Added a new flag for advanced synthetic organs. They're meant to be immune to EMP, mimmic most fleshy organ features, but lack the ability to heal themselves (while still accepting fleshy organ medicine).
This also fixes the Vaurca automatically healing themselves.
Changes all next_click modifications (except telekinesis) to use a
renamed function "AllowedToClickAgainAfter".
Creates a function called "AllowedToMoveAgain" which is used to test if
you're allowed to click.
Adding additional click delay timings to setup.dm.
missing: language, flash weakness, sprites, custom organs? //might steal
xenomorph organs i don't know
thoughts on race: some good strengths but more easily exploitable
weaknesses than any race i've ever seen. fireloss *2, emp death,
intended flash weakness far outweigh the strengths they currently have
and they are going to get lasered instantly in like every conflict it's
going to be awful ughghm
thoughts behind decisions so far: bugs are insulated because seriously
they take 2x fireloss any shock at all is going to instacrit them and a
nonconductive space exoskeleton kind of makes sense. their bite verb is
nice. i'm not going to say it's not nice. but it requires a strong
grab, which requires a stun or someone stupid. you can easily do more
damage with a 15 force weapon and about on par with a 10-force, i'm
pretty sure. this is mostly for style really.
final opinion: any race that takes 2x burn is always going to be
underpowered given how common lasers are. plus a welding tool is like
an esword on them. that alone would be a significant drawback. coupled
with emp-death (all their inner organs are mechanic so they will get
fried almost 100% of the time) and also the weak eyes thing is a little
much maybe. oh, and they're slow. strengths: insulation, no hardsuit,
reduced brute, radiation resistance, bite verb. hardsuits common to all
departments; usually decent armor values anyway. insulated gloves
easily gotten or worked around by anyone willing to powergame even a
little bit; not big deal. rad res rare. brute res outstripped by burn
mod. bite verb nice but impossible to use unless you've stunned someone
already in which case you could've won any other way.
Known errors:
* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
Space is supposed to kill you really fast, but because ZAS is
consistently broken, no one ever takes the compound burn damage with the
brute. So, to compensate, because I hate fun, space is going to become
deadlier. Until ZAS fixes, I suppose.
- Debugs for SoundScopes
- Some more change log
- Mice now have A 5 minute spawn timer after first mouse death
- Grav Gen uses more power
- Last vote timer for staff