345 lines
10 KiB
Plaintext
345 lines
10 KiB
Plaintext
/obj/item/clothing/glasses
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name = "glasses"
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materials = list(MAT_GLASS = 250)
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//called when thermal glasses are emped.
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/obj/item/clothing/glasses/proc/thermal_overload()
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if(ishuman(src.loc))
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var/mob/living/carbon/human/H = src.loc
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if(!(H.disabilities & BLIND))
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if(H.glasses == src)
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H << "<span class='danger'>The [src] overloads and blinds you!</span>"
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H.flash_eyes(visual = 1)
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H.blind_eyes(3)
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H.blur_eyes(5)
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H.adjust_eye_damage(5)
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/obj/item/clothing/glasses/meson
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name = "Optical Meson Scanner"
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
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icon_state = "meson"
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item_state = "meson"
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origin_tech = "magnets=1;engineering=2"
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darkness_view = 2
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vision_flags = SEE_TURFS
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invis_view = SEE_INVISIBLE_MINIMUM
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/obj/item/clothing/glasses/meson/night
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name = "Night Vision Optical Meson Scanner"
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desc = "An Optical Meson Scanner fitted with an amplified visible light spectrum overlay, providing greater visual clarity in darkness."
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icon_state = "nvgmeson"
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item_state = "nvgmeson"
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origin_tech = "magnets=4;engineering=5;plasmatech=4"
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darkness_view = 8
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/obj/item/clothing/glasses/meson/gar
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name = "gar mesons"
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icon_state = "garm"
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item_state = "garm"
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desc = "Do the impossible, see the invisible!"
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force = 10
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throwforce = 10
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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/obj/item/clothing/glasses/science
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name = "science goggles"
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desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents."
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icon_state = "purple"
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item_state = "glasses"
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origin_tech = "magnets=2;engineering=1"
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scan_reagents = 1 //You can see reagents while wearing science goggles
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actions_types = list(/datum/action/item_action/toggle_research_scanner)
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/obj/item/clothing/glasses/science/item_action_slot_check(slot)
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if(slot == slot_glasses)
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return 1
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/obj/item/clothing/glasses/night
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name = "Night Vision Goggles"
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desc = "You can totally see in the dark now!"
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icon_state = "night"
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item_state = "glasses"
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origin_tech = "materials=4;magnets=4;plasmatech=4;engineering=4"
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darkness_view = 8
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invis_view = SEE_INVISIBLE_MINIMUM
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/obj/item/clothing/glasses/eyepatch
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name = "eyepatch"
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desc = "Yarr."
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icon_state = "eyepatch"
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item_state = "eyepatch"
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/obj/item/clothing/glasses/monocle
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name = "monocle"
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desc = "Such a dapper eyepiece!"
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icon_state = "monocle"
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item_state = "headset" // lol
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/obj/item/clothing/glasses/material
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name = "Optical Material Scanner"
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desc = "Very confusing glasses."
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icon_state = "material"
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item_state = "glasses"
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origin_tech = "magnets=3;engineering=3"
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vision_flags = SEE_OBJS
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/obj/item/clothing/glasses/material/mining
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name = "Optical Material Scanner"
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desc = "Used by miners to detect ores deep within the rock."
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icon_state = "material"
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item_state = "glasses"
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origin_tech = "magnets=3;engineering=3"
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darkness_view = 0
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/obj/item/clothing/glasses/material/mining/gar
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name = "gar material scanner"
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icon_state = "garm"
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item_state = "garm"
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desc = "Do the impossible, see the invisible!"
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force = 10
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throwforce = 20
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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/obj/item/clothing/glasses/regular
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name = "Prescription Glasses"
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desc = "Made by Nerd. Co."
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icon_state = "glasses"
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item_state = "glasses"
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vision_correction = 1 //corrects nearsightedness
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/obj/item/clothing/glasses/regular/hipster
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name = "Prescription Glasses"
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desc = "Made by Uncool. Co."
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icon_state = "hipster_glasses"
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item_state = "hipster_glasses"
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/obj/item/clothing/glasses/gglasses
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name = "Green Glasses"
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desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
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icon_state = "gglasses"
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item_state = "gglasses"
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/obj/item/clothing/glasses/sunglasses
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
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name = "sunglasses"
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icon_state = "sun"
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item_state = "sunglasses"
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darkness_view = 1
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flash_protect = 1
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tint = 1
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dog_fashion = /datum/dog_fashion/head
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/obj/item/clothing/glasses/sunglasses/reagent
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name = "beer goggles"
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desc = "A pair of sunglasses outfitted with apparatus to scan reagents."
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origin_tech = "magnets=2;engineering=2"
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scan_reagents = 1
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/obj/item/clothing/glasses/sunglasses/garb
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desc = "Go beyond impossible and kick reason to the curb!"
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name = "black gar glasses"
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icon_state = "garb"
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item_state = "garb"
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force = 10
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throwforce = 10
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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/obj/item/clothing/glasses/sunglasses/garb/supergarb
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desc = "Believe in us humans."
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name = "black giga gar glasses"
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icon_state = "supergarb"
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item_state = "garb"
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force = 12
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throwforce = 12
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/obj/item/clothing/glasses/sunglasses/gar
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desc = "Just who the hell do you think I am?!"
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name = "gar glasses"
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icon_state = "gar"
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item_state = "gar"
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force = 10
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throwforce = 10
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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/obj/item/clothing/glasses/sunglasses/gar/supergar
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desc = "We evolve past the person we were a minute before. Little by little we advance with each turn. That's how a drill works!"
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name = "giga gar glasses"
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icon_state = "supergar"
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item_state = "gar"
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force = 12
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throwforce = 12
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/obj/item/clothing/glasses/welding
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name = "welding goggles"
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desc = "Protects the eyes from welders; approved by the mad scientist association."
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icon_state = "welding-g"
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item_state = "welding-g"
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actions_types = list(/datum/action/item_action/toggle)
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materials = list(MAT_METAL = 250)
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flash_protect = 2
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tint = 2
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flags_cover = GLASSESCOVERSEYES
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visor_flags_inv = HIDEEYES
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/obj/item/clothing/glasses/welding/attack_self()
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toggle()
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/obj/item/clothing/glasses/welding/verb/toggle()
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set category = "Object"
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set name = "Adjust welding goggles"
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set src in usr
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weldingvisortoggle()
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/obj/item/clothing/glasses/sunglasses/blindfold
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name = "blindfold"
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desc = "Covers the eyes, preventing sight."
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icon_state = "blindfold"
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item_state = "blindfold"
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// vision_flags = BLIND
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flash_protect = 2
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tint = 3 // to make them blind
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/obj/item/clothing/glasses/sunglasses/big
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks many flashes."
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icon_state = "bigsunglasses"
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item_state = "bigsunglasses"
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/obj/item/clothing/glasses/thermal
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name = "Optical Thermal Scanner"
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desc = "Thermals in the shape of glasses."
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icon_state = "thermal"
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item_state = "glasses"
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origin_tech = "magnets=3"
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vision_flags = SEE_MOBS
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invis_view = 2
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flash_protect = 0
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/obj/item/clothing/glasses/thermal/emp_act(severity)
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thermal_overload()
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..()
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/obj/item/clothing/glasses/thermal/syndi //These are now a traitor item, concealed as mesons. -Pete
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name = "Chameleon Thermals"
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desc = "A pair of thermal optic goggles with an onboard chameleon generator. Toggle to disguise."
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origin_tech = "magnets=3;syndicate=4"
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flash_protect = -1
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/obj/item/clothing/glasses/thermal/syndi/attack_self(mob/user)
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chameleon(user)
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/obj/item/clothing/glasses/thermal/monocle
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name = "Thermoncle"
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desc = "A monocle thermal."
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icon_state = "thermoncle"
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flags = null //doesn't protect eyes because it's a monocle, duh
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/obj/item/clothing/glasses/thermal/eyepatch
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name = "Optical Thermal Eyepatch"
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desc = "An eyepatch with built-in thermal optics."
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icon_state = "eyepatch"
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item_state = "eyepatch"
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/obj/item/clothing/glasses/cold
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name = "cold goggles"
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desc = "A pair of goggles meant for low temperatures."
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icon_state = "cold"
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item_state = "cold"
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/obj/item/clothing/glasses/heat
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name = "heat goggles"
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desc = "A pair of goggles meant for high temperatures."
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icon_state = "heat"
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item_state = "heat"
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/obj/item/clothing/glasses/orange
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name = "orange glasses"
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desc = "A sweet pair of orange shades."
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icon_state = "orangeglasses"
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item_state = "orangeglasses"
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/obj/item/clothing/glasses/red
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name = "red glasses"
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desc = "A sweet pair of red shades."
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icon_state = "redglasses"
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item_state = "redglasses"
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/obj/item/clothing/glasses/godeye
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name = "eye of god"
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desc = "A strange eye, said to have been torn from an omniscient creature that used to roam the wastes."
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icon_state = "godeye"
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item_state = "godeye"
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vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
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darkness_view = 8
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scan_reagents = 1
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flags = NODROP
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invis_view = SEE_INVISIBLE_MINIMUM
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/obj/item/clothing/glasses/proc/chameleon(var/mob/user)
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var/input_glasses = input(user, "Choose a piece of eyewear to disguise as.", "Choose glasses style.") as null|anything in list("Sunglasses", "Medical HUD", "Mesons", "Science Goggles", "Glasses", "Security Sunglasses","Eyepatch","Welding","Gar")
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if(user && src in user.contents)
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switch(input_glasses)
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if("Sunglasses")
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
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name = "sunglasses"
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icon_state = "sun"
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item_state = "sunglasses"
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if("Medical HUD")
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name = "Health Scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
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icon_state = "healthhud"
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item_state = "healthhud"
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if("Mesons")
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name = "Optical Meson Scanner"
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
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icon_state = "meson"
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item_state = "meson"
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if("Science Goggles")
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name = "Science Goggles"
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desc = "A pair of snazzy goggles used to protect against chemical spills."
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icon_state = "purple"
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item_state = "glasses"
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if("Glasses")
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name = "Prescription Glasses"
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desc = "Made by Nerd. Co."
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icon_state = "glasses"
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item_state = "glasses"
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if("Security Sunglasses")
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name = "HUDSunglasses"
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desc = "Sunglasses with a HUD."
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icon_state = "sunhud"
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item_state = "sunglasses"
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if("Eyepatch")
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name = "eyepatch"
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desc = "Yarr."
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icon_state = "eyepatch"
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item_state = "eyepatch"
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if("Welding")
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name = "welding goggles"
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desc = "Protects the eyes from welders; approved by the mad scientist association."
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icon_state = "welding-g"
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item_state = "welding-g"
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if("Gar")
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desc = "Just who the hell do you think I am?!"
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name = "gar glasses"
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icon_state = "gar"
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item_state = "gar"
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