Commit Graph

23 Commits

Author SHA1 Message Date
skull132 9ac96d847d Fax Fixes
Check-faxes proc now works properly, and uses unique fax IDs. All is golden.
2016-01-24 17:05:24 +02:00
skull132 9fababfd35 Fax rewrite and Discord linking
Technically this should have its own branch, but eh.
Rewrites faxes to be less dependant on the original piece of paper, and the trail of procs normally generated when one is sent. Logs all faxes to a datum, makes them accessible through the check-fax-history proc, and makes it possible to send a fax without any prompts through the send-admin-fax proc.

Also alerts DOs on Discord if faxes arrive.
2016-01-23 16:49:34 +02:00
FelisCorax 97bd822df1 Fixes #817 2016-01-07 22:06:36 -05:00
skull132 9272ee7c83 PDA notifications for fax arrival
Adds a proc which notifies all PDAs with a predefined list of cartridges
upon fax arrival.

Current cartridges affected:
* P.R.O.V.E. Cartridge
* Easy-Record DELUXE
* HumanResources9001
* R.O.B.U.S.T. DELUXE
* Power-On DELUXE
* Med-U DELUXE
* Signal Ace DELUXE
* Value-PAK Cartridge
2015-05-29 23:57:01 +03:00
SoundScopes ff68c9e1f3 Scopes updates all merged and stuff
A lot of these will probably get edited again
2015-05-14 21:02:12 +01:00
SoundScopes 84fd6a1a6c Armbands 2015-03-03 13:58:53 +00:00
SoundScopes 4b2083c876 Duty Officer Runtime bugs
#384
2015-02-20 18:50:45 +00:00
SoundScopes 6d945b97d2 Duty Officers 2015-02-18 15:08:03 +00:00
Zuhayr 2d92b592ca First pass on porting Baymining. Compiles, not playable, do not merge alone. 2015-01-09 13:04:24 +10:30
SoundScopes ea0abc0fba Turf entering proc change thing 2014-12-11 15:35:29 +00:00
SoundScopes 5eca8878d3 Air Alarm's fix 2014-12-08 01:26:09 +00:00
SoundScopes 83435be04a Faxes 2014-12-01 07:15:08 +00:00
Zuhayr a721eb3abb Ports Xenobotany from Bay. Does not compile due to map faults; hence untested. 2014-11-21 18:29:35 +10:30
skull132 3c04d7199d Bay Merge 05NOV2014
Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
2014-11-05 23:58:05 +02:00
SoundScopes c2a220eea2 Bug Fixes
Ghosting medical hud
Guest pass swallowing ID's
2014-10-03 23:25:14 +01:00
Duck- b084e99fee removes shield gen design
does not really make sense to be r&dable in the first place.  code is
half done and broken and i don't think it's worth fixing.
2014-09-08 22:06:51 -04:00
Duck- 83a06403dc Laser pointers, overchargeflashes, various fixes
Alcohol and thermite now flammable.  Laser pointers added!  Flash now
comes in delicious incendiary flavor.  Robot fire overlay bug fixed-ish.
Being lit on fire turns off a borg's lights but the fire still shows.
I'll take it.  Shield gens actually useable by the people they were
meant for.
2014-08-29 21:52:16 -04:00
skull132 bd85415034 Bay Update 26JUN2014 2014-06-26 16:51:39 +03:00
skull132 04c5d37470 Update
Merged Bay code, a lot of things fixed.
2014-06-12 15:00:19 +03:00
skull132 f95ab265c1 Bay Update 02 2014-06-04 18:20:49 +03:00
skull132 6d192181ea Baystation Update Merge 01
Mahoosive update. A lot of things.
2014-04-16 23:54:43 +03:00
Dalekfodder dafae7633e R_DEV Emergency Fix #2
R_DEV rights restoration hopefully the last fix for R_DEV
2014-03-17 22:23:11 +02:00
skull132 a8d9450c7e Initial Commit 2014-03-11 09:03:52 +02:00