Gun cabinet fix

Potentially fixing the shifting icons issue.
This commit is contained in:
skull132
2014-04-07 19:07:22 +03:00
parent be70bb3784
commit 24ffb5cf46
@@ -3,10 +3,10 @@
req_access = list(access_armory)
icon = 'icons/obj/guncabinet.dmi'
icon_state = "base"
icon_off ="base"
icon_broken ="base"
icon_locked ="base"
icon_closed ="base"
icon_off = "base"
icon_broken = "base"
icon_locked = "base"
icon_closed = "base"
icon_opened = "base"
/obj/structure/closet/secure_closet/guncabinet/New()
@@ -40,7 +40,7 @@
shottas--
gun.icon_state = "projectile"
gun.pixel_x = i*4
// gun.pixel_x = i*4 Trying some fixes to make the guncabinets less retarded -- Skull132
overlays += gun
overlays += icon(src.icon,"door")