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Gun cabinet fix
Potentially fixing the shifting icons issue.
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@@ -3,10 +3,10 @@
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req_access = list(access_armory)
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icon = 'icons/obj/guncabinet.dmi'
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icon_state = "base"
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icon_off ="base"
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icon_broken ="base"
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icon_locked ="base"
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icon_closed ="base"
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icon_off = "base"
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icon_broken = "base"
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icon_locked = "base"
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icon_closed = "base"
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icon_opened = "base"
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/obj/structure/closet/secure_closet/guncabinet/New()
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@@ -40,7 +40,7 @@
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shottas--
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gun.icon_state = "projectile"
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gun.pixel_x = i*4
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// gun.pixel_x = i*4 Trying some fixes to make the guncabinets less retarded -- Skull132
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overlays += gun
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overlays += icon(src.icon,"door")
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