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GS13NG/code/datums/wires/syndicatebomb.dm
2017-08-13 17:41:12 -05:00

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/datum/wires/syndicatebomb
holder_type = /obj/machinery/syndicatebomb
randomize = TRUE
/datum/wires/syndicatebomb/New(atom/holder)
wires = list(
WIRE_BOOM, WIRE_UNBOLT,
WIRE_ACTIVATE, WIRE_DELAY, WIRE_PROCEED
)
..()
/datum/wires/syndicatebomb/interactable(mob/user)
var/obj/machinery/syndicatebomb/P = holder
if(P.open_panel)
return TRUE
/datum/wires/syndicatebomb/on_pulse(wire)
var/obj/machinery/syndicatebomb/B = holder
switch(wire)
if(WIRE_BOOM)
if(B.active)
holder.visible_message("<span class='danger'>[icon2html(B, viewers(holder))] An alarm sounds! It's go-</span>")
B.explode_now = TRUE
tell_admins(B)
if(WIRE_UNBOLT)
holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The bolts spin in place for a moment.</span>")
if(WIRE_DELAY)
if(B.delayedbig)
holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The bomb has already been delayed.</span>")
else
holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The bomb chirps.</span>")
playsound(B, 'sound/machines/chime.ogg', 30, 1)
B.detonation_timer += 300
B.delayedbig = TRUE
if(WIRE_PROCEED)
holder.visible_message("<span class='danger'>[icon2html(B, viewers(holder))] The bomb buzzes ominously!</span>")
playsound(B, 'sound/machines/buzz-sigh.ogg', 30, 1)
var/seconds = B.seconds_remaining()
if(seconds >= 61) // Long fuse bombs can suddenly become more dangerous if you tinker with them.
B.detonation_timer = world.time + 600
else if(seconds >= 21)
B.detonation_timer -= 100
else if(seconds >= 11) // Both to prevent negative timers and to have a little mercy.
B.detonation_timer = world.time + 100
if(WIRE_ACTIVATE)
if(!B.active && !B.defused)
holder.visible_message("<span class='danger'>[icon2html(B, viewers(holder))] You hear the bomb start ticking!</span>")
B.activate()
B.update_icon()
else if(B.delayedlittle)
holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] Nothing happens.</span>")
else
holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The bomb seems to hesitate for a moment.</span>")
B.detonation_timer += 100
B.delayedlittle = TRUE
/datum/wires/syndicatebomb/on_cut(wire, mend)
var/obj/machinery/syndicatebomb/B = holder
switch(wire)
if(WIRE_BOOM)
if(mend)
B.defused = FALSE // Cutting and mending all the wires of an inactive bomb will thus cure any sabotage.
else
if(B.active)
holder.visible_message("<span class='danger'>[icon2html(B, viewers(holder))] An alarm sounds! It's go-</span>")
B.explode_now = TRUE
tell_admins(B)
else
B.defused = TRUE
if(WIRE_UNBOLT)
if(!mend && B.anchored)
holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The bolts lift out of the ground!</span>")
playsound(B, 'sound/effects/stealthoff.ogg', 30, 1)
B.anchored = FALSE
if(WIRE_PROCEED)
if(!mend && B.active)
holder.visible_message("<span class='danger'>[icon2html(B, viewers(holder))] An alarm sounds! It's go-</span>")
B.explode_now = TRUE
tell_admins(B)
if(WIRE_ACTIVATE)
if(!mend && B.active)
holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The timer stops! The bomb has been defused!</span>")
B.active = FALSE
B.defused = TRUE
B.update_icon()
/datum/wires/syndicatebomb/proc/tell_admins(obj/machinery/syndicatebomb/B)
if(istype(B, /obj/machinery/syndicatebomb/training))
return
var/turf/T = get_turf(B)
log_game("\A [B] was detonated via boom wire at [COORD(T)].")
message_admins("A [B.name] was detonated via boom wire at [ADMIN_COORDJMP(T)].")