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a7ec44bfccd29bbd9a96fd0d2fe8dbfadf42e72f
GS13NG/code/game/gamemodes/clock_cult/clock_structures
History
deathride58 e4410a3320 Merge branch 'master' into mapsyncs43293845982
2018-01-08 06:18:11 +00:00
..
trap_triggers
Merge pull request #33580 from Xhuis/defenses_balancing
2017-12-30 16:59:07 -06:00
traps
Merge pull request #33580 from Xhuis/defenses_balancing
2017-12-30 16:59:07 -06:00
_trap_object.dm
Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more
2017-12-06 16:37:15 -06:00
ark_of_the_clockwork_justicar.dm
Merge branch 'master' into mapsyncs43293845982
2018-01-08 06:18:11 +00:00
clockwork_obelisk.dm
…
eminence_spire.dm
initial commit - game folder + maps + dme
2018-01-03 22:52:38 -05:00
heralds_beacon.dm
Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more
2017-12-06 16:37:15 -06:00
interdiction_lens.dm
…
mania_motor.dm
Defines math, take 2
2017-12-17 10:02:43 -06:00
ocular_warden.dm
save point - a lot of shit to fix
2017-12-27 07:03:40 -06:00
ratvar_the_clockwork_justicar.dm
Replaces a bunch of mob loops with hopefully better ones
2017-11-16 16:09:15 -06:00
stargazer.dm
Stargazers are now station-restricted, and cogged APCs are now quiet (#31565)
2017-10-12 18:32:37 -05:00
taunting_trail.dm
Defines math, take 2
2017-12-17 10:02:43 -06:00
tinkerers_cache.dm
…
wall_gear.dm
turns the baseturf var into a part time list (#33705)
2017-12-25 19:11:06 -06:00
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