Commit Graph

29 Commits

Author SHA1 Message Date
skull132 e859991c31 Vaurca Self-Healing & ORGAN_ADV_ROBOT flag
Added a new flag for advanced synthetic organs. They're meant to be immune to EMP, mimmic most fleshy organ features, but lack the ability to heal themselves (while still accepting fleshy organ medicine).

This also fixes the Vaurca automatically healing themselves.
2016-01-10 17:05:44 +02:00
skull132 14b99501a1 Fixes Fuel Fires
Code update courtesy of @mwerezak from Baystation12.
2015-12-22 12:44:50 +02:00
SoundScopes d2700f8694 I forgot setup 2015-10-12 20:27:18 +01:00
jack-fractal a6ce30df10 Modifying next_click code
Changes all next_click modifications (except telekinesis) to use a
renamed function "AllowedToClickAgainAfter".

Creates a function called "AllowedToMoveAgain" which is used to test if
you're allowed to click.

Adding additional click delay timings to setup.dm.
2015-05-28 19:56:38 -04:00
jack-fractal 3ea66b14f4 Adding delay to throw and UnarmedAttack
Adding a delay to throw_item and UnarmedAttack click events.
2015-05-27 01:10:31 -04:00
SoundScopes e3c5b58291 Stuff
All the updates
2015-05-15 20:24:50 +01:00
SoundScopes ff68c9e1f3 Scopes updates all merged and stuff
A lot of these will probably get edited again
2015-05-14 21:02:12 +01:00
Jamini 50b9ab11fa Mob Syllable Port for testing.
Signed-off-by: Jamini <mobiousjami@gmail.com>
2015-03-29 11:01:51 -04:00
SoundScopes 6d945b97d2 Duty Officers 2015-02-18 15:08:03 +00:00
suethecake 29924324a6 MUTINY. O BOY. 2015-01-08 17:46:36 -06:00
Duck- 26167a6fdf vaurca framework
missing: language, flash weakness, sprites, custom organs? //might steal
xenomorph organs i don't know

thoughts on race: some good strengths but more easily exploitable
weaknesses than any race i've ever seen. fireloss *2, emp death,
intended flash weakness far outweigh the strengths they currently have
and they are going to get lasered instantly in like every conflict it's
going to be awful ughghm

thoughts behind decisions so far: bugs are insulated because seriously
they take 2x fireloss any shock at all is going to instacrit them and a
nonconductive space exoskeleton kind of makes sense.  their bite verb is
nice.  i'm not going to say it's not nice.  but it requires a strong
grab, which requires a stun or someone stupid.  you can easily do more
damage with a 15 force weapon and about on par with a 10-force, i'm
pretty sure.  this is mostly for style really.

final opinion: any race that takes 2x burn is always going to be
underpowered given how common lasers are.  plus a welding tool is like
an esword on them.  that alone would be a significant drawback.  coupled
with emp-death (all their inner organs are mechanic so they will get
fried almost 100% of the time) and also the weak eyes thing is a little
much maybe.  oh, and they're slow.  strengths: insulation, no hardsuit,
reduced brute, radiation resistance, bite verb.  hardsuits common to all
departments; usually decent armor values anyway.  insulated gloves
easily gotten or worked around by anyone willing to powergame even a
little bit; not big deal.  rad res rare.  brute res outstripped by burn
mod.  bite verb nice but impossible to use unless you've stunned someone
already in which case you could've won any other way.
2014-12-30 06:48:55 -05:00
SoundScopes 6d8350d545 Organ code
Needs a map edit
I can't wait to see the errors from this
2014-12-18 11:27:58 +00:00
Zuhayr a721eb3abb Ports Xenobotany from Bay. Does not compile due to map faults; hence untested. 2014-11-21 18:29:35 +10:30
skull132 3c04d7199d Bay Merge 05NOV2014
Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
2014-11-05 23:58:05 +02:00
SoundScopes c2a220eea2 Bug Fixes
Ghosting medical hud
Guest pass swallowing ID's
2014-10-03 23:25:14 +01:00
skull132 b75d23fa6f Merge pull request #257 from Meowykins/master
Stuff for stuff.
2014-09-07 20:27:05 +03:00
Meowykins 3f40166777 AntagHUD -- Vampires
Sprites made for an AntagHUD for Vamps, so ghosts can see who's antag
during Vampire rounds.
2014-09-02 13:50:23 -05:00
Duck- e026c65a6f Protolasers (WIP/unobtainable), beginnings of accuracy rework.
My first project!  Done by myself!  Yesss.

okay, sounds helped.  but it was mostly me.
2014-08-31 00:20:25 -04:00
Duck- cc6dc9348a Removes leap. Triples pressure damage from space.
Space is supposed to kill you really fast, but because ZAS is
consistently broken, no one ever takes the compound burn damage with the
brute.  So, to compensate, because I hate fun, space is going to become
deadlier.  Until ZAS fixes, I suppose.
2014-08-15 18:53:51 -04:00
SoundScopes 90b5f15c62 Merge pull request #4 from SoundScopes/development
Compatibility check
2014-08-10 23:47:51 +01:00
Duck- 3367bf0cc0 Custom gear!
At startup, characters can now have a very limited five-point loadout of
Cool Amazing Things.  Amazing!  Compiled, works.
2014-08-10 02:26:47 -04:00
SoundScopes 143d293e68 Updates
- Debugs for SoundScopes
- Some more change log
- Mice now have A 5 minute spawn timer after first mouse death
- Grav Gen uses more power
- Last vote timer for staff
2014-08-10 04:50:00 +01:00
Duck- d859c512e4 Vampires!
Tested, working.  Shapeshift is broken and bats eat each other but it's
otherwise working -flawlessly.-
2014-08-05 00:06:10 -04:00
skull132 bd85415034 Bay Update 26JUN2014 2014-06-26 16:51:39 +03:00
skull132 f95ab265c1 Bay Update 02 2014-06-04 18:20:49 +03:00
skull132 6d192181ea Baystation Update Merge 01
Mahoosive update. A lot of things.
2014-04-16 23:54:43 +03:00
Dalekfodder 0d46d7488a R_DEV emergency fix 2014-03-16 23:47:46 +02:00
Dalekfodder a3f8746c8c R_DEV flag
Seperates R_DEV flag.
IS DIFFERENT FROM+DEBUG.
More features to be added.
2014-03-15 15:53:15 +02:00
skull132 a8d9450c7e Initial Commit 2014-03-11 09:03:52 +02:00