* In hands of plasma weapons/tweaks * Icon override states for all clothes * a few compile issues ~ * Adds a new badmin button and plasma rifle case * better cleanup of the sound effect * Oh, these should've been deleted already.
23 lines
922 B
Plaintext
23 lines
922 B
Plaintext
/obj/structure/guncase/plasma
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name = "plasma rifle locker"
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desc = "A locker that holds plasma rifles. Only opens in dire emergencies."
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icon_state = "ecase"
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case_type = "egun"
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gun_category = /obj/item/gun/energy/plasma
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF //because fuck you, powergaming nerds.
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/obj/structure/guncase/plasma/attackby(obj/item/W, mob/user, params)
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return
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/obj/structure/guncase/plasma/MouseDrop(over_object, src_location, over_location)
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if(GLOB.security_level == SEC_LEVEL_RED || GLOB.security_level == SEC_LEVEL_DELTA)
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. = ..()
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else
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to_chat(usr, "The storage unit will only unlock during a Red or Delta security alert.")
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/obj/structure/guncase/plasma/attack_hand(mob/user)
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return MouseDrop(user)
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/obj/structure/guncase/plasma/emag_act()
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to_chat(usr, "The locking mechanism is fitted with old style parts, The card has no effect.")
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return |