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Trilbyspacecloneandkevinz000 7e8ba9a23c [Ready] New adv surgery tools! (#7879)
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/////////////////////////////////////////
////////////Medical Tools////////////////
/////////////////////////////////////////
/datum/design/mmi
name = "Man-Machine Interface"
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
id = "mmi"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
construction_time = 75
build_path = /obj/item/mmi
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/posibrain
name = "Positronic Brain"
desc = "The latest in Artificial Intelligences."
id = "mmi_posi"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 1700, MAT_GLASS = 1350, MAT_GOLD = 500) //Gold, because SWAG.
construction_time = 75
build_path = /obj/item/mmi/posibrain
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/bluespacebeaker
name = "Bluespace Beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
id = "bluespacebeaker"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 3000, MAT_PLASMA = 3000, MAT_DIAMOND = 250, MAT_BLUESPACE = 250)
build_path = /obj/item/reagent_containers/glass/beaker/bluespace
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/noreactbeaker
name = "Cryostasis Beaker"
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
id = "splitbeaker"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000)
build_path = /obj/item/reagent_containers/glass/beaker/noreact
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/medicalkit
name = "Empty Medkit"
desc = "A plastic medical kit for storging medical items."
id = "medicalkit"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 5000)
build_path = /obj/item/storage/firstaid //So we dont spawn medical items in it
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/xlarge_beaker
name = "X-large Beaker"
id = "xlarge_beaker"
build_type = PROTOLATHE
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
materials = list(MAT_GLASS = 2500, MAT_PLASTIC = 3000)
build_path = /obj/item/reagent_containers/glass/beaker/plastic
category = list("Medical Designs")
/datum/design/meta_beaker
name = "Metamaterial Beaker"
id = "meta_beaker"
build_type = PROTOLATHE
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
materials = list(MAT_GLASS = 2500, MAT_PLASTIC = 3000, MAT_GOLD = 1000, MAT_TITANIUM = 1000)
build_path = /obj/item/reagent_containers/glass/beaker/meta
category = list("Medical Designs")
/datum/design/bluespacesyringe
name = "Bluespace Syringe"
desc = "An advanced syringe that can hold 60 units of chemicals"
id = "bluespacesyringe"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 2000, MAT_PLASMA = 1000, MAT_DIAMOND = 1000, MAT_BLUESPACE = 500)
build_path = /obj/item/reagent_containers/syringe/bluespace
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/cloning_disk
name = "Cloning Data Disk"
desc = "Produce additional disks for storing genetic data."
id = "cloning_disk"
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=50)
build_path = /obj/item/disk/data
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/noreactsyringe
name = "Cryo Syringe"
desc = "An advanced syringe that stops reagents inside from reacting. It can hold up to 20 units."
id = "noreactsyringe"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 2000, MAT_GOLD = 1000)
build_path = /obj/item/reagent_containers/syringe/noreact
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/piercesyringe
name = "Piercing Syringe"
desc = "A diamond-tipped syringe that pierces armor when launched at high velocity. It can hold up to 10 units."
id = "piercesyringe"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 2000, MAT_DIAMOND = 1000)
build_path = /obj/item/reagent_containers/syringe/piercing
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/bluespacebodybag
name = "Bluespace Body Bag"
desc = "A bluespace body bag, powered by experimental bluespace technology. It can hold loads of bodies and the largest of creatures."
id = "bluespacebodybag"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_PLASMA = 2000, MAT_DIAMOND = 500, MAT_BLUESPACE = 500)
build_path = /obj/item/bodybag/bluespace
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/plasmarefiller
name = "Plasma-Man Jumpsuit Refill"
desc = "A refill pack for the auto-extinguisher on Plasma-man suits."
id = "plasmarefiller" //Why did this have no plasmatech
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_PLASMA = 1000)
build_path = /obj/item/extinguisher_refill
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_ALL
/datum/design/crewpinpointer
name = "Crew Pinpointer"
desc = "Allows tracking of someone's location if their suit sensors are turned to tracking beacon."
id = "crewpinpointer"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1500, MAT_GOLD = 200)
build_path = /obj/item/pinpointer/crew
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/holobarrier_med
name = "PENLITE holobarrier projector"
desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases."
build_type = PROTOLATHE
build_path = /obj/item/holosign_creator/medical
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease)
id = "holobarrier_med"
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/healthanalyzer_advanced
name = "Advanced Health Analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
id = "healthanalyzer_advanced"
build_path = /obj/item/healthanalyzer/advanced
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 2000, MAT_GOLD = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/blood_bag
name = "Empty Blood Bag"
desc = "A small sterilized plastic bag for blood."
id = "blood_bag"
build_path = /obj/item/reagent_containers/blood
build_type = PROTOLATHE
materials = list(MAT_GLASS = 1500, MAT_PLASTIC = 3500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
////////////////////////////////////////
//////////Defibrillator Tech////////////
////////////////////////////////////////
/datum/design/defibrillator
name = "Defibrillator"
id = "defibrillator"
build_type = PROTOLATHE
build_path = /obj/item/defibrillator
materials = list(MAT_METAL = 8000, MAT_GLASS = 4000, MAT_SILVER = 3000, MAT_GOLD = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/defibrillator_mount
name = "Defibrillator Wall Mount"
desc = "An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables."
id = "defibmount"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/wallframe/defib_mount
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////////////////////////
//////////Alien Surgery Tools////////////
/////////////////////////////////////////
/datum/design/alienscalpel
name = "Alien Scalpel"
desc = "An advanced scalpel obtained through Abductor technology."
id = "alien_scalpel"
build_path = /obj/item/scalpel/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/alienhemostat
name = "Alien Hemostat"
desc = "An advanced hemostat obtained through Abductor technology."
id = "alien_hemostat"
build_path = /obj/item/hemostat/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/alienretractor
name = "Alien Retractor"
desc = "An advanced retractor obtained through Abductor technology."
id = "alien_retractor"
build_path = /obj/item/retractor/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliensaw
name = "Alien Circular Saw"
desc = "An advanced surgical saw obtained through Abductor technology."
id = "alien_saw"
build_path = /obj/item/circular_saw/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliendrill
name = "Alien Drill"
desc = "An advanced drill obtained through Abductor technology."
id = "alien_drill"
build_path = /obj/item/surgicaldrill/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliencautery
name = "Alien Cautery"
desc = "An advanced cautery obtained through Abductor technology."
id = "alien_cautery"
build_path = /obj/item/cautery/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////////////////////////
//////////Cybernetic Implants////////////
/////////////////////////////////////////
/datum/design/cyberimp_welding
name = "Welding Shield Eyes"
desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
id = "ci-welding"
build_type = PROTOLATHE | MECHFAB
construction_time = 40
materials = list(MAT_METAL = 600, MAT_GLASS = 400)
build_path = /obj/item/organ/eyes/robotic/shield
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_gloweyes
name = "Luminescent Eyes"
desc = "A pair of cybernetic eyes that can emit multicolored light"
id = "ci-gloweyes"
build_type = PROTOLATHE | MECHFAB
construction_time = 40
materials = list(MAT_METAL = 600, MAT_GLASS = 1000)
build_path = /obj/item/organ/eyes/robotic/glow
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_breather
name = "Breathing Tube Implant"
desc = "This simple implant adds an internals connector to your back, allowing you to use internals without a mask and protecting you from being choked."
id = "ci-breather"
build_type = PROTOLATHE | MECHFAB
construction_time = 35
materials = list(MAT_METAL = 600, MAT_GLASS = 250)
build_path = /obj/item/organ/cyberimp/mouth/breathing_tube
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_surgical
name = "Surgical Arm Implant"
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm."
id = "ci-surgery"
build_type = PROTOLATHE | MECHFAB
materials = list (MAT_METAL = 2500, MAT_GLASS = 1500, MAT_SILVER = 1500)
construction_time = 200
build_path = /obj/item/organ/cyberimp/arm/surgery
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_toolset
name = "Toolset Arm Implant"
desc = "A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm."
id = "ci-toolset"
build_type = PROTOLATHE | MECHFAB
materials = list (MAT_METAL = 2500, MAT_GLASS = 1500, MAT_SILVER = 1500)
construction_time = 200
build_path = /obj/item/organ/cyberimp/arm/toolset
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_medical_hud
name = "Medical HUD Implant"
desc = "These cybernetic eyes will display a medical HUD over everything you see. Wiggle eyes to control."
id = "ci-medhud"
build_type = PROTOLATHE | MECHFAB
construction_time = 50
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 500, MAT_GOLD = 500)
build_path = /obj/item/organ/cyberimp/eyes/hud/medical
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_security_hud
name = "Security HUD Implant"
desc = "These cybernetic eyes will display a security HUD over everything you see. Wiggle eyes to control."
id = "ci-sechud"
build_type = PROTOLATHE | MECHFAB
construction_time = 50
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 750, MAT_GOLD = 750)
build_path = /obj/item/organ/cyberimp/eyes/hud/security
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_xray
name = "X-ray Eyes"
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
id = "ci-xray"
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_URANIUM = 1000, MAT_DIAMOND = 1000, MAT_BLUESPACE = 1000)
build_path = /obj/item/organ/eyes/robotic/xray
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_thermals
name = "Thermal Eyes"
desc = "These cybernetic eyes will give you Thermal vision. Vertical slit pupil included."
id = "ci-thermals"
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
build_path = /obj/item/organ/eyes/robotic/thermals
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_antidrop
name = "Anti-Drop Implant"
desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle."
id = "ci-antidrop"
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 400, MAT_GOLD = 400)
build_path = /obj/item/organ/cyberimp/brain/anti_drop
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_antistun
name = "CNS Rebooter Implant"
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
id = "ci-antistun"
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 500, MAT_GOLD = 1000)
build_path = /obj/item/organ/cyberimp/brain/anti_stun
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_nutriment
name = "Nutriment Pump Implant"
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
id = "ci-nutriment"
build_type = PROTOLATHE | MECHFAB
construction_time = 40
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 500)
build_path = /obj/item/organ/cyberimp/chest/nutriment
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_nutriment_plus
name = "Nutriment Pump Implant PLUS"
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
id = "ci-nutrimentplus"
build_type = PROTOLATHE | MECHFAB
construction_time = 50
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_GOLD = 500, MAT_URANIUM = 750)
build_path = /obj/item/organ/cyberimp/chest/nutriment/plus
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_reviver
name = "Reviver Implant"
desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
id = "ci-reviver"
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 800, MAT_GLASS = 800, MAT_GOLD = 300, MAT_URANIUM = 500)
build_path = /obj/item/organ/cyberimp/chest/reviver
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_thrusters
name = "Thrusters Set Implant"
desc = "This implant will allow you to use gas from environment or your internals for propulsion in zero-gravity areas."
id = "ci-thrusters"
build_type = PROTOLATHE | MECHFAB
construction_time = 80
materials = list(MAT_METAL = 4000, MAT_GLASS = 2000, MAT_SILVER = 1000, MAT_DIAMOND = 1000)
build_path = /obj/item/organ/cyberimp/chest/thrusters
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////////////////////////
////////////Regular Implants/////////////
/////////////////////////////////////////
/datum/design/implanter
name = "Implanter"
desc = "A sterile automatic implant injector."
id = "implanter"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 200)
build_path = /obj/item/implanter
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/implantcase
name = "Implant Case"
desc = "A glass case for containing an implant."
id = "implantcase"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500)
build_path = /obj/item/implantcase
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/implant_sadtrombone
name = "Sad Trombone Implant Case"
desc = "Makes death amusing."
id = "implant_trombone"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500, MAT_BANANIUM = 500)
build_path = /obj/item/implantcase/sad_trombone
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_ALL //if you get bananium you get the sad trombones.
/datum/design/implant_chem
name = "Chemical Implant Case"
desc = "A glass case containing an implant."
id = "implant_chem"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 700)
build_path = /obj/item/implantcase/chem
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/implant_tracking
name = "Tracking Implant Case"
desc = "A glass case containing an implant."
id = "implant_tracking"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/implantcase/track
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
//Cybernetic organs
/datum/design/cybernetic_liver
name = "Cybernetic Liver"
desc = "A cybernetic liver"
id = "cybernetic_liver"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/organ/liver/cybernetic
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_heart
name = "Cybernetic Heart"
desc = "A cybernetic heart"
id = "cybernetic_heart"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/organ/heart/cybernetic
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_liver_u
name = "Upgraded Cybernetic Liver"
desc = "An upgraded cybernetic liver"
id = "cybernetic_liver_u"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/organ/liver/cybernetic/upgraded
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_lungs
name = "Cybernetic Lungs"
desc = "A pair of cybernetic lungs."
id = "cybernetic_lungs"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/organ/lungs/cybernetic
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_lungs_u
name = "Upgraded Cybernetic Lungs"
desc = "A pair of upgraded cybernetic lungs."
id = "cybernetic_lungs_u"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 500)
build_path = /obj/item/organ/lungs/cybernetic/upgraded
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////
//Adv Surgery Tools//
/////////////////////
/datum/design/drapes
name = "Plastic Drapes"
desc = "A large surgery drape made of plastic."
id = "drapes"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 2500)
build_path = /obj/item/surgical_drapes
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/retractor_adv
name = "Advanced Retractor"
desc = "A high-class, premium retractor, featuring precision crafted, silver-plated hook-ends and an electrum handle."
id = "retractor_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_GOLD = 1000)
build_path = /obj/item/retractor/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/hemostat_adv
name = "Advanced Hemostat"
desc = "An exceptionally fine pair of arterial forceps. These appear to be plated in electrum and feel soft to the touch."
id = "hemostat_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1000, MAT_GOLD = 1500)
build_path = /obj/item/hemostat/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/cautery_adv
name = "Electrocautery" //This is based on real-life science.
desc = "A high-tech unipolar Electrocauter. This tiny device contains an extremely powerful microbattery that uses arcs of electricity to painlessly sear wounds shut. It seems to recharge with the user's body-heat. Wow!"
id = "cautery_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1000, MAT_GOLD = 1500)
build_path = /obj/item/cautery/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/surgicaldrill_adv
name = "Surgical Autodrill"
desc = "With a diamond tip and built-in depth and safety sensors, this drill alerts the user before overpenetrating a patient's skull or tooth. There also appears to be a disable switch."
id = "surgicaldrill_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 2500, MAT_SILVER = 6000, MAT_GOLD = 5500, MAT_DIAMOND = 3500)
build_path = /obj/item/surgicaldrill/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/scalpel_adv
name = "Precision Scalpel"
desc = "A perfectly balanced electrum scalpel with a silicon-coated edge to eliminate wear and tear."
id = "scalpel_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 4000, MAT_GOLD = 2500)
build_path = /obj/item/scalpel/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/circular_saw_adv
name = "Diamond-Grit Circular Saw"
desc = "For those Assistants with REALLY thick skulls."
id = "circular_saw_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 7500, MAT_GLASS = 6000, MAT_SILVER = 6500, MAT_GOLD = 7500, MAT_DIAMOND = 4500)
build_path = /obj/item/circular_saw/adv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/////////////////////
///Surgery Designs///
/////////////////////
/datum/design/surgery
name = "Surgery Design"
desc = "what"
id = "surgery_parent"
research_icon = 'icons/obj/surgery.dmi'
research_icon_state = "surgery_any"
var/surgery
/datum/design/surgery/lobotomy
name = "Lobotomy"
desc = "An invasive surgical procedure which guarantees removal of almost all brain traumas, but might cause another permanent trauma in return."
id = "surgery_lobotomy"
surgery = /datum/surgery/advanced/lobotomy
research_icon_state = "surgery_head"
/datum/design/surgery/pacify
name = "Pacification"
desc = "A surgical procedure which permanently inhibits the aggression center of the brain, making the patient unwilling to cause direct harm."
id = "surgery_pacify"
surgery = /datum/surgery/advanced/pacify
research_icon_state = "surgery_head"
/datum/design/surgery/viral_bonding
name = "Viral Bonding"
desc = "A surgical procedure that forces a symbiotic relationship between a virus and its host. The patient must be dosed with spaceacillin, virus food, and formaldehyde."
id = "surgery_viral_bond"
surgery = /datum/surgery/advanced/viral_bonding
research_icon_state = "surgery_chest"
/datum/design/surgery/reconstruction
name = "Reconstruction"
desc = "A surgical procedure that gradually repairs damage done to a body without the assistance of chemicals. Unlike classic medicine, it is effective on corpses."
id = "surgery_reconstruction"
surgery = /datum/surgery/advanced/reconstruction
research_icon_state = "surgery_chest"
/datum/design/surgery/revival
name = "Revival"
desc = "An experimental surgical procedure which involves reconstruction and reactivation of the patient's brain even long after death. The body must still be able to sustain life."
id = "surgery_revival"
surgery = /datum/surgery/advanced/revival
research_icon_state = "surgery_head"
/datum/design/surgery/brainwashing
name = "Brainwashing"
desc = "A surgical procedure which directly implants a directive into the patient's brain, making it their absolute priority. It can be cleared using a mindshield implant."
id = "surgery_brainwashing"
surgery = /datum/surgery/advanced/brainwashing
research_icon_state = "surgery_head"
/datum/design/surgery/nerve_splicing
name = "Nerve Splicing"
desc = "A surgical procedure which splices the patient's nerves, making them more resistant to stuns."
id = "surgery_nerve_splice"
surgery = /datum/surgery/advanced/bioware/nerve_splicing
research_icon_state = "surgery_chest"
/datum/design/surgery/nerve_grounding
name = "Nerve Grounding"
desc = "A surgical procedure which makes the patient's nerves act as grounding rods, protecting them from electrical shocks."
id = "surgery_nerve_ground"
surgery = /datum/surgery/advanced/bioware/nerve_grounding
research_icon_state = "surgery_chest"
/datum/design/surgery/vein_threading
name = "Vein Threading"
desc = "A surgical procedure which severely reduces the amount of blood lost in case of injury."
id = "surgery_vein_thread"
surgery = /datum/surgery/advanced/bioware/vein_threading
research_icon_state = "surgery_chest"
/datum/design/surgery/necrotic_revival
name = "Necrotic Revival"
desc = "An experimental surgical procedure that stimulates the growth of a Romerol tumor inside the patient's brain. Requires zombie powder or rezadone."
id = "surgery_zombie"
surgery = /datum/surgery/advanced/necrotic_revival
research_icon_state = "surgery_head"
/////////////////////////////////////////
////////////Medical Prosthetics//////////
/////////////////////////////////////////
/datum/design/basic_l_arm
name = "Surplus prosthetic left arm"
desc = "Basic outdated and fragile prosthetic left arm."
id = "basic_l_arm"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
construction_time = 20
build_path = /obj/item/bodypart/l_arm/robot/surplus
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/basic_r_arm
name = "Surplus prosthetic right arm"
desc = "Basic outdated and fragile prosthetic left arm."
id = "basic_r_arm"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
construction_time = 20
build_path = /obj/item/bodypart/r_arm/robot/surplus
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/basic_l_leg
name = "Surplus prosthetic left leg"
desc = "Basic outdated and fragile prosthetic left leg."
id = "basic_l_leg"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
construction_time = 20
build_path = /obj/item/bodypart/l_leg/robot/surplus
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/basic_r_leg
name = "Surplus prosthetic right leg"
desc = "Basic outdated and fragile prosthetic right leg."
id = "basic_r_leg"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
construction_time = 20
build_path = /obj/item/bodypart/r_leg/robot/surplus
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/adv_r_leg
name = "Advanced prosthetic right leg"
desc = "A renforced prosthetic right leg."
id = "adv_r_leg"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 3500, MAT_GOLD = 500, MAT_TITANIUM = 800)
construction_time = 40
build_path = /obj/item/bodypart/r_leg/robot/surplus_upgraded
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/adv_l_leg
name = "Advanced prosthetic left leg"
desc = "A renforced prosthetic left leg."
id = "adv_l_leg"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 3500, MAT_GOLD = 500, MAT_TITANIUM = 800)
construction_time = 40
build_path = /obj/item/bodypart/l_leg/robot/surplus_upgraded
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/adv_l_arm
name = "Advanced prosthetic left arm"
desc = "A renforced prosthetic left arm."
id = "adv_l_arm"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 3500, MAT_GOLD = 500, MAT_TITANIUM = 800)
construction_time = 40
build_path = /obj/item/bodypart/l_arm/robot/surplus_upgraded
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/adv_r_arm
name = "Advanced prosthetic right arm"
desc = "A renforced prosthetic right arm."
id = "adv_r_arm"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 3500, MAT_GOLD = 500, MAT_TITANIUM = 800)
construction_time = 40
build_path = /obj/item/bodypart/r_arm/robot/surplus_upgraded
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL