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a7ec44bfccd29bbd9a96fd0d2fe8dbfadf42e72f
GS13NG/code/game/gamemodes/clock_cult
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deathride58 b99f13f1bc Merge pull request #4717 from Citadel-Station-13/upstream-merge-33768
[MIRROR] Fixes vitality matrices giving massively more vitality than they should
2018-01-08 20:04:08 +00:00
..
clock_effects
Merge pull request #4717 from Citadel-Station-13/upstream-merge-33768
2018-01-08 20:04:08 +00:00
clock_helpers
initial commit - game folder + maps + dme
2018-01-03 22:52:38 -05:00
clock_items
initial commit - game folder + maps + dme
2018-01-03 22:52:38 -05:00
clock_mobs
initial commit - game folder + maps + dme
2018-01-03 22:52:38 -05:00
clock_scriptures
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-33829
2018-01-01 14:09:07 -06:00
clock_structures
Merge branch 'master' into mapsyncs43293845982
2018-01-08 06:18:11 +00:00
clock_cult.dm
initial commit - game folder + maps + dme
2018-01-03 22:52:38 -05:00
clock_effect.dm
Changes some 1s and 0s to TRUE and FALSE (#1967)
2017-07-10 16:13:16 -07:00
clock_item.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_mobs.dm
Merge pull request #32039 from Xhuis/marauders
2017-10-26 05:03:59 -05:00
clock_scripture.dm
Replace explicit z-level checks with defines
2017-12-29 13:41:10 -06:00
clock_structure.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
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