stuns have been removed in favor of stamina. Stuns will now
|
||||
simply knock the affected person down if they would have been 8 seconds or less,
|
||||
but will function for a "normal" stun with a length that's a tenth of the normal
|
||||
time if their normal time is longer than 8 seconds.
|
||||
- balance: Attacking with weapons will now cost stamina depending on the weapon's
|
||||
size. Some code from Interbay.
|
||||
- balance: Throwing things now costs stamina. Some code from Interbay.
|
||||
- balance: Default movement speed has been reduced by one tick to accommodate for
|
||||
sprinting. This does not require a config update.
|
||||
- balance: The slowdown you get when you're low on health has been reduced by one
|
||||
tick to accommodate for the shift from stun-based combat to stamina-based combat.
|
||||
- balance: Dogborg pouncing has been buffed from a knockdown of 4.5 seconds to a
|
||||
knockdown of 45 seconds. After the previously mentioned changes, this brings
|
||||
dogborg pouncing from 11.5 stamina + knockdown to 115 stamina + 4.5 second stun.
|
||||
**This is a temporary change to make dogborgs immune to the stun nerfs for now
|
||||
until a better solution can be found.**
|
||||
- balance: Crushers now regenerate stamina upon successfully detonating a mark.
|
||||
- rscadd: Also laid down the groundwork for a psuedo z-height system. You can see
|
||||
a small glimpse of it by hopping on a table!
|
||||
- rscadd: Added a couple of fancy buttons to the UI! Sprites are from Toriate.
|
||||
- rscadd: Also added a stamina meter to the UI. Sprites are from Hippiestation
|
||||
- bugfix: Widescreen pref works again.
|
||||
- bugfix: The title screen is now properly positioned to display widescreen titlescreens
|
||||
again.
|
||||
- code_imp: It's now possible to assign an ID to a gear entry to manipulate it via
|
||||
config options. Right now, you can only use this to modify the whitelist.
|
||||
ninjanomnom:
|
||||
- bugfix: Blowing up the wrong part of the shuttle should no longer result in the
|
||||
shuttle being permanently broken.
|
||||
- admin: The debug message for generic shuttle errors is improved a little
|
||||
- bugfix: Custom shuttles being too close to the map edge was causing problems,
|
||||
you must now be at least 10 tiles away.
|
||||
selea:
|
||||
- bugfix: After several months of natural selection, hostile mobs started to attack
|
||||
assemblies with combat circuits.
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
author: "deathride58"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "You can now sprint by holding shift."
|
||||
- rscadd: "Added combat mode. Press C or use the UI button to toggle it on and off. The code and the sound for toggling combat mode are from Interbay. The sound is mainly a placeholder until a more fitting sound can be found."
|
||||
- rscadd: "You can now use the right mouse button to perform actions while in combat mode. If something doesn't have a unique action for right clicking, it'll default to the normal left click action."
|
||||
- rscadd: "You can now move around and use items while resting. The code is from Interbay"
|
||||
- rscadd: "You can now use the resist button to get up from resting. This will take time depending on your health and stamina, even if you try to use the rest button instead."
|
||||
- rscadd: "Reworked stamina, and introduced stamina crit. If you run out of stamina, you'll enter stamina softcrit, during which you'll be unable to attack, get up from resting, or perform various other actions. If you keep losing stamina after entering stamina softcrit, you'll enter full stamina crit, in which you'll be unable to move or interact with the environment until you're above 0% stamina again."
|
||||
- rscadd: "Added a stamina buffer. Performing actions that drain the user's stamina will now drain the stamina buffer before draining actual stamina. The stamina buffer will start to regenerate after going 5 seconds without performing a stamina-draining action. When the stamina buffer regenerates, it will use up stamina, at a rate of 0.5 points of stamina per 1 point of stamina buffer."
|
||||
- rscadd: "Added a rest button to the HUD"
|
||||
- balance: "90% of all stuns have been removed in favor of stamina. Stuns will now simply knock the affected person down if they would have been 8 seconds or less, but will function for a \"normal\" stun with a length that's a tenth of the normal time if their normal time is longer than 8 seconds."
|
||||
- balance: "Attacking with weapons will now cost stamina depending on the weapon's size. Some code from Interbay."
|
||||
- balance: "Throwing things now costs stamina. Some code from Interbay."
|
||||
- balance: "Default movement speed has been reduced by one tick to accommodate for sprinting. This does not require a config update."
|
||||
- balance: "The slowdown you get when you're low on health has been reduced by one tick to accommodate for the shift from stun-based combat to stamina-based combat."
|
||||
- balance: "Dogborg pouncing has been buffed from a knockdown of 4.5 seconds to a knockdown of 45 seconds. After the previously mentioned changes, this brings dogborg pouncing from 11.5 stamina + knockdown to 115 stamina + 4.5 second stun. **This is a temporary change to make dogborgs immune to the stun nerfs for now until a better solution can be found.**"
|
||||
- balance: "Crushers now regenerate stamina upon successfully detonating a mark."
|
||||
- rscadd: "Also laid down the groundwork for a psuedo z-height system. You can see a small glimpse of it by hopping on a table!"
|
||||
- rscadd: "Added a couple of fancy buttons to the UI! Sprites are from Toriate."
|
||||
- rscadd: "Also added a stamina meter to the UI. Sprites are from Hippiestation"
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "Poojawa"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Hypospray mk IIs are being deployed to stations, these should provide an easier time for medical staff! They come with both inject and spray modes! Spray mode acts like a patch for applying meds"
|
||||
- soundadd: "Hyposprays are fancy, you'll know when they're being used."
|
||||
- server: "Due to fucky-ness, you'll need to unload, then reload the hypos at least once. just how it be."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "Poojawa"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Tesla Engines are now standard on all but Omega."
|
||||
- bugfix: "fixed a pipe in Meta station that wasn't connected properly."
|
||||
- bugfix: "fixed an exploit related to Tesla wires."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Naksu"
|
||||
delete-after: True
|
||||
changes:
|
||||
- code_imp: "First pass on cleaning up junk defines and unused code"
|
||||
@@ -1,12 +0,0 @@
|
||||
author: "Poojawa"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added release sound effects for choosing. If having a non-belly, belly."
|
||||
- rscadd: "Added a 'silent' modifier to bellies."
|
||||
- rscadd: "Added a vore subsystem to handle belly processing, should be less clunky"
|
||||
- balance: "rebalanced heal mode and dragon digestion."
|
||||
- soundadd: "added client preference based sound toggles to both eating/release/struggle and digestion noises seperately."
|
||||
- refactor: "vore prefs save to JSON now instead of .sav. much easier really.
|
||||
refractor: dragon vore is working, though with this game who knows."
|
||||
- server: "your prefs should automatically transfer, but it's likely you'll lose pre-loaded bellies, BACK UP EVERYTHING. (you should be doing this anyway too)"
|
||||
- server: "Creating new characters will import the previous' bellies. but once you click 'save' they'll make the new JSON file will all the info. This is per slot, so if you change your character, you'll have to change belly stuff."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "Denton"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Pubbystation: Added a missing APC to the cargo sorting room, a light fixture to the RnD security checkpoint and removed an overlooked firelock east of the bridge."
|
||||
- rscadd: "Pubbystation: Added a spare RPD to the Atmospherics department. Replaced Engineering's outdated meson goggles with modern engineering scanners. Added a GPS device to the secure storage crate."
|
||||
- tweak: "Moved Pubbystation's drone shell dispenser from the experimentation lab to Robotics maint."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Jittai / ChuckTheSheep"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Adjusted the space parallax's contrast to be less vibrant."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "CitadelStationBot"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added a new mini antagonist, the sentient disease."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "ZeroNetAlpha"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Tweaked Aquatic Species to give fillets when run through the chef's gibber."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "selea"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "After several months of natural selection, hostile mobs started to attack assemblies with combat circuits."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "deathride58"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Widescreen pref works again."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Naksu"
|
||||
delete-after: True
|
||||
changes:
|
||||
- admin: "Admins can now easily spawn mobs that look like objects. Googly eyes optional!"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Anonymous"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds nymphomania trait, which will raise your minimal arousal and boost rate of it."
|
||||
@@ -1,8 +0,0 @@
|
||||
author: "Poojawa"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscdel: "Removed old things in .dms we weren't using anymore"
|
||||
- tweak: "subtle messages are now italic'd, so there's better context on whispering"
|
||||
- tweak: "broke apart the cit_gun.dm file, they're decently spaced out now"
|
||||
- tweak: "dogborg_sleeper is now standalone from dogborg_equipment because too lazy to debug why it was breaking backpacks."
|
||||
- tweak: "does that thing I've been meaning to do with Xenobio. additional tools have been provided."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "ZeroNetAlpha"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Makes all darts deletable with nothing more than a little space cleaner."
|
||||
- tweak: "Makes in-flight foam darts dissolve when hit with space cleaner, be it foam, smoke, or a janitor being a badass with a spraybottle."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Poojawa"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added new trek uniforms to loadouts!"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "MMMiracles"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Thirteen Loko now has an overdose threshold of 60u, see your local CMO for potential side-effects."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "ZeroNetAlpha"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds 2 new foam dart variants that are compatable with the laser tag systems."
|
||||
- rscadd: "New Recipes available for autoylathe building."
|
||||
@@ -1,7 +0,0 @@
|
||||
author: "Dax Dupont"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Beacons can now be toggled on and off."
|
||||
- rscadd: "Mappers can now have beacons that default to off. Useful for ruins!"
|
||||
- tweak: "Renaming replaces the snowflake locator frequency/code"
|
||||
- refactor: "Beacons are no longer radios. Why were they radios in the first place? I don't know."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Cebutris"
|
||||
delete-after: True
|
||||
changes:
|
||||
- spellcheck: "lithenessk -> litheness"
|
||||
@@ -1,9 +0,0 @@
|
||||
author: "Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709)"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds mood, which can be found by clicking on the face icon on your screen."
|
||||
- rscadd: "Adds various moodlets which affect your mood. Try eating your favourite food, playing an arcade game, reading a book, or petting a doggo to increase your moo. Also be sure to take care of your hunger on a regular basis, like always."
|
||||
- rscadd: "Adds config option to disable/enable mood."
|
||||
- rscadd: "Indoor area's now have a beauty var defined by the amount of cleanables in them, (We can later expand this to something like rimworld, where structures could make rooms more beautiful). These also affect mood. (Janitor now has gameplay purpose besides slipping and removing useless decals)
|
||||
remove: Removes hunger slowdown, replacing it with slowdown by being depressed"
|
||||
- imageadd: "Icons for mood states and depression states"
|
||||
@@ -1,7 +0,0 @@
|
||||
author: "ACCount"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Station airlocks now support NTNet remote control. Door remotes now use NTNet."
|
||||
- rscadd: "Don't worry, any non-public airlock is fully protected from unauthorized control attempts by NTNet PassKey system!"
|
||||
- rscadd: "New integrated circuit component: card reader. Use it to read PassKeys from ID cards."
|
||||
- bugfix: "Fixes a delay issue when airlocks are being opened/closed by signalers."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "CitadelStationBot"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Sentient diseases now get two minutes to select an initial host before being assigned a random one."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Astral"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Lighting fixtures should no longer be visible in camera-less areas by cameras."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "Dax Dupont"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Display cases can now have a list where to randomly spawn items from."
|
||||
- refactor: "Moved plaque code to main type."
|
||||
- refactor: "Statues now use default unwrench and the tool interaction is now completely non existent when no deconstruct flag is available."
|
||||
@@ -1,8 +0,0 @@
|
||||
author: "Robustin"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Harvesters now have 40hp, from 60."
|
||||
- tweak: "The nuke will now detonate 2 minutes after Nar'sie is summoned, down from 2.5 minutes"
|
||||
- tweak: "The \"ARM\" ending now requires 75% of the remaining souls aboard to be sacrificed before the nuke goes off, up from 60%."
|
||||
- bugfix: "Drones can no longer be on the sacrifice list"
|
||||
- bugfix: "Bloodsense will now show the true name of the target"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Naksu"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "The smoke machine can now be deconstructed using a screwdriver and a crowbar"
|
||||
- code_imp: "The smoke machine no longer calls update_icon every process()"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Naksu"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "The white ship and miscellaneous caravan ships lose their advanced place-anywhere shuttle movement during war ops."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Mark9013100"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Pill bottles can now be produced in the autolathe."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "deathride58"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "The title screen is now properly positioned to display widescreen titlescreens again."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "ninjanomnom"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Blowing up the wrong part of the shuttle should no longer result in the shuttle being permanently broken."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Naksu"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscdel: "The smoke machine can no longer be found in chemistry departments, instead it must be constructed manually. The board was added to techwebs earlier."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "CitadelStationBot"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Oh hey guys, RND shows correct material values now, don't hurt me!"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "CitadelStationBot"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Dead bodies no longer freak out about phobias"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "CitadelStationBot"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Turrets can be set to shoot personnel without loyalty implants"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Astral"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Constructed turbines will now properly connect to the powernet"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Denton"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Engi-Vend machines now have welding goggles available."
|
||||
- tweak: "Grouped Nano-Med/Engi-Vend items by category."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "XDTM"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "You can now place people on tables on Help Intent. Doing so takes a few seconds and makes the target Rest, instead of stunning them."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "The Dreamweaver (Sprites: Onule)"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscdel: "Nanotrasen's Lavaland research team has discovered that the alien brain has disappeared from necropolis chests."
|
||||
- rscadd: "In it's place they have discovered a new artifact, the Rod of Asclepius, a strange rod with a magnitude of healing properties, and an even higher magnitude of responsibility..."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "CitadelStationBot"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Added wall safes to Deltastation's HoP and Captain's offices."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Xhuis"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Circuit slow-cloning no longer breaks with some circuits."
|
||||
- code_imp: "Circuit slow-cloning is now cleaner."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Cobby"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "The Eminence scoffs at your \"consecrated\" tiles once the Justicar is freed from his imprisonment."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "ninjanomnom"
|
||||
delete-after: True
|
||||
changes:
|
||||
- admin: "The debug message for generic shuttle errors is improved a little"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "checkraisefold"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Nukeops properly checks the required amount of enemies for the gamemode! This should fix downstream problems."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Denton"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Various belts can now hold additional job-specific items."
|
||||
@@ -1,7 +0,0 @@
|
||||
author: "Toriate"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added ammo counters for RCDs"
|
||||
- rscadd: "Added actual flashing yellow light for RCDs"
|
||||
- imageadd: "added new RCD sprites including inhands"
|
||||
- imagedel: "deleted old RCD iconstate, but not the inhands"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Naksu"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "internet sounds can be stopped again"
|
||||
@@ -1,12 +0,0 @@
|
||||
author: "Robustin"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "One-man conversions are actually fixed this time - excess chanters var removed for a more readable and maintainable rune code."
|
||||
- bugfix: "Runes should no longer become GIANT if spammed (credit to Joan for this fix)."
|
||||
- bugfix: "Pylons are no longer a source of infinite rods."
|
||||
- tweak: "Attempting conversion without 2 cultists present will give a more helpful warning."
|
||||
- tweak: "You can no longer convert braindead individuals."
|
||||
- balance: "Cult doors will no longer lose power but also cannot shock people, brittle cult doors have 30 less integrity. Therefore ordinary crew can now beat cult airlocks open without frying themselves."
|
||||
- balance: "Blood magic now costs slightly more blood and takes slightly more time, the stun spell now stuns for 2 less seconds, twisted construction now costs 10 health, and the blood rite relics (halberd, bolts, beam) are all 50-100 charges cheaper."
|
||||
- balance: "The deconversion time for holy water is slightly reduced, 10 units and 45 seconds (give or take), is all you should need now. Blood cultists can now have seizures while afflicted with holy water."
|
||||
- balance: "Shades are now slower and have a modest reduction to their damage and health."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Naksu"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "The space cleaner spray bottle is now much more efficient and uses much less space cleaner per spray. The amount of cleaner it can hold has been adjusted to compensate."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "CitadelStationBot"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "The Clockwork Justicar has decided to be merciful, and allow nonbelievers to anchor their petty machines in his city. It's only fair for them to have a fighting chance, after all."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Onule"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Mining drones have been given a visual makeover!"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "MrDoomBringer"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Orderable supplies in cargo now all have descriptions! The station's overall FLAVORFUL_TEXT stat has gone up by nearly 2% as a result."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "JJRcop"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Sanity checks for Play Internet Sound"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Xhuis"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "The Nanotrasen Meteorology Division has identified the aurora caelus in your sector. If you are lucky, you may get a chance to witness it with your own eyes."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "CitadelStationBot"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed pacifists from being able to fire mech weapons"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "ninjanomnom"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Custom shuttles being too close to the map edge was causing problems, you must now be at least 10 tiles away."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Naksu"
|
||||
delete-after: True
|
||||
changes:
|
||||
- admin: "ERT creation has been refactored to allow for easier customization and deployment via templates and settings"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Polyphynx"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Medical sprays can now be stored in medical belts and smartfridges."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Dax Dupont"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "8balls take less time to shake."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "SailorDave"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "The names of Surgery Disks now match their type of surgery."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "deathride58"
|
||||
delete-after: True
|
||||
changes:
|
||||
- code_imp: "It's now possible to assign an ID to a gear entry to manipulate it via config options. Right now, you can only use this to modify the whitelist."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "Toriate"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added Polychromic Shorts and kilts to loadout"
|
||||
- code_imp: "changed the way polychromic clothes works"
|
||||
- refactor: "refactored polychromic things such that the vars and (some) procs are globalized"
|
||||
Reference in New Issue
Block a user