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bb4e279b72e992eb65f1076c01775cb6aa951570
GS13NG/code/modules/projectiles/projectile
History
kevinz000 39beca1a0f Merge pull request #9199 from Tupinambis/IUsedTheShotgunYouKnowWhy
I Used The Shotgun, You Know Why? (Shotgun Balance Pass)
2019-09-13 10:47:15 -07:00
..
bullets
Slightly increased rubbershot damage from 12.5 to 15 per pellet.
2019-08-27 18:35:08 -05:00
energy
Ports "Bluespace research updates" and "Teleportation standardization, channels, and interception"
2019-07-31 18:56:00 +02:00
magic
things with stuff (#6233)
2018-04-07 23:07:09 -04:00
reusable
Fixes oversight with foam (#37898)
2018-05-18 08:29:48 -05:00
special
Revert "Revert "Fixes rocket launchers, buffing their accuracy etc.""
2019-07-19 22:02:22 +02:00
beams.dm
damage and stamina balances
2019-08-31 17:39:51 -04:00
bullets.dm
Nerfs dinks - Ballistic projectiles are now the only projectiles that can emit a dink
2019-03-18 23:02:07 -04:00
energy.dm
should be ready.
2019-06-06 19:24:20 +02:00
magic.dm
Ports "Bluespace research updates" and "Teleportation standardization, channels, and interception"
2019-07-31 18:56:00 +02:00
megabuster.dm
…
plasma.dm
…
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