f67e9f6d87
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
201 lines
3.4 KiB
Plaintext
201 lines
3.4 KiB
Plaintext
//Parent types
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/area/ruin
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name = "\improper Unexplored Location"
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icon_state = "away"
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has_gravity = 1
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/area/ruin/unpowered
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always_unpowered = 0
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/area/ruin/unpowered/no_grav
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has_gravity = 0
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/area/ruin/powered
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requires_power = 0
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//Areas
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/area/ruin/unpowered/hierophant
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name = "Hierophant's Arena"
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/area/ruin/unpowered/no_grav/way_home
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name = "\improper Salvation"
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icon_state = "away"
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/area/ruin/powered/snow_biodome
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/area/ruin/powered/golem_ship
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name = "Free Golem Ship"
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/area/ruin/powered/syndicate_lava_base
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name = "Secret Base"
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// Ruins of "onehalf" ship
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/area/ruin/onehalf/hallway
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name = "Hallway"
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icon_state = "hallC"
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/area/ruin/onehalf/drone_bay
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name = "Mining Drone Bay"
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icon_state = "engine"
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/area/ruin/onehalf/dorms_med
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name = "Crew Quarters"
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icon_state = "Sleep"
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/area/ruin/onehalf/bridge
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name = "Bridge"
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icon_state = "bridge"
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/area/ruin/powered/dinner_for_two
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name = "Dinner for Two"
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/area/ruin/powered/authorship
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name = "Authorship"
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/area/ruin/powered/aesthetic
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name = "Aesthetic"
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ambientsounds = list('sound/ambience/ambivapor1.ogg')
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//Ruin of Hotel
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/area/ruin/hotel
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name = "Hotel"
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/area/ruin/hotel/guestroom
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name = "Hotel Guest Room"
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icon_state = "Sleep"
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/area/ruin/hotel/security
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name = "Hotel Security Post"
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icon_state = "security"
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/area/ruin/hotel/pool
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name = "Hotel Pool Room"
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icon_state = "fitness"
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/area/ruin/hotel/bar
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name = "Hotel Bar"
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icon_state = "cafeteria"
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/area/ruin/hotel/power
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name = "Hotel Power Room"
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icon_state = "engine_smes"
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/area/ruin/hotel/custodial
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name = "Hotel Custodial Closet"
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icon_state = "janitor"
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/area/ruin/hotel/shuttle
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name = "Hotel Shuttle"
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icon_state = "shuttle"
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requires_power = 0
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/area/ruin/hotel/dock
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name = "Hotel Shuttle Dock"
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icon_state = "start"
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/area/ruin/hotel/workroom
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name = "Hotel Staff Room"
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icon_state = "crew_quarters"
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/area/ruin/fakespace
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icon_state = "space"
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requires_power = 1
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always_unpowered = 1
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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has_gravity = 0
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power_light = 0
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power_equip = 0
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power_environ = 0
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valid_territory = 0
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outdoors = 1
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ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg')
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blob_allowed = 0
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//Ruin of Derelict Oupost
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/area/ruin/derelictoutpost
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name = "Derelict Outpost"
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icon_state = "green"
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/area/ruin/derelictoutpost/cargostorage
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name = "Derelict Outpost Cargo Storage"
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icon_state = "storage"
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/area/ruin/derelictoutpost/cargobay
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name = "Derelict Outpost Cargo Bay"
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icon_state = "quartstorage"
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/area/ruin/derelictoutpost/powerstorage
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name = "Derelict Outpost Power Storage"
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icon_state = "engine_smes"
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/area/ruin/derelictoutpost/dockedship
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name = "Derelict Outpost Docked Ship"
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icon_state = "red"
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//Ruin of Space Bar
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/area/ruin/powered/spacebar
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name = "Space Bar"
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icon_state = "yellow"
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/area/ruin/powered/spacebar/bar
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icon_state = "bar"
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//Ruin of turretedoutpost
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/area/ruin/turretedoutpost
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name = "Turreted Outpost"
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icon_state = "red"
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//Ruin of old teleporter
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/area/ruin/oldteleporter
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name = "Old teleporter"
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icon_state = "teleporter"
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has_gravity = 0
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//Ruin of mech transport
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/area/ruin/powered/mechtransport
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name = "Mech Transport"
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icon_state = "green"
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//Ruin of gas the lizard
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/area/ruin/gasthelizard
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name = "Gas the lizard"
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//Ruin of Deep Storage
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/area/ruin/deepstorage
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name = "Deep Storage"
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icon_state = "storage"
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//Ruin of Abandoned Zoo
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/area/ruin/abandonedzoo
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name = "Abandoned Zoo"
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icon_state = "green"
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