A strange race of bear-like beings consisting of a head placed DIRECTLY on a pair of legs, their fur sells for extremely high prices. The gondoland asteroid is the last natural habitat for these rare creatures.
141 lines
3.6 KiB
Plaintext
141 lines
3.6 KiB
Plaintext
//
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// Sheet Exports
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//
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/datum/export/stack
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unit_name = "sheet"
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/datum/export/stack/get_amount(obj/O)
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var/obj/item/stack/S = O
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if(istype(S))
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return S.amount
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return 0
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// Leather, skin and other farming by-products.
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/datum/export/stack/skin
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unit_name = ""
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// Monkey hide. Cheap.
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/datum/export/stack/skin/monkey
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cost = 150
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unit_name = "monkey hide"
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export_types = list(/obj/item/stack/sheet/animalhide/monkey)
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// Human skin. Illegal
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/datum/export/stack/skin/human
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cost = 2000
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contraband = TRUE
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unit_name = "piece"
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message = "of human skin"
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export_types = list(/obj/item/stack/sheet/animalhide/human)
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// Goliath hide. Expensive.
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/datum/export/stack/skin/goliath_hide
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cost = 2500
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unit_name = "goliath hide"
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export_types = list(/obj/item/stack/sheet/animalhide/goliath_hide)
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// Cat hide. Just in case Runtime is catsploding again.
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/datum/export/stack/skin/cat
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cost = 2000
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contraband = TRUE
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unit_name = "cat hide"
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export_types = list(/obj/item/stack/sheet/animalhide/cat)
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// Corgi hide. You monster.
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/datum/export/stack/skin/corgi
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cost = 2500
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contraband = TRUE
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unit_name = "corgi hide"
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export_types = list(/obj/item/stack/sheet/animalhide/corgi)
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// Lizard hide. Very expensive.
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/datum/export/stack/skin/lizard
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cost = 5000
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unit_name = "lizard hide"
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export_types = list(/obj/item/stack/sheet/animalhide/lizard)
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// Gondola hide. Mindbogglingly expensive.
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/datum/export/stack/skin/gondola
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cost = 10000
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unit_name = "gondola hide"
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export_types = list(/obj/item/stack/sheet/animalhide/gondola)
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// Alien hide. Extremely expensive.
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/datum/export/stack/skin/xeno
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cost = 3000
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unit_name = "alien hide"
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export_types = list(/obj/item/stack/sheet/animalhide/xeno)
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// Common materials.
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// For base materials, see materials.dm
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// Plasteel. Lightweight, strong and contains some plasma too.
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/datum/export/stack/plasteel
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cost = 305 // 2000u of plasma + 2000u of metal.
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message = "of plasteel"
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export_types = list(/obj/item/stack/sheet/plasteel)
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// Reinforced Glass. Common building material. 1 glass + 0.5 metal, cost is rounded up.
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/datum/export/stack/rglass
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cost = 8
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message = "of reinforced glass"
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export_types = list(/obj/item/stack/sheet/rglass)
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// Bluespace Polycrystals. Uncommon.
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/datum/export/stack/bscrystal
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cost = 750
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message = "of bluespace crystals"
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export_types = list(/obj/item/stack/sheet/bluespace_crystal)
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// Wood. Quite expensive in the grim and dark 26 century.
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/datum/export/stack/wood
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cost = 50
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unit_name = "wood plank"
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export_types = list(/obj/item/stack/sheet/mineral/wood)
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// Cardboard. Cheap.
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/datum/export/stack/cardboard
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cost = 2
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message = "of cardboard"
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export_types = list(/obj/item/stack/sheet/cardboard)
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// Sandstone. Literally dirt cheap.
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/datum/export/stack/sandstone
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cost = 1
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unit_name = "block"
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message = "of sandstone"
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export_types = list(/obj/item/stack/sheet/mineral/sandstone)
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// Cable.
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/datum/export/stack/cable
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cost = 0.2
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unit_name = "cable piece"
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export_types = list(/obj/item/stack/cable_coil)
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// Weird Stuff
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// Alien Alloy. Like plasteel, but better.
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// Major players would pay a lot to get some, so you can get a lot of money from producing and selling those.
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// Just don't forget to fire all your production staff before the end of month.
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/datum/export/stack/abductor
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cost = 5000
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message = "of alien alloy"
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export_types = list(/obj/item/stack/sheet/mineral/abductor)
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// Adamantine. Does not occur naurally.
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/datum/export/stack/adamantine
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unit_name = "bar"
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cost = 7500
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message = "of adamantine"
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export_types = list(/obj/item/stack/sheet/mineral/adamantine)
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// Mythril. Does not occur naurally.
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/datum/export/stack/mythril
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cost = 15000
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message = "of mythril"
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export_types = list(/obj/item/stack/sheet/mineral/mythril)
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