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GS13NG/code/game/area/areas/ruins.dm
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Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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//Parent types
/area/ruin
name = "\improper Unexplored Location"
icon_state = "away"
has_gravity = 1
/area/ruin/unpowered
always_unpowered = 0
/area/ruin/unpowered/no_grav
has_gravity = 0
/area/ruin/powered
requires_power = 0
//Areas
/area/ruin/unpowered/hierophant
name = "Hierophant's Arena"
/area/ruin/unpowered/no_grav/way_home
name = "\improper Salvation"
icon_state = "away"
/area/ruin/powered/snow_biodome
/area/ruin/powered/golem_ship
name = "Free Golem Ship"
/area/ruin/powered/syndicate_lava_base
name = "Secret Base"
// Ruins of "onehalf" ship
/area/ruin/onehalf/hallway
name = "Hallway"
icon_state = "hallC"
/area/ruin/onehalf/drone_bay
name = "Mining Drone Bay"
icon_state = "engine"
/area/ruin/onehalf/dorms_med
name = "Crew Quarters"
icon_state = "Sleep"
/area/ruin/onehalf/bridge
name = "Bridge"
icon_state = "bridge"
/area/ruin/powered/dinner_for_two
name = "Dinner for Two"
/area/ruin/powered/authorship
name = "Authorship"
/area/ruin/powered/aesthetic
name = "Aesthetic"
ambientsounds = list('sound/ambience/ambivapor1.ogg')
//Ruin of Hotel
/area/ruin/hotel
name = "Hotel"
/area/ruin/hotel/guestroom
name = "Hotel Guest Room"
icon_state = "Sleep"
/area/ruin/hotel/security
name = "Hotel Security Post"
icon_state = "security"
/area/ruin/hotel/pool
name = "Hotel Pool Room"
icon_state = "fitness"
/area/ruin/hotel/bar
name = "Hotel Bar"
icon_state = "cafeteria"
/area/ruin/hotel/power
name = "Hotel Power Room"
icon_state = "engine_smes"
/area/ruin/hotel/custodial
name = "Hotel Custodial Closet"
icon_state = "janitor"
/area/ruin/hotel/shuttle
name = "Hotel Shuttle"
icon_state = "shuttle"
requires_power = 0
/area/ruin/hotel/dock
name = "Hotel Shuttle Dock"
icon_state = "start"
/area/ruin/hotel/workroom
name = "Hotel Staff Room"
icon_state = "crew_quarters"
/area/ruin/fakespace
icon_state = "space"
requires_power = 1
always_unpowered = 1
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
has_gravity = 0
power_light = 0
power_equip = 0
power_environ = 0
valid_territory = 0
outdoors = 1
ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg')
blob_allowed = 0
//Ruin of Derelict Oupost
/area/ruin/derelictoutpost
name = "Derelict Outpost"
icon_state = "green"
/area/ruin/derelictoutpost/cargostorage
name = "Derelict Outpost Cargo Storage"
icon_state = "storage"
/area/ruin/derelictoutpost/cargobay
name = "Derelict Outpost Cargo Bay"
icon_state = "quartstorage"
/area/ruin/derelictoutpost/powerstorage
name = "Derelict Outpost Power Storage"
icon_state = "engine_smes"
/area/ruin/derelictoutpost/dockedship
name = "Derelict Outpost Docked Ship"
icon_state = "red"
//Ruin of Space Bar
/area/ruin/powered/spacebar
name = "Space Bar"
icon_state = "yellow"
/area/ruin/powered/spacebar/bar
icon_state = "bar"
//Ruin of turretedoutpost
/area/ruin/turretedoutpost
name = "Turreted Outpost"
icon_state = "red"
//Ruin of old teleporter
/area/ruin/oldteleporter
name = "Old teleporter"
icon_state = "teleporter"
has_gravity = 0
//Ruin of mech transport
/area/ruin/powered/mechtransport
name = "Mech Transport"
icon_state = "green"
//Ruin of gas the lizard
/area/ruin/gasthelizard
name = "Gas the lizard"
//Ruin of Deep Storage
/area/ruin/deepstorage
name = "Deep Storage"
icon_state = "storage"
//Ruin of Abandoned Zoo
/area/ruin/abandonedzoo
name = "Abandoned Zoo"
icon_state = "green"