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GS13NG/code/game/gamemodes/blob/blobs/shield.dm
T

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/obj/effect/blob/shield
name = "strong blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_idle"
desc = "A solid wall of slightly twitching tendrils."
health = 150
maxhealth = 150
brute_resist = 0.1
explosion_block = 3
point_return = 4
atmosblock = 1
/obj/effect/blob/shield/scannerreport()
return "Will prevent the spread of atmospheric changes."
/obj/effect/blob/shield/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
/obj/effect/blob/shield/core
point_return = 0