Files
GS13NG/code/modules/clothing/suits/labcoat.dm
2020-10-16 03:43:15 +08:00

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/obj/item/clothing/suit/toggle/labcoat
name = "labcoat"
desc = "A suit that protects against minor chemical spills."
icon_state = "labcoat"
item_state = "labcoat"
blood_overlay_type = "coat"
body_parts_covered = CHEST|ARMS
allowed = list(
/obj/item/analyzer,
/obj/item/stack/medical,
/obj/item/dnainjector,
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/hypospray,
/obj/item/hypospray/mkii,
/obj/item/healthanalyzer,
/obj/item/flashlight/pen,
/obj/item/reagent_containers/glass/bottle,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/pill,
/obj/item/storage/pill_bottle,
/obj/item/paper,
/obj/item/melee/classic_baton/telescopic,
/obj/item/soap,
/obj/item/sensor_device,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/plasmaman
)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 50, "acid" = 50)
togglename = "buttons"
species_exception = list(/datum/species/golem)
/obj/item/clothing/suit/toggle/labcoat/cmo
name = "chief medical officer's labcoat"
desc = "Bluer than the standard model."
icon_state = "labcoat_cmo"
item_state = "labcoat_cmo"
/obj/item/clothing/suit/toggle/labcoat/mad
name = "\proper The Mad's labcoat"
desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
icon_state = "labgreen"
item_state = "labgreen"
/obj/item/clothing/suit/toggle/labcoat/genetics
name = "geneticist labcoat"
desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder."
icon_state = "labcoat_gen"
/obj/item/clothing/suit/toggle/labcoat/chemist
name = "chemist labcoat"
desc = "A suit that protects against minor chemical spills. Has an orange stripe on the shoulder."
icon_state = "labcoat_chem"
/obj/item/clothing/suit/toggle/labcoat/virologist
name = "virologist labcoat"
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder."
icon_state = "labcoat_vir"
/obj/item/clothing/suit/toggle/labcoat/science
name = "scientist labcoat"
desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
icon_state = "labcoat_tox"
// Departmental Jackets
/obj/item/clothing/suit/toggle/labcoat/depjacket
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
/obj/item/clothing/suit/toggle/labcoat/depjacket/sci
name = "science jacket"
desc = "A comfortable jacket in science purple."
icon_state = "sci_dep_jacket"
item_state = "sci_dep_jacket"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/suit/toggle/labcoat/depjacket/med
name = "medical jacket"
desc = "A comfortable jacket in medical blue."
icon_state = "med_dep_jacket"
item_state = "med_dep_jacket"
allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45)
/obj/item/clothing/suit/toggle/labcoat/depjacket/sec
name = "security jacket"
desc = "A comfortable jacket in security red."
icon_state = "sec_dep_jacket"
item_state = "sec_dep_jacket"
armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
/obj/item/clothing/suit/toggle/labcoat/depjacket/sup
name = "supply jacket"
desc = "A comfortable jacket in supply brown."
icon_state = "supply_dep_jacket"
item_state = "supply_dep_jacket"
/obj/item/clothing/suit/toggle/labcoat/depjacket/sup/qm
name = "quartermaster's jacket"
desc = "A loose covering often warn by station quartermasters."
icon_state = "qmjacket"
item_state = "qmjacket"
/obj/item/clothing/suit/toggle/labcoat/depjacket/eng
name = "engineering jacket"
desc = "A comfortable jacket in engineering yellow."
icon_state = "engi_dep_jacket"
item_state = "engi_dep_jacket"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 45)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)