Files
GS13NG/code/modules/surgery/implant_removal.dm
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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/datum/surgery/implant_removal
name = "implant removal"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/extract_implant, /datum/surgery_step/close)
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list("chest")
requires_organic_bodypart = 0
//extract implant
/datum/surgery_step/extract_implant
name = "extract implant"
implements = list(/obj/item/weapon/hemostat = 100, /obj/item/weapon/crowbar = 65)
time = 64
var/obj/item/weapon/implant/I = null
/datum/surgery_step/extract_implant/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
for(var/obj/item/O in target.implants)
I = O
break
if(I)
user.visible_message("[user] begins to extract [I] from [target]'s [target_zone].", "<span class='notice'>You begin to extract [I] from [target]'s [target_zone]...</span>")
else
user.visible_message("[user] looks for an implant in [target]'s [target_zone].", "<span class='notice'>You look for an implant in [target]'s [target_zone]...</span>")
/datum/surgery_step/extract_implant/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(I)
user.visible_message("[user] successfully removes [I] from [target]'s [target_zone]!", "<span class='notice'>You successfully remove [I] from [target]'s [target_zone].</span>")
I.removed(target)
var/obj/item/weapon/implantcase/case
for(var/obj/item/weapon/implantcase/ic in user.held_items)
case = ic
break
if(!case)
case = locate(/obj/item/weapon/implantcase) in get_turf(target)
if(case && !case.imp)
case.imp = I
I.loc = case
case.update_icon()
user.visible_message("[user] places [I] into [case]!", "<span class='notice'>You place [I] into [case].</span>")
else
qdel(I)
else
to_chat(user, "<span class='warning'>You can't find anything in [target]'s [target_zone]!</span>")
return 1