* Cross Z support * Fixes projectile cross-Z * removes unnecessary code * don't draw impacts if you're not impacting * fix * unneeded var * No mapcheck()ing anymore, space does it for us 2.0
* Cross Z support * Fixes projectile cross-Z * removes unnecessary code * don't draw impacts if you're not impacting * fix * unneeded var * No mapcheck()ing anymore, space does it for us 2.0