260 lines
11 KiB
Plaintext
260 lines
11 KiB
Plaintext
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// Dangerous Items
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/*
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Uplink Items:
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Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list,
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When adding new entries to the file, please keep them sorted by category.
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*/
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/datum/uplink_item/dangerous/pistol
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name = "Stechkin Pistol"
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desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible \
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with suppressors."
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item = /obj/item/gun/ballistic/automatic/pistol
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cost = 7
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/revolver
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name = "Syndicate Revolver Kit"
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desc = "A sleek box containing a brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers, and an extra speedloader."
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item = /obj/item/storage/box/syndie_kit/revolver
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cost = 13
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surplus = 50
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/rawketlawnchair
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name = "84mm Rocket Propelled Grenade Launcher"
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desc = "A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. \
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Guaranteed to send your target out with a bang or your money back!"
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item = /obj/item/gun/ballistic/rocketlauncher
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cost = 8
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surplus = 30
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/antitank
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name = "Anti Tank Pistol"
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desc = "Essentially amounting to a sniper rifle with no stock and barrel (or indeed, any rifling at all), \
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this extremely dubious pistol is guaranteed to dislocate your wrists and hit the broad side of a barn! \
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Uses sniper ammo. \
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Bullets tend to veer off-course. We are not responsible for any unintentional damage or injury resulting from inaacuracy."
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item = /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate
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cost = 14
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surplus = 25
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/pie_cannon
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name = "Banana Cream Pie Cannon"
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desc = "A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!"
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cost = 10
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item = /obj/item/pneumatic_cannon/pie/selfcharge
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/bananashield
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name = "Bananium Energy Shield"
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desc = "A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks \
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by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, \
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and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES."
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item = /obj/item/shield/energy/bananium
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cost = 16
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/clownsword
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name = "Bananium Energy Sword"
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desc = "An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown \
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impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it."
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item = /obj/item/melee/transforming/energy/sword/bananium
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cost = 3
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/bioterror
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name = "Biohazardous Chemical Sprayer"
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desc = "A handheld chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger \
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Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... \
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Use with extreme caution, to prevent exposure to yourself and your fellow operatives."
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item = /obj/item/reagent_containers/spray/chemsprayer/bioterror
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cost = 20
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/throwingweapons
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name = "Box of Throwing Weapons"
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desc = "A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective \
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throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs."
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item = /obj/item/storage/box/syndie_kit/throwing_weapons
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cost = 3
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/datum/uplink_item/dangerous/shotgun
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name = "Bulldog Shotgun"
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desc = "A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close \
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quarter anti-personnel engagements."
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item = /obj/item/gun/ballistic/automatic/shotgun/bulldog
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cost = 8
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surplus = 40
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/smg
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name = "C-20r Submachine Gun"
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desc = "A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a \
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24-round magazine and is compatible with suppressors."
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item = /obj/item/gun/ballistic/automatic/c20r
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cost = 10
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surplus = 40
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/doublesword
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name = "Double-Bladed Energy Sword"
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desc = "The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect \
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all energy projectiles, but requires two hands to wield."
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item = /obj/item/twohanded/dualsaber
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player_minimum = 25
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cost = 16
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/doublesword/get_discount()
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return pick(4;0.8,2;0.65,1;0.5)
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/datum/uplink_item/dangerous/cxneb
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name = "Dragon's Tooth Non-Eutactic Blade"
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desc = "An illegal modification of a weapon that is functionally identical to the energy sword, \
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the Non-Eutactic Blade (NEB) forges a hardlight blade on-demand, \
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generating an extremely sharp, unbreakable edge that is guaranteed to satisfy your every need. \
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This particular model has a polychromic hardlight generator, allowing you to murder in style! \
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The illegal modifications bring this weapon up to par with the classic energy sword, and also gives it the energy sword's distinctive sounds."
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item = /obj/item/melee/transforming/energy/sword/cx/traitor
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cost = 8
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/datum/uplink_item/dangerous/sword
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name = "Energy Sword"
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desc = "The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be \
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pocketed when inactive. Activating it produces a loud, distinctive noise."
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item = /obj/item/melee/transforming/energy/sword/saber
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cost = 8
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/shield
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name = "Energy Shield"
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desc = "An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending \
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against other attacks. Pair with an Energy Sword for a killer combination."
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item = /obj/item/shield/energy
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cost = 16
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surplus = 20
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/rapier
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name = "Rapier"
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desc = "A fancy rapier with a diamond tip piercing anything that it comes into contack with. \
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The rapier comes with its own sheath, this is rather noticeable as only the captain is known to carry a sheath. \
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The sheath itself can be used to block melee attacks only. Its also jet black colours."
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item = /obj/item/storage/belt/sabre/rapier
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cost = 8
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/flamethrower
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name = "Flamethrower"
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desc = "A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen \
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stations. Make a statement by roasting the filth in their own greed. Use with caution."
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item = /obj/item/flamethrower/full/tank
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cost = 4
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surplus = 40
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/flechettegun
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name = "Flechette Launcher"
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desc = "A compact bullpup that fires micro-flechettes.\
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Flechettes have very poor performance idividually, but can be very deadly in numbers. \
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Pre-loaded with armor piercing flechettes that are capable of puncturing most kinds of armor."
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item = /obj/item/gun/ballistic/automatic/flechette
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cost = 12
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surplus = 30
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/rapid
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name = "Gloves of the North Star"
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desc = "These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk."
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item = /obj/item/clothing/gloves/rapid
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cost = 8
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/datum/uplink_item/dangerous/guardian
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name = "Holoparasites"
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desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an \
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organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host."
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item = /obj/item/storage/box/syndie_kit/guardian
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cost = 15
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refundable = TRUE
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cant_discount = TRUE
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surplus = 0
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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player_minimum = 25
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restricted = TRUE
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refund_path = /obj/item/guardiancreator/tech/choose/traitor
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/datum/uplink_item/dangerous/machinegun
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name = "L6 Squad Automatic Weapon"
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desc = "A fully-loaded Aussec Armoury belt-fed machine gun. \
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This deadly weapon has a massive 50-round magazine of devastating 1.95x129mm ammunition."
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item = /obj/item/gun/ballistic/automatic/l6_saw
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cost = 18
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/carbine
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name = "M-90gl Carbine"
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desc = "A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine \
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with a toggleable 40mm underbarrel grenade launcher."
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item = /obj/item/gun/ballistic/automatic/m90
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cost = 18
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surplus = 50
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/powerfist
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name = "Power Fist"
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desc = "The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.\
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Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. \
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Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to \
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deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks."
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item = /obj/item/melee/powerfist
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cost = 8
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/datum/uplink_item/dangerous/sniper
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name = "Sniper Rifle"
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desc = "Ranged fury, Syndicate style. Guaranteed to cause shock and awe or your TC back!"
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item = /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate
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cost = 16
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surplus = 25
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/bolt_action
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name = "Surplus Rifle"
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desc = "A horribly outdated bolt action weapon. You've got to be desperate to use this."
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item = /obj/item/gun/ballistic/shotgun/boltaction
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cost = 2
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/foamsmg
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name = "Toy Submachine Gun"
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desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade darts with a 20-round magazine."
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item = /obj/item/gun/ballistic/automatic/c20r/toy
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cost = 5
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/foammachinegun
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name = "Toy Machine Gun"
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desc = "A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating \
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riot grade darts, that can briefly incapacitate someone in just one volley."
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item = /obj/item/gun/ballistic/automatic/l6_saw/toy
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cost = 10
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/foampistol
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name = "Toy Pistol with Riot Darts"
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desc = "An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade \
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darts effective at incapacitating a target."
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item = /obj/item/gun/ballistic/automatic/toy/pistol/riot
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cost = 3
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surplus = 10 |