* ports all the tg junk for icemoon, not yet changed to make it all compile * fixes * fixes * fixes * fixes * fixes * new stuff * whew * fixes * it compiles, now to fix the maps * fixes the maps * fixes solars + removes the space tiles in the toxins burn chamber * nukes the SpawnTerrain proc used for tg geysers * linter fix * fix * fixes the non matching turf atmos (hopefully) * more mapping fixes * dmm2tgm * unfucks changeturf for the more_caves * fixes the volanic subtypes of the other thing * fixes the stupid fucking tile placing list * some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life * fixes a bunch of mismatch atmos in ruins * fixes wendigo cave having no air * backwards couch backwards couch * fixes the SM up * wendigos can't runtime when butchering if you can't butcher them 😎 * makes the wendigo fight have the same atmos as the surrounding icemoon * Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work * makes the wendigo screech shake not completely aids * fixes snowlegion portals dropping proper legions instead of skeles * brings the engioutpost ruin over as well * whoopps * empty commit to reroll bots * Fixes pirates, ops, the mining base, and gives pirates and ops drills * fixes lone ops and ninjas * fixes the snowed plating getting fucked when tiles are placed on it * removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again) * more bug fixes * empty commit to reroll bots * hopefully finally kills the active turfs on the library ruin Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
128 lines
4.5 KiB
Plaintext
128 lines
4.5 KiB
Plaintext
// Base chasm, defaults to oblivion but can be overridden
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/turf/open/chasm
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name = "chasm"
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desc = "Watch your step."
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baseturfs = /turf/open/chasm
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smooth = SMOOTH_TRUE | SMOOTH_BORDER | SMOOTH_MORE
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icon = 'icons/turf/floors/chasms.dmi'
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icon_state = "smooth"
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canSmoothWith = list(/turf/open/floor/fakepit, /turf/open/chasm)
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density = TRUE //This will prevent hostile mobs from pathing into chasms, while the canpass override will still let it function like an open turf
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bullet_bounce_sound = null //abandon all hope ye who enter
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/turf/open/chasm/Initialize()
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. = ..()
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AddComponent(/datum/component/chasm, SSmapping.get_turf_below(src))
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/turf/open/chasm/proc/set_target(turf/target)
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var/datum/component/chasm/chasm_component = GetComponent(/datum/component/chasm)
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chasm_component.target_turf = target
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/turf/open/chasm/proc/drop(atom/movable/AM)
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var/datum/component/chasm/chasm_component = GetComponent(/datum/component/chasm)
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chasm_component.drop(AM)
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/turf/open/chasm/MakeSlippery(wet_setting, min_wet_time, wet_time_to_add, max_wet_time, permanent)
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return
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/turf/open/chasm/MakeDry()
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return
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/turf/open/chasm/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
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switch(the_rcd.mode)
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if(RCD_FLOORWALL)
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return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 3)
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return FALSE
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/turf/open/chasm/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
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switch(passed_mode)
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if(RCD_FLOORWALL)
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to_chat(user, "<span class='notice'>You build a floor.</span>")
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PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
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return TRUE
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return FALSE
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/turf/open/chasm/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.icon = 'icons/turf/floors.dmi'
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underlay_appearance.icon_state = "basalt"
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return TRUE
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/turf/open/chasm/attackby(obj/item/C, mob/user, params, area/area_restriction)
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..()
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if(istype(C, /obj/item/stack/rods))
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var/obj/item/stack/rods/R = C
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(!L)
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if(R.use(1))
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to_chat(user, "<span class='notice'>You construct a lattice.</span>")
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playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
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// Create a lattice, without reverting to our baseturf
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new /obj/structure/lattice(src)
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else
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to_chat(user, "<span class='warning'>You need one rod to build a lattice.</span>")
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return
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if(istype(C, /obj/item/stack/tile/plasteel))
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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var/obj/item/stack/tile/plasteel/S = C
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if(S.use(1))
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qdel(L)
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playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You build a floor.</span>")
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// Create a floor, which has this chasm underneath it
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PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
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else
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to_chat(user, "<span class='warning'>You need one floor tile to build a floor!</span>")
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else
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to_chat(user, "<span class='warning'>The plating is going to need some support! Place metal rods first.</span>")
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/turf/open/chasm/CanPass(atom/movable/mover, turf/target)
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return 1
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// Chasms for Lavaland, with planetary atmos and lava glow
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/turf/open/chasm/lavaland
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initial_gas_mix = LAVALAND_DEFAULT_ATMOS
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planetary_atmos = TRUE
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baseturfs = /turf/open/chasm/lavaland
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light_range = 1.9 //slightly less range than lava
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light_power = 0.65 //less bright, too
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light_color = LIGHT_COLOR_LAVA //let's just say you're falling into lava, that makes sense right
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// Chasms for Ice moon, with planetary atmos and glow
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/turf/open/chasm/icemoon
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icon = 'icons/turf/floors/icechasms.dmi'
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initial_gas_mix = ICEMOON_DEFAULT_ATMOS
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planetary_atmos = TRUE
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baseturfs = /turf/open/chasm/icemoon
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light_range = 1.9
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light_power = 0.65
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light_color = LIGHT_COLOR_PURPLE
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// Chasms for the jungle, with planetary atmos and a different icon
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/turf/open/chasm/jungle
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icon = 'icons/turf/floors/junglechasm.dmi'
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initial_gas_mix = LAVALAND_DEFAULT_ATMOS
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planetary_atmos = TRUE
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baseturfs = /turf/open/chasm/jungle
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/turf/open/chasm/jungle/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.icon = 'icons/turf/floors.dmi'
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underlay_appearance.icon_state = "dirt"
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return TRUE
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//For Bag of Holding Bombs
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/turf/open/chasm/magic
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name = "tear in the fabric of reality"
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desc = "Where does it lead?"
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icon = 'icons/turf/floors/magic_chasm.dmi'
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baseturfs = /turf/open/chasm/magic
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light_range = 1.9
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light_power = 0.65
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/turf/open/chasm/magic/Initialize()
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. = ..()
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var/turf/T = safepick(get_area_turfs(/area/fabric_of_reality))
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if(T)
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set_target(T)
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