Files
GS13NG/code/controllers/subsystem
Putnam3145 3d8084709b A dynamic rework: target threat levels (#11515)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-25 17:40:37 +01:00
..
2020-01-14 17:22:54 -07:00
.
2020-03-12 21:22:39 +01:00
2020-02-07 00:06:32 -07:00
2020-03-02 18:18:44 -07:00
wew
2020-01-14 16:45:22 -07:00
2020-03-14 02:34:25 +01:00
2020-03-04 16:29:09 +01:00
2020-03-10 01:12:58 -07:00
2020-03-06 15:58:17 -05:00
2020-01-31 05:32:00 +01:00
mso
2020-02-11 07:55:00 -07:00
2020-02-02 01:26:04 +01:00
2020-02-07 10:59:43 +02:00
2020-01-15 09:41:33 +02:00
2020-02-29 01:15:16 -05:00
2020-01-31 05:37:28 +01:00
2020-03-22 01:43:19 +01:00