Files
GS13NG/code/game/gamemodes/changeling/powers/fakedeath.dm
T
Poojawa 7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00

38 lines
1.5 KiB
Plaintext

/obj/effect/proc_holder/changeling/fakedeath
name = "Reviving Stasis"
desc = "We fall into a stasis, allowing us to regenerate and trick our enemies."
chemical_cost = 15
dna_cost = 0
req_dna = 1
req_stat = DEAD
max_genetic_damage = 100
//Fake our own death and fully heal. You will appear to be dead but regenerate fully after a short delay.
/obj/effect/proc_holder/changeling/fakedeath/sting_action(mob/living/user)
to_chat(user, "<span class='notice'>We begin our stasis, preparing energy to arise once more.</span>")
if(user.stat != DEAD)
user.emote("deathgasp")
user.tod = worldtime2text()
user.status_flags |= FAKEDEATH //play dead
user.update_stat()
user.update_canmove()
addtimer(CALLBACK(src, .proc/ready_to_regenerate, user), LING_FAKEDEATH_TIME, TIMER_UNIQUE)
return TRUE
/obj/effect/proc_holder/changeling/fakedeath/proc/ready_to_regenerate(mob/user)
if(user && user.mind && user.mind.changeling && user.mind.changeling.purchasedpowers)
to_chat(user, "<span class='notice'>We are ready to revive.</span>")
user.mind.changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/revive(null)
/obj/effect/proc_holder/changeling/fakedeath/can_sting(mob/user)
if(user.status_flags & FAKEDEATH)
to_chat(user, "<span class='warning'>We are already reviving.</span>")
return
if(!user.stat) //Confirmation for living changelings if they want to fake their death
switch(alert("Are we sure we wish to fake our own death?",,"Yes", "No"))
if("No")
return
return ..()