* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344) cl Floyd / Qustinnus del: Removes short-term effects of mood add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room. refactor: Removes the original way of adding mood events, uses signals properly instead. fix: Cleanables "giving" area's free beauty during initialization fix: Fixes some events not clearing properly /cl Fixes #36444 From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before. This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later. I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example. * [READY] Several fixes/changes to mood, longterm mood effects, beauty component
150 lines
4.8 KiB
Plaintext
150 lines
4.8 KiB
Plaintext
//These mutations change your overall "form" somehow, like size
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//Epilepsy gives a very small chance to have a seizure every life tick, knocking you unconscious.
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/datum/mutation/human/epilepsy
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name = "Epilepsy"
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quality = NEGATIVE
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text_gain_indication = "<span class='danger'>You get a headache.</span>"
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/datum/mutation/human/epilepsy/on_life(mob/living/carbon/human/owner)
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if(prob(1) && owner.stat == CONSCIOUS)
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owner.visible_message("<span class='danger'>[owner] starts having a seizure!</span>", "<span class='userdanger'>You have a seizure!</span>")
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owner.Unconscious(200)
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owner.Jitter(1000)
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owner.SendSignal(COMSIG_ADD_MOOD_EVENT, "epilepsy", /datum/mood_event/epilepsy)
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addtimer(CALLBACK(src, .proc/jitter_less, owner), 90)
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/datum/mutation/human/epilepsy/proc/jitter_less(mob/living/carbon/human/owner)
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if(owner)
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owner.jitteriness = 10
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//Unstable DNA induces random mutations!
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/datum/mutation/human/bad_dna
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name = "Unstable DNA"
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quality = NEGATIVE
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text_gain_indication = "<span class='danger'>You feel strange.</span>"
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/datum/mutation/human/bad_dna/on_acquiring(mob/living/carbon/human/owner)
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to_chat(owner, text_gain_indication)
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var/mob/new_mob
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if(prob(95))
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if(prob(50))
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new_mob = owner.randmutb()
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else
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new_mob = owner.randmuti()
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else
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new_mob = owner.randmutg()
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if(new_mob && ismob(new_mob))
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owner = new_mob
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. = owner
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on_losing(owner)
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//Cough gives you a chronic cough that causes you to drop items.
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/datum/mutation/human/cough
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name = "Cough"
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quality = MINOR_NEGATIVE
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text_gain_indication = "<span class='danger'>You start coughing.</span>"
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/datum/mutation/human/cough/on_life(mob/living/carbon/human/owner)
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if(prob(5) && owner.stat == CONSCIOUS)
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owner.drop_all_held_items()
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owner.emote("cough")
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//Dwarfism shrinks your body and lets you pass tables.
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/datum/mutation/human/dwarfism
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name = "Dwarfism"
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quality = POSITIVE
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get_chance = 15
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lowest_value = 256 * 12
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/datum/mutation/human/dwarfism/on_acquiring(mob/living/carbon/human/owner)
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if(..())
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return
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owner.resize = 0.8
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owner.update_transform()
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owner.pass_flags |= PASSTABLE
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owner.visible_message("<span class='danger'>[owner] suddenly shrinks!</span>", "<span class='notice'>Everything around you seems to grow..</span>")
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/datum/mutation/human/dwarfism/on_losing(mob/living/carbon/human/owner)
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if(..())
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return
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owner.resize = 1.25
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owner.update_transform()
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owner.pass_flags &= ~PASSTABLE
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owner.visible_message("<span class='danger'>[owner] suddenly grows!</span>", "<span class='notice'>Everything around you seems to shrink..</span>")
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//Clumsiness has a very large amount of small drawbacks depending on item.
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/datum/mutation/human/clumsy
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name = "Clumsiness"
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quality = MINOR_NEGATIVE
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text_gain_indication = "<span class='danger'>You feel lightheaded.</span>"
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/datum/mutation/human/clumsy/on_acquiring(mob/living/carbon/human/owner)
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if(..())
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return
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owner.add_trait(TRAIT_CLUMSY, GENETIC_MUTATION)
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/datum/mutation/human/clumsy/on_losing(mob/living/carbon/human/owner)
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if(..())
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return
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owner.remove_trait(TRAIT_CLUMSY, GENETIC_MUTATION)
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//Tourettes causes you to randomly stand in place and shout.
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/datum/mutation/human/tourettes
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name = "Tourettes Syndrome"
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quality = NEGATIVE
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text_gain_indication = "<span class='danger'>You twitch.</span>"
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/datum/mutation/human/tourettes/on_life(mob/living/carbon/human/owner)
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if(prob(10) && owner.stat == CONSCIOUS)
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owner.Stun(200)
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switch(rand(1, 3))
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if(1)
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owner.emote("twitch")
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if(2 to 3)
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owner.say("[prob(50) ? ";" : ""][pick("SHIT", "PISS", "FUCK", "CUNT", "COCKSUCKER", "MOTHERFUCKER", "TITS")]")
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var/x_offset_old = owner.pixel_x
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var/y_offset_old = owner.pixel_y
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var/x_offset = owner.pixel_x + rand(-2,2)
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var/y_offset = owner.pixel_y + rand(-1,1)
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animate(owner, pixel_x = x_offset, pixel_y = y_offset, time = 1)
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animate(owner, pixel_x = x_offset_old, pixel_y = y_offset_old, time = 1)
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//Deafness makes you deaf.
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/datum/mutation/human/deaf
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name = "Deafness"
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quality = NEGATIVE
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text_gain_indication = "<span class='danger'>You can't seem to hear anything.</span>"
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/datum/mutation/human/deaf/on_acquiring(mob/living/carbon/human/owner)
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if(..())
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return
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owner.add_trait(TRAIT_DEAF, GENETIC_MUTATION)
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/datum/mutation/human/deaf/on_losing(mob/living/carbon/human/owner)
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if(..())
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return
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owner.remove_trait(TRAIT_DEAF, GENETIC_MUTATION)
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//Monified turns you into a monkey.
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/datum/mutation/human/race
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name = "Monkified"
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quality = NEGATIVE
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time_coeff = 2
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/datum/mutation/human/race/on_acquiring(mob/living/carbon/human/owner)
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if(..())
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return
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. = owner.monkeyize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
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/datum/mutation/human/race/on_losing(mob/living/carbon/monkey/owner)
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if(owner && istype(owner) && owner.stat != DEAD && (owner.dna.mutations.Remove(src)))
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. = owner.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
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