201 Commits
Author SHA1 Message Date
skull132 8153491412 Merge pull request #863 from skull132/ipc-tag
IPC/Shell Tagging
2016-01-24 01:10:24 +02:00
skull132 fe4621e4dd Implanting Tags 2016-01-24 00:39:25 +02:00
skull132 c0402a9e7a Merge pull request #860 from skull132/bug-fixes-Jan2016
Skull's Bug Fixes
2016-01-23 16:56:20 +02:00
skull132 f2afee905e Merge pull request #856 from Serveris/development
Custom Loadout Additions
2016-01-23 16:54:29 +02:00
skull132 5e63953c86 Law Computers spawning inside robot heads
This makes the creation of cyborgs into the default result when making a robot chassis, as it's meant to be. This way, no more accidental IPC creation. To make an IPC, simply remove the law computer from the head before attaching the head to the robot torso.
2016-01-18 19:16:21 +02:00
skull132 022f050c2e Fixes #853 & More Maglock Updates
* Fixes #853
* Changes the multiple modifications of icon_state to run off of the update_icon() proc
2016-01-18 18:55:14 +02:00
Serveris 1b47dd5164 Custom Loadout Additions
Adds a number of long-since forgotten custom loadout changes that were
made but never pulled.
2016-01-14 16:00:49 -05:00
Ryan784 58a4079954 Fixes #849
Zippo lighter bug fixed, will no longer act as a limitless and endless
source of light.
2016-01-11 17:08:52 -05:00
skull132 2797ce8336 Merge pull request #819 from skull132/maglock-update
Maglock update
2016-01-04 16:02:10 +02:00
skull132 8d165145f9 Adrenalin Implants For Syndies
Traitors and syndies will now gain access to an adrenalin implant box. The implant is a one-use tool for getting yourself unstunned and off the ground.

Also makes the adrenalin implants work with the pain-based stuns.
2016-01-04 15:45:25 +02:00
skull132 01bececd55 Loyalty Implant Fixes
Fixes the duplicate definition of the implanted() proc. Head revolutionaries can no longer be implanted, normal revolutionaries will actually lose their rev status when implanted, and lings will be informed of the fact that they can avoid the implant's effects.
2016-01-04 15:30:30 +02:00
skull132 dcd5e6d427 Vaurca Fixes
* Should make their eyes get damaged with flases proper now
* Makes them actually resistant to electric shock and walking on glass
2016-01-01 18:20:54 +02:00
skull132 13181c38b1 Door Bracers to Magnetic Locks
Renames the entire deal. Also gives a powercell to the maglocks, making them last about 16 minutes with a high capacity powercell. Cell can be replaced by unscrewing the front, and crowbarring it.
2016-01-01 18:09:39 +02:00
SoundScopes 092653287f Vaurca 2015-12-08 09:46:19 +00:00
SoundScopes a5fbdacda3 Merge pull request #778 from skull132/door-bracer
Door bracer
2015-12-08 02:34:36 +00:00
skull132 ac53f18798 Door Bracers - Update
- They can now be shot off/damaged with weapons
- Icon references were updated to match icons
2015-12-02 20:30:58 +02:00
skull132 05f78a97d7 Doorbrace - Initial Commit
Adds a device that can lock doors externally.
2015-11-15 22:00:31 +02:00
jack-fractal e7fbdf7286 Adding improvised signal jammers
Adds improvised signal jammers, does a bit of light refactoring, makes
signal jammers stop radio signallers.
2015-11-07 12:39:41 -05:00
skull132 0d4df7dffc Radio Jammers - Hotfix
Fixes the logic for jamming a messaging server.
2015-11-05 14:50:50 +02:00
skull132 b135944733 Radio Jammers
Adds handheld radio jammers, costing 2 TC, to the traitor uplinks. These jam all headsets within range, as well as PDAs. If dropped next to a messaging server, they will start jamming it as well.
2015-11-05 14:42:44 +02:00
skull132 5229c0ac16 PDA reset verb
Ported from Baystation12 code.
2015-10-22 16:39:47 +03:00
skull132 da76d9b580 Space to \improper Space
Fixes blueprints, primarily. Also adjusts some other safety-nets and checks to actually work.
2015-10-22 16:36:15 +03:00
GlamourChariot 0f8dd68226 Duffel bags, Op and Wizard speshul bags, oh my! 2015-09-07 12:16:43 +10:00
SoundScopes 0edb6f1cb6 Fixes #523 again properly 2015-09-06 00:23:17 +01:00
SoundScopes 0cc2f38b07 Merge branch 'master' of https://github.com/SoundScopes/Aurora 2015-09-02 22:13:30 +01:00
SoundScopes bd223a9a2c Merge pull request #51 from Aurorastation/development
Codecatch
2015-09-02 18:54:02 +01:00
SoundScopes 808a97d828 Fixes #702 2015-09-02 16:40:03 +01:00
SoundScopes 9693d48be4 Merge pull request #690 from jack-fractal/emag_syndicate_radio
Emag syndicate radio
2015-08-24 14:04:19 +01:00
SoundScopes 02baa11e81 Merge pull request #665 from MagmaRam/book
Updates atmos and EVA manuals to Bay's, plus info on suit coolers.
2015-08-24 13:13:42 +01:00
SoundScopes 9ef33c3849 Syndi bundle gives stealth packs instead of an empty box.
Turns out it was a bug
2015-08-22 21:18:54 +01:00
jack-fractal 836be278ac Reversing control over the external speakers.
Now, only emagged cyborgs get control of their speakers.
2015-08-15 17:30:58 -04:00
SoundScopes 5386cb5a66 Changed the way the posibrain is checked. 2015-08-15 22:22:09 +01:00
jack-fractal f59c8141d0 Emagged Cyborgs Get Access To The Syndicate Channel
This also gives cyborgs the ability to control their broadcast radius
for normal radio channels.
2015-08-14 17:48:09 -04:00
SoundScopes 5e4c0b7186 Fixes #523
Lost the icons, apparently they were never uploaded.
2015-08-11 14:24:40 +01:00
SoundScopes dfdb06ad97 Remove SSF that turns out it was a compile error 2015-08-11 11:27:30 +01:00
SoundScopes 5b158bc7f8 IPC's are whitelisted and taking apart robots 2015-07-29 13:36:56 +01:00
MagmaRam 542463c0e7 Updates atmos and EVA manuals to Bay's, plus info on suit coolers. 2015-07-14 19:39:24 -05:00
jack-fractal 8eed422a10 Bugfixes
* fixing hair style preview bug
* fixing unathi and tajaran preview bug
2015-07-08 19:50:16 -04:00
jack-fractal 14ca784bf5 Bugfixes. Lots and Lots of Bugfixes
Mostly to surgery and brain extraction.
2015-07-02 18:45:08 -04:00
jack-fractal b44e03a2a4 Merging Development
Merging the development branch.
2015-06-30 22:11:33 -04:00
jack-fractal ecca3dfc38 IPC to Shells
* lots of changes
* synthetic skin items
* update_body modified
* preview_image updated
* savefile updated
* surgery tools cleaned
* IPC constructed added
* machine_brain_type added
2015-06-30 21:27:38 -04:00
skull132 f760e3710c Makeshift Weaponry Update
Imports the following weapons from Baystation's set of makeshift
weapons:
* Cattelprod (a DIY stunbaton)
* Spear (a DIY spear)

Updates the baseball bats to be twohanded weapons, instead of one
handed. Also removes the plassteel bat.
2015-06-28 17:06:40 +03:00
skull132 d6b539c9d2 SQL Backend Update 2
Updating all table names referenced in the code to match a more suitable
structure.
2015-06-21 20:57:40 +03:00
skull132 b602579f2b Merge pull request #621 from skull132/master
Skull's Things, 15JUN2015
2015-06-16 20:36:39 +03:00
SoundScopes eef56aa6cc Updated throw code to match DM beta release 2015-06-16 12:44:17 +01:00
skull132 ee01065a7d Fixes #611
Tank transfer valves now have a material cost attached to themselves.
2015-06-15 14:06:31 +03:00
skull132 ddff9868c0 Fixes #587
Should be fixed. The message is less detailed, but also less stupid.
2015-06-04 15:08:12 +03:00
SoundScopes e7a2cdd903 #557 Fix
If a mob crawls on it then they don't get hurt. That should change.
2015-05-26 18:10:48 +01:00
SoundScopes ff68c9e1f3 Scopes updates all merged and stuff
A lot of these will probably get edited again
2015-05-14 21:02:12 +01:00
SoundScopes 93e54b408b Taperecorder #513 fixed
Bringing back Mission impossible
2015-04-25 10:24:46 +01:00