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b0f4508392da99cd66ef97ae25dd35ee9d5ffe97
GS13NG/code/game/objects
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kevinz000 f78fea7333 [READY] Refactors wet floors to a component (#36130)
* Wet Floor components

* No more turf wet slide.
2018-03-17 07:53:11 -05:00
..
effects
Merge branch 'master' into upstream-merge-36242
2018-03-09 20:38:39 +00:00
items
[READY] Refactors wet floors to a component (#36130)
2018-03-17 07:53:11 -05:00
structures
[READY] Refactors wet floors to a component (#36130)
2018-03-17 07:53:11 -05:00
buckling.dm
Fixes lavaboat buckling (#34450)
2018-01-16 14:31:02 -06:00
empulse.dm
[MIRROR] Does some code standardization/consistency. (#3161)
2017-10-21 06:10:22 -05:00
items.dm
[READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
2018-03-11 13:32:44 -07:00
obj_defense.dm
Tg 1 28 sync testing/confirmation (#5178)
2018-01-29 04:42:29 -06:00
objs.dm
[READY] NTNet airlocks
2018-03-08 22:42:46 -06:00
structures.dm
Adds minor roundstart traits! (ala CDDA, etc.)
2018-03-02 14:38:18 -06:00
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