22 lines
935 B
Plaintext
22 lines
935 B
Plaintext
diff a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm (rejected hunks)
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@@ -30,7 +30,6 @@
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var/mob/living/L = loc
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to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
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-
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/obj/item/pinpointer/nuke/scan_for_target()
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target = null
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switch(mode)
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@@ -58,10 +57,10 @@
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mode = new_mode
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scan_for_target()
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-
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/obj/item/pinpointer/nuke/syndicate // Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
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name = "syndicate pinpointer"
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desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device."
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+ icon_state = "pinpointer_syndicate"
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/obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative.
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name = "cyborg syndicate pinpointer"
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