* Speed up space wind by avoiding noop proc calls. (#36072)
During times of high numbers of active turfs on station, this proc tends to cost more per turf then process_cell does, avoiding noops is really the only easy speed up opportunity i can see here unless i wanted to make a flag for rather or not experience_pressure_difference is called so only movables that override the default behavior (livings really) get the proc called on them
* Speed up space wind by avoiding noop proc calls.