149 lines
6.4 KiB
YAML
149 lines
6.4 KiB
YAML
2021-07-02:
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silicons:
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- bugfix: spray bottles work again.
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2021-07-03:
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DeltaFire15:
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- bugfix: Turrets on nonlethal mode now once again shoot till the target is stamcrit
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as opposed to unable to use items, resolving some issues.
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Putnam3145:
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- bugfix: A bunch of sleeping process() calls now either don't sleep or make sure
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to call a proc with waitfor set to FALSE
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WanderingFox95:
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- bugfix: The axolotl ears in the .dmi file actually exist to the game now.
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2021-07-04:
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cadyn:
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- server: Updated server scripts for proper linux support
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2021-07-05:
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Putnam3145:
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- bugfix: Watchers no longer search 9 tiles away for stuff then throw the result
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away if it's more than 1 tile away
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- server: Auxmos pull now uses a tag instead of pulling straight from the main branch
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WanderingFox95:
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- bugfix: Moved a sprite one pixel to the left.
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zeroisthebiggay:
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- imageadd: tg based tool resprites
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- bugfix: wirecutters have proper overlays
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2021-07-07:
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DeltaFire15:
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- bugfix: Golem / Plasmaman species color should work again.
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2021-07-09:
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MrJWhit:
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- bugfix: Made a light not exist on the same tile as a door on pubby.
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- bugfix: Makes the RD APC automatically connect to the powernet with the correct
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wire on pubby.
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- rscadd: Added another wall for the AM engine so it doesn't space the airlock roundstart.
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2021-07-10:
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WanderingFox95:
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- imageadd: Returns the wheelchair sprites to having, you know, wheels?
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- rscadd: 'A motorized wheelchair addsound: Chairwhoosh.'
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2021-07-11:
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shellspeed1:
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- balance: replaces the seed machine with a biogen in the survival pod.
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- bugfix: corrected an issue regarding wrong pair of gloves in the pod for DYI wiring
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.
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2021-07-12:
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Putnam3145:
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- refactor: causes_dirt_buildup_on_floor is now just a thing humans do instead of
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a weird var only true for humans
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2021-07-13:
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MrJWhit:
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- rscadd: Adds a mirror above the sink in the captains bedroom in pubby
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2021-07-14:
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Putnam3145:
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- refactor: Acid is now a component
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2021-07-15:
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Putnam3145:
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- bugfix: fixes a major source of lag
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2021-07-17:
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cadyn:
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- server: precompile.sh updated
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2021-07-18:
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timothyteakettle:
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- bugfix: fixes photosynthesis stopping nutrition going past well fed from non-photosynthesis
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means
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2021-07-19:
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Arturlang:
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- bugfix: The crafting button should no longer silently make more copies of itself
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on reconects
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- code_imp: There are no longer two copies of the crafting component.
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- code_imp: 'There is no longer a rogue d in tracer.dm tweak: Everything in Misc
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was moved to Miscelanious in the crafting menu, and Misc was nuked from orbit.
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Nobody will miss you.'
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MrJWhit:
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- bugfix: Fixes a memory leak, there's a good chance that it's the same one that
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killed kilo.
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SandPoot:
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- rscadd: Put back mob vore with a pref.
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- code_imp: Taken some stuff from tg for tgui_alert.
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- refactor: Refactored a lot of code on vore panel.
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WanderingFox95:
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- rscadd: custom plasteel kegs
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YakumoChen:
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- rscadd: You can now wear the suffering of others on your head with just a sheet
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of human skin!
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- imageadd: Human skin hats
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keronshb:
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- rscadd: Stripping/equipping things to a conscious braindead person (AKA a human
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owned by a disconnected player) will now give them a message with your visible
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name and roughly how long ago you touched their stuff when they login again.
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Touching someone's pockets or adjusting their gear other than equipping/unequipping
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is not logged. After 5 minutes, you'll have forgotten both their name and exactly
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how long ago past those 5 minutes it happened. (Credit to Ryll-Ryll)
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- rscadd: LAZYNULL
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- rscadd: Breaking mirrors now gives you a bad omen
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timothyteakettle:
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- bugfix: anthros can now select the cow tail
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- rscadd: new quirk that allows you to eat trash
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2021-07-23:
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silicons:
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- balance: Batons are slightly more powerful.
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2021-07-24:
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MrJWhit:
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- rscadd: Replaces the northwest maint room on box with a sadness room
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- rscadd: Replaces bar stripper room with an arcade on boxstation
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- rscadd: Squished the west bathrooms a bit and made a room to sell things on boxstation.
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- balance: Southeast maint hallway on box is now ziggy and zaggier.
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- bugfix: Fixed pipes being not connected with the recent map PR for boxstation.
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Putnam3145:
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- bugfix: hallucination now bottoms out at 0
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- balance: supermatter now causes only half the hallucinations
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cadyn:
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- server: auxmos bump for dependencies.sh
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2021-07-26:
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SandPoot:
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- rscdel: Removes a sneaky transform button on the vore panel.
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2021-07-27:
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Putnam3145:
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- bugfix: Generic fires work now
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- balance: A knock-on effect of the HE pipe change is that space cooling is ~8.4x
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as powerful
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2021-07-29:
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EmeraldSundisk:
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- rscadd: Adds decals between Virology and the general Medbay to provide clarity
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- rscadd: Adds an airlock with access to the Engineering Cooling Loop
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- rscadd: The Maintenance Theater now has a suitable amount of dust
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- rscdel: Removed an errant entertainment monitor left in the morgue
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- rscdel: 'Removed redundant scrubber piping in and around the bar and kitchen tweak:
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Slightly readjusts an airpipe to take advantage of newfound space tweak: The
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Toxins Lab has received (predominantly) visual adjustments as to render it more
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in line with the general science department tweak: Toxins Storage is no longer
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its own area and as such needn''t worry about APCs'
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- bugfix: Hydroponics now has a proper APC as intended
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2021-07-31:
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MrJWhit:
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- bugfix: Fixes some minor mistakes around space near boxstation.
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TripleShades:
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- rscadd: 'Fountain area to public mining station-side tweak: Moved around the tables
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and chairs and monitor at public mining station-side'
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WanderingFox95:
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- rscadd: 'Added new ruin maps: The Bathhouse, The Library, The Engineering outpost,
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The Hotsprings(un-cursed), Lust, Wrath and an alternate spawn for the BDM in
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the form of a mining outpost, based on the same Ruins on the Ice Moon. removed:
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A lot of the fun items within the ice moon-based ruins that would break mining
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even more and trading cards.'
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- balance: 'Yes, this includes that the lavaland version of the hot spring is literally
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just water and not cursed. tweak: Also "fixed" that only one version of the
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BDM ruin ever spawns. Not sure it needed fixing but even locally hosted, only
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blooddrunk2.dmm would spawn. Since I added another spawn for the BDM, I fixed
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that too.'
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