119 lines
4.8 KiB
Plaintext
119 lines
4.8 KiB
Plaintext
/datum/game_mode/traitor/internal_affairs
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name = "Internal Affairs"
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config_tag = "internal_affairs"
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employer = "Internal Affairs"
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required_players = 25
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required_enemies = 5
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recommended_enemies = 8
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reroll_friendly = 0
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traitor_name = "Nanotrasen Internal Affairs Agent"
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traitors_possible = 10 //hard limit on traitors if scaling is turned off
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num_modifier = 4 // Four additional traitors
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announce_text = "There are Nanotrasen Internal Affairs Agents trying to kill each other!\n\
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<span class='danger'>IAA</span>: Eliminate your targets and protect yourself!\n\
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<span class='notice'>Crew</span>: Stop the IAA agents before they can cause too much mayhem."
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var/list/target_list = list()
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var/list/late_joining_list = list()
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/datum/game_mode/traitor/internal_affairs/post_setup()
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var/i = 0
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for(var/datum/mind/traitor in traitors)
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i++
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if(i + 1 > traitors.len)
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i = 0
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target_list[traitor] = traitors[i + 1]
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..()
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/datum/game_mode/traitor/internal_affairs/forge_traitor_objectives(datum/mind/traitor)
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if(target_list.len && target_list[traitor]) // Is a double agent
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// Assassinate
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var/datum/mind/target_mind = target_list[traitor]
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if(issilicon(target_mind.current))
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var/datum/objective/destroy/destroy_objective = new
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destroy_objective.owner = traitor
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destroy_objective.target = target_mind
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destroy_objective.update_explanation_text()
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traitor.objectives += destroy_objective
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else
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var/datum/objective/assassinate/kill_objective = new
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kill_objective.owner = traitor
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kill_objective.target = target_mind
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kill_objective.update_explanation_text()
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traitor.objectives += kill_objective
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// Escape
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if(issilicon(traitor.current))
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var/datum/objective/survive/survive_objective = new
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survive_objective.owner = traitor
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traitor.objectives += survive_objective
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else
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var/datum/objective/escape/escape_objective = new
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escape_objective.owner = traitor
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traitor.objectives += escape_objective
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else
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..() // Give them standard objectives.
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return
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/datum/game_mode/traitor/internal_affairs/add_latejoin_traitor(datum/mind/character)
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check_potential_agents()
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// As soon as we get 3 or 4 extra latejoin traitors, make them traitors and kill each other.
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if(late_joining_list.len >= rand(3, 4))
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// True randomness
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shuffle_inplace(late_joining_list)
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// Reset the target_list, it'll be used again in force_traitor_objectives
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target_list = list()
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// Basically setting the target_list for who is killing who
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var/i = 0
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for(var/datum/mind/traitor in late_joining_list)
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i++
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if(i + 1 > late_joining_list.len)
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i = 0
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target_list[traitor] = late_joining_list[i + 1]
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traitor.special_role = traitor_name
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// Now, give them their targets
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for(var/datum/mind/traitor in target_list)
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..(traitor)
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late_joining_list = list()
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else
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late_joining_list += character
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return
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/datum/game_mode/traitor/internal_affairs/proc/check_potential_agents()
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for(var/M in late_joining_list)
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if(istype(M, /datum/mind))
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var/datum/mind/agent_mind = M
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if(ishuman(agent_mind.current))
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var/mob/living/carbon/human/H = agent_mind.current
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if(H.stat != DEAD)
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if(H.client)
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continue // It all checks out.
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// If any check fails, remove them from our list
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late_joining_list -= M
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/datum/game_mode/traitor/internal_affairs/greet_traitor(datum/mind/traitor)
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var/crime = pick("distribution of contraband" , "unauthorized erotic action on duty", "embezzlement", "piloting under the influence", "dereliction of duty", "syndicate collaboration", "mutiny", "multiple homicides", "corporate espionage", "recieving bribes", "malpractice", "worship of prohbited life forms", "possession of profane texts", "murder", "arson", "insulting their manager", "grand theft", "conspiracy", "attempting to unionize", "vandalism", "gross incompetence")
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to_chat(traitor.current, "<B><font size=3 color=red>You are the [traitor_name].</font></B>")
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to_chat(traitor.current, "<B><font size=3 color=red>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</font></B>")
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to_chat(traitor.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
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to_chat(traitor.current, "<B><font size=3 color=red>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</font></B>")
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to_chat(traitor.current, "<B><font size=3 color=red>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</font></B>")
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traitor.announce_objectives()
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/datum/game_mode/traitor/internal_affairs/give_codewords(mob/living/traitor_mob)
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return |