* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344) cl Floyd / Qustinnus del: Removes short-term effects of mood add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room. refactor: Removes the original way of adding mood events, uses signals properly instead. fix: Cleanables "giving" area's free beauty during initialization fix: Fixes some events not clearing properly /cl Fixes #36444 From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before. This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later. I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example. * [READY] Several fixes/changes to mood, longterm mood effects, beauty component
116 lines
3.9 KiB
Plaintext
116 lines
3.9 KiB
Plaintext
/datum/mood_event/handcuffed
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description = "<span class='warning'>I guess my antics have finally caught up with me..</span>\n"
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mood_change = -1
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/datum/mood_event/broken_vow //Used for when mimes break their vow of silence
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description = "<span class='boldwarning'>I have brought shame upon my name, and betrayed my fellow mimes by breaking our sacred vow...</span>\n"
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mood_change = -8
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/datum/mood_event/on_fire
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description = "<span class='boldwarning'>I'M ON FIRE!!!</span>\n"
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mood_change = -8
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/datum/mood_event/suffocation
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description = "<span class='boldwarning'>CAN'T... BREATHE...</span>\n"
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mood_change = -6
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/datum/mood_event/burnt_thumb
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description = "<span class='warning'>I shouldn't play with lighters...</span>\n"
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mood_change = -1
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timeout = 1200
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/datum/mood_event/cold
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description = "<span class='warning'>It's way too cold in here.</span>\n"
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mood_change = -2
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/datum/mood_event/hot
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description = "<span class='warning'>It's getting hot in here.</span>\n"
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mood_change = -2
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/datum/mood_event/creampie
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description = "<span class='warning'>I've been creamed. Tastes like pie flavor.</span>\n"
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mood_change = -2
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timeout = 1800
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/datum/mood_event/slipped
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description = "<span class='warning'>I slipped. I should be more careful next time...</span>\n"
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mood_change = -2
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timeout = 1800
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/datum/mood_event/eye_stab
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description = "<span class='boldwarning'>I used to be an adventurer like you, until I took a screwdriver to the eye.</span>\n"
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mood_change = -4
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timeout = 1800
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/datum/mood_event/delam //SM delamination
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description = "<span class='boldwarning'>Those God damn engineers can't do anything right...</span>\n"
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mood_change = -2
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timeout = 2400
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/datum/mood_event/depression
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description = "<span class='warning'>I feel sad for no particular reason.</span>\n"
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mood_change = -9
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timeout = 1200
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/datum/mood_event/shameful_suicide //suicide_acts that return SHAME, like sord
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description = "<span class='boldwarning'>I can't even end it all!</span>\n"
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mood_change = -10
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timeout = 600
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/datum/mood_event/dismembered
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description = "<span class='boldwarning'>AHH! I WAS USING THAT LIMB!</span>\n"
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mood_change = -8
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timeout = 2400
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/datum/mood_event/noshoes
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description = "<span class='warning'>I am a disgrace to comedy everywhere!</span>\n"
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mood_change = -5
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/datum/mood_event/tased
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description = "<span class='warning'>There's no \"z\" in \"taser\". It's in the zap.</span>\n"
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mood_change = -3
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timeout = 1200
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/datum/mood_event/embedded
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description = "<span class='boldwarning'>Pull it out!</span>\n"
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mood_change = -7
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/datum/mood_event/table
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description = "<span class='warning'>Someone threw me on a table!</span>\n"
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mood_change = -2
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timeout = 1200
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/datum/mood_event/table/add_effects()
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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if(iscatperson(H))
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H.startTailWag()
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addtimer(CALLBACK(H, /mob/living/carbon/human.proc/endTailWag), 30)
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description = "<span class='nicegreen'>They want to play on the table!</span>\n"
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mood_change = 2
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/datum/mood_event/brain_damage
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mood_change = -3
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/datum/mood_event/brain_damage/add_effects()
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var/damage_message = pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage")
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description = "<span class='warning'>Hurr durr... [damage_message]</span>\n"
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/datum/mood_event/hulk //Entire duration of having the hulk mutation
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description = "<span class='warning'>HULK SMASH!</span>\n"
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mood_change = -4
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/datum/mood_event/epilepsy //Only when the mutation causes a seizure
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description = "<span class='warning'>I should have paid attention to the epilepsy warning.</span>\n"
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mood_change = -3
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timeout = 3000
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//These are unused so far but I want to remember them to use them later
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/datum/mood_event/cloned_corpse
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description = "<span class='boldwarning'>I recently saw my own corpse...</span>\n"
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mood_change = -6
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/datum/mood_event/surgery
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description = "<span class='boldwarning'>HE'S CUTTING ME OPEN!!</span>\n"
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mood_change = -8
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